ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerUniversalGameRec.py
@@ -35,6 +35,7 @@
import ShareDefine
import ChPyNetSendPack
import NetPackCommon
import PlayerControl
import time
#---------------------------------------------------------------------
@@ -45,7 +46,7 @@
    @param recType: 记录类型
    @param valueList: [Value1,...,Value5]
    @param strValueList: [StrValue1, StrValue2, StrValue3]
    @param notifyType: 0-不通知; 1-通知本人; 2-通知全服
    @param notifyType: 0-不通知; 1-通知本人; 2-通知全服;3-通知本人单条;4-通知全服单条
    @param isSort: 删除时是否需要先排序, 默认是
    '''
    if recType not in ShareDefine.Def_UniversalGameRecTypeList:
@@ -109,6 +110,10 @@
        SendUniversalGameRecInfo(curPlayer, recType)
    elif notifyType == 2:
        SendUniversalGameRecInfo(None, recType)
    elif notifyType == 3:
        SendUniversalGameRecSingle(curPlayer, recObj)
    elif notifyType == 4:
        SendUniversalGameRecSingle(None, recObj)
        
    return recObj
@@ -271,7 +276,7 @@
        playerManager = GameWorld.GetPlayerManager()
        for i in range(0, playerManager.GetPlayerCount()):
            curPlayer = playerManager.GetPlayerByIndex(i)
            if curPlayer == None or not curPlayer.GetInitOK():
            if curPlayer == None or not curPlayer.GetInitOK() or PlayerControl.GetIsTJG(curPlayer):
                continue
            
            NetPackCommon.SendFakePack(curPlayer, universalGameRecInfo)