| | |
| | | import PlayerControl
|
| | | import IpyGameDataPY
|
| | | import CrossActCTGBillboard
|
| | | import PlayerActBossTrial
|
| | | import PlayerActXianXiaMJ
|
| | | import PlayerActGubao
|
| | | import PlayerActHorsePetTrain
|
| | | import CrossRealmMsg
|
| | | import PyGameData
|
| | | import PlayerFB
|
| | | import ChConfig
|
| | | import CommFunc
|
| | |
|
| | | import datetime
|
| | | import time
|
| | |
| | | (
|
| | | CrossAct_ReloadSign, # 信息重载标记
|
| | | CrossAct_TodayInfo, # 当日的活动信息
|
| | | ) = range(2)
|
| | | CrossAct_CfgIDInfo, # 处理的cfgID信息
|
| | | ) = range(3)
|
| | |
|
| | | def OnPlayerLogin(curPlayer):
|
| | | return
|
| | |
| | | # 非活动中的,已经结算过了,不需要存储
|
| | | continue
|
| | | state = actInfo.get(ShareDefine.ActKey_State, 0)
|
| | | stateJoin = actInfo.get(ShareDefine.ActKey_StateJoin, 0)
|
| | | actID = actInfo.get(ShareDefine.ActKey_ID, 0)
|
| | | templateID = actInfo.get(ShareDefine.ActKey_TemplateID, 0)
|
| | | serverIDRangeList = actInfo.get(ShareDefine.ActKey_ServerIDRangeList, "")
|
| | |
| | | recData.SetValue2(state)
|
| | | recData.SetValue3(actID)
|
| | | recData.SetValue4(templateID)
|
| | | GameWorld.Log(" actName=%s,cfgID=%s,state=%s,actID=%s,templateID=%s,serverIDRangeList=%s" |
| | | % (actName, cfgID, state, actID, templateID, serverIDRangeList))
|
| | | recData.SetValue5(stateJoin)
|
| | | GameWorld.Log(" actName=%s,cfgID=%s,state=%s,stateJoin=%s,actID=%s,templateID=%s,serverIDRangeList=%s" |
| | | % (actName, cfgID, state, stateJoin, actID, templateID, serverIDRangeList))
|
| | |
|
| | | return
|
| | |
|
| | | def GetCrossActZoneID(actName, serverGroupID):
|
| | | ## 获取子服ID所属跨服活动分区, 跨服、子服通用
|
| | | actInfoDict = GetCrossActInfoByServerGroupID(actName, serverGroupID)
|
| | | if not actInfoDict:
|
| | | return
|
| | | cfgID = actInfoDict.get(ShareDefine.ActKey_CfgID)
|
| | | ipyDataInfo = actInfoDict.get(ShareDefine.ActKey_IpyDataInfo)
|
| | | if not ipyDataInfo:
|
| | | GameWorld.ErrLog("ActKey_IpyDataInfo为空, 找不到跨服活动所属分区! actName=%s, serverGroupID=%s, cfgID=%s" |
| | | % (actName, serverGroupID, cfgID))
|
| | | return
|
| | | return ipyDataInfo.get("ZoneID")
|
| | |
|
| | | def GetCrossActInfoByServerGroupID(actName, serverGroupID):
|
| | | '''获取子服ID所属跨服活动信息, 跨服、子服通用
|
| | | @param serverGroupID: 服务器ID或服务器分ID
|
| | | 跨服活动表配置的是服务器ID,而子服合服后以主服的服务器ID作为服务器组ID,所以两种服务器ID在此函数中通用
|
| | | @return: None or ActKey_IpyDataInfo
|
| | | '''
|
| | | |
| | | crossActInfoDict = PyGameData.g_crossActInfoDict
|
| | | if crossActInfoDict and actName in crossActInfoDict:
|
| | | curActInfoDict = crossActInfoDict[actName]
|
| | | |
| | | for actInfoDict in curActInfoDict.values():
|
| | | if not actInfoDict.get(ShareDefine.ActKey_State, 0):
|
| | | continue
|
| | | serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
|
| | | if not serverIDRangeList:
|
| | | continue
|
| | | |
| | | for groupInfo in serverIDRangeList:
|
| | | if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
|
| | | or ((isinstance(groupInfo, tuple) or isinstance(groupInfo, list)) \
|
| | | and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
|
| | | return actInfoDict
|
| | | |
| | | GameWorld.DebugLog("找不到服务器组ID对应跨服活动分区! actName=%s, serverGroupID=%s" % (actName, serverGroupID))
|
| | | return
|
| | |
|
| | | def GetCrossActInfoByCfgID(actName, cfgID, zoneID=None):
|
| | | ## 获取cfgID对应的跨服活动状态信息,可选验证zoneID是否匹配
|
| | | crossActInfoDict = GetCrossActInfoDict()
|
| | | if actName not in crossActInfoDict:
|
| | | return
|
| | | curActInfoDict = crossActInfoDict[actName]
|
| | | if cfgID not in curActInfoDict:
|
| | | return
|
| | | actInfo = curActInfoDict[cfgID]
|
| | | if zoneID:
|
| | | # 验证分区ID是否正确
|
| | | ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
|
| | | if not ipyDataDict:
|
| | | return
|
| | | ipyZoneID = ipyDataDict.get("ZoneID", 0)
|
| | | if zoneID != ipyZoneID:
|
| | | return
|
| | | return actInfo
|
| | |
|
| | | def GetCrossActInfoDict():
|
| | | if PyGameData.g_crossActInfoDict == None:
|
| | |
| | | state = recData.GetValue2()
|
| | | actID = recData.GetValue3()
|
| | | templateID = recData.GetValue4()
|
| | | stateJoin = recData.GetValue5()
|
| | | if not state:
|
| | | continue
|
| | | if actName not in PyGameData.g_crossActInfoDict:
