ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -58,12 +58,13 @@
        self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
        self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
        self.seasonID = 0 # 赛季ID
        self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick
        return
    
    def GetDRInfo(self):
        ## 流向记录信息
        return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore,
                "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount,
        return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore,
                "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount,
                "ondayScore":self.ondayScore, "serverGroupID":self.serverGroupID, "ondayScore":self.ondayScore}
    
class CrossPKRoom():
@@ -83,7 +84,7 @@
        return
    
    def GetDRInfo(self):
        return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick,
        return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick,
                "readyTick":self.readyTick, "roomPlayerIDList":self.roomPlayerIDList, "mapFBOpenTick":self.mapFBOpenTick}
        
#跨服PK排行榜管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
@@ -199,7 +200,7 @@
                cnt += 1
                savaData += billboardData.getBuffer()
                
        GameWorld.Log("SaveCrossPKBillboard cnt :%s" % cnt)
        GameWorld.Log("SaveCrossPKBillboard cnt :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # 从数据库载入数据
@@ -225,7 +226,7 @@
            
        return pos
    
def UpdateCrossPKBillboard(zoneID, seasonID, winner, loser):
def UpdateCrossPKBillboard(zoneID, seasonID, winner, loser, syncClientServer=False):
    ## 更新跨服PK排行榜,跨服服务器结算调用,子服不调用
    
    curZoneSeasonID = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
@@ -241,14 +242,16 @@
        return
    maxCount = min(2000, maxCount)
    upBillboardList = []
    if winner.danLV >= danLVLimit:
        upBillboardList.append(winner)
    else:
        GameWorld.DebugLog("    段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
    if loser.danLV >= danLVLimit:
        upBillboardList.append(loser)
    else:
        GameWorld.DebugLog("    段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
    if winner:
        if winner.danLV >= danLVLimit:
            upBillboardList.append(winner)
        else:
            GameWorld.DebugLog("    段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
    if loser:
        if loser.danLV >= danLVLimit:
            upBillboardList.append(loser)
        else:
            GameWorld.DebugLog("    段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
    if not upBillboardList:
        return
    
@@ -307,12 +310,15 @@
    matchState = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
    if not matchState and not PyGameData.g_crossPKRoomDict:
        GameWorld.Log("匹配已结束,且当前没有PK中的房间了!主动广播子服最新榜单! ")
        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
        syncClientServer = True
    if syncClientServer:
        crossZoneName = GameWorld.GetCrossZoneName()
        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
        if zoneIpyData:
            serverGroupIDList = zoneIpyData.GetServerGroupIDList()
            SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
            
    return
    return True
#// C0 01 查看跨服竞技场赛季排行榜 #tagCGViewCrossPKBillboard
#
@@ -366,7 +372,8 @@
        serverTime = GameWorld.GetServerTime()
        curSeasonID = 0
        seasonState = 0
        seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
        crossZoneName = GameWorld.GetCrossZoneName()
        seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
        seasonList = [] if not seasonList else seasonList
        for seasonIpyData in seasonList:
            startDateStr = seasonIpyData.GetStartDate()
@@ -433,6 +440,9 @@
def ClientServerMsg_PKBillboard(serverGroupID, msgData):
    ## 收到子服请求查询PK排行榜信息
    if "GMSetCrossPK" in msgData:
        _GMSetCrossPK(serverGroupID, msgData)
        return
    zoneID = msgData["ZoneID"]
    seasonID = msgData["SeasonID"]
    exData = msgData.get("ExData", {}) # 原数据返回子服
@@ -442,7 +452,7 @@
def SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList, exData={}):
    ## 同步赛区赛季榜单到子服
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    billboardList, orderDict  = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID, True) # 同步子服前需触发排序
    billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID, True) # 同步子服前需触发排序
    isFinalBillboardData = False # 是否最终的榜单数据
    gameWorld = GameWorld.GetGameWorld()
    curZoneSeasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
@@ -535,18 +545,19 @@
    
    zoneSeasonTimeDict = {}
    serverTime = GameWorld.GetServerTime()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
    crossZoneName = GameWorld.GetCrossZoneName()
    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
    if not crossZoneList:
        return zoneSeasonTimeDict
    for zoneIpyData in crossZoneList:
        zoneID = zoneIpyData.GetZoneID()
        
        # 规定每个赛区的赛季时间需按顺序配置
        seasonIpyDataList = []
        for sIndex in xrange(ipyDataMgr.GetCrossRealmPKSeasonCount()):
            seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(sIndex)
            if zoneID == seasonIpyData.GetZoneID():
                seasonIpyDataList.append(seasonIpyData)
        seasonIpyDataList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
        if not seasonIpyDataList:
            continue
        for i, seasonIpyData in enumerate(seasonIpyDataList):
            seasonID = seasonIpyData.GetSeasonID()
            startDateStr = seasonIpyData.GetStartDate()
@@ -604,8 +615,9 @@
    
    gameWorld = GameWorld.GetGameWorld()
    serverTime = GameWorld.GetServerTime()
    crossZoneName = GameWorld.GetCrossZoneName()
    for zoneID, seasonTimeInfo in zoneSeasonTimeDict.items():
        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
        if not zoneIpyData:
            continue
        
