ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -22,9 +22,15 @@
import PlayerControl
import IpyGameDataPY
import CrossActCTGBillboard
import PlayerActBossTrial
import PlayerActXianXiaMJ
import PlayerActGubao
import PlayerActHorsePetTrain
import CrossRealmMsg
import PyGameData
import PlayerFB
import ChConfig
import CommFunc
import datetime
import time
@@ -32,7 +38,8 @@
(
CrossAct_ReloadSign, # 信息重载标记
CrossAct_TodayInfo, # 当日的活动信息
) = range(2)
CrossAct_CfgIDInfo, # 处理的cfgID信息
) = range(3)
def OnPlayerLogin(curPlayer):
    return
@@ -55,6 +62,7 @@
                # 非活动中的,已经结算过了,不需要存储
                continue
            state = actInfo.get(ShareDefine.ActKey_State, 0)
            stateJoin = actInfo.get(ShareDefine.ActKey_StateJoin, 0)
            actID = actInfo.get(ShareDefine.ActKey_ID, 0)
            templateID = actInfo.get(ShareDefine.ActKey_TemplateID, 0)
            serverIDRangeList = actInfo.get(ShareDefine.ActKey_ServerIDRangeList, "")
@@ -65,10 +73,70 @@
            recData.SetValue2(state)
            recData.SetValue3(actID)
            recData.SetValue4(templateID)
            GameWorld.Log("    actName=%s,cfgID=%s,state=%s,actID=%s,templateID=%s,serverIDRangeList=%s"
                          % (actName, cfgID, state, actID, templateID, serverIDRangeList))
            recData.SetValue5(stateJoin)
            GameWorld.Log("    actName=%s,cfgID=%s,state=%s,stateJoin=%s,actID=%s,templateID=%s,serverIDRangeList=%s"
                          % (actName, cfgID, state, stateJoin, actID, templateID, serverIDRangeList))
            
    return
def GetCrossActZoneID(actName, serverGroupID):
    ## 获取子服ID所属跨服活动分区, 跨服、子服通用
    actInfoDict = GetCrossActInfoByServerGroupID(actName, serverGroupID)
    if not actInfoDict:
        return
    cfgID = actInfoDict.get(ShareDefine.ActKey_CfgID)
    ipyDataInfo = actInfoDict.get(ShareDefine.ActKey_IpyDataInfo)
    if not ipyDataInfo:
        GameWorld.ErrLog("ActKey_IpyDataInfo为空, 找不到跨服活动所属分区! actName=%s, serverGroupID=%s, cfgID=%s"
                         % (actName, serverGroupID, cfgID))
        return
    return ipyDataInfo.get("ZoneID")
def GetCrossActInfoByServerGroupID(actName, serverGroupID):
    '''获取子服ID所属跨服活动信息, 跨服、子服通用
        @param serverGroupID: 服务器ID或服务器分ID
                                跨服活动表配置的是服务器ID,而子服合服后以主服的服务器ID作为服务器组ID,所以两种服务器ID在此函数中通用
        @return: None or ActKey_IpyDataInfo
    '''
    crossActInfoDict = PyGameData.g_crossActInfoDict
    if crossActInfoDict and actName in crossActInfoDict:
        curActInfoDict = crossActInfoDict[actName]
        for actInfoDict in curActInfoDict.values():
            if not actInfoDict.get(ShareDefine.ActKey_State, 0):
                continue
            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
            if not serverIDRangeList:
                continue
            for groupInfo in serverIDRangeList:
                if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
                    or ((isinstance(groupInfo, tuple) or isinstance(groupInfo, list)) \
                        and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
                    return actInfoDict
    GameWorld.DebugLog("找不到服务器组ID对应跨服活动分区! actName=%s, serverGroupID=%s" % (actName, serverGroupID))
    return
def GetCrossActInfoByCfgID(actName, cfgID, zoneID=None):
    ## 获取cfgID对应的跨服活动状态信息,可选验证zoneID是否匹配
    crossActInfoDict = GetCrossActInfoDict()
    if actName not in crossActInfoDict:
        return
    curActInfoDict = crossActInfoDict[actName]
    if cfgID not in curActInfoDict:
        return
    actInfo = curActInfoDict[cfgID]
    if zoneID:
        # 验证分区ID是否正确
        ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
        if not ipyDataDict:
            return
        ipyZoneID = ipyDataDict.get("ZoneID", 0)
        if zoneID != ipyZoneID:
            return
    return actInfo
def GetCrossActInfoDict():
    if PyGameData.g_crossActInfoDict == None:
@@ -86,13 +154,17 @@
            state = recData.GetValue2()
            actID = recData.GetValue3()
            templateID = recData.GetValue4()
            stateJoin = recData.GetValue5()
            if not state:
                continue
            if actName not in PyGameData.g_crossActInfoDict:
                PyGameData.g_crossActInfoDict[actName] = {}
            actInfoDict = PyGameData.g_crossActInfoDict[actName]
            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID} # 活动ID、状态、模板信息单独存储,重置活动判断用
            actInfo = {ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
            # 活动ID、状态、模板信息单独存储,重置活动判断用
            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID,
                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList,
                      ShareDefine.ActKey_StateJoin:stateJoin}
            actInfo = {}
            actInfo.update(dbInfo)
            actInfo[ShareDefine.ActKey_DBInfo] = dbInfo
            actInfoDict[cfgID] = actInfo
@@ -104,6 +176,7 @@
def __GetParseIpyDataList(ipyDataMgr, actName, actInfoDict):
    ## 获取需要处理的合法分组活动配置列表,已经在活动中的必须要处理
    
