| | |
| | | self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
|
| | | self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
|
| | | self.seasonID = 0 # 赛季ID
|
| | | self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick
|
| | | return
|
| | |
|
| | | def GetDRInfo(self):
|
| | | ## 流向记录信息
|
| | | return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore, |
| | | "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount, |
| | | return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore,
|
| | | "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount,
|
| | | "ondayScore":self.ondayScore, "serverGroupID":self.serverGroupID, "ondayScore":self.ondayScore}
|
| | |
|
| | | class CrossPKRoom():
|
| | |
| | | return
|
| | |
|
| | | def GetDRInfo(self):
|
| | | return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick, |
| | | return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick,
|
| | | "readyTick":self.readyTick, "roomPlayerIDList":self.roomPlayerIDList, "mapFBOpenTick":self.mapFBOpenTick}
|
| | |
|
| | | #跨服PK排行榜管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
|
| | |
| | | cnt += 1
|
| | | savaData += billboardData.getBuffer()
|
| | |
|
| | | GameWorld.Log("SaveCrossPKBillboard cnt :%s" % cnt)
|
| | | GameWorld.Log("SaveCrossPKBillboard cnt :%s len=%s" % (cnt, len(savaData)))
|
| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
|
| | |
|
| | | # 从数据库载入数据
|
| | |
| | |
|
| | | return pos
|
| | |
|
| | | def UpdateCrossPKBillboard(zoneID, seasonID, winner, loser):
|
| | | def UpdateCrossPKBillboard(zoneID, seasonID, winner, loser, syncClientServer=False):
|
| | | ## 更新跨服PK排行榜,跨服服务器结算调用,子服不调用
|
| | |
|
| | | curZoneSeasonID = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
|
| | |
| | | return
|
| | | maxCount = min(2000, maxCount)
|
| | | upBillboardList = []
|
| | | if winner.danLV >= danLVLimit:
|
| | | upBillboardList.append(winner)
|
| | | else:
|
| | | GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
|
| | | if loser.danLV >= danLVLimit:
|
| | | upBillboardList.append(loser)
|
| | | else:
|
| | | GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
|
| | | if winner:
|
| | | if winner.danLV >= danLVLimit:
|
| | | upBillboardList.append(winner)
|
| | | else:
|
| | | GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
|
| | | if loser:
|
| | | if loser.danLV >= danLVLimit:
|
| | | upBillboardList.append(loser)
|
| | | else:
|
| | | GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
|
| | | if not upBillboardList:
|
| | | return
|
| | |
|
| | |
| | | matchState = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
|
| | | if not matchState and not PyGameData.g_crossPKRoomDict:
|
| | | GameWorld.Log("匹配已结束,且当前没有PK中的房间了!主动广播子服最新榜单! ")
|
| | | zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
|
| | | syncClientServer = True
|
| | | if syncClientServer:
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
|
| | | if zoneIpyData:
|
| | | serverGroupIDList = zoneIpyData.GetServerGroupIDList()
|
| | | SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
|
| | |
|
| | | return
|
| | | return True
|
| | |
|
| | | #// C0 01 查看跨服竞技场赛季排行榜 #tagCGViewCrossPKBillboard
|
| | | #
|
| | |
| | | serverTime = GameWorld.GetServerTime()
|
| | | curSeasonID = 0
|
| | | seasonState = 0
|
| | | seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
|
| | | seasonList = [] if not seasonList else seasonList
|
| | | for seasonIpyData in seasonList:
|
| | | startDateStr = seasonIpyData.GetStartDate()
|
| | |
| | |
|
| | | def ClientServerMsg_PKBillboard(serverGroupID, msgData):
|
| | | ## 收到子服请求查询PK排行榜信息
|
| | | if "GMSetCrossPK" in msgData:
|
| | | _GMSetCrossPK(serverGroupID, msgData)
|
| | | return
|
| | | zoneID = msgData["ZoneID"]
|
| | | seasonID = msgData["SeasonID"]
|
| | | exData = msgData.get("ExData", {}) # 原数据返回子服
|
| | |
| | | def SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList, exData={}):
|
| | | ## 同步赛区赛季榜单到子服
|
| | | crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
|
| | | billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID, True) # 同步子服前需触发排序
|
| | | billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID, True) # 同步子服前需触发排序
|
| | | isFinalBillboardData = False # 是否最终的榜单数据
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | curZoneSeasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
|
| | |
| | |
|
| | | zoneSeasonTimeDict = {}
|
| | | serverTime = GameWorld.GetServerTime()
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
|
| | | zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
|
| | | if not crossZoneList:
|
| | | return zoneSeasonTimeDict
|
| | | |
| | | for zoneIpyData in crossZoneList:
|
| | | zoneID = zoneIpyData.GetZoneID()
|
| | |
|
| | | # 规定每个赛区的赛季时间需按顺序配置
|
| | | seasonIpyDataList = []
|
| | | for sIndex in xrange(ipyDataMgr.GetCrossRealmPKSeasonCount()):
|
| | | seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(sIndex)
|
| | | if zoneID == seasonIpyData.GetZoneID():
|
| | | seasonIpyDataList.append(seasonIpyData)
|
| | | |
| | | seasonIpyDataList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
|
| | | if not seasonIpyDataList:
|
| | | continue
|
| | | |
| | | for i, seasonIpyData in enumerate(seasonIpyDataList):
|
| | | seasonID = seasonIpyData.GetSeasonID()
|
| | | startDateStr = seasonIpyData.GetStartDate()
|
| | |
| | |
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | serverTime = GameWorld.GetServerTime()
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | for zoneID, seasonTimeInfo in zoneSeasonTimeDict.items():
|
| | | zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
|
| | | zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
|
| | | if not zoneIpyData:
|
| | | continue
|
| | |
|
| | |
| | | if not preState and isOpen:
|
| | | PyGameData.g_crossPKPlayerDict = {}
|
| | | PyGameData.g_crossPKZoneMatchPlayerDict = {}
|
| | | PyGameData.g_crossPKZoneMatchRobotPlayerDict = {}
|
| | | PyGameData.g_crossPKRoomDict = {}
|
| | | PyGameData.g_crossPKTodayPKRecordInfo = {}
|
| | | PyGameData.g_crossPKBesureMatchRobotInfo = {}
|
| | | GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
|
| | |
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
|
| | | zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
|
| | | if not crossZoneList:
|
| | | return
|
| | | |
| | | for zoneIpyData in crossZoneList:
|
| | | zoneID = zoneIpyData.GetZoneID()
|
| | |
|
| | | # 广播当前赛区的所有子服跨服PK赛季状态变更
|
| | |
| | |
|
| | | return
|
| | |
|
| | | def ClientServerMsg_ServerInitOK(serverGroupID, tick):
|
| | | ## 子服启动成功
|
| | | GameWorld.Log("子服启动成功,同步给子服对应的赛季信息: serverGroupID=%s" % (serverGroupID))
|
| | | zoneID = GetCrossPKServerGroupZoneID(serverGroupID)
|
| | | if not zoneID:
|
| | | GameWorld.Log(" 该子服没有分配赛区,不同步!")
|
| | | def Sync_CrossPKInitDataToClientServer(tick, serverGroupID=0):
|
| | | ''' 同步跨服PK活动数据到子服务器
|
| | | @param serverGroupID: 为0时同步所有子服
|
| | | '''
|
| | | |
| | | GameWorld.Log("同步给子服对应的赛季信息: syncServerGroupID=%s" % (serverGroupID))
|
| | | if serverGroupID:
|
| | | ipyData = GetCrossPKServerGroupZone(serverGroupID)
|
| | | if not ipyData:
|
| | | return
|
| | | crossZoneList = [ipyData]
|
| | | else:
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
|
| | | if not crossZoneList:
|
| | | return
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
|
| | | seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
|
| | | matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
|
| | | seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, [serverGroupID])
|
| | | for zoneIpyData in crossZoneList:
|
| | | zoneID = zoneIpyData.GetZoneID()
|
| | | seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
|
| | | seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
|
| | | matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
|
| | | seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
|
| | | serverGroupIDList = [serverGroupID] if serverGroupID else zoneIpyData.GetServerGroupIDList()
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, serverGroupIDList)
|
| | | |
| | | return
|
| | |
|
| | | def GetCrossPKServerGroupZoneID(serverGroupID):
|
| | | def GetCrossPKServerGroupZone(serverGroupID):
|
| | | ## 获取服务器组ID对应的跨服PK所属赛区,返回0代表该服务器没有分配赛区
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
|
| | | zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
|
| | | if not crossZoneList:
|
| | | return
|
| | | |
| | | for zoneIpyData in crossZoneList:
|
| | | for groupInfo in zoneIpyData.GetServerGroupIDList():
|
| | | if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
|
| | | or (isinstance(groupInfo, tuple) and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
|
| | | return zoneIpyData.GetZoneID()
|
| | | return 0
|
| | | return zoneIpyData
|
| | | return
|
| | |
|
| | | def OnPlayerLoginCrossServer(curPlayer):
|
| | | # 跨服登录处理
|
| | |
| | | return
|
| | | __OnLoginNotifyPKOverInfo(curPlayer)
|
| | |
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
|
| | | if not crossZoneList:
|
| | | return
|
| | | # 同步所有赛区赛季信息
|
| | | zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo()
|
| | | zoneSeasonInfo.ZoneList = []
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
|
| | | zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
|
| | | for zoneIpyData in crossZoneList:
|
| | | zoneID = zoneIpyData.GetZoneID()
|
| | | zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone()
|
| | | zoneInfo.ZoneID = zoneID
|
| | | zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
|
| | | zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName)
|
| | | zoneInfo.SeasonList = []
|
| | | seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
|
| | | seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
|
| | | seasonList = [] if not seasonList else seasonList
|
| | | for seasonIpyData in seasonList:
|
| | | seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason()
|
| | |
| | | seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
|
| | | seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
|
| | | seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
|
| | | seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
|
| | | seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
|
| | | NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
|
| | |
|
| | | return
|
| | |
| | | # return
|
| | |
|
| | | vsRoomID = curPlayer.GetVsRoomId()
|
| | | if vsRoomID and PlayerControl.GetCrossRealmState(curPlayer) == 1:
|
| | | if vsRoomID and PlayerControl.GetCrossMapID(curPlayer) == ChConfig.Def_FBMapID_CrossRealmPK:
|
| | | GameWorld.DebugLog("玩家跨服PK状态,不能取消匹配!vsRoomID=%s" % vsRoomID, curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | |
| | | playerLV = playerInfoDict["playerLV"] # ְҵ
|
| | | maxHP = playerInfoDict["maxHP"] # ְҵ
|
| | | maxProDef = playerInfoDict["maxProDef"] # 护盾
|
| | | fightPower = playerInfoDict["fightPower"] # 战斗力
|
| | | fightPower = min(playerInfoDict["fightPower"], ChConfig.Def_UpperLimit_DWord) # 战斗力,暂无用,限制不超过20E