@@ -664,12 +676,18 @@
    if not preState and isOpen:
        PyGameData.g_crossPKPlayerDict = {}
        PyGameData.g_crossPKZoneMatchPlayerDict = {}
        PyGameData.g_crossPKZoneMatchRobotPlayerDict = {}
        PyGameData.g_crossPKRoomDict = {}
        PyGameData.g_crossPKTodayPKRecordInfo = {}
        PyGameData.g_crossPKBesureMatchRobotInfo = {}
        GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
        
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
    crossZoneName = GameWorld.GetCrossZoneName()
    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
    if not crossZoneList:
        return
    for zoneIpyData in crossZoneList:
        zoneID = zoneIpyData.GetZoneID()
        
        # 广播当前赛区的所有子服跨服PK赛季状态变更
@@ -682,31 +700,47 @@
        
    return
def ClientServerMsg_ServerInitOK(serverGroupID, tick):
    ## 子服启动成功
    GameWorld.Log("子服启动成功,同步给子服对应的赛季信息: serverGroupID=%s" % (serverGroupID))
    zoneID = GetCrossPKServerGroupZoneID(serverGroupID)
    if not zoneID:
        GameWorld.Log("    该子服没有分配赛区,不同步!")
def Sync_CrossPKInitDataToClientServer(tick, serverGroupID=0):
    ''' 同步跨服PK活动数据到子服务器
    @param serverGroupID: 为0时同步所有子服
    '''
    GameWorld.Log("同步给子服对应的赛季信息: syncServerGroupID=%s" % (serverGroupID))
    if serverGroupID:
        ipyData = GetCrossPKServerGroupZone(serverGroupID)
        if not ipyData:
            return
        crossZoneList = [ipyData]
    else:
        crossZoneName = GameWorld.GetCrossZoneName()
        crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
    if not crossZoneList:
        return
    gameWorld = GameWorld.GetGameWorld()
    seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
    seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
    matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
    seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, [serverGroupID])
    for zoneIpyData in crossZoneList:
        zoneID = zoneIpyData.GetZoneID()
        seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
        seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
        matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
        seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
        serverGroupIDList = [serverGroupID] if serverGroupID else zoneIpyData.GetServerGroupIDList()
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, serverGroupIDList)
    return
def GetCrossPKServerGroupZoneID(serverGroupID):
def GetCrossPKServerGroupZone(serverGroupID):
    ## 获取服务器组ID对应的跨服PK所属赛区,返回0代表该服务器没有分配赛区
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
    crossZoneName = GameWorld.GetCrossZoneName()
    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
    if not crossZoneList:
        return
    for zoneIpyData in crossZoneList:
        for groupInfo in zoneIpyData.GetServerGroupIDList():
            if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
                or (isinstance(groupInfo, tuple) and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
                return zoneIpyData.GetZoneID()
    return 0
                return zoneIpyData
    return
def OnPlayerLoginCrossServer(curPlayer):
    # 跨服登录处理
@@ -731,19 +765,21 @@
        return
    __OnLoginNotifyPKOverInfo(curPlayer)
    
    crossZoneName = GameWorld.GetCrossZoneName()
    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
    if not crossZoneList:
        return
    # 同步所有赛区赛季信息
    zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo()
    zoneSeasonInfo.ZoneList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
    for zoneIpyData in crossZoneList:
        zoneID = zoneIpyData.GetZoneID()
        zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone()
        zoneInfo.ZoneID = zoneID
        zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
        zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName)
        zoneInfo.SeasonList = []
        seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
        seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
        seasonList = [] if not seasonList else seasonList
        for seasonIpyData in seasonList:
            seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason()
@@ -764,6 +800,8 @@
    seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
    seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
    seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
    seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
    seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
    NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
        
    return
@@ -818,7 +856,7 @@
#        return
    vsRoomID = curPlayer.GetVsRoomId()
    if vsRoomID and PlayerControl.GetCrossRealmState(curPlayer) == 1:
    if vsRoomID and PlayerControl.GetCrossMapID(curPlayer) == ChConfig.Def_FBMapID_CrossRealmPK:
        GameWorld.DebugLog("玩家跨服PK状态,不能取消匹配!vsRoomID=%s" % vsRoomID, curPlayer.GetPlayerID())
        return
    
@@ -854,20 +892,25 @@
    playerLV = playerInfoDict["playerLV"] # ְҵ
    maxHP = playerInfoDict["maxHP"] # ְҵ
    maxProDef = playerInfoDict["maxProDef"] # 护盾
    fightPower = playerInfoDict["fightPower"] # 战斗力
    fightPower = min(playerInfoDict["fightPower"], ChConfig.Def_UpperLimit_DWord) # 战斗力,暂无用,限制不超过20E
    realmLV = playerInfoDict["realmLV"] # 境界
    pkScore = playerInfoDict["pkScore"] # 当前积分
    danLV = playerInfoDict["danLV"] # 当前段位
    cWinCount = playerInfoDict["cWinCount"] # 连胜次数
    cLoseCount = playerInfoDict["cLoseCount"] # 连败次数
    ondayScore = playerInfoDict["ondayScore"] # 过天时的积分
    
    if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
        GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
        return
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
    if playerID in zoneMatchPlayerList:
        GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
        GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
        return
    if playerID in PyGameData.g_crossPKPlayerDict:
        GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
        GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
        return
    