    groupNameList = [] # 确保分组顺序
    groupInfo = {}
    actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
    for cfgIndex in xrange(actCfgCount):
@@ -111,11 +184,13 @@
        actGroupName = ipyData.GetActGroupName()
        if actGroupName not in groupInfo:
            groupInfo[actGroupName] = []
            groupNameList.append(actGroupName)
        groupIpyDataList = groupInfo[actGroupName]
        groupIpyDataList.append(ipyData)
        
    parseIpyDataList = []
    for actGroupName, groupIpyDataList in groupInfo.items():
    for actGroupName in groupNameList:
        groupIpyDataList = groupInfo[actGroupName]
        allOpen = False
        cfgIDList = []
        allServerIDRangeList = []
@@ -128,10 +203,11 @@
                actInfo = actInfoDict[cfgID]
                # 已经在活动中的记录必须要处理
                parseIpyDataList.append(ipyData)
                serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
                GameWorld.Log("    使用已经在活动中的记录的区服分组: cfgID=%s,serverIDRangeList=%s"
                              % (cfgID, serverIDRangeList))
                if actName in ShareDefine.CrossActLockServerGroupIDList:
                    serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
                    GameWorld.Log("    使用已经在活动中的记录的区服分组: cfgID=%s,serverIDRangeList=%s"
                                  % (cfgID, serverIDRangeList))
            # 没配置的全服开放
            if not serverIDRangeList:
                allOpen = True
@@ -185,6 +261,7 @@
    curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
    
    actTimeInfoDict = {}
    actCfgIDInfoDict = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    
    GameWorld.Log("=============================================================")
@@ -207,15 +284,28 @@
        parseIpyDataList = __GetParseIpyDataList(ipyDataMgr, actName, curActInfoDict)
        for ipyData in parseIpyDataList:
            cfgID = ipyData.GetCfgID()
            actGroupName = ipyData.GetActGroupName()
            startDateStr = ipyData.GetStartDate()
            endDateStr = ipyData.GetEndDate()
            GameWorld.Log("    cfgID=%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, startDateStr, endDateStr, curDateTime))
            GameWorld.Log("    cfgID=%s,actGroupName==%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, actGroupName, startDateStr, endDateStr, curDateTime))
            if not startDateStr:
                startDateStr = curDateStr
                GameWorld.Log("        开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr)
            if not endDateStr:
                endDateStr = curDateStr
                GameWorld.Log("        结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr)
            actByWeek = (startDateStr.startswith("W") and endDateStr.startswith("W")) # 按周x开
            if actByWeek:
                startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
                GameWorld.Log("        星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
            if hasattr(ipyData, "GetJoinStartTime") and hasattr(ipyData, "GetJoinEndTime"):
                joinStartTimeStr = ipyData.GetJoinStartTime()
                joinEndTimeStr = ipyData.GetJoinEndTime()
            else:
                joinStartTimeStr = ""
                joinEndTimeStr = ""
                