|
| | | realmLV = playerInfoDict["realmLV"] # 境界
|
| | | pkScore = playerInfoDict["pkScore"] # 当前积分
|
| | | danLV = playerInfoDict["danLV"] # 当前段位
|
| | | cWinCount = playerInfoDict["cWinCount"] # 连胜次数
|
| | | cLoseCount = playerInfoDict["cLoseCount"] # 连败次数
|
| | | ondayScore = playerInfoDict["ondayScore"] # 过天时的积分
|
| | |
|
| | | if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
|
| | | GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
|
| | | return
|
| | | zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
|
| | | if playerID in zoneMatchPlayerList:
|
| | | GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
|
| | | GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
|
| | | return
|
| | | if playerID in PyGameData.g_crossPKPlayerDict:
|
| | | GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
|
| | | GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
|
| | | return
|
| | |
|
| | |
| | | pkPlayer.serverGroupID = serverGroupID
|
| | | pkPlayer.pkZoneID = pkZoneID
|
| | | pkPlayer.seasonID = seasonID
|
| | | |
| | | # 判断是否匹配机器人
|
| | | matchRobotRate = 0
|
| | | danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
|
| | | if danIpyData:
|
| | | matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
|
| | | |
| | | # 判断是否必定匹配机器人: 连输X局必定连续匹配机器人Y局
|
| | | cLoseCount = 0
|
| | | todayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(playerID, [])
|
| | | for pkRecord in todayPKRecordList[::-1]:
|
| | | _, winnerID = pkRecord
|
| | | if playerID == winnerID:
|
| | | break
|
| | | cLoseCount += 1
|
| | | cLoseBesureMatchRobot, besureMatchRobotCount = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 2)
|
| | | if cLoseCount >= cLoseBesureMatchRobot:
|
| | | PyGameData.g_crossPKBesureMatchRobotInfo[playerID] = besureMatchRobotCount
|
| | | GameWorld.DebugLog("连输X局必定连续匹配机器人Y局! playerID=%s,cLoseCount(%s) >= X(%s),Y(%s)" |
| | | % (playerID, cLoseCount, cLoseBesureMatchRobot, besureMatchRobotCount))
|
| | | |
| | | matchRobotMaxRate = 100
|
| | | |
| | | # 还有必定匹配机器人次数
|
| | | nowBesureMatchRobotCount = PyGameData.g_crossPKBesureMatchRobotInfo.get(playerID, 0)
|
| | | if nowBesureMatchRobotCount > 0:
|
| | | matchRobotRate = matchRobotMaxRate
|
| | | PyGameData.g_crossPKBesureMatchRobotInfo[playerID] = nowBesureMatchRobotCount - 1
|
| | | GameWorld.DebugLog("玩家必定匹配机器人! playerID=%s,nowBesureMatchRobotCount=%s" % (playerID, nowBesureMatchRobotCount))
|
| | | |
| | | if matchRobotRate and GameWorld.CanHappen(matchRobotRate, matchRobotMaxRate):
|
| | | pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
|
| | | PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
|
| | | GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s" |
| | | % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
|
| | | GameWorld.DebugLog(" 本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
|
| | | #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
|
| | | return
|
| | | |
| | | PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
|
| | |
|
| | | # 加入赛区匹配列表
|
| | | zoneMatchPlayerList.append(playerID)
|
| | | PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
|
| | |
|
| | | GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" |
| | | % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
|
| | | GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s" |
| | | % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
|
| | |
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
|
| | | return
|
| | |
|
| | | def __DelayNotifyMatchRobot(tick):
|
| | | ## 做体验,延迟通知匹配到机器人
|
| | | for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items():
|
| | | if pkPlayer.notifyMatchRobotTick == -1:
|
| | | #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID)
|
| | | continue
|
| | | if tick < pkPlayer.notifyMatchRobotTick:
|
| | | continue
|
| | | pkPlayer.notifyMatchRobotTick = -1
|
| | | serverGroupID = pkPlayer.serverGroupID
|
| | | GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
|
| | | |
| | | return
|
| | |
|
| | | def __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick):
|
| | | ## 超时很久很久的玩家系统匹配机器人
|
| | | if not matchPlayerIDList:
|
| | | return
|
| | | |
| | | matchRobotTimeoutInfo = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 1)
|
| | | if len(matchRobotTimeoutInfo) != 2:
|
| | | return
|
| | | matchRobotTick = random.randint(matchRobotTimeoutInfo[0], matchRobotTimeoutInfo[1]) * 1000 # 超时匹配机器人时间tick
|
| | | |
| | | for matchPlayer in matchTickSortList:
|
| | | |
| | | playerID = matchPlayer.playerID
|
| | | if playerID not in matchPlayerIDList:
|
| | | continue
|
| | | |
| | | if tick - matchPlayer.matchTick < matchRobotTick:
|
| | | #GameWorld.DebugLog(" i=%s,玩家未满足超时匹配机器人时间条件!" % (i))
|
| | | break
|
| | | |
| | | matchPlayerIDList.remove(playerID) # 这个列表为分区对应匹配中的玩家列表 PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]
|
| | | |
| | | PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = matchPlayer
|
| | | matchPlayer.notifyMatchRobotTick = -1
|
| | | serverGroupID = matchPlayer.serverGroupID
|
| | | GameWorld.DebugLog("直接通知超时玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
|
| | | return
|
| | |
|
| | | def ClientServerMsg_PKCancel(playerInfoDict, tick):
|
| | |
| | | DR_CrossReamlPK("CancelRoom", dataDict)
|
| | | break
|
| | |
|
| | | if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
|
| | | PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
|
| | | GameWorld.DebugLog(" 从匹配机器人队列中移除!")