@@ -889,16 +932,100 @@
    pkPlayer.serverGroupID = serverGroupID
    pkPlayer.pkZoneID = pkZoneID
    pkPlayer.seasonID = seasonID
    # 判断是否匹配机器人
    matchRobotRate = 0
    danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
    if danIpyData:
        matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
    # 判断是否必定匹配机器人: 连输X局必定连续匹配机器人Y局
    cLoseCount = 0
    todayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(playerID, [])
    for pkRecord in todayPKRecordList[::-1]:
        _, winnerID = pkRecord
        if playerID == winnerID:
            break
        cLoseCount += 1
    cLoseBesureMatchRobot, besureMatchRobotCount = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 2)
    if cLoseCount >= cLoseBesureMatchRobot:
        PyGameData.g_crossPKBesureMatchRobotInfo[playerID] = besureMatchRobotCount
        GameWorld.DebugLog("连输X局必定连续匹配机器人Y局! playerID=%s,cLoseCount(%s) >= X(%s),Y(%s)"
                           % (playerID, cLoseCount, cLoseBesureMatchRobot, besureMatchRobotCount))
    matchRobotMaxRate = 100
    # 还有必定匹配机器人次数
    nowBesureMatchRobotCount = PyGameData.g_crossPKBesureMatchRobotInfo.get(playerID, 0)
    if nowBesureMatchRobotCount > 0:
        matchRobotRate = matchRobotMaxRate
        PyGameData.g_crossPKBesureMatchRobotInfo[playerID] = nowBesureMatchRobotCount - 1
        GameWorld.DebugLog("玩家必定匹配机器人! playerID=%s,nowBesureMatchRobotCount=%s" % (playerID, nowBesureMatchRobotCount))
    if matchRobotRate and GameWorld.CanHappen(matchRobotRate, matchRobotMaxRate):
        pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
        PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
        GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s"
                           % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
        GameWorld.DebugLog("    本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
        #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
        return
    PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
    
    # 加入赛区匹配列表
    zoneMatchPlayerList.append(playerID)
    PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
    
    GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s"
                       % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
    GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s"
                       % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
    
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
    return
def __DelayNotifyMatchRobot(tick):
    ## 做体验,延迟通知匹配到机器人
    for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items():
        if pkPlayer.notifyMatchRobotTick == -1:
            #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID)
            continue
        if tick < pkPlayer.notifyMatchRobotTick:
            continue
        pkPlayer.notifyMatchRobotTick = -1
        serverGroupID = pkPlayer.serverGroupID
        GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
    return
def __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick):
    ## 超时很久很久的玩家系统匹配机器人
    if not matchPlayerIDList:
        return
    matchRobotTimeoutInfo = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 1)
    if len(matchRobotTimeoutInfo) != 2:
        return
    matchRobotTick = random.randint(matchRobotTimeoutInfo[0], matchRobotTimeoutInfo[1]) * 1000 # 超时匹配机器人时间tick
    for matchPlayer in matchTickSortList:
        playerID = matchPlayer.playerID
        if playerID not in matchPlayerIDList:
            continue
        if tick - matchPlayer.matchTick < matchRobotTick:
            #GameWorld.DebugLog("    i=%s,玩家未满足超时匹配机器人时间条件!" % (i))
            break
        matchPlayerIDList.remove(playerID) # 这个列表为分区对应匹配中的玩家列表 PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]
        PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = matchPlayer
        matchPlayer.notifyMatchRobotTick = -1
        serverGroupID = matchPlayer.serverGroupID
        GameWorld.DebugLog("直接通知超时玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
    return
def ClientServerMsg_PKCancel(playerInfoDict, tick):
@@ -960,6 +1087,9 @@
        DR_CrossReamlPK("CancelRoom", dataDict)
        break
    
    if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
        PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
        GameWorld.DebugLog("    从匹配机器人队列中移除!")
    return
def ClientServerMsg_PKPrepareOK(playerInfoDict, tick):
@@ -1038,7 +1168,8 @@
        
    return
#
#def TestAddMatch(tick, addCount, maxDanLV=None, isClear=False):
#def TestAddMatch(addCount, maxDanLV=None, isClear=False):
#    tick = GameWorld.GetGameWorld().GetTick()
#    if isClear:
#        PyGameData.g_crossPKPlayerDict = {}
#        PyGameData.g_crossPKZoneMatchPlayerDict = {}
@@ -1048,8 +1179,11 @@
#    ipyDataMgr = IpyGameDataPY.IPY_Data()
#    if maxDanLV == None:
#        maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1
#    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
#        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
#    crossZoneName = GameWorld.GetCrossZoneName()
#    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
#    if not crossZoneList:
#        return
#    for zoneIpyData in crossZoneList:
#        pkZoneID = zoneIpyData.GetZoneID()
#        
#        addPlayerList = []
@@ -1098,6 +1232,8 @@
        return
    GameWorld.GetGameWorld().SetDict(processTickKey, tick)
    
    # 延迟通知匹配到机器人的
    __DelayNotifyMatchRobot(tick)
    # 处理超时的房间
    __DoCheckRoomTimeout(tick)
    # 通知已准备好的房间玩家可进入跨服
@@ -1108,10 +1244,13 @@
    