|
| | | PyGameData.g_crossActInfoDict[actName] = {}
|
| | | actInfoDict = PyGameData.g_crossActInfoDict[actName]
|
| | | dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID} # 活动ID、状态、模板信息单独存储,重置活动判断用
|
| | | actInfo = {ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
|
| | | # 活动ID、状态、模板信息单独存储,重置活动判断用
|
| | | dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, |
| | | ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList, |
| | | ShareDefine.ActKey_StateJoin:stateJoin}
|
| | | actInfo = {}
|
| | | actInfo.update(dbInfo)
|
| | | actInfo[ShareDefine.ActKey_DBInfo] = dbInfo
|
| | | actInfoDict[cfgID] = actInfo
|
| | |
| | | def __GetParseIpyDataList(ipyDataMgr, actName, actInfoDict):
|
| | | ## 获取需要处理的合法分组活动配置列表,已经在活动中的必须要处理
|
| | |
|
| | | groupNameList = [] # 确保分组顺序
|
| | | groupInfo = {}
|
| | | actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
|
| | | for cfgIndex in xrange(actCfgCount):
|
| | |
| | | actGroupName = ipyData.GetActGroupName()
|
| | | if actGroupName not in groupInfo:
|
| | | groupInfo[actGroupName] = []
|
| | | groupNameList.append(actGroupName)
|
| | | groupIpyDataList = groupInfo[actGroupName]
|
| | | groupIpyDataList.append(ipyData)
|
| | |
|
| | | parseIpyDataList = []
|
| | | for actGroupName, groupIpyDataList in groupInfo.items():
|
| | | for actGroupName in groupNameList:
|
| | | groupIpyDataList = groupInfo[actGroupName]
|
| | | allOpen = False
|
| | | cfgIDList = []
|
| | | allServerIDRangeList = []
|
| | |
| | | actInfo = actInfoDict[cfgID]
|
| | | # 已经在活动中的记录必须要处理
|
| | | parseIpyDataList.append(ipyData)
|
| | | serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
|
| | | GameWorld.Log(" 使用已经在活动中的记录的区服分组: cfgID=%s,serverIDRangeList=%s" |
| | | % (cfgID, serverIDRangeList))
|
| | | |
| | | if actName in ShareDefine.CrossActLockServerGroupIDList:
|
| | | serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
|
| | | GameWorld.Log(" 使用已经在活动中的记录的区服分组: cfgID=%s,serverIDRangeList=%s" |
| | | % (cfgID, serverIDRangeList))
|
| | | |
| | | # 没配置的全服开放
|
| | | if not serverIDRangeList:
|
| | | allOpen = True
|
| | |
| | | curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
|
| | |
|
| | | actTimeInfoDict = {}
|
| | | actCfgIDInfoDict = {}
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | |
|
| | | GameWorld.Log("=============================================================")
|
| | |
| | | parseIpyDataList = __GetParseIpyDataList(ipyDataMgr, actName, curActInfoDict)
|
| | | for ipyData in parseIpyDataList:
|
| | | cfgID = ipyData.GetCfgID()
|
| | | actGroupName = ipyData.GetActGroupName()
|
| | | startDateStr = ipyData.GetStartDate()
|
| | | endDateStr = ipyData.GetEndDate()
|
| | | GameWorld.Log(" cfgID=%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, startDateStr, endDateStr, curDateTime))
|
| | | GameWorld.Log(" cfgID=%s,actGroupName==%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, actGroupName, startDateStr, endDateStr, curDateTime))
|
| | | if not startDateStr:
|
| | | startDateStr = curDateStr
|
| | | GameWorld.Log(" 开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr)
|
| | | if not endDateStr:
|
| | | endDateStr = curDateStr
|
| | | GameWorld.Log(" 结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr)
|
| | | |
| | | actByWeek = (startDateStr.startswith("W") and endDateStr.startswith("W")) # 按周x开
|
| | | if actByWeek:
|
| | | startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
|
| | | GameWorld.Log(" 星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
|
| | | |
| | | if hasattr(ipyData, "GetJoinStartTime") and hasattr(ipyData, "GetJoinEndTime"):
|
| | | joinStartTimeStr = ipyData.GetJoinStartTime()
|
| | | joinEndTimeStr = ipyData.GetJoinEndTime()
|
| | | else:
|
| | | joinStartTimeStr = ""
|
| | | joinEndTimeStr = ""
|
| | |
|
| | | if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
|
| | | startHMStrList = ipyData.GetStartTimeList()
|
| | |
| | | GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s"
|
| | | % (actName, cfgID, startHMStrList, endHMStrList))
|
| | |
|
| | | isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset() |
| | | resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置
|
| | | if resetType == 1:
|
| | | startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
|
| | |
| | | GameWorld.Log(" startList=%s" % (startList))
|
| | | GameWorld.Log(" end List=%s" % (endList))
|
| | |
|
| | | joinStartTimeList, joinEndTimeList = [], [] # 可指定活动可参与的时间点,不影响活动状态,只影响活动某些功能的参与时机,如上榜类
|
| | | if joinStartTimeStr:
|
| | | if isDayReset:
|
| | | joinStartTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinStartTimeStr), ChConfig.TYPE_Time_Format))
|
| | | joinEndTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinEndTimeStr), ChConfig.TYPE_Time_Format))
|
| | | else:
|
| | | joinStartTimeList.append(datetime.datetime.strptime("%s %s:00" % (startDateStr, joinStartTimeStr), ChConfig.TYPE_Time_Format))
|
| | | joinEndTimeList.append(datetime.datetime.strptime("%s %s:00" % (endDateStr, joinEndTimeStr), ChConfig.TYPE_Time_Format)) |
| | | GameWorld.Log(" joinStartTimeList=%s" % (joinStartTimeList))
|
| | | GameWorld.Log(" joinEndTime List=%s" % (joinEndTimeList))
|
| | | |
| | | for dtIndex, startDateTime in enumerate(startList):
|
| | | endDateTime = endList[dtIndex]
|
| | | # 广播 - 相对实际开始时间
|
| | |
| | |
|
| | | if actName not in actTimeInfoDict:
|
| | | actTimeInfoDict[actName] = {}
|
| | | actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict]
|
| | | actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList]
|
| | | if actName not in actCfgIDInfoDict:
|
| | | actCfgIDInfoDict[actName] = [[], []]
|
| | | endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
|
| | |
|
| | | if actName not in crossActInfoDict:
|
| | | crossActInfoDict[actName] = {}
|
| | |
| | |
|
| | | # ipyData 活动时间表信息由跨服服务器同步子服,活动内容取子服自己的
|
| | | ipyDataDict = {}
|
| | | for k, v in ipyData.__dict__.items():
|
| | | if k in ["NotifyInfoStart", "NotifyInfoEnd", "NotifyInfoLoop", "ServerIDRangeList"]:
|
| | | methods = CommFunc.get_class_method(ipyData, "Get") # 获取所有Get开头的方法
|
| | | for method_name in methods:
|
| | | if method_name in ["GetNotifyInfoStart", "GetNotifyInfoEnd", "GetNotifyInfoLoop", "GetServerIDRangeList"]:
|
| | | continue
|
| | | ipyDataDict[k] = v
|
| | | ipyDataDict[method_name[3:]] = getattr(ipyData, method_name)()
|
| | | ipyDataDict.update({"StartDate":startDateStr, "EndDate":endDateStr})
|
| | | GameWorld.Log(" ipyDataDict=%s" % ipyDataDict)
|
| | |
|
| | | curCfgActInfoDict.update({ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_IpyDataInfo:ipyDataDict})
|
| | | if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict:
|
| | | if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict or actName not in ShareDefine.CrossActLockServerGroupIDList:
|
| | | # 没有的话则使用配置中的,防止配置修改导致服务器ID分区变动引起的活动数据异常,除非后台工具强制修改
|
| | | curCfgActInfoDict[ShareDefine.ActKey_ServerIDRangeList] = ipyData.GetServerIDRangeList()
|
| | |
|
| | | actID, dayIndex, templateID = 0, 0, 0
|
| | | if isActTime:
|
| | | ''' 注: 检查是否已经存在活动中的分组,有的话强制将其置为结算状态,有且仅有一个活动中的组,后面的强制覆盖前面的
|
| | | parseIpyDataList 确保同一活动组名的serverID不会重复
|
| | | 这里进一步确保不同活动组名的不会同时开启活动,有且仅有一个活动中的活动组
|
| | | '''
|
| | | for befIpyData in parseIpyDataList:
|
| | | befCfgID = befIpyData.GetCfgID()
|
| | | befActGroupName = befIpyData.GetActGroupName()
|
| | | if befActGroupName == actGroupName:
|
| | | break
|
| | | if befCfgID not in actCfgIDList:
|
| | | continue
|
| | | actCfgIDList.remove(befCfgID)
|
| | | if befCfgID in curActInfoDict:
|
| | | befCfgActInfoDict = curActInfoDict[befCfgID]
|
| | | befCfgActInfoDict[ShareDefine.ActKey_ID] = 0 # 活动ID强制置为0
|
| | | |
| | | if befCfgID in endCfgIDList:
|
| | | continue
|
| | | endCfgIDList.append(befCfgID)
|
| | | GameWorld.Log(" 前面存在活动的分组,则强制结束活动! befCfgID=%s,befActGroupName=%s" % (befCfgID, befActGroupName))
|
| | | if cfgID not in actCfgIDList:
|
| | | actCfgIDList.append(cfgID)
|
| | | |
| | | dayIndex = (curDateTime - startDayDate).days
|
| | | actIDDateTime = startDayDate
|
| | | isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
|
| | | # 按时段开的默认每天重置
|
| | | if isDayReset or (startHMStrList and endHMStrList):
|
| | | actIDDateTime += datetime.timedelta(days=dayIndex)
|
| | |
| | | GameWorld.Log(" isDayReset=%s,actIDDateTime=%s,actID=%s" % (isDayReset, actIDDateTime, actID))
|
| | |
|
| | | # 模板ID
|
| | | if hasattr(ipyData, "TemplateIDList"):
|
| | | if hasattr(ipyData, "GetTemplateIDList"):
