ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -19,11 +19,13 @@
#---------------------------------------------------------------------
import GameWorld
import GameWorship
import PlayerControl
import NetPackCommon
import GameWorldArena
import ChPyNetSendPack
import PlayerFBHelpBattle
import GameWorldSkyTower
import CrossChampionship
import CrossBattlefield
import PyGameDataStruct
@@ -51,6 +53,12 @@
        return True
    
    if CrossChampionship.IsChampionshipPlayer(playerID):
        return True
    if GameWorship.IsWorshipPlayer(playerID):
        return True
    if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
        return True
    
    SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
@@ -143,6 +151,8 @@
def GetCachePropDataDict(curCache):
    ## 获取缓存基础属性字典信息
    if not curCache:
        return {}
    if not hasattr(curCache, "PropDataDict"):
        curCache.PropDataDict = {}
    if not curCache.PropDataDict and curCache.PropData: