ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -17,14 +17,26 @@
import GameWorld
import ShareDefine
import PlayerAssist
import PlayerControl
import CrossLuckyCloudBuy
import IPY_GameServer
import CrossRealmPlayer
import PlayerCompensation
import PlayerActBossTrial
import CrossActionControl
import CrossActAllRecharge
import CrossFamilyFlagwar
import CrossChampionship
import CrossBattlefield
import CrossBillboard
import CrossYaomoBoss
import GameWorldBoss
import CrossRealmPK
import GameWorship
import PlayerQuery
import PlayerTalk
import PyGameData
import CrossBoss
import ChConfig
import PlayerFB
@@ -32,6 +44,7 @@
import traceback
import cPickle
import time
def SendMsgToCrossServer(msgType, dataMsg):
    ## 发送信息到跨服服务器上
@@ -53,7 +66,6 @@
def OnCrossServerReceiveMsg(recvMsg, tick):
    ## 跨服服务器收到信息处理
    try:
        GameWorld.Log("收到OnCrossServerReceiveMsg" )
        if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
            GameWorld.Log("服务器未启动好,不处理子服信息!")
            return
@@ -68,8 +80,8 @@
        if msgType == ShareDefine.ClientServerMsg_PKMatch:
            CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_PKScore:
            CrossRealmPK.ClientServerMsg_PKScore(serverGroupID, msgData, tick)
        elif msgType == ShareDefine.ClientServerMsg_PKRobotOver:
            CrossRealmPK.ClientServerMsg_PKRobotOver(serverGroupID, msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_PKCancel:
            CrossRealmPK.ClientServerMsg_PKCancel(msgData, tick)
@@ -79,7 +91,19 @@
            
        elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
            CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_LuckyCloudBuy:
            CrossLuckyCloudBuy.ClientServerMsg_LuckyCloudBuy(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_QueryBillboard:
            CrossBillboard.ClientServerMsg_QueryBillboard(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_UpdateBillboard:
            CrossBillboard.ClientServerMsg_UpdateBillboard(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_MailContent:
            PlayerCompensation.ClientServerMsg_MailContent(serverGroupID, msgData, tick)
        elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
            PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
                        
@@ -104,6 +128,51 @@
        elif msgType == ShareDefine.ClientServerMsg_AddBuff:
            MapServer_CrossAddBuff(msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_CrossAssist:
            PlayerAssist.ClientServerMsg_CrossAssist(serverGroupID, msgData, tick)
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldBuyOpen:
            CrossBattlefield.ClientServerMsg_BattlefieldBuyOpen(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallJoin:
            CrossBattlefield.ClientServerMsg_BattlefieldCallJoin(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallKick:
            CrossBattlefield.ClientServerMsg_BattlefieldCallKick(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallChange:
            CrossBattlefield.ClientServerMsg_BattlefieldCallChange(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialApply:
            CrossChampionship.ClientServerMsg_ChampionshipOfficialApply(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialApplyReply:
            CrossChampionship.ClientServerMsg_ChampionshipOfficialApplyReply(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialKick:
            CrossChampionship.ClientServerMsg_ChampionshipOfficialKick(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialLeave:
            CrossChampionship.ClientServerMsg_ChampionshipOfficialLeave(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialChallenge:
            CrossChampionship.ClientServerMsg_ChampionshipOfficialChallenge(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipGuess:
            CrossChampionship.ClientServerMsg_ChampionshipGuess(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipWorship:
            CrossChampionship.ClientServerMsg_ChampionshipWorship(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_ActAllRechargeValue:
            CrossActAllRecharge.ClientServerMsg_ActAllRechargeValue(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_CrossYaomoBossHurtAward:
            CrossYaomoBoss.ClientServerMsg_CrossYaomoBossHurtAward(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_BossTrialSubmit:
            PlayerActBossTrial.ClientServerMsg_BossTrialSubmit(serverGroupID, msgData)
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
            MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
@@ -112,9 +181,7 @@
            GameWorld.ErrLog("没有该信息类型逻辑处理!")
            