            if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
                startHMStrList = ipyData.GetStartTimeList()
@@ -232,6 +322,7 @@
                GameWorld.ErrLog("        活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" 
                                 % (actName, cfgID, startHMStrList, endHMStrList))
                
            isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
            resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置
            if resetType == 1:
                startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
@@ -289,6 +380,17 @@
            GameWorld.Log("        startList=%s" % (startList))
            GameWorld.Log("        end  List=%s" % (endList))
            
            joinStartTimeList, joinEndTimeList = [], [] # 可指定活动可参与的时间点,不影响活动状态,只影响活动某些功能的参与时机,如上榜类
            if joinStartTimeStr:
                if isDayReset:
                    joinStartTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinStartTimeStr), ChConfig.TYPE_Time_Format))
                    joinEndTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinEndTimeStr), ChConfig.TYPE_Time_Format))
                else:
                    joinStartTimeList.append(datetime.datetime.strptime("%s %s:00" % (startDateStr, joinStartTimeStr), ChConfig.TYPE_Time_Format))
                    joinEndTimeList.append(datetime.datetime.strptime("%s %s:00" % (endDateStr, joinEndTimeStr), ChConfig.TYPE_Time_Format))
            GameWorld.Log("        joinStartTimeList=%s" % (joinStartTimeList))
            GameWorld.Log("        joinEndTime  List=%s" % (joinEndTimeList))
            for dtIndex, startDateTime in enumerate(startList):
                endDateTime = endList[dtIndex]
                # 广播 - 相对实际开始时间
@@ -327,7 +429,10 @@
                
            if actName not in actTimeInfoDict:
                actTimeInfoDict[actName] = {}
            actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict]
            actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList]
            if actName not in actCfgIDInfoDict:
                actCfgIDInfoDict[actName] = [[], []]
            endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
            
            if actName not in crossActInfoDict:
                crossActInfoDict[actName] = {}
@@ -338,23 +443,46 @@
            
            # ipyData 活动时间表信息由跨服服务器同步子服,活动内容取子服自己的
            ipyDataDict = {}
            for k, v in ipyData.__dict__.items():
                if k in ["NotifyInfoStart", "NotifyInfoEnd", "NotifyInfoLoop", "ServerIDRangeList"]:
            methods = CommFunc.get_class_method(ipyData, "Get") # 获取所有Get开头的方法
            for method_name in methods:
                if method_name in ["GetNotifyInfoStart", "GetNotifyInfoEnd", "GetNotifyInfoLoop", "GetServerIDRangeList"]:
                    continue
                ipyDataDict[k] = v
                ipyDataDict[method_name[3:]] = getattr(ipyData, method_name)()
            ipyDataDict.update({"StartDate":startDateStr, "EndDate":endDateStr})
            GameWorld.Log("        ipyDataDict=%s" % ipyDataDict)
            
            curCfgActInfoDict.update({ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_IpyDataInfo:ipyDataDict})
            if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict:
            if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict or actName not in ShareDefine.CrossActLockServerGroupIDList:
                # 没有的话则使用配置中的,防止配置修改导致服务器ID分区变动引起的活动数据异常,除非后台工具强制修改
                curCfgActInfoDict[ShareDefine.ActKey_ServerIDRangeList] = ipyData.GetServerIDRangeList()
                
