| | |
| | | # @change: "2012-10-16 17:30" jiang 增加一枚举Def_ResetPlayerBillboard
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| | | # @change: "2012-11-01 15:30" wdb 新增跨服赛淘汰赛(跨服服务器)调用
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| | | # @change: "2012-11-08 14:30" whx 新增跨服调用
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| | | # @change: "2012-11-09 21:00" jiang jiang 增加一枚举Def_ServerLastOpenActionDay
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| | | # @change: "2012-11-21 11:00" wdb 跨服赛报名(上传数据)调整
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| | | # @change: "2012-11-29 11:30" jiang OnDay通知国王服务器开启天数
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| | | # @change: "2012-11-29 13:00" hyx 新增跨服赛事件枚举
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| | |
| | | #服务器运行了几天
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| | | Def_ServerDay = 'ServerDay'
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| | |
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| | | #开服是周几, 1代表周一
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| | | Def_OpenServerWeekday = 'OpenServerWeekday'
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| | |
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| | | #服务器是否是合服服务器
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| | | Def_IsMixServer = 'IsMixServer'
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| | |
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| | |
| | | #服务器合服首次启动OK
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| | | Def_IsMixServerInitOK = 'IsMixServerInitOK'
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| | |
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| | | #开服活动榜单结算版本更新时的开服天,主要用于旧服判断不重复发放奖励
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| | | Def_OSCBillAwardVerDay = 'OSCBillAwardVerDay'
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| | | #开服活动榜单结算状态,按冲榜类型二进制位存储是否已结算
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| | | Def_OSCBillAwardRecord = 'OSCBillAwardRecord'
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| | |
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| | | #上次合服时的开服天数
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| | | Def_LastMixServerDay = 'LastMixServerDay'
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| | |
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| | | #上次开服天数开启的活动时的时间(Def_ServerDay的值)
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| | | Def_ServerLastOpenActionDay = "ServerLastOpenActionDay"
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| | | #上次合服时的世界等级
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| | | Def_LastMixServerWorldLV = 'LastMixServerWorldLV'
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| | |
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| | | #首次开服时间
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| | | #首次开服时间,注意不要用该日期做开服天相关的功能逻辑,如果要用开服天,请用 Def_ServerDay
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| | | ''' 原因: |
| | | 因为目前开服天的逻辑大部分是用 Def_ServerDay,当出现服务器宕机超过24小时时,就会导致 Def_ServerDay 与 Def_InitOpenServerTime 不对应
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| | | 所以为了功能逻辑和数据的统一性,开服天相关的功能逻辑必须用 Def_ServerDay
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| | | Def_InitOpenServerTime 目前仅用于预先设置开服日期用
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| | | '''
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| | | Def_InitOpenServerTime = 'InitOpenServerTime'
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| | | Def_SetOpenServerTime = 'SetOpenServerTime' # 设置的开服时间
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| | | Def_SetOpenServerTime = 'SetOpenServerTime' # GM工具预定的开服时间
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| | |
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| | | #仙盟联赛当前战斗轮次
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| | | Def_FamilyWar_Round = 'FamilyWar_Round'
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| | | #仙盟联赛是否已经处理过总结算
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| | | Def_FamilyWar_AllOver = 'FamilyWar_AllOver'
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| | | #仙盟联赛首轮开始时的世界等级
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| | | Def_FamilyWar_StartWorldLV = 'FamilyWar_StartWorldLV'
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| | |
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| | | #服务器开服自动逻辑处理 年
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| | | Def_Server_Year = 'Def_Server_Year'
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| | |
| | | #服务器开服自动逻辑处理 小时
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| | | Def_Server_Hour = 'Def_Server_Hour'
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| | |
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| | | # 跨服赛开启天数
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| | | Def_MergeServerOpenActionDay = "MergeServerOpenActionDay"
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| | | # 按天数开启活动,国王战标志
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| | | Def_MergeWarStart = "MergeWarStart"
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| | |
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| | | # 上次领地战活动时的开服天数
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| | | Def_LastManorWarServerDay = "LastManorWarServerDay"
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| | |
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| | | # 交易所开关
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| | | Def_BourseState = "BourseState"
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| | |
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| | | # 本服红包产出数
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| | | Def_RedPacketOutput = "RedPacketOutput"