|
| | | return
|
| | |
|
| | | def ClientServerMsg_PKPrepareOK(playerInfoDict, tick):
|
| | |
| | |
|
| | | return
|
| | | #
|
| | | #def TestAddMatch(tick, addCount, maxDanLV=None, isClear=False):
|
| | | #def TestAddMatch(addCount, maxDanLV=None, isClear=False):
|
| | | # tick = GameWorld.GetGameWorld().GetTick()
|
| | | # if isClear:
|
| | | # PyGameData.g_crossPKPlayerDict = {}
|
| | | # PyGameData.g_crossPKZoneMatchPlayerDict = {}
|
| | |
| | | # ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | # if maxDanLV == None:
|
| | | # maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1
|
| | | # for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
|
| | | # zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
|
| | | # crossZoneName = GameWorld.GetCrossZoneName()
|
| | | # crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
|
| | | # if not crossZoneList:
|
| | | # return
|
| | | # for zoneIpyData in crossZoneList:
|
| | | # pkZoneID = zoneIpyData.GetZoneID()
|
| | | #
|
| | | # addPlayerList = []
|
| | |
| | | return
|
| | | GameWorld.GetGameWorld().SetDict(processTickKey, tick)
|
| | |
|
| | | # 延迟通知匹配到机器人的
|
| | | __DelayNotifyMatchRobot(tick)
|
| | | # 处理超时的房间
|
| | | __DoCheckRoomTimeout(tick)
|
| | | # 通知已准备好的房间玩家可进入跨服
|
| | |
| | |
|
| | | # 每个赛区单独匹配
|
| | | for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items():
|
| | | matchPlayerCount = len(matchPlayerIDList)
|
| | | if matchPlayerCount < 2:
|
| | | #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
|
| | | if not matchPlayerIDList:
|
| | | #GameWorld.Log("没有玩家匹配PK,不处理!pkZoneID=%s" % (pkZoneID))
|
| | | continue
|
| | | matchPlayerCount = len(matchPlayerIDList)
|
| | | # if matchPlayerCount < 2:
|
| | | # #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
|
| | | # continue
|
| | |
|
| | | GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
|
| | |
|
| | |
| | | matchPlayerList.append(PyGameData.g_crossPKPlayerDict[matchPlayerID])
|
| | | # 按匹配时间、积分升序排序
|
| | | matchTickSortList = sorted(matchPlayerList, key=operator.attrgetter("matchTick"))
|
| | | scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore"))
|
| | | #scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore")) # 新匹配规则暂时用不到积分排序的
|
| | |
|
| | | matchPlayerVSList = [] # 成功匹配玩家对战列表
|
| | |
|
| | | # 优先匹配等待超时玩家
|
| | | __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick)
|
| | | __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick, outTimeTick)
|
| | |
|
| | | if len(matchPlayerVSList) < maxGroupCnt:
|
| | | # 再按积分段匹配玩家
|
| | | __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList)
|
| | | __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick)
|
| | |
|
| | | # 给成功匹配的玩家非配对战房间
|
| | | matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
|
| | |
| | | GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
|
| | | #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
|
| | | #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
|
| | | |
| | | __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick)
|
| | | return
|
| | |
|
| | |
|
| | | def __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick):
|
| | | '''匹配超时玩家
|
| | | 匹配中的玩家按积分排序,最后一个默认匹配上一个,第一个默认匹配下一个,其他匹配前后积分差绝对值较小的一个
|
| | | def __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick, outTimeTick=0):
|
| | | ''' 匹配玩家
|
| | | @param matchTickSortList: 按匹配时间升序排序后的匹配玩家列表
|
| | | @param maxGroupCnt: 最大匹配组数
|
| | | @param matchPlayerVSList: 已经匹配的PK组列表
|
| | | @param outTimeTick: 超时tick设定,0为匹配非超时玩家
|
| | | '''
|
| | | GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick))
|
| | | GameWorld.DebugLog(" scoreSortListLen=%s" % len(scoreSortList))
|
| | | for i, matchPlayer in enumerate(matchTickSortList): |
| | | # 只有一个玩家
|
| | | if len(scoreSortList) <= 1:
|
| | | #GameWorld.DebugLog(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
|
| | | |
| | | matchPlayerCount = 0
|
| | | danPlayerListDict = {}
|
| | | for matchPlayer in matchTickSortList:
|
| | | if outTimeTick and tick - matchPlayer.matchTick < outTimeTick:
|
| | | # 未超时,不再匹配,因为只有一个玩家
|
| | | break
|
| | | |
| | | if tick - matchPlayer.matchTick < outTimeTick:
|
| | | #GameWorld.DebugLog(" i=%s,玩家未超时,不再匹配!" % (i))
|
| | | break
|
| | | |
| | | GameWorld.DebugLog(" i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" |
| | | % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick))
|
| | | # 已经被匹配走了
|
| | | if matchPlayer not in scoreSortList:
|
| | | GameWorld.DebugLog(" 已经被匹配走了!")
