ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -30,6 +30,8 @@
import PlayerDBOper
import IPY_GameServer
import PlayerDBGSEvent
import CrossChampionship
import GameWorldMineArea
import IpyGameDataPY
import CrossRealmMsg
import ShareDefine
@@ -206,18 +208,6 @@
    return NotifyCodeList
#------------------------------------------------------------------------------ 
def LoadDBPlayer():
    if GameWorld.IsCrossServer():
        return
    PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
    return
def LoadDBPlayerRet(resultSetList, extendValueList):
    for resultDict in resultSetList:
        PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
    GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
    return
def GetDBPlayerAccIDByID(playerID):
    ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家
    return PyGameData.g_dbPlayerIDMap.get(playerID, "")
@@ -257,8 +247,8 @@
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
##VIP到期时间
def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime)
def GetVIPExpireTime(curPlayer): return 0
def SetVIPExpireTime(curPlayer, expireTime): return
def GetValidVIPLV(curPlayer):
    # @return: 返回当前有效的VIP等级
#    vipTime = GetVIPExpireTime(curPlayer)
@@ -269,7 +259,9 @@
## 根据特权ID 和 VIP等级获得特权值
def GetPrivilegeValue(vipLV, privilegeID):
    if privilegeID not in ChConfig.VIPPrivilegeList:
    #if privilegeID not in ChConfig.VIPPrivilegeList:
    #    return 0
    if not privilegeID:
        return 0
    vipMsg = IpyGameDataPY.GetIpyGameData('VipPrivilege', privilegeID)
    if not vipMsg:
@@ -384,6 +376,12 @@
    curPlayer.MapServer_QueryPlayerResult(0, 0, "DelItem", result, len(result))
    return
def MapServerGiveAward(curPlayer, eventName, moneyInfo={}, itemList=[], drDict={}):
    ## 地图给奖励
    result = str([eventName, moneyInfo, itemList, drDict])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "GiveAward", result, len(result))
    return
## 增加仙盟活跃
#  @param curPlayer
#  @param successType: 成就类型
@@ -405,3 +403,48 @@
    
    return ipyData.GetLimitLV()
# 因为MapServer玩家属性变更通知GameServer与功能开启通知触发时机有先后顺序,可能导致判断功能开启不准确,所以暂时记录该信息,临时用
g_playerOpenFuncInfo = {} # 玩家触发功能开启功能ID信息,{playerID:[funcID, ...], ...}
## 功能是否可用,该函数并不能确保百分百正确,只能大致判断,仅判断部分条件,如包含未判断的条件则不能确保百分百正确
def GetFuncCanUse(curPlayer, funcID):
    playerID = curPlayer.GetPlayerID()
    if playerID in g_playerOpenFuncInfo:
        if funcID in g_playerOpenFuncInfo[playerID]:
            return True
    ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
    if not ipyData:
        return False
    if ipyData.GetLimitLV() and ipyData.GetLimitLV() > curPlayer.GetLV():
        return False
    if ipyData.GetLimiRealmLV() and ipyData.GetLimiRealmLV() > curPlayer.GetOfficialRank():
        return False
    if ipyData.GetLimitVIPLV() and ipyData.GetLimitVIPLV() > curPlayer.GetVIPLv():
        return False
    return True
def DoFuncOpenLogic(curPlayer, funcIDList):
    global g_playerOpenFuncInfo
    if GameWorld.IsCrossServer():
        return
    playerID = curPlayer.GetPlayerID()
    FuncOpenLogicDict = {
                         ShareDefine.GameFuncID_Championship:lambda curObj:CrossChampionship.DoChampionshipOpen(curObj),
                         ShareDefine.GameFuncID_MineArea:lambda curObj:GameWorldMineArea.DoMineAreaFuncOpen(curObj),
                         }
    for funcID in funcIDList:
        if funcID in FuncOpenLogicDict:
            if playerID not in g_playerOpenFuncInfo:
                g_playerOpenFuncInfo[playerID] = []
            openFuncIDList = g_playerOpenFuncInfo[playerID]
            if funcID not in openFuncIDList:
                openFuncIDList.append(funcID)
            GameWorld.DebugLog("触发功能开启逻辑! funcID=%s" % funcID, playerID)
            FuncOpenLogicDict[funcID](curPlayer)
    return