    except:
        GameWorld.ErrLog("OnCrossServerReceiveMsg:%s; except:%s" % (cPickle.loads(recvMsg), traceback.format_exc()))
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise BaseException(str(traceback.format_exc()))
        GameWorld.RaiseException("跨服服务器接收信息处理报错 \r\n%s" % str(traceback.format_exc()))
    return
def ClientServerMsg_ServerInitOK(serverGroupID, tick):
@@ -135,7 +202,15 @@
    '''
    CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
    CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
    CrossChampionship.Sync_CrossChampionshipDataToClientServer(serverGroupID)
    CrossBattlefield.Sync_CrossBattlefieldDataToClientServer(serverGroupID)
    CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
    CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
    CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
    CrossActAllRecharge.Sync_AllRechargeDataToClientServer(serverGroupID)
    CrossYaomoBoss.Sync_CrossYaomoBossDataToClientServer(serverGroupID)
    PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID)
    GameWorship.Sync_CrossWorshipToClientServer(serverGroupID)
    return
def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
@@ -178,17 +253,19 @@
    return
## ================================================================================================
def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=None):
    ''' 广播信息到子服务器上
        @param serverGroupIDList: 发送指定的服务器组ID列表,内部已经针对列表中组ID去重,
        所以外部逻辑可直接添加,不用考虑组ID重复问题,没有指定服务器组ID时,默认广播所有子服
    '''
    if not GameWorld.IsCrossServer():
        return
    if not dataMsg:
        return
    srcMsg = {"MsgType":msgType, "Data":dataMsg}
    #if not dataMsg:
    #    return
    if serverGroupIDList == None:
        serverGroupIDList = []
    srcMsg = {"MsgType":msgType, "Data":dataMsg, "CrossServerTime":GameWorld.GetCurrentDataTimeStr()}
    sendMsg = cPickle.dumps(srcMsg, 2)
    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
        GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
@@ -210,7 +287,6 @@
    dataMsg = dataPack.GetData()
    
    try:
        GameWorld.Log("收到OnClientServerReceiveMsg" )
        if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
            GameWorld.Log("服务器未启动好,不处理跨服信息!")
            return
@@ -218,8 +294,22 @@
        msgDict = cPickle.loads(dataMsg)
        msgType = msgDict.get("MsgType", -1)    
        msgData = msgDict.get("Data", "")
        crossServerTimeStr = msgDict.get("CrossServerTime", "")
        GameWorld.Log("OnClientServerReceiveMsg: %s" % msgDict)
        if crossServerTimeStr:
            curServerTime = int(time.time())
            crossServerTime = GameWorld.ChangeTimeStrToNum(crossServerTimeStr)
            curServerCrossServerTime = GameWorld.ChangeTimeStrToNum(GameWorld.GetCrossServerTimeStr())
            diffSeconds = curServerCrossServerTime - crossServerTime# 本服计算误差
            _, _, syncMapTime = PyGameData.g_crossServerTimeInfo
            PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime, syncMapTime]
            if curServerTime - syncMapTime >= 600 or abs(diffSeconds) >= 30 or msgType == ShareDefine.CrossServerMsg_CrossServerTime: # 一定时间同步地图一次 或计算 误差超过30秒 或强制同步时间的
                GameWorld.DebugLog("同步地图跨服服务器时间时,本服与跨服服务器时间计算误差! diffSeconds=%s" % (diffSeconds))
                syncMapTime = curServerTime
                PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime, syncMapTime]
                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerTime, PyGameData.g_crossServerTimeInfo)
        if msgType == ShareDefine.CrossServerMsg_ExitCrossServer:
            CrossRealmPlayer.CrossServerMsg_ExitCrossServer(msgData)
            