|
| | | continue
|
| | | |
| | | outTimeIndex = scoreSortList.index(matchPlayer)
|
| | | # 最后一个默认匹配上一个
|
| | | if outTimeIndex == len(scoreSortList) - 1: |
| | | vsIndex = outTimeIndex - 1
|
| | | GameWorld.DebugLog(" 超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex))
|
| | | # 第一个默认匹配下一个
|
| | | elif outTimeIndex == 0:
|
| | | vsIndex = outTimeIndex + 1
|
| | | GameWorld.DebugLog(" 超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex))
|
| | | # 其他情况匹配积分较近的一个
|
| | | else:
|
| | | preIndex = outTimeIndex - 1
|
| | | nextIndex = outTimeIndex + 1
|
| | | prePlayer = scoreSortList[preIndex]
|
| | | nextPlayer = scoreSortList[nextIndex]
|
| | | preDiff = abs(prePlayer.pkScore - matchPlayer.pkScore)
|
| | | nextDiff = abs(matchPlayer.pkScore - nextPlayer.pkScore)
|
| | | vsIndex = preIndex if preDiff <= nextDiff else nextIndex
|
| | | GameWorld.DebugLog(" 超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s" |
| | | % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore, |
| | | nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex))
|
| | | |
| | | if outTimeIndex > vsIndex: |
| | | scoreSortList.pop(outTimeIndex)
|
| | | vsPlayer = scoreSortList.pop(vsIndex)
|
| | | elif outTimeIndex < vsIndex:
|
| | | vsPlayer = scoreSortList.pop(vsIndex)
|
| | | scoreSortList.pop(outTimeIndex)
|
| | | else:
|
| | | continue
|
| | | |
| | | # 加入成功匹配列表
|
| | | matchPlayerVSList.append([matchPlayer, vsPlayer])
|
| | | |
| | | return
|
| | |
|
| | | def __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList):
|
| | | ''' 匹配积分分段玩家
|
| | | 匹配中的玩家按段位积分归组,归组后,随机段位顺序,每个段位组中的玩家随机两两PK
|
| | | '''
|
| | | GameWorld.DebugLog(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList)))
|
| | | danPlayerListDict = {} # 按积分分段列表分散玩家
|
| | | for matchPlayer in scoreSortList:
|
| | | danLV = matchPlayer.danLV
|
| | | danPlayerList = danPlayerListDict.get(danLV, [])
|
| | | danPlayerList.append(matchPlayer)
|
| | | danPlayerListDict[danLV] = danPlayerList
|
| | | matchPlayerCount += 1
|
| | |
|
| | | # 按分段玩家随机匹配
|
| | | if outTimeTick:
|
| | | GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, matchPlayerCount=%s" % (outTimeTick, matchPlayerCount))
|
| | | else:
|
| | | GameWorld.DebugLog(" ==常规段位玩家== maxGroupCnt=%s,matchPlayerCount=%s" % (maxGroupCnt, matchPlayerCount))
|
| | | |
| | | if matchPlayerCount < 2:
|
| | | #GameWorld.DebugLog(" 匹配玩家不足!不处理!matchPlayerCount=%s" % matchPlayerCount)
|
| | | return
|
| | | |
| | | danList = danPlayerListDict.keys()
|
| | | random.shuffle(danList) # 打乱段位顺序
|
| | | random.shuffle(danList) # 打乱段位处理顺序
|
| | |
|
| | | GameWorld.DebugLog(" 积分分段个数: %s, %s" % (len(danList), danList))
|
| | | matchProtectRound = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch2", 1) # 几局内不能匹配到同一个玩家
|
| | | matchDanDiffList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch2", 2) # 初始匹配段位差|超时匹配段位差
|
| | | matchDanDiff = matchDanDiffList[1] if outTimeTick else matchDanDiffList[0]
|
| | |
|
| | | # 优先匹配相同段位
|
| | | doCount = 0
|
| | | while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
|
| | | doCount += 1
|
| | | isMatchOK = False
|
| | | # # 日志输出分组明细
|
| | | # GameWorld.DebugLog(" -------------")
|
| | | # for danLV in danList:
|
| | | # strList = []
|
| | | # for player in danPlayerListDict[danLV]:
|
| | | # strList.append((player.playerID, player.pkScore, player.fightPower))
|
| | | # GameWorld.DebugLog(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
|
| | | # # -------------------------------
|
| | | |
| | | for danLV in danList:
|
| | | danPlayerList = danPlayerListDict[danLV]
|
| | | danPlayerCount = len(danPlayerList)
|
| | | if danPlayerCount < 2:
|
| | | #GameWorld.DebugLog(" 段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV))
|
| | | #GameWorld.DebugLog(" 匹配玩家数=%s,同对手匹配保护局数=%s,匹配段位差=%s,danList=%s" |
| | | # % (matchPlayerCount, matchProtectRound, matchDanDiff, danList))
|
| | | |
| | | for danLV in danList:
|
| | | danPlayerList = danPlayerListDict[danLV]
|
| | | lowDanPlayerList, highDanPlayerList = [], [] # 相对danLV的高低段位玩家需要分开处理,如果一起处理的话可能导致匹配到不应该匹配到的段位
|
| | | for vsDanLV in xrange(max(0, danLV - matchDanDiff), danLV + matchDanDiff + 1):
|
| | | if danLV == vsDanLV:
|
| | | continue
|
| | | |
| | | vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战
