ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py
@@ -15,9 +15,13 @@
#"""Version = 2019-01-29 16:00"""
#-------------------------------------------------------------------------------
import PlayerFamilyRedPacket
import ShareDefine
import GameWorld
import IpyGameDataPY
import PlayerDBGSEvent
import PlayerFamilyRedPacket
import ChPyNetSendPack
import NetPackCommon
import ShareDefine
## GM命令执行入口
@@ -26,23 +30,85 @@
#  @return None or True
#  @remarks 函数详细说明.
def OnExec(curPlayer, paramList):
    GameWorld.DebugLog("执行GameServer->SetRedPacket: %s" % paramList)
    if not paramList:
#        GameWorld.DebugAnswer(curPlayer, "---------------------------")
#        GameWorld.DebugAnswer(curPlayer, "清所有红包:SetRedPacket 0")
#        GameWorld.DebugAnswer(curPlayer, "清指定红包:SetRedPacket 0 类型A 类型B ...")
#        GameWorld.DebugAnswer(curPlayer, "发指定红包:SetRedPacket 1 红包编号 个数")
#        GameWorld.DebugAnswer(curPlayer, "设置抢红包:SetRedPacket 2 红包功能  可抢数 已抢额度")
#        GameWorld.DebugAnswer(curPlayer, "红包功能:1-开服红包;2-节日红包")
        return
    
    # 重置所有红包数据
    if len(paramList) == 1 and paramList[0] == 0:
        GameWorld.DebugAnswer(curPlayer, "清除所有红包领取记录")
        PlayerFamilyRedPacket.g_allRecordDict = {}
        PlayerFamilyRedPacket.g_grabDataDict = {}
        PlayerFamilyRedPacket.g_redPackCountDict = {}
    paramA = paramList[0]
    if paramA == 0:
        delRedIDList = []
        delTypeList = paramList[1:]
        redpacketMgr = PlayerFamilyRedPacket.GetRedpacketMgr()
        for redPacketID, redPacketObj in redpacketMgr.allRedPacketDict.items():
            getWay = redPacketObj.getWay
            if delTypeList and getWay not in delTypeList:
                continue
            delRedIDList.append(redPacketID)
            redpacketMgr.allRedPacketDict.pop(redPacketID)
            familyID = redPacketObj.familyID
            if familyID in redpacketMgr.familyRedPacketDict:
                redpacketMgr.DelFamilyRedPacketID(familyID, redPacketID)
            redpacketMgr.DelActiveRedPacketID(getWay, redPacketID)
            for playerID in redpacketMgr.playerNosendRedPacketIDInfo.keys():
                redpacketMgr.DelPlayerNosendRedPacketID(playerID, getWay, redPacketID)
            for playerID in redpacketMgr.playerCanGetRedPacketIDInfo.keys():
                redpacketMgr.DelPlayerCanGetRedPacketID(playerID, getWay, redPacketID)
            if redPacketID in redpacketMgr.notifyAllServerRedPacketIDList:
                redpacketMgr.notifyAllServerRedPacketIDList.remove(redPacketID)
        __ResetSendState(delTypeList)
        GameWorld.DebugAnswer(curPlayer, "清除类型红包OK!%s,条数:%s" % (delTypeList, len(delRedIDList)))
        
        recordType = ShareDefine.Def_UniversalGameRecType_FamilyRedPacketGrabRecord
        universalRecMgr = GameWorld.GetUniversalRecMgr()
        universalRecMgr.Delete(recordType)
        PlayerFamilyRedPacket.NotifyRedPacketInfo(curPlayer)
        return
        if delRedIDList:
            sendPack = ChPyNetSendPack.tagGCRedPacketDel()
            sendPack.DelRedPacketID = delRedIDList
            sendPack.Cnt = len(delRedIDList)
            playerManager = GameWorld.GetPlayerManager()
            for index in xrange(playerManager.GetPlayerCount()):
                curPlayer = playerManager.GetPlayerByIndex(index)
                if not curPlayer.GetID():
                    continue
                NetPackCommon.SendFakePack(curPlayer, sendPack)
    elif paramA == 1:
        redPackID = paramList[1] if len(paramList) > 1 else 0
        sendCount = paramList[2] if len(paramList) > 2 else 0
        sendCount = min(100, sendCount)
        ipyData = IpyGameDataPY.GetIpyGameData('FamilyRedPack', redPackID)
        if not ipyData:
            return
        getType = ipyData.GetGetType()
        wayType = PlayerFamilyRedPacket.GetRedPackGetWayType(getType)
        if wayType == ShareDefine.RedPackWayType_Family:
            return
        openTime = ipyData.GetPacketOpenTime() # 如果有指定发放时间的
        if openTime:
            sendCount = 1
        for _ in xrange(sendCount):
            PlayerFamilyRedPacket.CreateSystemRedPacket(redPackID)
        GameWorld.DebugAnswer(curPlayer, "成功发送红包编号:%s 共:%s个" % (redPackID, sendCount))
    else:
        GameWorld.DebugAnswer(curPlayer, "红包命令参数错误!")
    return
def __ResetSendState(delTypeList):
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetFamilyRedPackCount()):
        ipyData = ipyDataMgr.GetFamilyRedPackByIndex(index)
        if delTypeList and ipyData.GetGetType() not in delTypeList:
            continue
        redPackID = ipyData.GetID()
        if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerFamilyRedPacket.DBKey_RedPacketSend % redPackID):
            PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerFamilyRedPacket.DBKey_RedPacketSend % redPackID, 0)
    return