    # 每个赛区单独匹配
    for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items():
        matchPlayerCount = len(matchPlayerIDList)
        if matchPlayerCount < 2:
            #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
        if not matchPlayerIDList:
            #GameWorld.Log("没有玩家匹配PK,不处理!pkZoneID=%s" % (pkZoneID))
            continue
        matchPlayerCount = len(matchPlayerIDList)
#        if matchPlayerCount < 2:
#            #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
#            continue
        
        GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
        
@@ -1122,16 +1261,16 @@
            matchPlayerList.append(PyGameData.g_crossPKPlayerDict[matchPlayerID])
        # 按匹配时间、积分升序排序
        matchTickSortList = sorted(matchPlayerList, key=operator.attrgetter("matchTick"))
        scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore"))
        #scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore")) # 新匹配规则暂时用不到积分排序的
        
        matchPlayerVSList = [] # 成功匹配玩家对战列表
        
        # 优先匹配等待超时玩家
        __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick)
        __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick, outTimeTick)
        
        if len(matchPlayerVSList) < maxGroupCnt:
            # 再按积分段匹配玩家
            __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList)
            __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick)
            
        # 给成功匹配的玩家非配对战房间
        matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
@@ -1139,185 +1278,153 @@
        GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
        #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
        #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
        __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick)
    return
def __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick):
    '''匹配超时玩家
        匹配中的玩家按积分排序,最后一个默认匹配上一个,第一个默认匹配下一个,其他匹配前后积分差绝对值较小的一个
def __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick, outTimeTick=0):
    ''' 匹配玩家
    @param matchTickSortList: 按匹配时间升序排序后的匹配玩家列表
    @param maxGroupCnt: 最大匹配组数
    @param matchPlayerVSList: 已经匹配的PK组列表
    @param outTimeTick: 超时tick设定,0为匹配非超时玩家
    '''
    GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick))
    GameWorld.DebugLog(" scoreSortListLen=%s" % len(scoreSortList))
    for i, matchPlayer in enumerate(matchTickSortList):
        # 只有一个玩家
        if len(scoreSortList) <= 1:
            #GameWorld.DebugLog("    当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
    matchPlayerCount = 0
    danPlayerListDict = {}
    for matchPlayer in matchTickSortList:
        if outTimeTick and tick - matchPlayer.matchTick < outTimeTick:
            # 未超时,不再匹配,因为只有一个玩家
            break
        if tick - matchPlayer.matchTick < outTimeTick:
            #GameWorld.DebugLog("    i=%s,玩家未超时,不再匹配!" % (i))
            break
        GameWorld.DebugLog("    i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)"
                           % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick))
        # 已经被匹配走了
        if matchPlayer not in scoreSortList:
            GameWorld.DebugLog("        已经被匹配走了!")
            continue
        outTimeIndex = scoreSortList.index(matchPlayer)
        # 最后一个默认匹配上一个
        if outTimeIndex == len(scoreSortList) - 1:
            vsIndex = outTimeIndex - 1
            GameWorld.DebugLog("        超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex))
        # 第一个默认匹配下一个
        elif outTimeIndex == 0:
            vsIndex = outTimeIndex + 1
            GameWorld.DebugLog("        超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex))
        # 其他情况匹配积分较近的一个
        else:
            preIndex = outTimeIndex - 1
            nextIndex = outTimeIndex + 1
            prePlayer = scoreSortList[preIndex]
            nextPlayer = scoreSortList[nextIndex]
            preDiff = abs(prePlayer.pkScore - matchPlayer.pkScore)
            nextDiff = abs(matchPlayer.pkScore - nextPlayer.pkScore)
            vsIndex = preIndex if preDiff <= nextDiff else nextIndex
            GameWorld.DebugLog("        超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s"
                               % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore,
                                  nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex))
        if outTimeIndex > vsIndex:
            scoreSortList.pop(outTimeIndex)
            vsPlayer = scoreSortList.pop(vsIndex)
        elif outTimeIndex < vsIndex:
            vsPlayer = scoreSortList.pop(vsIndex)
            scoreSortList.pop(outTimeIndex)
        else:
            continue
        # 加入成功匹配列表
        matchPlayerVSList.append([matchPlayer, vsPlayer])
    return
def __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList):
    ''' 匹配积分分段玩家
            匹配中的玩家按段位积分归组,归组后,随机段位顺序,每个段位组中的玩家随机两两PK
    '''
    GameWorld.DebugLog(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList)))
    danPlayerListDict = {} # 按积分分段列表分散玩家
    for matchPlayer in scoreSortList:
        danLV = matchPlayer.danLV
        danPlayerList = danPlayerListDict.get(danLV, [])
        danPlayerList.append(matchPlayer)
        danPlayerListDict[danLV] = danPlayerList
        matchPlayerCount += 1
        
    # 按分段玩家随机匹配
    if outTimeTick:
        GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, matchPlayerCount=%s" % (outTimeTick, matchPlayerCount))
    else:
        GameWorld.DebugLog(" ==常规段位玩家== maxGroupCnt=%s,matchPlayerCount=%s" % (maxGroupCnt, matchPlayerCount))
    if matchPlayerCount < 2:
        #GameWorld.DebugLog("    匹配玩家不足!不处理!matchPlayerCount=%s" % matchPlayerCount)
        return
    danList = danPlayerListDict.keys()
    random.shuffle(danList) # 打乱段位顺序
    random.shuffle(danList) # 打乱段位处理顺序
    