|
| | | templateIDList = ipyData.GetTemplateIDList()
|
| | | templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
|
| | |
|
| | | # 其他特殊模板ID获取处理,有需要的单独处理即可,根据活动规则自行扩展...
|
| | | |
| | | else:
|
| | | if cfgID not in endCfgIDList:
|
| | | endCfgIDList.append(cfgID)
|
| | |
|
| | | curCfgActInfoDict.update({ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_TemplateID:templateID,
|
| | | ShareDefine.ActKey_DayIndex:dayIndex})
|
| | |
|
| | | CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict])
|
| | | CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict, actCfgIDInfoDict])
|
| | |
|
| | | GameWorld.Log("本日跨服运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
|
| | | GameWorld.Log(" actTimeInfoDict=%s" % actTimeInfoDict)
|
| | | GameWorld.Log(" actCfgIDInfoDict=%s" % actCfgIDInfoDict)
|
| | | GameWorld.Log(" crossActInfoDict=%s" % crossActInfoDict)
|
| | | GameWorld.Log("=============================================================")
|
| | | if isRefreshState:
|
| | |
| | | isReload, CrossActInfo = __GetCrossActInfo(False) # 这里必须传False
|
| | | isReload = isReload or reloadRefresh
|
| | | actTimeInfoDict = CrossActInfo[CrossAct_TodayInfo]
|
| | | actCfgIDInfoDict = CrossActInfo[CrossAct_CfgIDInfo]
|
| | |
|
| | | crossActInfoDict = GetCrossActInfoDict()
|
| | |
|
| | |
| | | curDateTime = GameWorld.GetServerTime()
|
| | | curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day,
|
| | | curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
|
| | | |
| | | actChangeList = []
|
| | | actStateChangeList = []
|
| | | sysnCrossActInfoDict = {}
|
| | | for actName in ShareDefine.CrossActNameList:
|
| | | if actName not in actTimeInfoDict or actName not in crossActInfoDict:
|
| | | if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
|
| | | continue
|
| | | |
| | | for ipyData, startList, endList, notifyDict in actTimeInfoDict[actName].values():
|
| | | |
| | | timeInfoDict = actTimeInfoDict[actName]
|
| | | endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
|
| | | # 可能一条cfgID处理结束,另一条cfgID处理开始,也可能同一条cfgID即结束同时又开始(如每天重置的)
|
| | | cfgIDList = endCfgIDList + actCfgIDList
|
| | | for cfgID in cfgIDList:
|
| | | if cfgID not in timeInfoDict:
|
| | | continue
|
| | | ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList = timeInfoDict[cfgID]
|
| | |
|
| | | isEnd = True
|
| | | state = 0 # 默认关闭
|
| | | stateJoin = ShareDefine.ActStateJoin_None # 可参与状态,0-参与前;1-可参与;2-参与结束
|
| | | cfgID = ipyData.GetCfgID()
|
| | | groupName = ipyData.GetActGroupName()
|
| | | zoneID = ipyData.GetZoneID()
|
| | |
|
| | | if cfgID not in crossActInfoDict[actName]:
|
| | | crossActInfoDict[actName][cfgID] = {}
|
| | | actInfoDict = crossActInfoDict[actName][cfgID]
|
| | |
|
| | | # ״̬
|
| | | for dIndex, startDateTime in enumerate(startList):
|
| | | endDateTime = endList[dIndex]
|
| | | if startDateTime <= curDateTime < endDateTime:
|
| | | state = dIndex + 1 # 也是代表第几个时间段
|
| | | break
|
| | | |
| | | if cfgID not in endCfgIDList:
|
| | | for dIndex, startDateTime in enumerate(startList):
|
| | | endDateTime = endList[dIndex]
|
| | | if startDateTime <= curDateTime < endDateTime:
|
| | | state = dIndex + 1 # 也是代表第几个时间段
|
| | | break
|
| | | if endList:
|
| | | isEnd = (curDateTime >= endList[-1])
|
| | | |
| | | if joinStartTimeList:
|
| | | for jIndex, joinStartDateTime in enumerate(joinStartTimeList):
|
| | | endJoinDateTime = joinEndTimeList[jIndex]
|
| | | if joinStartDateTime <= curDateTime < endJoinDateTime:
|
| | | stateJoin = ShareDefine.ActStateJoin_Start
|
| | | break
|
| | | elif curDateTime >= endJoinDateTime:
|
| | | stateJoin = ShareDefine.ActStateJoin_End
|
| | | else:
|
| | | stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None
|
| | | |
| | | serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
|
| | | # 全服广播提示信息
|
| | | if curDateTime in notifyDict:
|
| | | serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
|
| | | if serverIDRangeList != None:
|
| | | notifyKey, paramList = notifyDict[curDateTime]
|
| | | country = 0
|
| | |
| | |
|
| | | dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {})
|
| | | dbState = dbInfo.get(ShareDefine.ActKey_State, 0)
|
| | | dbStateJoin = dbInfo.get(ShareDefine.ActKey_StateJoin, 0)
