ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -16,6 +16,8 @@
g_allMapServerInitOK = False
g_noPlayerLoginWarningMailState = 0 # 服务器启动后无玩家登录预警邮件状态; 0-未处理;1-已发送;2-有玩家登录了
g_pyGameDataManager = None
g_commMapLineInfo = {} # 地图线路真实地图虚拟线信息 {(dataMapID, lineID):(realMapID, copyMapID), ...}
@@ -82,6 +84,7 @@
g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字]
g_partyheroAnswerDict = {} #仙盟宴会玩家答对题目数量 {playerid:答题数量,..}
g_familyAnswerPlayerIDDict = {} #仙盟宴会玩家参与答题数量  {playerID:[题目ID, ...], ...}
g_chuangongPlayerDict = {} #传功玩家信息 {playerID:[目标玩家ID, ...], ...}
g_redPacketMgr = None # RedPacketMgr
@@ -109,6 +112,7 @@
g_luckyCloudBuyNumDict = {} # 幸运云购购买记录 {zoneID:[LuckyCloudBuyNum, ...], ...}
g_luckyCloudBuyLotteryDict = {} # 幸运云购开奖记录 {zoneID:[LuckyCloudBuyLottery, ...], ...}
g_unNotifyCloudBuyNumDict = {} # 未通知的跨服云购购买信息 {playerID:msgData, ...}
g_luckyCloudBuyRemainCountDict = {} # 幸运云购剩余购买份数 {zoneID:remainCount, ...} - 子服用
g_crossActInfoDict = None # 跨服运营活动信息 {actName:{actInfoDict}, ...}
@@ -139,6 +143,17 @@
g_crossFBFuncLinePlayerCountInfo = {} # 跨服副本功能线路人数信息,本服缓存 {mapID:{funcLineID:[playerCount], ...}, ...}
g_unNotifyPlayerCrossMsgDict = {} # 未通知玩家的跨服命令 {playerID:{msgType:[msgInfo], ...}, ...}
g_crossBattlefieldBuyInfo = {} # 跨服战场购买记录 {zoneID:{hmNum:{playerID:CrossBattlefieldBuy, ...}, ...}, ...}
g_openDateTime = None # 本场次开启的时间
g_overPlayerIDList = [] # 本场次已经结算的玩家ID列表
g_championshipMgr = None # 跨服排位争霸赛管理
g_crossActAllRechargeInfo = {} # 跨服全民充值信息,本服用 {zoneID:{playerID:总充值, ...}, ...}
g_crossYaomoBossHurtInfo = {} # 跨服妖魔boss伤害信息,本服用 {playerID:hurtTotal, ...}
g_familyTalkCache = {} #{familyID:[[time,content,extras],..]}
g_worldTalkCache = [] #[[time,name, playerID, content,extras],..]