    GameWorld.DebugLog("    积分分段个数: %s, %s" % (len(danList), danList))
    matchProtectRound = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch2", 1) # 几局内不能匹配到同一个玩家
    matchDanDiffList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch2", 2) # 初始匹配段位差|超时匹配段位差
    matchDanDiff = matchDanDiffList[1] if outTimeTick else matchDanDiffList[0]
    
    # 优先匹配相同段位
    doCount = 0
    while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
        doCount += 1
        isMatchOK = False
#        # 日志输出分组明细
#        GameWorld.DebugLog("    -------------")
#        for danLV in danList:
#            strList = []
#            for player in danPlayerListDict[danLV]:
#                strList.append((player.playerID, player.pkScore, player.fightPower))
#            GameWorld.DebugLog("    积分段组, danLV=%s, %s" % (danLV, str(strList)))
#        # -------------------------------
        for danLV in danList:
            danPlayerList = danPlayerListDict[danLV]
            danPlayerCount = len(danPlayerList)
            if danPlayerCount < 2:
                #GameWorld.DebugLog("    段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV))
    #GameWorld.DebugLog(" 匹配玩家数=%s,同对手匹配保护局数=%s,匹配段位差=%s,danList=%s"
    #                   % (matchPlayerCount, matchProtectRound, matchDanDiff, danList))
    for danLV in danList:
        danPlayerList = danPlayerListDict[danLV]
        lowDanPlayerList, highDanPlayerList = [], [] # 相对danLV的高低段位玩家需要分开处理,如果一起处理的话可能导致匹配到不应该匹配到的段位
        for vsDanLV in xrange(max(0, danLV - matchDanDiff), danLV + matchDanDiff + 1):
            if danLV == vsDanLV:
                continue
            vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战
            vsIndexList.sort()
            aPlayer = danPlayerList.pop(vsIndexList[1])
            bPlayer = danPlayerList.pop(vsIndexList[0])
            matchPlayerVSList.append([aPlayer, bPlayer])
            isMatchOK = True
            GameWorld.DebugLog("    成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV))
            if len(matchPlayerVSList) >= maxGroupCnt:
                GameWorld.DebugLog("    已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
                break
        if not isMatchOK:
            GameWorld.DebugLog("    已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
            break
    # 不足再匹配范围段位
    doCount = 0
    while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
        doCount += 1
        isMatchOK = False
#        # 日志输出分组明细
#        GameWorld.DebugLog("    -------------")
#        for danLV in danList:
#            strList = []
#            for player in danPlayerListDict[danLV]:
#                strList.append((player.playerID, player.pkScore, player.fightPower))
#            GameWorld.DebugLog("    积分段组, danLV=%s, %s" % (danLV, str(strList)))
#        # -------------------------------
        for danLV in danList:
            danMatchRange = []
            danMatchPlayerList = []
            danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
            matchDanRange = [] if not danIpyData else danIpyData.GetMatchRange()
            if matchDanRange and len(matchDanRange) == 2:
                danMatchRange = range(matchDanRange[0], matchDanRange[1] + 1)
            if danLV not in danMatchRange:
                danMatchRange.append(danLV)
            for matchDanLV in danMatchRange:
                if matchDanLV not in danPlayerListDict:
                    continue
                danMatchPlayerList += danPlayerListDict[matchDanLV]
            #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList]
            #GameWorld.DebugLog("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList))
            matchPlayerCount = len(danMatchPlayerList)
            if matchPlayerCount < 2:
                #GameWorld.DebugLog("    段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange))
            if vsDanLV not in danPlayerListDict:
                continue
            vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战
            aPlayer, bPlayer = danMatchPlayerList[vsIndexList[0]], danMatchPlayerList[vsIndexList[1]]
            aDanPlayerList = danPlayerListDict.get(aPlayer.danLV, [])
            bDanPlayerList = danPlayerListDict.get(bPlayer.danLV, [])
            if aPlayer in aDanPlayerList and bPlayer in bDanPlayerList:
                aDanPlayerList.remove(aPlayer)
                bDanPlayerList.remove(bPlayer)
            if vsDanLV < danLV:
                lowDanPlayerList += danPlayerListDict[vsDanLV]
            else:
                highDanPlayerList += danPlayerListDict[vsDanLV]
        #GameWorld.DebugLog(" danLV=%s,danPlayerCount=%s,lowPlayerCount=%s,highPlayerCount=%s"
        #                   % (danLV, len(danPlayerList), len(lowDanPlayerList), len(highDanPlayerList)))
        # 非超时的,优先匹配同段位玩家
        if not outTimeTick:
            __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
        # 分别匹配低段位、高段位
        __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList + lowDanPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
        __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList + highDanPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
    return
def __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, matchPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt):
    ## 执行匹配段位玩家列表
    matchPlayerCount = len(matchPlayerList)
    if matchPlayerCount < 2:
        return
    random.shuffle(matchPlayerList) # 打乱匹配顺序,相当于随机两两分组,然后下面直接按顺序处理即可
    #GameWorld.DebugLog("    总未匹配人数=%s,已匹配组数=%s,待匹配人数=%s" % (len(matchTickSortList), len(matchPlayerVSList), len(matchPlayerList)))
    #for i, mPlayer in enumerate(matchPlayerList):
    #    GameWorld.DebugLog("    i=%s,playerID=%s,danLV=%s" % (i, mPlayer.playerID, mPlayer.danLV))
    #maxGroupCnt = 99999 # 测试批量匹配用
    nextIndex = 0
    doCount = matchPlayerCount
    # 至少需要两个  且 未达到最大成功匹配组数 且 限制最大可循环次数大于0
    while nextIndex < len(matchPlayerList) - 1 and len(matchPlayerVSList) < maxGroupCnt and doCount > 0:
        doCount -= 1
        i = nextIndex
        aPlayer = matchPlayerList[i]
        nextIndex += 1
        aPlayerID = aPlayer.playerID
        aDanLV = aPlayer.danLV
        #if maxGroupCnt == 99999 and random.randint(1, 10) > 5:
        #    GameWorld.DebugLog("        i=%s,aPlayerID=%s,aDanLV=%s 测试随机不匹配" % (i, aPlayerID, aDanLV))
        #    continue
        if aPlayer not in matchTickSortList:
            #GameWorld.DebugLog("        i=%s,aPlayerID=%s,aDanLV=%s 已经被匹配走了" % (i, aPlayerID, aDanLV))
            continue
        aTodayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(aPlayerID, [])
        aMatchProtectPlayerIDList = [pkRecord[0] for pkRecord in aTodayPKRecordList[:-matchProtectRound - 1:-1]] # 最近X局匹配的玩家ID
        #GameWorld.DebugLog("        i=%s,aPlayerID=%s,aMatchProtectPlayerIDList=%s" % (i, aPlayerID, aMatchProtectPlayerIDList))
        isMatchOK = False
        for j, bPlayer in enumerate(matchPlayerList[nextIndex:], nextIndex):
            bPlayerID = bPlayer.playerID
            bDanLV = bPlayer.danLV
            #if maxGroupCnt == 99999 and random.randint(1, 10) > 5:
            #    GameWorld.DebugLog("            j=%s,bPlayerID=%s,bDanLV=%s 测试随机不匹配" % (j, bPlayerID, bDanLV))
            #    continue
            if bPlayer not in matchTickSortList:
                #GameWorld.DebugLog("            j=%s,bPlayerID=%s,bDanLV=%s 已经被匹配走了" % (j, bPlayerID, bDanLV))
                continue
            if bPlayerID in aMatchProtectPlayerIDList:
                GameWorld.DebugLog("            j=%s,bPlayerID=%s,bDanLV=%s %s局内不匹配同对手! bPlayerID=%s in aMatchProtectPlayerIDList=%s"
                                   % (j, bPlayerID, bDanLV, matchProtectRound, bPlayerID, aMatchProtectPlayerIDList))
                continue
            