|
| | | dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0)
|
| | | dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0)
|
| | | dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0)
|
| | | dbServerIDRangeList = dbInfo.get(ShareDefine.ActKey_ServerIDRangeList, None)
|
| | |
|
| | | forceReset = False
|
| | | if dbCfgID == cfgID and dbServerIDRangeList != serverIDRangeList:
|
| | | forceReset = True
|
| | | |
| | | actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
|
| | | templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
|
| | | if not isReload and dbState == state and dbActID == actID:
|
| | | if not isReload and dbState == state and dbStateJoin == stateJoin and dbActID == actID and not forceReset:
|
| | | #已经是这个状态了
|
| | | continue
|
| | | GameWorld.Log("跨服运营活动变更: actName=%s,cfgID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s" |
| | | % (actName, cfgID, dbState, state, dbActID, actID))
|
| | | GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s, dbStateJoin=%s -> stateJoin=%s" |
| | | % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset, dbStateJoin, stateJoin))
|
| | |
|
| | | if dbActID != actID:
|
| | | GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,dbActID=%s -> actID=%s,dbTemplateID=%s" |
| | | % (actName, cfgID, dbActID, actID, dbTemplateID))
|
| | | |
| | | if actName == ShareDefine.CrossActName_CTGBillboard:
|
| | | CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
|
| | | |
| | | if dbState != state:
|
| | | pass
|
| | | |
| | | # 更新状态
|
| | | actInfoDict[ShareDefine.ActKey_State] = state
|
| | | actInfoDict[ShareDefine.ActKey_DBInfo] = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID}
|
| | | GameWorld.Log(" 活动状态同步信息: actName=%s,cfgID=%s,actInfoDict=%s" % (actName, cfgID, actInfoDict))
|
| | | actInfoDict[ShareDefine.ActKey_StateJoin] = stateJoin
|
| | | dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, |
| | | ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList, |
| | | ShareDefine.ActKey_StateJoin:stateJoin}
|
| | | actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo
|
| | | #GameWorld.Log(" 活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict))
|
| | | if actName not in sysnCrossActInfoDict:
|
| | | sysnCrossActInfoDict[actName] = {}
|
| | | sysnCrossActInfoDict[actName][cfgID] = actInfoDict
|
| | |
|
| | | if dbActID != actID or forceReset:
|
| | | GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" |
| | | % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
|
| | | |
| | | if actName == ShareDefine.CrossActName_CTGBillboard:
|
| | | CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
|
| | | |
| | | elif actName == ShareDefine.CrossActName_BossTrial:
|
| | | PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
|
| | | |
| | | elif actName == ShareDefine.CrossActName_XianXiaMJ:
|
| | | PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
|
| | | |
| | | elif actName == ShareDefine.CrossActName_Gubao:
|
| | | PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
|
| | | |
| | | elif actName == ShareDefine.CrossActName_HorsePetTrain:
|
| | | PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
|
| | | |
| | | else:
|
| | | actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
|
| | | |
| | | # 活动ID变更强制视为状态变更,防止维护前后状态一样,但其实活动ID已经不同的情况会导致无法触发状态变更
|
| | | actIDChange = True
|
| | | actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
|
| | | |
| | | elif dbState != state:
|
| | | actIDChange = False
|
| | | GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" |
| | | % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
|
| | | actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
|
| | | |
| | | # 仅活动有配置参与时间段的会触发
|
| | | if actID and dbActID == actID and dbStateJoin != stateJoin:
|
| | | GameWorld.Log(" 参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
|
| | | # 参与开始
|
| | | if stateJoin == ShareDefine.ActStateJoin_Start:
|
| | | pass
|
| | | # 参与结束
|
| | | elif stateJoin == ShareDefine.ActStateJoin_End:
|
| | | if actName == ShareDefine.CrossActName_BossTrial:
|
| | | PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
|
| | | |
| | | elif actName == ShareDefine.CrossActName_XianXiaMJ:
|
| | | PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
|
| | | |
| | | elif actName == ShareDefine.CrossActName_Gubao:
|
| | | PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
|
| | | |
| | | elif actName == ShareDefine.CrossActName_HorsePetTrain:
|
| | | PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
|
| | | |
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
|
| | | # 非活动中的处理完关闭后,最后删除
|
| | | if not state:
|
| | | if not state and isEnd:
|
| | | del crossActInfoDict[actName][cfgID]
|
| | | if not crossActInfoDict[actName]:
|
| | | del crossActInfoDict[actName]
|
| | | GameWorld.DebugLog(" 删除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
|
| | | GameWorld.Log(" 移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
|
| | |
|
| | | # 同步子服务器
|
| | | serverGroupIDList = []
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList)
|
| | | if sysnCrossActInfoDict:
|
| | | serverGroupIDList = []
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList)
|
| | | |
| | | # 需要等活动等同步到子服后才处理以下逻辑,不然可能导致子服没有活动时间明细引起活动异常
|
| | | for changeInfo in actChangeList:
|
| | | actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID = changeInfo
|
| | | GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" |
| | | % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
|
| | | |
| | | if actName == ShareDefine.CrossActName_AllRecharge:
|
| | | import CrossActAllRecharge
|
| | | CrossActAllRecharge.OnActIDChange(ipyData, state)
|
| | | |
| | | for changeInfo in actStateChangeList:
|
| | | actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID = changeInfo
|
| | | GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" |
| | | % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
|
| | | |
| | | if actName == ShareDefine.CrossActName_LuckyCloudBuy:
|
| | | import CrossLuckyCloudBuy
|
| | | CrossLuckyCloudBuy.OnLuckyCloudBuyStateChange(ipyData, actIDChange, state)
|
| | | |
| | | return
|
| | |
|
| | | def Sync_CrossActInfoToClientServer(serverGroupID=0):
|
| | |
| | | ## 收到跨服服务器同步的跨服运营活动状态
|
| | |
|
| | | GameWorld.Log("===== 收到跨服服务器同步的跨服运营活动状态: %s" % sysnCrossActInfoDict)
|
| | | if PyGameData.g_crossActInfoDict == None:
|
| | | if PyGameData.g_crossActInfoDict == None or not sysnCrossActInfoDict:
|
| | | PyGameData.g_crossActInfoDict = {}
|
| | | PyGameData.g_crossActInfoDict.update(sysnCrossActInfoDict)
|
| | | |
| | | for actName, actInfoDict in sysnCrossActInfoDict.items():
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, actInfoDict)
|
| | | |
| | | for actName, syncActInfoDict in sysnCrossActInfoDict.items():
|
| | | for cfgID, syncActInfo in syncActInfoDict.items():
|
| | | if actName not in PyGameData.g_crossActInfoDict:
|
| | | PyGameData.g_crossActInfoDict[actName] = {}
|
| | | actInfoDict = PyGameData.g_crossActInfoDict[actName]
|
| | | actInfoDict[cfgID] = syncActInfo
|
| | | |
| | | if actName == ShareDefine.CrossActName_LuckyCloudBuy:
|
| | | import CrossLuckyCloudBuy
|
| | | CrossLuckyCloudBuy.Sync_LuckyCloudBuyRoundInfo(None)
|
| | | |
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, syncActInfoDict)
|
| | |
|
| | | # 删除非活动中的
|
| | | for actName, actInfoDict in PyGameData.g_crossActInfoDict.items():
|
| | |
| | | del PyGameData.g_crossActInfoDict[actName][cfgID]
|
| | |
|
| | | return
|
| | |
|
| | | def GetPlayerCrossActInfo(curPlayer, actName):
|
| | | ## 获取跨服玩家对应的跨服活动信息
|
| | | if PyGameData.g_crossActInfoDict == None:
|
| | | return {}
|
| | | actInfoDict = PyGameData.g_crossActInfoDict.get(actName, {})
|
| | | if not actInfoDict:
|
| | | return {}
|
| | | playerServerID = GameWorld.GetPlayerServerID(curPlayer)
|
| | | for actInfo in actInfoDict.values():
|
| | | if not actInfo.get(ShareDefine.ActKey_State, 0):
|
| | | continue
|
| | | if ShareDefine.ActKey_ServerIDRangeList not in actInfo:
|
| | | continue
|
| | | serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
|
| | | if not serverIDRangeList:
|
| | | # 全服开启
|
| | | return actInfo
|
| | | for serverIDA, serverIDB in serverIDRangeList:
|
| | | if serverIDA <= playerServerID <= serverIDB:
|
| | | return actInfo
|
| | | return {}
|
| | |
|
| | | def SendMapServerCrossActionState():
|
| | | # 地图启动成功时通知跨服活动相关状态 - 本服地图,跨服地图不需要通知
|
| | |
| | |
|
| | | return
