ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -35,6 +35,8 @@
import NetPackCommon
import PyDataManager
import PyGameData
import PlayerBillboard
import PlayerActBossTrial
import PlayerCompensation
import PlayerFamilyParty
import PlayerFamilySWRH
@@ -73,6 +75,9 @@
    if not family:
        return 0
    return GetFamilyTotalFightPower(family)
# 徽章
def GetFamilyEmblem(curFamily): return curFamily.GetExtra6()
def SetFamilyEmblem(curFamily, value): return curFamily.SetExtra6(value)
# 公告修改次数
def GetFamilyBroadcastCnt(curFamily): return curFamily.GetExtra3()
@@ -98,6 +103,53 @@
def GetMemberJoinTime(curMember): return curMember.GetExattr4()
def SetMemberJoinTime(curMember, joinTime): return curMember.SetExattr4(joinTime)
#----------------------------------------------------------------------
def OnGameServerInitOK():
    ## 服务器启动成功处理
    DoFamilySort()
    return
def OnMixServerInit():
    ## 合服后首次启动成功处理
    # 仙盟联赛重置
    GameWorldFamilyWar.DoFamilyWarReset()
    # 重置所有仙盟联赛评级
    familyManager = GameWorld.GetFamilyManager()
    for i in xrange(familyManager.GetCount()):
        family = familyManager.GetAt(i)
        SetFamilyWarRank(family, 0)
        # 仙盟榜相关榜单重新上榜
        familyID = family.GetID()
        familyBillInfo = GetFamilyBillboardInfo(family)
        familySubmitTotal = PlayerActBossTrial.GetFamilySubmitTotalByID(familyID)
        PlayerBillboard.UpdateFamilyBillboard(ShareDefine.Def_BT_BossTrialSubmitFamily, familyBillInfo, familySubmitTotal)
    DoFamilySort()
    return
def OnLoadDBPlayerOK():
    ## 服务器启动加载DB玩家成功处理
    # 检查仙盟ServerID
    familyManager = GameWorld.GetFamilyManager()
    for i in xrange(familyManager.GetCount()):
        family = familyManager.GetAt(i)
        if family.GetServerID():
            continue
        familyID = family.GetID()
        # 没有则默认取盟主的
        leaderID = family.GetLeaderID()
        leaderAccID = PlayerControl.GetDBPlayerAccIDByID(leaderID)
        if not leaderAccID:
            continue
        serverID = GameWorld.GetAccIDServerID(leaderAccID)
        family.SetServerID(serverID)
        GameWorld.Log("启动更新仙盟所属服务器ID: familyID=%s,serverID=%s,leaderID=%s,%s" % (familyID, serverID, leaderID, leaderAccID))
    return
def RandomFakeFamily():
    '''随机3个假仙盟'''
@@ -277,6 +329,7 @@
        return
    GameWorld.Log("创建仙盟: familyID=%s,playerID=%s" % (curFamily.GetID(), curPlayerID))
    #---创建家族---
    curFamily.SetServerID(GameWorld.GetAccIDServerID(curPlayer.GetAccID()))
    curFamily.SetCreateTime(GameWorld.GetCurrentDataTimeStr())
    curFamily.SetLV(1)
    curFamily.SetAcceptJoin(ShareDefine.FamilyAcceptJoin_Agree)     #设置收人方式为直接通过申请
@@ -416,8 +469,8 @@
    #通知战盟红包信息
    PlayerFamilyRedPacket.NotifyRedPacketInfo(jionPlayer)
    
    #通知战盟BOSS开启信息
    PlayerFamilyBoss.NotifyFamilyBossFBInfo(jionPlayer)
    #通知战盟BOSS
    PlayerFamilyBoss.OnPlayerJionFamily(curFamily, jionPlayer)
    #通知家族仓库
    PyDataManager.GetFamilyStoreItemManager().SyncFamilyStoreItem(jionPlayer, curFamily.GetID())
    #仙盟拍品
@@ -1613,6 +1666,7 @@
#  @param leavePlayerID 离开的玩家ID
#  @return None
def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
    PlayerCompensation.SendMailByKey("LeaveFamilyNotice", [leavePlayerID], [])
    PlayerFamilyAction.DelFamilyOfficerModelEquip(curFamily.GetID(), leavePlayerID)
    # 玩家战盟名变更处理
    __OnFamilyNameChange(leavePlayerID, '')
@@ -2686,6 +2740,13 @@
    __SetFamilyActivityDayStateValue(0)
    return
def FamilyOnDayEx(tick):
    familyManager = GameWorld.GetFamilyManager()
    for i in range(0, familyManager.GetCount()):
        family = familyManager.GetAt(i)
        #仙盟boss
        PlayerFamilyBoss.FamilyBossFBOnDayEx(family)
    return
#---------------------------------------------------------------------
##家族过周
@@ -2720,7 +2781,7 @@
        DataRecordPack.DR_FamilyActiveValueByOnWeek(familyID, family.GetName(), familyActiveValue)
        
        #清除家族boss副本信息
        PlayerFamilyBoss.FamilyBossFBOnWeek(familyID)
        PlayerFamilyBoss.FamilyBossFBOnWeek(family)
        
    return
@@ -2838,7 +2899,7 @@
        GameWorld.ErrLog("key = %s not in tagFamily.txt" % familyLv)
        return 0
    keyStr = ChConfig.FamilySettingDict[index]
    return getattr(curFamilyLvSetting, keyStr)
    return getattr(curFamilyLvSetting, "Get%s" % keyStr)()
#===============================================================================
@@ -3332,17 +3393,6 @@
    PlayerFamilyAction.ViewFamilyRequestInfo(curPlayer)
    return
## 开启家族boss副本
#  @param index 玩家索引
#  @param clientData 封包数据结构体
#  @param tick 时间戳
#  @return None
def OpenFamilyBossFB(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    fbMapID = clientData.MapID
    PlayerFamilyBoss.OpenFamilyBossFB(curPlayer, tick)
    return
#===============================================================================
# //A4 06 变更家族成员加入审核方式#tagCGChangeFamilyAcceptJoinType
#struct tagCGChangeFamilyAcceptJoinType
@@ -3620,3 +3670,111 @@
        