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| | |
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| | | Def_TeHuiRepeatOrderKey = "DA_DayRepeatOrder" # 特惠循环顺序key
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| | | Def_TeHuiRepeatNumKey = "DA_DayRepeatNum" # 今日特惠循环编号
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| | |
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| | | Def_BossRefreshTime = 'BossRefreshTime_%s' # boss刷新时间, 参数为NPCID
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| | |
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| | |
| | | # 假仙盟随机编号
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| | | Def_FakeFamilyIndex = 'FakeFamilyIndex_%s' # 参数为第几个假仙盟
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| | |
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| | | # 服务器建盟次数
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| | | Def_ServerCreatFamilyTimes = "CreatFamilyTimes"
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| | |
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| | | #设置跨服运营活动ID的标记
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| | | Def_CrossActID = 'CAID_%s_%s' #参数为(运营活动名, 活动表配置cfgID)
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| | | #设置运营活动ID的标记
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| | | Def_OperationActID = 'OperationActID_%s' #参数为运营活动名
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| | | #运营活动开启时世界等级,参数为运营活动名
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| | | Def_OActWorldLV = "OActWorldLV_%s"
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| | | #boss复活活动当前复活点
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| | | Def_BossRebornPoint = "BossRebornPoint"
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| | | #boss复活活动参数服务器人数
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| | | Def_BRServerPlayerCnt = "BRServerPlayerCnt"
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| | | #boss复活活动已复活次数
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| | | Def_BossRebornCnt = "BossRebornCnt"
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| | | #多仙盟Boss击杀时间
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| | | Def_AllFamilyBossTime = "AllFamilyBossTime"
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| | | #骑宠Boss击杀时间
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| | | Def_HorsePetBossTime = "HorsePetBossTime%s"
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| | | #跨服服务器是否维护中
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| | | Def_CrossServerClose = "CrossServerClose"
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| | | #竞技场开服前定制X天赛季状态 0-未比赛过,1-进行中,>1结算时的开服天
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| | | Def_ArenaOSSeasonState = "ArenaOSSeasonState"
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| | | #竞技场当前赛季开始时的世界等级
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| | | Def_ArenaWorldLV = "ArenaWorldLV"
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| | | #跨服排位争霸赛活动ID
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| | | Def_CrossChampionshipID = "CrossChampionshipID"
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| | | #跨服排位争霸赛活动状态
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| | | Def_CrossChampionshipState = "CrossChampionshipState"
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| | | #跨服排位争霸赛活动状态是否已经异常 - 该活动只能按状态顺序执行,不能跳状态,否则视为活动异常
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| | | Def_CrossChampionshipStateError = "CrossChampionshipStateError"
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| | | #跨服排位争霸赛活动状态异常后续处理状态
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| | | Def_CrossChampionshipErrorDo = "CrossChampionshipErrorDo"
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| | | #boss历练结算状态,参数(actNum),跨服活动参数(zoneID)
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| | | Def_ActBossTrialAward = "ActBossTrialAward_%s"
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| | | #跨服boss历练结算状态,参数(zoneID)
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| | | Def_ActBossTrialAwardC = "ActBossTrialAwardC_%s"
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| | |
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| | | def SetInitOpenServerTime(initTime):
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| | | openDatetime = GameWorld.ChangeTimeNumToDatetime(initTime)
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| | | openServerWeekday = openDatetime.weekday() + 1
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| | | SetDBGSTrig_ByKey(Def_InitOpenServerTime, initTime)
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| | | SetDBGSTrig_ByKey(Def_OpenServerWeekday, openServerWeekday)
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| | | GameWorld.Log("设置开服时间: %s(%s), 周%s" % (openDatetime, initTime, openServerWeekday))
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| | | # 需要这个参数主要是GM工具会判断是否有设置过,所以该值一般只有GM命令或工具才能设置
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| | | setOpenServerTime = GetDBGSTrig_ByKey(Def_SetOpenServerTime)
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| | | if setOpenServerTime and setOpenServerTime != initTime:
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| | | SetDBGSTrig_ByKey(Def_SetOpenServerTime, initTime)
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| | | GameWorld.Log(" 同步更新 Def_SetOpenServerTime=%s" % initTime)
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| | | return
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| | |
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| | | ## 查找事件
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| | | # @param findID 查找的ID
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