|
| | |
|
| | | ## ================================================================================================
|
| | |
|
| | | def __GetTodayCrossDailyActionInfo():
|
| | | # 获取本日待处理的日常活动信息
|
| | | key = "TodayCrossDailyActionInfo"
|
| | | curTime = int(time.time())
|
| | | curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
|
| | | loadSign = curDateStr
|
| | | TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
|
| | | if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
|
| | | GameWorld.DebugLog("已经加载过本日跨服日常活动处理信息!loadSign=%s" % loadSign)
|
| | | return TodayDailyActionInfo[1]
|
| | | |
| | | todayActionInfo = []
|
| | | |
| | | dayTime = GameWorld.GetServerTime()
|
| | | weekDay = str(dayTime.weekday() + 1) # 格式为json, 当前星期几, 1代表星期1
|
| | | |
| | | GameWorld.Log("===== 加载今天跨服日常活动信息 =====")
|
| | | GameWorld.Log("当前星期%s" % weekDay)
|
| | | |
| | | dailyTimeInfoList = []
|
| | | |
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyDataMgr.GetCrossDailyActionCount()):
|
| | | dailyIpyData = ipyDataMgr.GetCrossDailyActionByIndex(i)
|
| | | dailyID = dailyIpyData.GetDailyID()
|
| | | |
| | | openTimeDict = dailyIpyData.GetOpenTimeDict()
|
| | | # 没有时间控制的,代表永久开放
|
| | | if not openTimeDict:
|
| | | todayActionInfo.append([dailyID])
|
| | | GameWorld.Log(" 增加本日常开跨服日常活动信息: dailyID=%s" % dailyID)
|
| | | continue
|
| | | |
| | | #如果星期key中存在 "0" 代表每日都开启
|
| | | if "0" not in openTimeDict and weekDay not in openTimeDict:
|
| | | GameWorld.Log(" 不是跨服日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
|
| | | continue
|
| | | openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
|
| | | dailyTimeInfoList.append([openTimeList, dailyIpyData])
|
| | | |
| | | GameWorld.Log(" -----------------------")
|
| | | for openTimeList, ipyData in dailyTimeInfoList:
|
| | | dailyID = ipyData.GetDailyID()
|
| | | notifyInfoDict = ipyData.GetNotifyInfo()
|
| | | |
| | | openList = [] # [(时,分), ...]
|
| | | overList = [] # [(时,分), ...]
|
| | | goonStateDict = {} # {״̬:[(aDateTime, bDateTime)], ...}
|
| | | notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
|
| | | OpenState = 1 # 定义开启状态为1
|
| | | |
| | | for hour, minute in openTimeList: |
| | | openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0)
|
| | | |
| | | # 精确开启时间
|
| | | openDateTime = datetime.datetime.strptime(openTimeStr, ChConfig.TYPE_Time_Format)
|
| | | openList.append((openDateTime.hour, openDateTime.minute))
|
| | | |
| | | # 精确关闭时间
|
| | | overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration())
|
| | | overList.append((overDateTime.hour, overDateTime.minute))
|
| | | |
| | | # goon 开启状态
|
| | | openStateTimeList = goonStateDict.get(OpenState, [])
|
| | | openStateTimeList.append((openDateTime, overDateTime))
|
| | | goonStateDict[OpenState] = openStateTimeList
|
| | | |
| | | # goon 其他状态,待扩展
|
| | | # ...
|
| | | |
| | | # 广播
|
| | | for notifyMinute, notifyInfo in notifyInfoDict.items():
|
| | | notifyDateTime = openDateTime + datetime.timedelta(minutes=notifyMinute)
|
| | | notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
|
| | | |
| | | todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
|
| | | GameWorld.Log(" 增加本日跨服日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" |
| | | % (dailyID, openList, overList, goonStateDict, notifyDict))
|
| | | |
| | | TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
|
| | | GameWorld.Log("本日跨服日常活动信息加载完毕! loadSign=%s" % loadSign)
|
| | | GameWorld.Log("=============================================================")
|
| | | return TodayDailyActionInfo[1]
|
| | |
|
| | | def Dispose_CrossDailyActionState():
|
| | | # 跨服日常活动状态变更检查处理
|
| | | |
| | | todayDailyActionInfo = __GetTodayCrossDailyActionInfo()
|
| | | if not todayDailyActionInfo:
|
| | | return
|
| | | |
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | dayTime = GameWorld.GetServerTime()
|
| | | curHourMinute = (dayTime.hour, dayTime.minute)
|
| | | |
| | | sysnCrossDailyActionStateDict = {}
|
| | | |
| | | for actionInfo in todayDailyActionInfo:
|
| | | dailyActionID = actionInfo[0]
|
| | | state = 0 # 默认关闭
|
| | | |
| | | # 长度为1的代表常开的活动
|
| | | if len(actionInfo) == 1:
|
| | | state = 1
|
| | | else:
|
| | | #openList = [] # [(时,分), ...]