    PlayerControl.NotifyCode(curPlayer, "jiazu_pan_500807")
    return
##--------------------------------------- 仙盟传功 --------------------------------------------------
def MapServer_FamilyChuangong(curPlayer, msgList):
    msgType, msgData = msgList
    if msgType == "Invite":
        tagPlayerID = msgData[0]
        __DoChuangong_Invite(curPlayer, tagPlayerID)
        return
    if msgType == "Response":
        tagPlayerID, isOK = msgData
        __DoChuangong_Response(curPlayer, tagPlayerID, isOK)
        return
    return
def __CheckChuangongPlayer(curPlayer, tagPlayerID):
    curFamily = curPlayer.GetFamily()
    if not curFamily:
        return
    tagMember = curFamily.FindMember(tagPlayerID)
    if not tagMember:
        GameWorld.DebugLog("非盟友无法传功! tagPlayerID=%s" % tagPlayerID, curPlayer.GetPlayerID())
        return
    tagPlayer = tagMember.GetPlayer()
    if not tagPlayer:
        PlayerControl.NotifyCode(curPlayer, "FairyFeastPlayerOffline")
        return
    return tagPlayer
def __DoChuangong_Invite(curPlayer, tagPlayerID):
    ## 邀请
    playerID = curPlayer.GetPlayerID()
    tagPlayer = __CheckChuangongPlayer(curPlayer, tagPlayerID)
    if not tagPlayer:
        return
    invitePlayerIDList = PyGameData.g_chuangongPlayerDict.get(playerID, [])
    if tagPlayerID not in invitePlayerIDList:
        invitePlayerIDList.append(tagPlayerID)
        PyGameData.g_chuangongPlayerDict[playerID] = invitePlayerIDList
    clientPack = ChPyNetSendPack.tagGCChuangongInviteInfo()
    clientPack.Clear()
    clientPack.PlayerID = curPlayer.GetPlayerID()
    clientPack.Name = curPlayer.GetName()
    clientPack.NameLen = len(clientPack.Name)
    clientPack.LV = curPlayer.GetLV()
    clientPack.Job = curPlayer.GetJob()
    clientPack.RealmLV = curPlayer.GetOfficialRank()
    NetPackCommon.SendFakePack(tagPlayer, clientPack)
    GameWorld.DebugLog("邀请传功: tagPlayerID=%s, %s" % (tagPlayerID, PyGameData.g_chuangongPlayerDict), playerID)
    return
def __DoChuangong_Response(curPlayer, tagPlayerID, isOK):
    ## 相应
    playerID = curPlayer.GetPlayerID()
    tagPlayer = __CheckChuangongPlayer(curPlayer, tagPlayerID)
    if not tagPlayer:
        return
    invitePlayerIDList = PyGameData.g_chuangongPlayerDict.get(tagPlayerID, [])
    if not isOK:
        if playerID in invitePlayerIDList:
            invitePlayerIDList.remove(playerID)
            PyGameData.g_chuangongPlayerDict[tagPlayerID] = invitePlayerIDList
        GameWorld.DebugLog("拒绝传功: tagPlayerID=%s, %s" % (tagPlayerID, PyGameData.g_chuangongPlayerDict), playerID)
        return
    if not invitePlayerIDList:
        PlayerControl.NotifyCode(curPlayer, "TagHadFinishChuangong")
        return
    if playerID not in invitePlayerIDList:
        GameWorld.DebugLog("不在对方邀请列表了,无法传功: tagPlayerID=%s, %s" % (tagPlayerID, invitePlayerIDList), playerID)
        return
    PyGameData.g_chuangongPlayerDict.pop(tagPlayerID)
    # 通知双方开始传功
    __NotifyChuangongStart(curPlayer, tagPlayer)
    __NotifyChuangongStart(tagPlayer, curPlayer)
    return
def __NotifyChuangongStart(curPlayer, tagPlayer):
    clientPack = ChPyNetSendPack.tagGCChuangongStart()
    clientPack.Clear()
    clientPack.PlayerID = tagPlayer.GetPlayerID()
    clientPack.Name = tagPlayer.GetName()
    clientPack.NameLen = len(clientPack.Name)
    clientPack.LV = tagPlayer.GetLV()
    clientPack.Job = tagPlayer.GetJob()
    clientPack.RealmLV = tagPlayer.GetOfficialRank()
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
##--------------------------------------------------------------------------------------------------
def GetFamilyBillboardInfo(curFamily):
    ## 获取仙盟榜单信息 区服ID、徽章、仙盟名、盟主名、仙盟总战力、仙盟等级
    familyID = curFamily.GetID()
    name = curFamily.GetName()
    id2 = curFamily.GetLeaderID()
    name2 = curFamily.GetLeaderName()
    fightPower = GetFamilyTotalFightPower(curFamily)
    value1 = fightPower / ChConfig.Def_PerPointValue
    value2 = fightPower % ChConfig.Def_PerPointValue
    value3 = GetFamilyEmblem(curFamily)
    value4 = curFamily.GetLV()
    value5 = curFamily.GetServerID()
    return {"id":familyID, "name":name, "id2":id2, "name2":name2, "value1":value1, "value2":value2,
            "value3":value3, "value4":value4, "value5":value5}