|
| | | vsIndexList.sort()
|
| | | aPlayer = danPlayerList.pop(vsIndexList[1])
|
| | | bPlayer = danPlayerList.pop(vsIndexList[0])
|
| | | |
| | | matchPlayerVSList.append([aPlayer, bPlayer])
|
| | | isMatchOK = True
|
| | | GameWorld.DebugLog(" 成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV))
|
| | | |
| | | if len(matchPlayerVSList) >= maxGroupCnt:
|
| | | GameWorld.DebugLog(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
|
| | | break
|
| | | |
| | | if not isMatchOK:
|
| | | GameWorld.DebugLog(" 已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
|
| | | break
|
| | | |
| | | # 不足再匹配范围段位
|
| | | doCount = 0
|
| | | while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
|
| | | doCount += 1
|
| | | isMatchOK = False
|
| | | # # 日志输出分组明细
|
| | | # GameWorld.DebugLog(" -------------")
|
| | | # for danLV in danList:
|
| | | # strList = []
|
| | | # for player in danPlayerListDict[danLV]:
|
| | | # strList.append((player.playerID, player.pkScore, player.fightPower))
|
| | | # GameWorld.DebugLog(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
|
| | | # # -------------------------------
|
| | | |
| | | for danLV in danList:
|
| | | danMatchRange = []
|
| | | danMatchPlayerList = []
|
| | | danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
|
| | | matchDanRange = [] if not danIpyData else danIpyData.GetMatchRange()
|
| | | if matchDanRange and len(matchDanRange) == 2:
|
| | | danMatchRange = range(matchDanRange[0], matchDanRange[1] + 1)
|
| | | |
| | | if danLV not in danMatchRange:
|
| | | danMatchRange.append(danLV)
|
| | | |
| | | for matchDanLV in danMatchRange:
|
| | | if matchDanLV not in danPlayerListDict:
|
| | | continue
|
| | | danMatchPlayerList += danPlayerListDict[matchDanLV]
|
| | | |
| | | #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList]
|
| | | #GameWorld.DebugLog("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList))
|
| | | matchPlayerCount = len(danMatchPlayerList)
|
| | | if matchPlayerCount < 2:
|
| | | #GameWorld.DebugLog(" 段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange))
|
| | | if vsDanLV not in danPlayerListDict:
|
| | | continue
|
| | | |
| | | vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战
|
| | | aPlayer, bPlayer = danMatchPlayerList[vsIndexList[0]], danMatchPlayerList[vsIndexList[1]]
|
| | | |
| | | aDanPlayerList = danPlayerListDict.get(aPlayer.danLV, [])
|
| | | bDanPlayerList = danPlayerListDict.get(bPlayer.danLV, [])
|
| | | if aPlayer in aDanPlayerList and bPlayer in bDanPlayerList:
|
| | | aDanPlayerList.remove(aPlayer)
|
| | | bDanPlayerList.remove(bPlayer)
|
| | | if vsDanLV < danLV:
|
| | | lowDanPlayerList += danPlayerListDict[vsDanLV]
|
| | | else:
|
| | | highDanPlayerList += danPlayerListDict[vsDanLV]
|
| | | |
| | | #GameWorld.DebugLog(" danLV=%s,danPlayerCount=%s,lowPlayerCount=%s,highPlayerCount=%s" |
| | | # % (danLV, len(danPlayerList), len(lowDanPlayerList), len(highDanPlayerList)))
|
| | | |
| | | # 非超时的,优先匹配同段位玩家
|
| | | if not outTimeTick:
|
| | | __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
|
| | | |
| | | # 分别匹配低段位、高段位
|
| | | __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList + lowDanPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
|
| | | __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList + highDanPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
|
| | | |
| | | return
|
| | |
|
| | | def __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, matchPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt):
|
| | | ## 执行匹配段位玩家列表
|
| | | |
| | | matchPlayerCount = len(matchPlayerList)
|
| | | if matchPlayerCount < 2:
|
| | | return
|
| | | random.shuffle(matchPlayerList) # 打乱匹配顺序,相当于随机两两分组,然后下面直接按顺序处理即可
|
| | | #GameWorld.DebugLog(" 总未匹配人数=%s,已匹配组数=%s,待匹配人数=%s" % (len(matchTickSortList), len(matchPlayerVSList), len(matchPlayerList)))
|
| | | #for i, mPlayer in enumerate(matchPlayerList):
|
| | | # GameWorld.DebugLog(" i=%s,playerID=%s,danLV=%s" % (i, mPlayer.playerID, mPlayer.danLV))
|
| | | #maxGroupCnt = 99999 # 测试批量匹配用
|
| | | |
| | | nextIndex = 0
|
| | | doCount = matchPlayerCount
|
| | | # 至少需要两个 且 未达到最大成功匹配组数 且 限制最大可循环次数大于0
|
| | | while nextIndex < len(matchPlayerList) - 1 and len(matchPlayerVSList) < maxGroupCnt and doCount > 0:
|