            actID, dayIndex, templateID = 0, 0, 0
            if isActTime:
                ''' 注: 检查是否已经存在活动中的分组,有的话强制将其置为结算状态,有且仅有一个活动中的组,后面的强制覆盖前面的
                parseIpyDataList  确保同一活动组名的serverID不会重复
                                        这里进一步确保不同活动组名的不会同时开启活动,有且仅有一个活动中的活动组
                '''
                for befIpyData in parseIpyDataList:
                    befCfgID = befIpyData.GetCfgID()
                    befActGroupName = befIpyData.GetActGroupName()
                    if befActGroupName == actGroupName:
                        break
                    if befCfgID not in actCfgIDList:
                        continue
                    actCfgIDList.remove(befCfgID)
                    if befCfgID in curActInfoDict:
                        befCfgActInfoDict = curActInfoDict[befCfgID]
                        befCfgActInfoDict[ShareDefine.ActKey_ID] = 0 # 活动ID强制置为0
                    if befCfgID in endCfgIDList:
                        continue
                    endCfgIDList.append(befCfgID)
                    GameWorld.Log("        前面存在活动的分组,则强制结束活动! befCfgID=%s,befActGroupName=%s" % (befCfgID, befActGroupName))
                if cfgID not in actCfgIDList:
                    actCfgIDList.append(cfgID)
                dayIndex = (curDateTime - startDayDate).days
                actIDDateTime = startDayDate
                isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
                # 按时段开的默认每天重置
                if isDayReset or (startHMStrList and endHMStrList):
                    actIDDateTime += datetime.timedelta(days=dayIndex)
@@ -362,20 +490,23 @@
                GameWorld.Log("        isDayReset=%s,actIDDateTime=%s,actID=%s" % (isDayReset, actIDDateTime, actID))
                
                # 模板ID
                if hasattr(ipyData, "TemplateIDList"):
                if hasattr(ipyData, "GetTemplateIDList"):
                    templateIDList = ipyData.GetTemplateIDList()
                    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
                    
                    # 其他特殊模板ID获取处理,有需要的单独处理即可,根据活动规则自行扩展...  
            else:
                if cfgID not in endCfgIDList:
                    endCfgIDList.append(cfgID)
                    
            curCfgActInfoDict.update({ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_TemplateID:templateID, 
                                      ShareDefine.ActKey_DayIndex:dayIndex})
            
    CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict])
    CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict, actCfgIDInfoDict])
    
    GameWorld.Log("本日跨服运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
    GameWorld.Log("    actTimeInfoDict=%s" % actTimeInfoDict)
    GameWorld.Log("    actCfgIDInfoDict=%s" % actCfgIDInfoDict)
    GameWorld.Log("    crossActInfoDict=%s" % crossActInfoDict)
    GameWorld.Log("=============================================================")
    if isRefreshState:
@@ -388,6 +519,7 @@
    isReload, CrossActInfo = __GetCrossActInfo(False) # 这里必须传False
    isReload = isReload or reloadRefresh
    actTimeInfoDict = CrossActInfo[CrossAct_TodayInfo]
    actCfgIDInfoDict = CrossActInfo[CrossAct_CfgIDInfo]
    
    crossActInfoDict = GetCrossActInfoDict()
    
@@ -395,31 +527,57 @@
    curDateTime = GameWorld.GetServerTime()
    curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day,
                                                                    curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
    actChangeList = []
    actStateChangeList = []
    sysnCrossActInfoDict = {}
    for actName in ShareDefine.CrossActNameList:
        if actName not in actTimeInfoDict or actName not in crossActInfoDict:
        if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
            continue
        for ipyData, startList, endList, notifyDict in actTimeInfoDict[actName].values():
        timeInfoDict = actTimeInfoDict[actName]
        endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
        # 可能一条cfgID处理结束,另一条cfgID处理开始,也可能同一条cfgID即结束同时又开始(如每天重置的)
        cfgIDList = endCfgIDList + actCfgIDList
        for cfgID in cfgIDList:
            if cfgID not in timeInfoDict:
                continue
            ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList = timeInfoDict[cfgID]
            
            isEnd = True
            state = 0 # 默认关闭
            stateJoin = ShareDefine.ActStateJoin_None # 可参与状态,0-参与前;1-可参与;2-参与结束
            cfgID = ipyData.GetCfgID()
            groupName = ipyData.GetActGroupName()
            zoneID = ipyData.GetZoneID()
            
            if cfgID not in crossActInfoDict[actName]:
                crossActInfoDict[actName][cfgID] = {}
            actInfoDict = crossActInfoDict[actName][cfgID]
            