            matchPlayerVSList.append([aPlayer, bPlayer])
            bTodayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(bPlayerID, [])
            bMatchProtectPlayerIDList = [pkRecord[0] for pkRecord in bTodayPKRecordList[:-matchProtectRound - 1:-1]] # 最近X局匹配的玩家ID
            if aPlayerID in bMatchProtectPlayerIDList:
                GameWorld.DebugLog("            j=%s,bPlayerID=%s,bDanLV=%s %s局内不匹配同对手! aPlayerID=%s in bMatchProtectPlayerIDList=%s"
                                   % (j, bPlayerID, bDanLV, matchProtectRound, aPlayerID, bMatchProtectPlayerIDList))
                continue
            matchTickSortList.remove(aPlayer)
            matchTickSortList.remove(bPlayer)
            matchPlayerList.remove(aPlayer)
            matchPlayerList.remove(bPlayer)
            aDanPlayerList = danPlayerListDict.get(aDanLV, [])
            if aPlayer in aDanPlayerList:
                aDanPlayerList.remove(aPlayer)
            bDanPlayerList = danPlayerListDict.get(bDanLV, [])
            if bPlayer in bDanPlayerList:
                bDanPlayerList.remove(bPlayer)
            # 加入成功匹配列表
            isMatchOK = True
            GameWorld.DebugLog("    成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s"
                               % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange))
            if len(matchPlayerVSList) >= maxGroupCnt:
                GameWorld.DebugLog("    已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
                break
        if not isMatchOK:
            GameWorld.DebugLog("    已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount))
            matchPlayerVSList.append([aPlayer, bPlayer])
            GameWorld.DebugLog("            i=%s,j=%s,aPlayerID=%s(danLV:%s) VS bPlayerID=%s(danLV:%s) 匹配成功!"
                               % (i, j, aPlayerID, aDanLV, bPlayerID, bDanLV))
            break
        
        if isMatchOK:
            nextIndex -= 1
    return
def __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick):
@@ -1528,6 +1635,18 @@
    # 更新排行榜
    UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
    