@@ -253,11 +343,71 @@
        elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
            CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyLottery:
            CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyLottery(msgData)
        elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyNum:
            CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyNum(msgData)
        elif msgType == ShareDefine.CrossServerMsg_BattlefieldState:
            CrossBattlefield.CrossServerMsg_BattlefieldState(msgData)
        elif msgType == ShareDefine.CrossServerMsg_BattlefieldBuy:
            CrossBattlefield.CrossServerMsg_BattlefieldBuy(msgData)
        elif msgType == ShareDefine.CrossServerMsg_BattlefieldOver:
            CrossBattlefield.CrossServerMsg_BattlefieldOver(msgData)
        elif msgType == ShareDefine.CrossServerMsg_FamilyFlagwarOver:
            CrossFamilyFlagwar.CrossServerMsg_FamilyFlagwarOver(msgData)
        elif msgType == ShareDefine.CrossServerMsg_CrossBossTrialFamilyAward:
            PlayerActBossTrial.CrossServerMsg_CrossBossTrialFamilyAward(msgData)
        elif msgType == ShareDefine.CrossServerMsg_Worship:
            GameWorship.CrossServerMsg_Worship(msgData)
        elif msgType == ShareDefine.CrossServerMsg_ChampionshipState:
            CrossChampionship.CrossServerMsg_ChampionshipState(msgData)
        elif msgType == ShareDefine.CrossServerMsg_ChampionshipPlayer:
            CrossChampionship.CrossServerMsg_ChampionshipPlayer(msgData)
        elif msgType == ShareDefine.CrossServerMsg_ChampionshipGroup:
            CrossChampionship.CrossServerMsg_ChampionshipGroup(msgData)
        elif msgType == ShareDefine.CrossServerMsg_ChampionshipGuess:
            CrossChampionship.CrossServerMsg_ChampionshipGuess(msgData, tick)
        elif msgType == ShareDefine.CrossServerMsg_ChampionshipOfficial:
            CrossChampionship.CrossServerMsg_ChampionshipOfficial(msgData)
        elif msgType == ShareDefine.CrossServerMsg_ChampionshipDailyOfficial:
            CrossChampionship.CrossServerMsg_ChampionshipDailyOfficial(msgData)
        elif msgType == ShareDefine.CrossServerMsg_ActAllRechargeInfo:
            CrossActAllRecharge.CrossServerMsg_ActAllRechargeInfo(msgData)
        elif msgType == ShareDefine.CrossServerMsg_CrossDailyActionState:
            CrossActionControl.CrossServerMsg_CrossDailyActionState(msgData)
        elif msgType == ShareDefine.CrossServerMsg_CrossYaomoBossHurtInfo:
            CrossYaomoBoss.CrossServerMsg_CrossYaomoBossHurtInfo(msgData)
        elif msgType == ShareDefine.CrossServerMsg_SyncBillboard:
            CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick)
        elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
            CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
            CrossBoss.CrossServerMsg_CrossBossState(msgData)
        elif msgType == ShareDefine.CrossServerMsg_CrossAssist:
            PlayerAssist.CrossServerMsg_CrossAssist(msgData, tick)
        elif msgType == ShareDefine.CrossServerMsg_CrossActInfo:
            CrossActionControl.CrossServerMsg_CrossActInfo(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_PutInItem:
            CrossRealmPlayer.CrossServerMsg_PutInItem(msgData)
@@ -274,8 +424,17 @@
        elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
            PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
            
        elif msgType == ShareDefine.CrossServerMsg_EnterVSRoomRet:
            PlayerFB.CrossServerMsg_EnterVSRoomRet(msgData, tick)
        elif msgType == ShareDefine.CrossServerMsg_SendMail:
            PlayerCompensation.CrossServerMsg_SendMail(msgData)
        elif msgType == ShareDefine.CrossServerMsg_MailPlayerIDList:
            PlayerCompensation.CrossServerMsg_MailPlayerIDList(msgData)
        elif msgType == ShareDefine.CrossServerMsg_MailContent:
            PlayerCompensation.CrossServerMsg_MailContent(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount:
            PlayerFB.CrossServerMsg_FBPlayerCount(msgData)
@@ -288,14 +447,21 @@
        elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
            CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossServerTime:
            playerID = msgData.get("PlayerID")
            if playerID:
                tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
                if tagPlayer:
                    GameWorld.DebugAnswer(tagPlayer, "跨服服务器时间: %s" % GameWorld.GetCrossServerTimeStr())
        elif msgType == ShareDefine.CrossServerMsg_DebugAnswer:
            GameWorld.CrossServerMsg_DebugAnswer(msgData)
        else:
            GameWorld.ErrLog("没有该信息类型逻辑处理!")
            
    except:
        GameWorld.ErrLog("OnClientServerReceiveMsg:%s; except:%s" % (cPickle.loads(dataMsg), traceback.format_exc()))
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise BaseException(str(traceback.format_exc()))
        GameWorld.RaiseException("子服服务器接收信息处理报错\r\n%s" % str(traceback.format_exc()))
    return
def MapServer_ClientServerReceiveMsg(msgType, msgData):