            # ״̬
            for dIndex, startDateTime in enumerate(startList):
                endDateTime = endList[dIndex]
                if startDateTime <= curDateTime < endDateTime:
                    state = dIndex + 1 # 也是代表第几个时间段
                    break
            if cfgID not in endCfgIDList:
                for dIndex, startDateTime in enumerate(startList):
                    endDateTime = endList[dIndex]
                    if startDateTime <= curDateTime < endDateTime:
                        state = dIndex + 1 # 也是代表第几个时间段
                        break
                if endList:
                    isEnd = (curDateTime >= endList[-1])
                if joinStartTimeList:
                    for jIndex, joinStartDateTime in enumerate(joinStartTimeList):
                        endJoinDateTime = joinEndTimeList[jIndex]
                        if joinStartDateTime <= curDateTime < endJoinDateTime:
                            stateJoin = ShareDefine.ActStateJoin_Start
                            break
                        elif curDateTime >= endJoinDateTime:
                            stateJoin = ShareDefine.ActStateJoin_End
                else:
                    stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None
            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
            # 全服广播提示信息
            if curDateTime in notifyDict:
                serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
                if serverIDRangeList != None:
                    notifyKey, paramList = notifyDict[curDateTime]
                    country = 0
@@ -430,45 +588,120 @@
                
            dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {})
            dbState = dbInfo.get(ShareDefine.ActKey_State, 0)
            dbStateJoin = dbInfo.get(ShareDefine.ActKey_StateJoin, 0)
            dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0)
            dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0)
            dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0)
            dbServerIDRangeList = dbInfo.get(ShareDefine.ActKey_ServerIDRangeList, None)
            
            forceReset = False
            if dbCfgID == cfgID and dbServerIDRangeList != serverIDRangeList:
                forceReset = True
            actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
            templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
            if not isReload and dbState == state and dbActID == actID:
            if not isReload and dbState == state and dbStateJoin == stateJoin and dbActID == actID and not forceReset:
                #已经是这个状态了
                continue
            GameWorld.Log("跨服运营活动变更: actName=%s,cfgID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s"
                          % (actName, cfgID, dbState, state, dbActID, actID))
            GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s, dbStateJoin=%s -> stateJoin=%s"
                          % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset, dbStateJoin, stateJoin))
            
            if dbActID != actID:
                GameWorld.Log("    活动ID变更: actName=%s,cfgID=%s,dbActID=%s -> actID=%s,dbTemplateID=%s"
                              % (actName, cfgID, dbActID, actID, dbTemplateID))
                if actName == ShareDefine.CrossActName_CTGBillboard:
                    CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
            if dbState != state:
                pass
            # 更新状态
            actInfoDict[ShareDefine.ActKey_State] = state
            actInfoDict[ShareDefine.ActKey_DBInfo] = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID}
            GameWorld.Log("    活动状态同步信息: actName=%s,cfgID=%s,actInfoDict=%s" % (actName, cfgID, actInfoDict))
            actInfoDict[ShareDefine.ActKey_StateJoin] = stateJoin
            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID,
                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList,
                      ShareDefine.ActKey_StateJoin:stateJoin}
            actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo
            #GameWorld.Log("    活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict))
            if actName not in sysnCrossActInfoDict:
                sysnCrossActInfoDict[actName] = {}
            sysnCrossActInfoDict[actName][cfgID] = actInfoDict
            