| | | doCount -= 1
|
| | | i = nextIndex
|
| | | aPlayer = matchPlayerList[i]
|
| | | nextIndex += 1
|
| | | |
| | | aPlayerID = aPlayer.playerID
|
| | | aDanLV = aPlayer.danLV
|
| | | #if maxGroupCnt == 99999 and random.randint(1, 10) > 5:
|
| | | # GameWorld.DebugLog(" i=%s,aPlayerID=%s,aDanLV=%s 测试随机不匹配" % (i, aPlayerID, aDanLV))
|
| | | # continue
|
| | | if aPlayer not in matchTickSortList:
|
| | | #GameWorld.DebugLog(" i=%s,aPlayerID=%s,aDanLV=%s 已经被匹配走了" % (i, aPlayerID, aDanLV))
|
| | | continue
|
| | | aTodayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(aPlayerID, [])
|
| | | aMatchProtectPlayerIDList = [pkRecord[0] for pkRecord in aTodayPKRecordList[:-matchProtectRound - 1:-1]] # 最近X局匹配的玩家ID
|
| | | #GameWorld.DebugLog(" i=%s,aPlayerID=%s,aMatchProtectPlayerIDList=%s" % (i, aPlayerID, aMatchProtectPlayerIDList))
|
| | | |
| | | isMatchOK = False
|
| | | for j, bPlayer in enumerate(matchPlayerList[nextIndex:], nextIndex):
|
| | | bPlayerID = bPlayer.playerID
|
| | | bDanLV = bPlayer.danLV
|
| | | #if maxGroupCnt == 99999 and random.randint(1, 10) > 5:
|
| | | # GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s 测试随机不匹配" % (j, bPlayerID, bDanLV))
|
| | | # continue
|
| | | if bPlayer not in matchTickSortList:
|
| | | #GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s 已经被匹配走了" % (j, bPlayerID, bDanLV))
|
| | | continue
|
| | | if bPlayerID in aMatchProtectPlayerIDList:
|
| | | GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s %s局内不匹配同对手! bPlayerID=%s in aMatchProtectPlayerIDList=%s" |
| | | % (j, bPlayerID, bDanLV, matchProtectRound, bPlayerID, aMatchProtectPlayerIDList))
|
| | | continue
|
| | |
|
| | | matchPlayerVSList.append([aPlayer, bPlayer])
|
| | | bTodayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(bPlayerID, [])
|
| | | bMatchProtectPlayerIDList = [pkRecord[0] for pkRecord in bTodayPKRecordList[:-matchProtectRound - 1:-1]] # 最近X局匹配的玩家ID
|
| | | if aPlayerID in bMatchProtectPlayerIDList:
|
| | | GameWorld.DebugLog(" j=%s,bPlayerID=%s,bDanLV=%s %s局内不匹配同对手! aPlayerID=%s in bMatchProtectPlayerIDList=%s" |
| | | % (j, bPlayerID, bDanLV, matchProtectRound, aPlayerID, bMatchProtectPlayerIDList))
|
| | | continue
|
| | | |
| | | matchTickSortList.remove(aPlayer)
|
| | | matchTickSortList.remove(bPlayer)
|
| | | |
| | | matchPlayerList.remove(aPlayer)
|
| | | matchPlayerList.remove(bPlayer)
|
| | | |
| | | aDanPlayerList = danPlayerListDict.get(aDanLV, [])
|
| | | if aPlayer in aDanPlayerList:
|
| | | aDanPlayerList.remove(aPlayer)
|
| | | bDanPlayerList = danPlayerListDict.get(bDanLV, [])
|
| | | if bPlayer in bDanPlayerList:
|
| | | bDanPlayerList.remove(bPlayer)
|
| | | |
| | | # 加入成功匹配列表
|
| | | isMatchOK = True
|
| | | GameWorld.DebugLog(" 成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s" |
| | | % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange))
|
| | | |
| | | if len(matchPlayerVSList) >= maxGroupCnt:
|
| | | GameWorld.DebugLog(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
|
| | | break
|
| | | |
| | | if not isMatchOK:
|
| | | GameWorld.DebugLog(" 已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount))
|
| | | matchPlayerVSList.append([aPlayer, bPlayer])
|
| | | GameWorld.DebugLog(" i=%s,j=%s,aPlayerID=%s(danLV:%s) VS bPlayerID=%s(danLV:%s) 匹配成功!" |
| | | % (i, j, aPlayerID, aDanLV, bPlayerID, bDanLV))
|
| | | break
|
| | |
|
| | | if isMatchOK:
|
| | | nextIndex -= 1
|
| | | |
| | | return
|
| | |
|
| | | def __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick):
|
| | |
| | | # 更新排行榜
|
| | | UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
|
| | |
|
| | | # 更新今日PK记录
|
| | | if winnerID not in PyGameData.g_crossPKTodayPKRecordInfo:
|
| | | PyGameData.g_crossPKTodayPKRecordInfo[winnerID] = []
|
| | | winnerPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo[winnerID]
|
| | | winnerPKRecordList.append([loserID, winnerID])
|
| | | |
| | | if loserID not in PyGameData.g_crossPKTodayPKRecordInfo:
|
| | | PyGameData.g_crossPKTodayPKRecordInfo[loserID] = []
|
| | | loserPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo[loserID]
|
| | | loserPKRecordList.append([winnerID, winnerID])
|
| | | #GameWorld.DebugLog("PyGameData.g_crossPKTodayPKRecordInfo=%s" % PyGameData.g_crossPKTodayPKRecordInfo)
|
| | | |
