| | |
| | | #"""Version = 2024-07-02 16:30"""
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| | | #-------------------------------------------------------------------------------
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| | |
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| | | import CommFunc
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| | | import ChConfig
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| | | import ShareDefine
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| | | import PyDataManager
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| | | import PyGameDataStruct
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| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import GameWorld
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| | | import CommFunc
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| | |
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| | | import time
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| | |
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| | |
| | | def GetUserData(self): return self.dbRecData.UserData
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| | | def SetUserData(self, userData):
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| | | if type(userData) != str:
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| | | userData = str(userData).replace(" ", "")
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| | | self.dbRecData.UserData = userData
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| | | userData = str(userData)
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| | | self.dbRecData.UserData = userData.replace(" ", "")
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| | | self.dbRecData.UserDataLen = len(self.dbRecData.UserData)
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| | | if self.evalUserData != None:
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| | | self.evalUserData = None
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| | |
| | |
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| | | def DelRecDataByType(self, recType):
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| | | ## 删除某个记录类型所有玩家记录
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| | | GameWorld.DebugLog("删除所有玩家指定记录类型: recType=%s" % recType)
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| | | self.recTypeDict.pop(recType, None)
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| | | return
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| | | recDict = self.recTypeDict.pop(recType, {})
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| | | delCount = 0
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| | | for recList in recDict.values():
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| | | delCount += len(recList)
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| | | GameWorld.DebugLog("删除所有玩家指定记录类型: recType=%s,delCount=%s" % (recType, delCount))
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| | | return delCount
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| | |
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| | | def DelRecDataByTypePlayer(self, recType, delPlayerID):
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| | | ## 删除玩家某个类型记录
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| | |
| | | def GetPlayerRecDataList(self, recType, playerID):
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| | | ## 获取玩家记录类型对应记录列表 [recData, ...]
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| | | if recType not in self.recTypeDict:
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| | | return []
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| | | self.recTypeDict[recType] = {}
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| | | playerRecDataDict = self.recTypeDict[recType]
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| | | if playerID not in playerRecDataDict:
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| | | return []
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| | | return playerRecDataDict[playerID]
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| | | playerRecDataDict[playerID] = []
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| | | playerRecDataList = playerRecDataDict[playerID]
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| | | return playerRecDataList
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| | |
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| | | def GetPlayerRecDataDict(self, recType):
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| | | ## 获取记录类型对应所有玩家的记录字典 {playerID:[recData, ...], ...}
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| | | if recType not in self.recTypeDict:
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| | | return {}
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| | | return self.recTypeDict[recType]
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| | | |
| | | def SortRecDataList(self, recDataList):
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| | | recDataList.sort(key=lambda r: (r.GetTime()), reverse=False)
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| | | return
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| | |
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| | | # 保存数据 存数据库和realtimebackup
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| | | def GetSaveData(self):
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| | |
| | | return pos
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| | |
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| | | PlayerRecDataTemp = PlayerRecData()
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| | |
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| | | def OnPlayerLogin(curPlayer):
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| | | playerID = curPlayer.GetPlayerID()
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| | | playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
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| | | for recType in ChConfig.Def_PlayerRecLoginNotifyList:
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| | | recDataList = playerRecMgr.GetPlayerRecDataList(recType, playerID)
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| | | if not recDataList:
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| | | continue
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| | | SyncPlayerRecInfo(curPlayer, recType, recDataList)
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| | | return
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| | |
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| | | def MapServer_AddPlayerRec(curPlayer, recType, valueList, userData="", notifyType=0):
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| | | '''
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| | | @todo: 添加玩家记录
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| | | @param recType: 通用记录类型, 对应 ShareDefine.Def_PlayerRecTypeList
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| | | @param valueList: 数值列表[value1, value2, ...], 按顺序, 支持value1 ~ value8
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| | | @param userData: 自定义字符信息
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| | | @param notifyType: 0-不通知; 1-通知单条; 2-通知全部
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| | | '''
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| | | playerID = curPlayer.GetPlayerID()
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| | | if recType not in ShareDefine.Def_PlayerRecTypeList:
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| | | GameWorld.ErrLog("玩家记录类型错误: recType=%s" % recType, playerID)
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| | | return
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| | | |
| | | playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
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| | | recDataList = playerRecMgr.GetPlayerRecDataList(recType, playerID)
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| | | if recDataList and len(recDataList) >= ChConfig.Def_PlayerRecCountDict.get(recType, 50):
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| | | playerRecMgr.SortRecDataList(recDataList)
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| | | recDataList.pop(0) # 删除第一个
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| | | |
| | | recData = playerRecMgr.AddPlayerRecData(recType, playerID)
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| | | |
| | | for num, value in enumerate(valueList, 1):
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| | | if num > 8:
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| | | break
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| | | getattr(recData, "SetValue%s" % num)(min(ChConfig.Def_UpperLimit_DWord, value))
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| | | |
| | | if userData:
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| | | recData.SetUserData(userData)
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| | | |
| | | if notifyType == 1:
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| | | SyncPlayerRecInfo(curPlayer, recType, [recData])
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| | | elif notifyType == 2:
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| | | SyncPlayerRecInfo(curPlayer, recType, recDataList)
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| | | |
| | | return recData
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| | |
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| | | def SyncPlayerRecInfo(curPlayer, recType, recDataList):
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| | | if not recDataList:
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| | | return
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| | | |
| | | playerRecList = []
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| | | for recData in recDataList:
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| | | if not recData:
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| | | continue
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| | | rec = ChPyNetSendPack.tagGCPlayerRec()
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| | | rec.Time = recData.GetTime()
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| | | rec.Value1 = recData.GetValue1()
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| | | rec.Value2 = recData.GetValue2()
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| | | rec.Value3 = recData.GetValue3()
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| | | rec.Value4 = recData.GetValue4()
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| | | rec.Value5 = recData.GetValue5()
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| | | rec.Value6 = recData.GetValue6()
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| | | rec.Value7 = recData.GetValue7()
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| | | rec.Value8 = recData.GetValue8()
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| | | rec.UserData = recData.GetUserData()
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| | | rec.UserDataLen = len(rec.UserData)
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| | | playerRecList.append(rec)
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| | | |
| | | clientPack = ChPyNetSendPack.tagGCPlayerRecInfo()
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| | | clientPack.Clear()
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| | | clientPack.Type = recType
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| | | clientPack.PlayerRecList = playerRecList
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| | | clientPack.Count = len(clientPack.PlayerRecList)
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| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
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| | | return
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