    # 更新今日PK记录
    if winnerID not in PyGameData.g_crossPKTodayPKRecordInfo:
        PyGameData.g_crossPKTodayPKRecordInfo[winnerID] = []
    winnerPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo[winnerID]
    winnerPKRecordList.append([loserID, winnerID])
    if loserID not in PyGameData.g_crossPKTodayPKRecordInfo:
        PyGameData.g_crossPKTodayPKRecordInfo[loserID] = []
    loserPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo[loserID]
    loserPKRecordList.append([winnerID, winnerID])
    #GameWorld.DebugLog("PyGameData.g_crossPKTodayPKRecordInfo=%s" % PyGameData.g_crossPKTodayPKRecordInfo)
    timeStr = GameWorld.GetCurrentDataTimeStr()
    playerOverDict = {}
    # 通知客户端战斗结果
@@ -1576,6 +1695,165 @@
    DR_CrossReamlPK("PKOverRoom", dataDict)
    return
def UpdatePKPlayerScore(roomID, pkPlayer, isWin):
    ## 更新PK玩家积分
    playerID = pkPlayer.playerID
    cWinCount = pkPlayer.cWinCount
    pkScore = pkPlayer.pkScore
    danLV = pkPlayer.danLV
    dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分
    GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s"
                       % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount))
    pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
    if not pkDanIpyData:
        GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV))
    baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
    wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
    lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
    wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
    lExScore = 0
    if isWin:
        addScore = wBaseScore + wExScore
        pkPlayer.cWinCount += 1
    else:
        addScore = lBaseScore + lExScore
        pkPlayer.cWinCount = 0
    dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
    if dayMaxScore and addScore:
        addScore = min(dayMaxScore - dayScore, addScore)
    pkPlayer.pkScore += addScore
    if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore():
        pkPlayer.danLV += 1
    return addScore
def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick):
    ## 收到子服同步的PK机器人结算
    if not GameWorld.IsCrossServer():
        GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
        return
    playerID = playerInfoDict["playerID"] # 角色ID
    isWinner = playerInfoDict["isWinner"] # 是否获胜
    if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
        GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID)
        return
    pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
    if playerID in PyGameData.g_crossPKPlayerDict:
        PyGameData.g_crossPKPlayerDict.pop(playerID)
    zoneID = pkPlayer.pkZoneID
    seasonID = pkPlayer.seasonID
    GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s"
                  % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID)
    roomID = 0
    addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner)
    pkScore = pkPlayer.pkScore
    danLV = pkPlayer.danLV
    cWinCount = pkPlayer.cWinCount
    GameWorld.Log("    更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore, pkScore, danLV, cWinCount), playerID)
    if isWinner:
        winner, loser = pkPlayer, None
    else:
        winner, loser = None, pkPlayer
    # 更新排行榜
    UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
    # PK机器人默认结果数据
    overType = 0
    roundWinnerIDList = []
    notifyState = False
    winnerID = winner.playerID if winner else 0
    tagPlayerID = 0
    tagPlayerName = ""
    timeStr = GameWorld.GetCurrentDataTimeStr()
    playerOverDict = {}
    playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
                                + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
    serverGroupIDList = [pkPlayer.serverGroupID]
    GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s"
                       % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
    # 同步子服
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
    if playerID not in PyGameData.g_crossPKTodayPKRecordInfo:
        PyGameData.g_crossPKTodayPKRecordInfo[playerID] = []
    pkRecordList = PyGameData.g_crossPKTodayPKRecordInfo[playerID]
    pkRecordList.append([0, winnerID])
    #GameWorld.DebugLog("PyGameData.g_crossPKTodayPKRecordInfo=%s" % PyGameData.g_crossPKTodayPKRecordInfo)
    # 记录流向
    dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
    DR_CrossReamlPK("PKOverRobot", dataDict)
    return
def _GMSetCrossPK(serverGroupID, msgData):
    ## 收到子服GM同步的设置跨服PK数据
    if not GameWorld.IsCrossServer():
        GameWorld.ErrLog("GMSetCrossPK非跨服服务器不处理该跨服GM请求!")
        return
    zoneID = msgData["ZoneID"]
    seasonID = msgData["SeasonID"]
    playerInfoDict = msgData["PlayerInfo"]
    accID = playerInfoDict["accID"]
    playerID = playerInfoDict["playerID"]
    playerName = playerInfoDict["playerName"]
    playerJob = playerInfoDict["playerJob"]
    fightPower = playerInfoDict["fightPower"]
    realmLV = playerInfoDict["realmLV"]
    pkScore = playerInfoDict["pkScore"]
    danLV = playerInfoDict["danLV"]
    cWinCount = playerInfoDict["cWinCount"]
    ondayScore = playerInfoDict["ondayScore"]
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(zoneID, [])
    if playerID in zoneMatchPlayerList or playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict or playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
        GameWorld.ErrLog("GMSetCrossPK玩家正在匹配中,无法设置该GM请求数据! playerID=%s,accID=%s" % (playerID, accID))
        return
    pkPlayer = CrossPKPlayer()
    pkPlayer.accID = accID
    pkPlayer.playerID = playerID
    pkPlayer.playerName = playerName
    pkPlayer.playerJob = playerJob
    pkPlayer.pkScore = pkScore
    pkPlayer.danLV = danLV
    pkPlayer.fightPower = fightPower
    pkPlayer.realmLV = realmLV
    pkPlayer.cWinCount = cWinCount
    pkPlayer.ondayScore = ondayScore
    pkPlayer.serverGroupID = serverGroupID
    pkPlayer.pkZoneID = zoneID
    pkPlayer.seasonID = seasonID
    # 更新排行榜
    isOK = UpdateCrossPKBillboard(zoneID, seasonID, pkPlayer, None, True)
    GameWorld.Log("GMSetCrossPK设置跨服PK榜单玩家数据成功: isOK=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s,accID=%s"
                  % (isOK, zoneID, seasonID, pkScore, danLV, cWinCount, accID), playerID)
    # 记录流向
    dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
    DR_CrossReamlPK("GMSet", dataDict)
    return
##================================== 以下是子服逻辑 ==========================================
def OnGameServerInitOK():
@@ -1629,7 +1907,12 @@
    GameWorld.Log("    zoneID=%s,seasonID=%s,seasonState=%s,matchState=%s" % (zoneID, seasonID, seasonState, matchState))
    if not zoneID:
        return
    if not seasonID:
        dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
        if dbSeasonID:
            GameWorld.ErrLog("    已经有分配赛季ID的暂定不能被置为0! dbSeasonID=%s" % dbSeasonID)
            return
    gameWorld = GameWorld.GetGameWorld()
    curSeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
    