            if dbActID != actID or forceReset:
                GameWorld.Log("    活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s"
                              % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
                if actName == ShareDefine.CrossActName_CTGBillboard:
                    CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
                elif actName == ShareDefine.CrossActName_BossTrial:
                    PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                elif actName == ShareDefine.CrossActName_XianXiaMJ:
                    PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                elif actName == ShareDefine.CrossActName_Gubao:
                    PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                elif actName == ShareDefine.CrossActName_HorsePetTrain:
                    PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                else:
                    actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
                # 活动ID变更强制视为状态变更,防止维护前后状态一样,但其实活动ID已经不同的情况会导致无法触发状态变更
                actIDChange = True
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
            elif dbState != state:
                actIDChange = False
                GameWorld.Log("    活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s"
                              % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
            # 仅活动有配置参与时间段的会触发
            if actID and dbActID == actID and dbStateJoin != stateJoin:
                GameWorld.Log("    参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
                # 参与开始
                if stateJoin == ShareDefine.ActStateJoin_Start:
                    pass
                # 参与结束
                elif stateJoin == ShareDefine.ActStateJoin_End:
                    if actName == ShareDefine.CrossActName_BossTrial:
                        PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                    elif actName == ShareDefine.CrossActName_XianXiaMJ:
                        PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                    elif actName == ShareDefine.CrossActName_Gubao:
                        PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                    elif actName == ShareDefine.CrossActName_HorsePetTrain:
                        PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
            GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
            # 非活动中的处理完关闭后,最后删除
            if not state:
            if not state and isEnd:
                del crossActInfoDict[actName][cfgID]
                if not crossActInfoDict[actName]:
                    del crossActInfoDict[actName]
                GameWorld.DebugLog("    删除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
                GameWorld.Log("    移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
                
    # 同步子服务器
    serverGroupIDList = []
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList)
    if sysnCrossActInfoDict:
        serverGroupIDList = []
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList)
    # 需要等活动等同步到子服后才处理以下逻辑,不然可能导致子服没有活动时间明细引起活动异常
    for changeInfo in actChangeList:
        actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID = changeInfo
        GameWorld.Log("    活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s"
                      % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
        if actName == ShareDefine.CrossActName_AllRecharge:
            import CrossActAllRecharge
            CrossActAllRecharge.OnActIDChange(ipyData, state)
    for changeInfo in actStateChangeList:
        actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID = changeInfo
        GameWorld.Log("    活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s"
                      % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
        if actName == ShareDefine.CrossActName_LuckyCloudBuy:
            import CrossLuckyCloudBuy
            CrossLuckyCloudBuy.OnLuckyCloudBuyStateChange(ipyData, actIDChange, state)
    return
def Sync_CrossActInfoToClientServer(serverGroupID=0):
@@ -493,12 +726,21 @@
    ## 收到跨服服务器同步的跨服运营活动状态
    
    GameWorld.Log("===== 收到跨服服务器同步的跨服运营活动状态: %s" % sysnCrossActInfoDict)
    if PyGameData.g_crossActInfoDict == None:
    if PyGameData.g_crossActInfoDict == None or not sysnCrossActInfoDict:
        PyGameData.g_crossActInfoDict = {}
    PyGameData.g_crossActInfoDict.update(sysnCrossActInfoDict)
    for actName, actInfoDict in sysnCrossActInfoDict.items():
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, actInfoDict)
    for actName, syncActInfoDict in sysnCrossActInfoDict.items():
        for cfgID, syncActInfo in syncActInfoDict.items():
            if actName not in PyGameData.g_crossActInfoDict:
                PyGameData.g_crossActInfoDict[actName] = {}
            actInfoDict = PyGameData.g_crossActInfoDict[actName]
            actInfoDict[cfgID] = syncActInfo
        if actName == ShareDefine.CrossActName_LuckyCloudBuy:
            import CrossLuckyCloudBuy
            CrossLuckyCloudBuy.Sync_LuckyCloudBuyRoundInfo(None)
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, syncActInfoDict)
        
    # 删除非活动中的
    for actName, actInfoDict in PyGameData.g_crossActInfoDict.items():
@@ -507,6 +749,28 @@
                del PyGameData.g_crossActInfoDict[actName][cfgID]
                