|
| | | #overList = [] # [(时,分), ...]
|
| | | #goonStateDict = {} # {״̬:[(aDateTime, bDateTime)], ...}
|
| | | #notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
|
| | | openList, overList, goonStateDict, notifyDict = actionInfo[1:]
|
| | | |
| | | # 精确匹配开启
|
| | | if curHourMinute in openList:
|
| | | state = 1
|
| | | # 精确匹配关闭
|
| | | elif curHourMinute in overList:
|
| | | state = 0
|
| | | # goon ״̬
|
| | | else:
|
| | | for goonState, openStateTimeList in goonStateDict.items():
|
| | | for dateTimeInfo in openStateTimeList:
|
| | | if dateTimeInfo[0] < dayTime < dateTimeInfo[1]:
|
| | | state = goonState
|
| | | break
|
| | | |
| | | # 全服广播提示信息
|
| | | if curHourMinute in notifyDict:
|
| | | notifyKey, paramList = notifyDict[curHourMinute]
|
| | | serverGroupIDList = []
|
| | | PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList)
|
| | | |
| | | dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
|
| | | beforeState = gameWorld.GetDictByKey(dictName)
|
| | | if beforeState == state:
|
| | | #已经是这个状态了
|
| | | continue
|
| | | |
| | | if state:
|
| | | if dailyActionID in ChConfig.Def_CrossDailyMap:
|
| | | # 开启对应日常地图分区线路
|
| | | __openCrossDailyMap(ChConfig.Def_CrossDailyMap[dailyActionID])
|
| | | |
| | | if dailyActionID == ShareDefine.CrossDailyActionID_YaomoBoss:
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time()))
|
| | | |
| | | sysnCrossDailyActionStateDict[dailyActionID] = state
|
| | | #通知Mapserver,设置字典
|
| | | GameWorld.SendMapServerMsgEx(dictName, state)
|
| | | #更新字典值
|
| | | gameWorld.SetDict(dictName, state)
|
| | | GameWorld.Log("跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
|
| | | |
| | | # 同步子服务器
|
| | | if sysnCrossDailyActionStateDict:
|
| | | serverGroupIDList = []
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossDailyActionState, sysnCrossDailyActionStateDict, serverGroupIDList)
|
| | | |
| | | return
|
| | |
|
| | | def __openCrossDailyMap(mapID):
|
| | | if mapID not in ChConfig.Def_CrossZoneMapTableName:
|
| | | return
|
| | | zoneTypeName = ChConfig.Def_CrossZoneMapTableName[mapID]
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | if zoneTypeName and hasattr(ipyDataMgr, "Get%sCount" % zoneTypeName):
|
| | | realMapInfo = {}
|
| | | for index in range(getattr(ipyDataMgr, "Get%sCount" % zoneTypeName)()):
|
| | | ipyData = getattr(ipyDataMgr, "Get%sByIndex" % zoneTypeName)(index)
|
| | | zoneID = ipyData.GetZoneID()
|
| | | realMapID = ipyData.GetMapID()
|
| | | copyMapID = ipyData.GetCopyMapID()
|
| | | if realMapID not in realMapInfo:
|
| | | realMapInfo[realMapID] = []
|
| | | copyPropertyList = realMapInfo[realMapID]
|
| | | copyPropertyList.append([copyMapID, zoneID])
|
| | | for realMapID, copyPropertyList in realMapInfo.items():
|
| | | PlayerFB.SendMapOpenFBEx(realMapID, copyPropertyList)
|
| | | return
|
| | |
|
| | | def SendMapServerCrossDailyActionState():
|
| | | # 地图启动成功时通知本日进行中的日常活动状态
|
| | | |
| | | todayDailyActionInfo = __GetTodayCrossDailyActionInfo()
|
| | | if not todayDailyActionInfo:
|
| | | return
|
| | | |
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | for actionInfo in todayDailyActionInfo:
|
| | | dailyActionID = actionInfo[0]
|
| | | dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID |
| | | state = gameWorld.GetDictByKey(dictName)
|
| | | if state:
|
| | | GameWorld.SendMapServerMsgEx(dictName, state)
|
| | | |
| | | return
|
| | |
|
| | | def CrossServerMsg_CrossDailyActionState(msgData):
|
| | | |
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | for dailyActionID, state in msgData.items():
|
| | | dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
|
| | | #通知Mapserver,设置字典
|
| | | GameWorld.SendMapServerMsgEx(dictName, state)
|
| | | #更新字典值
|
| | | gameWorld.SetDict(dictName, state)
|
| | | GameWorld.Log("收到跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
|
| | | |
| | | return
|
| | |
|