| | |
| | | import PlayerDBOper
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| | | import IPY_GameServer
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| | | import PlayerDBGSEvent
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| | | import CrossChampionship
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| | | import GameWorldMineArea
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| | | import IpyGameDataPY
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| | | import CrossRealmMsg
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| | | import ShareDefine
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| | |
| | | return NotifyCodeList
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| | |
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| | | #------------------------------------------------------------------------------
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| | | def LoadDBPlayer():
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| | | if GameWorld.IsCrossServer():
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| | | return
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| | | PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
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| | | return
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| | |
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| | | def LoadDBPlayerRet(resultSetList, extendValueList):
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| | | for resultDict in resultSetList:
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| | | PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
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| | | GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
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| | | return
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| | |
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| | | def GetDBPlayerAccIDByID(playerID):
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| | | ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家
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| | | return PyGameData.g_dbPlayerIDMap.get(playerID, "")
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| | |
| | | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
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| | |
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| | | ##VIP到期时间
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| | | def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
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| | | def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime)
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| | | def GetVIPExpireTime(curPlayer): return 0
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| | | def SetVIPExpireTime(curPlayer, expireTime): return
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| | | def GetValidVIPLV(curPlayer):
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| | | # @return: 返回当前有效的VIP等级
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| | | # vipTime = GetVIPExpireTime(curPlayer)
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| | |
| | |
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| | | ## 根据特权ID 和 VIP等级获得特权值
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| | | def GetPrivilegeValue(vipLV, privilegeID):
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| | | if privilegeID not in ChConfig.VIPPrivilegeList:
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| | | #if privilegeID not in ChConfig.VIPPrivilegeList:
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| | | # return 0
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| | | if not privilegeID:
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| | | return 0
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| | | vipMsg = IpyGameDataPY.GetIpyGameData('VipPrivilege', privilegeID)
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| | | if not vipMsg:
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| | |
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "DelItem", result, len(result))
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| | | return
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| | |
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| | | def MapServerGiveAward(curPlayer, eventName, moneyInfo={}, itemList=[], drDict={}):
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| | | ## 地图给奖励
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| | | result = str([eventName, moneyInfo, itemList, drDict])
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| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "GiveAward", result, len(result))
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| | | return
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| | |
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| | | ## 增加仙盟活跃
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| | | # @param curPlayer
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| | | # @param successType: 成就类型
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| | |
| | |
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| | | return ipyData.GetLimitLV()
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| | |
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| | | # 因为MapServer玩家属性变更通知GameServer与功能开启通知触发时机有先后顺序,可能导致判断功能开启不准确,所以暂时记录该信息,临时用
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| | | g_playerOpenFuncInfo = {} # 玩家触发功能开启功能ID信息,{playerID:[funcID, ...], ...}
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| | | ## 功能是否可用,该函数并不能确保百分百正确,只能大致判断,仅判断部分条件,如包含未判断的条件则不能确保百分百正确
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| | | def GetFuncCanUse(curPlayer, funcID):
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| | | playerID = curPlayer.GetPlayerID()
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| | | if playerID in g_playerOpenFuncInfo:
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| | | if funcID in g_playerOpenFuncInfo[playerID]:
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| | | return True
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| | | |
| | | ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
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| | | if not ipyData:
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| | | return False
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| | | |
| | | if ipyData.GetLimitLV() and ipyData.GetLimitLV() > curPlayer.GetLV():
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| | | return False
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| | | |
| | | if ipyData.GetLimiRealmLV() and ipyData.GetLimiRealmLV() > curPlayer.GetOfficialRank():
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| | | return False
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| | | |
| | | if ipyData.GetLimitVIPLV() and ipyData.GetLimitVIPLV() > curPlayer.GetVIPLv():
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| | | return False
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| | | |
| | | return True
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| | |
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| | | def DoFuncOpenLogic(curPlayer, funcIDList):
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| | | global g_playerOpenFuncInfo
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| | | if GameWorld.IsCrossServer():
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| | | return
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| | | playerID = curPlayer.GetPlayerID()
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| | | FuncOpenLogicDict = {
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| | | ShareDefine.GameFuncID_Championship:lambda curObj:CrossChampionship.DoChampionshipOpen(curObj),
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| | | ShareDefine.GameFuncID_MineArea:lambda curObj:GameWorldMineArea.DoMineAreaFuncOpen(curObj),
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| | | }
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| | | for funcID in funcIDList:
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| | | if funcID in FuncOpenLogicDict:
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| | | if playerID not in g_playerOpenFuncInfo:
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| | | g_playerOpenFuncInfo[playerID] = []
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| | | openFuncIDList = g_playerOpenFuncInfo[playerID]
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| | | if funcID not in openFuncIDList:
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| | | openFuncIDList.append(funcID)
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| | | GameWorld.DebugLog("触发功能开启逻辑! funcID=%s" % funcID, playerID)
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| | | FuncOpenLogicDict[funcID](curPlayer)
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| | | return
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| | |
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| | |
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