    return
def GetPlayerCrossActInfo(curPlayer, actName):
    ## 获取跨服玩家对应的跨服活动信息
    if PyGameData.g_crossActInfoDict == None:
        return {}
    actInfoDict = PyGameData.g_crossActInfoDict.get(actName, {})
    if not actInfoDict:
        return {}
    playerServerID = GameWorld.GetPlayerServerID(curPlayer)
    for actInfo in actInfoDict.values():
        if not actInfo.get(ShareDefine.ActKey_State, 0):
            continue
        if ShareDefine.ActKey_ServerIDRangeList not in actInfo:
            continue
        serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
        if not serverIDRangeList:
            # 全服开启
            return actInfo
        for serverIDA, serverIDB in serverIDRangeList:
            if serverIDA <= playerServerID <= serverIDB:
                return actInfo
    return {}
def SendMapServerCrossActionState():
    # 地图启动成功时通知跨服活动相关状态  - 本服地图,跨服地图不需要通知
@@ -521,3 +785,214 @@
        
    return
## ================================================================================================
def __GetTodayCrossDailyActionInfo():
    # 获取本日待处理的日常活动信息
    key = "TodayCrossDailyActionInfo"
    curTime = int(time.time())
    curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
    loadSign = curDateStr
    TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
    if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
        GameWorld.DebugLog("已经加载过本日跨服日常活动处理信息!loadSign=%s" % loadSign)
        return TodayDailyActionInfo[1]
    todayActionInfo = []
    dayTime = GameWorld.GetServerTime()
    weekDay = str(dayTime.weekday() + 1) # 格式为json, 当前星期几, 1代表星期1
    GameWorld.Log("===== 加载今天跨服日常活动信息 =====")
    GameWorld.Log("当前星期%s" % weekDay)
    dailyTimeInfoList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetCrossDailyActionCount()):
        dailyIpyData = ipyDataMgr.GetCrossDailyActionByIndex(i)
        dailyID = dailyIpyData.GetDailyID()
        openTimeDict = dailyIpyData.GetOpenTimeDict()
        # 没有时间控制的,代表永久开放
        if not openTimeDict:
            todayActionInfo.append([dailyID])
            GameWorld.Log("    增加本日常开跨服日常活动信息: dailyID=%s" % dailyID)
            continue
        #如果星期key中存在 "0" 代表每日都开启
        if "0" not in openTimeDict and weekDay not in openTimeDict:
            GameWorld.Log("    不是跨服日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
            continue
        openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
        dailyTimeInfoList.append([openTimeList, dailyIpyData])
    GameWorld.Log("    -----------------------")
    for openTimeList, ipyData in dailyTimeInfoList:
        dailyID = ipyData.GetDailyID()
        notifyInfoDict = ipyData.GetNotifyInfo()
        openList = [] # [(时,分), ...]
        overList = [] # [(时,分), ...]
        goonStateDict = {} # {״̬:[(aDateTime, bDateTime)], ...}
        notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
        OpenState = 1 # 定义开启状态为1
        for hour, minute in openTimeList:
            openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0)
            # 精确开启时间
            openDateTime = datetime.datetime.strptime(openTimeStr, ChConfig.TYPE_Time_Format)
            openList.append((openDateTime.hour, openDateTime.minute))
            # 精确关闭时间
            overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration())
            overList.append((overDateTime.hour, overDateTime.minute))
            # goon 开启状态
            openStateTimeList = goonStateDict.get(OpenState, [])
            openStateTimeList.append((openDateTime, overDateTime))
            goonStateDict[OpenState] = openStateTimeList
            # goon 其他状态,待扩展
            # ...
            # 广播
            for notifyMinute, notifyInfo in notifyInfoDict.items():
                notifyDateTime = openDateTime + datetime.timedelta(minutes=notifyMinute)
                notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
        todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
        GameWorld.Log("    增加本日跨服日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
                      % (dailyID, openList, overList, goonStateDict, notifyDict))
    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
    GameWorld.Log("本日跨服日常活动信息加载完毕! loadSign=%s" % loadSign)
    GameWorld.Log("=============================================================")
    return TodayDailyActionInfo[1]
def Dispose_CrossDailyActionState():
    # 跨服日常活动状态变更检查处理