@@ -1668,6 +1951,8 @@
    seasonStatePack.SeasonID = seasonID
    seasonStatePack.SeasonState = seasonState
    seasonStatePack.MatchState = matchState
    seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
    seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
@@ -1683,14 +1968,23 @@
    if not curPlayer:
        return
    
    if not result:
        return
    if result == -2:
        PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
        return
    
    startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch()
    if result == 1:
        SetIsCrossPKMatching(curPlayer, 1)
        NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch())
        startMatchPack.IsRobot = 0
    elif result == 2:
        SetIsCrossPKMatching(curPlayer, 0)
        startMatchPack.IsRobot = 1
        
    NetPackCommon.SendFakePack(curPlayer, startMatchPack)
    return
## 跨服匹配状态
@@ -1770,11 +2064,12 @@
                    matchPlayer.NameLen = len(matchPlayer.PlayerName)
                    matchPlayer.Job = readyPlayerInfo["Job"]
                    matchPlayer.LV = readyPlayerInfo["LV"]
                    matchPlayer.MaxHP = readyPlayerInfo["MaxHP"]
                    matchPlayer.MaxHP = readyPlayerInfo["MaxHP"] % ShareDefine.Def_PerPointValue
                    matchPlayer.MaxHPEx = readyPlayerInfo["MaxHP"] / ShareDefine.Def_PerPointValue
                    matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"]
                    break
                
            PlayerControl.SetCrossRealmState(player, 1)
            PlayerControl.SetCrossMapID(player, ChConfig.Def_FBMapID_CrossRealmPK)
            SetIsCrossPKMatching(player, 0)
            
            # 通知匹配成功,可进入跨服
@@ -1817,7 +2112,7 @@
            GameWorld.DebugLog("    房间ID不同, playerID=%s" % (playerID))
            continue
        player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
        PlayerControl.SetCrossRealmState(player, 0)
        PlayerControl.SetCrossMapID(player, 0)
        
    return
@@ -1843,7 +2138,7 @@
            cnt += 1
            savaData += overInfoData.getBuffer()
                
        GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s" % cnt)
        GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # 从数据库载入数据
@@ -1874,6 +2169,8 @@
        
        sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not player:
            CrossRealmPlayer.DoOfflinePlayerExitCrossServer(playerID)
        if not player or PlayerControl.GetIsTJG(player):
            GameWorld.DebugLog("    玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
            overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo()
@@ -1908,7 +2205,7 @@
    overInfoData = PyDataManager.GetCrossPKUnNotifyOverInfoManager().GetPlayerUnNotifyOverInfo(playerID)
    if not overInfoData:
        return
    PlayerControl.SetCrossRealmState(curPlayer, 0)
    PlayerControl.SetCrossMapID(curPlayer, 0)
    PlayerControl.SetVsRoomId(curPlayer, 0)
    
    zoneID = overInfoData.ZoneID
@@ -1943,3 +2240,30 @@
    DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict)
    return
def IsCrossRealmPKPlayer(playerID, checkPreSeason=False, checkAllSeason=False):
    ## 仅跨服服务器判断用
    # @param checkPreSeason: 检查上一赛季
    # @param checkAllSeason: 检查所有赛季
    # 默认取分区1的赛季作为当前赛季,所有分区赛季ID相同,且递增
    gameWorld = GameWorld.GetGameWorld()
    nowSeasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % 1)
    preSeasonID = nowSeasonID - 1
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    crossZoneName = GameWorld.GetCrossZoneName()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetCrossRealmPKSeasonCount()):
        seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(index)
        if crossZoneName != seasonIpyData.GetCrossZoneName():
            continue
        zoneID = seasonIpyData.GetZoneID()
        seasonID = seasonIpyData.GetSeasonID()
        if checkAllSeason or seasonID == nowSeasonID or (checkPreSeason and seasonID == preSeasonID):
            pass
        else:
            continue
        _, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID)
        if orderDict and playerID in orderDict:
            return True
    return False