    todayDailyActionInfo = __GetTodayCrossDailyActionInfo()
    if not todayDailyActionInfo:
        return
    gameWorld = GameWorld.GetGameWorld()
    dayTime = GameWorld.GetServerTime()
    curHourMinute = (dayTime.hour, dayTime.minute)
    sysnCrossDailyActionStateDict = {}
    for actionInfo in todayDailyActionInfo:
        dailyActionID = actionInfo[0]
        state = 0 # 默认关闭
        # 长度为1的代表常开的活动
        if len(actionInfo) == 1:
            state = 1
        else:
            #openList = [] # [(时,分), ...]
            #overList = [] # [(时,分), ...]
            #goonStateDict = {} # {״̬:[(aDateTime, bDateTime)], ...}
            #notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
            openList, overList, goonStateDict, notifyDict = actionInfo[1:]
            # 精确匹配开启
            if curHourMinute in openList:
                state = 1
            # 精确匹配关闭
            elif curHourMinute in overList:
                state = 0
            # goon ״̬
            else:
                for goonState, openStateTimeList in goonStateDict.items():
                    for dateTimeInfo in openStateTimeList:
                        if dateTimeInfo[0] < dayTime < dateTimeInfo[1]:
                            state = goonState
                            break
            # 全服广播提示信息
            if curHourMinute in notifyDict:
                notifyKey, paramList = notifyDict[curHourMinute]
                serverGroupIDList = []
                PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList)
        dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
        beforeState = gameWorld.GetDictByKey(dictName)
        if beforeState == state:
            #已经是这个状态了
            continue
        if state:
            if dailyActionID in ChConfig.Def_CrossDailyMap:
                # 开启对应日常地图分区线路
                __openCrossDailyMap(ChConfig.Def_CrossDailyMap[dailyActionID])
            if dailyActionID == ShareDefine.CrossDailyActionID_YaomoBoss:
                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time()))
        sysnCrossDailyActionStateDict[dailyActionID] = state
        #通知Mapserver,设置字典
        GameWorld.SendMapServerMsgEx(dictName, state)
        #更新字典值
        gameWorld.SetDict(dictName, state)
        GameWorld.Log("跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
    # 同步子服务器
    if sysnCrossDailyActionStateDict:
        serverGroupIDList = []
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossDailyActionState, sysnCrossDailyActionStateDict, serverGroupIDList)
    return
def __openCrossDailyMap(mapID):
    if mapID not in ChConfig.Def_CrossZoneMapTableName:
        return
    zoneTypeName = ChConfig.Def_CrossZoneMapTableName[mapID]
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    if zoneTypeName and hasattr(ipyDataMgr, "Get%sCount" % zoneTypeName):
        realMapInfo = {}
        for index in range(getattr(ipyDataMgr, "Get%sCount" % zoneTypeName)()):
            ipyData = getattr(ipyDataMgr, "Get%sByIndex" % zoneTypeName)(index)
            zoneID = ipyData.GetZoneID()
            realMapID = ipyData.GetMapID()
            copyMapID = ipyData.GetCopyMapID()
            if realMapID not in realMapInfo:
                realMapInfo[realMapID] = []
            copyPropertyList = realMapInfo[realMapID]
            copyPropertyList.append([copyMapID, zoneID])
        for realMapID, copyPropertyList in realMapInfo.items():
            PlayerFB.SendMapOpenFBEx(realMapID, copyPropertyList)
    return
def SendMapServerCrossDailyActionState():
    # 地图启动成功时通知本日进行中的日常活动状态
    todayDailyActionInfo = __GetTodayCrossDailyActionInfo()
    if not todayDailyActionInfo:
        return
    gameWorld = GameWorld.GetGameWorld()
    for actionInfo in todayDailyActionInfo:
        dailyActionID = actionInfo[0]
        dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
        state = gameWorld.GetDictByKey(dictName)
        if state:
            GameWorld.SendMapServerMsgEx(dictName, state)
    return
def CrossServerMsg_CrossDailyActionState(msgData):
    gameWorld = GameWorld.GetGameWorld()
    for dailyActionID, state in msgData.items():
        dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
        #通知Mapserver,设置字典
        GameWorld.SendMapServerMsgEx(dictName, state)
        #更新字典值
        gameWorld.SetDict(dictName, state)
        GameWorld.Log("收到跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
    return