| | | timeStr = GameWorld.GetCurrentDataTimeStr()
|
| | | playerOverDict = {}
|
| | | # 通知客户端战斗结果
|
| | |
| | | DR_CrossReamlPK("PKOverRoom", dataDict)
|
| | | return
|
| | |
|
| | | def UpdatePKPlayerScore(roomID, pkPlayer, isWin):
|
| | | ## 更新PK玩家积分
|
| | | |
| | | playerID = pkPlayer.playerID
|
| | | cWinCount = pkPlayer.cWinCount
|
| | | pkScore = pkPlayer.pkScore
|
| | | danLV = pkPlayer.danLV
|
| | | dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分
|
| | | |
| | | GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" |
| | | % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount))
|
| | | |
| | | pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
|
| | | if not pkDanIpyData:
|
| | | GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV))
|
| | | |
| | | baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
|
| | | wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
|
| | | lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
|
| | | wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
|
| | | lExScore = 0
|
| | | |
| | | if isWin:
|
| | | addScore = wBaseScore + wExScore
|
| | | pkPlayer.cWinCount += 1
|
| | | else:
|
| | | addScore = lBaseScore + lExScore
|
| | | pkPlayer.cWinCount = 0
|
| | | |
| | | dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
|
| | | if dayMaxScore and addScore:
|
| | | addScore = min(dayMaxScore - dayScore, addScore)
|
| | | pkPlayer.pkScore += addScore
|
| | | |
| | | if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore():
|
| | | pkPlayer.danLV += 1
|
| | | |
| | | return addScore
|
| | |
|
| | | def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick):
|
| | | ## 收到子服同步的PK机器人结算
|
| | | |
| | | if not GameWorld.IsCrossServer():
|
| | | GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
|
| | | return
|
| | | |
| | | playerID = playerInfoDict["playerID"] # 角色ID
|
| | | isWinner = playerInfoDict["isWinner"] # 是否获胜
|
| | | |
| | | if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
|
| | | GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID)
|
| | | return
|
| | | pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
|
| | | if playerID in PyGameData.g_crossPKPlayerDict:
|
| | | PyGameData.g_crossPKPlayerDict.pop(playerID)
|
| | | zoneID = pkPlayer.pkZoneID
|
| | | seasonID = pkPlayer.seasonID
|
| | | |
| | | GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s" |
| | | % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID)
|
| | | |
| | | roomID = 0
|
| | | addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner)
|
| | | pkScore = pkPlayer.pkScore
|
| | | danLV = pkPlayer.danLV
|
| | | cWinCount = pkPlayer.cWinCount
|
| | | |
| | | GameWorld.Log(" 更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore, pkScore, danLV, cWinCount), playerID)
|
| | | |
| | | if isWinner:
|
| | | winner, loser = pkPlayer, None
|
| | | else:
|
| | | winner, loser = None, pkPlayer
|
| | | |
| | | # 更新排行榜
|
| | | UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
|
| | | |
| | | # PK机器人默认结果数据
|
| | | overType = 0
|
| | | roundWinnerIDList = []
|
| | | notifyState = False
|
| | | winnerID = winner.playerID if winner else 0
|
| | | tagPlayerID = 0
|
| | | tagPlayerName = ""
|
| | | |
| | | timeStr = GameWorld.GetCurrentDataTimeStr()
|
| | | playerOverDict = {}
|
| | | playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
|
| | | + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
|
| | | |
| | | serverGroupIDList = [pkPlayer.serverGroupID]
|
| | | GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" |
| | | % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
|
| | | # 同步子服
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
|
| | | |
| | | if playerID not in PyGameData.g_crossPKTodayPKRecordInfo:
|
| | | PyGameData.g_crossPKTodayPKRecordInfo[playerID] = []
|
| | | pkRecordList = PyGameData.g_crossPKTodayPKRecordInfo[playerID]
|
| | | pkRecordList.append([0, winnerID])
|
| | | #GameWorld.DebugLog("PyGameData.g_crossPKTodayPKRecordInfo=%s" % PyGameData.g_crossPKTodayPKRecordInfo)
|
| | | |
| | | # 记录流向
|
| | | dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
|
| | | DR_CrossReamlPK("PKOverRobot", dataDict)
|
| | | return
|
| | |
|
| | | def _GMSetCrossPK(serverGroupID, msgData):
|
| | | ## 收到子服GM同步的设置跨服PK数据
|
| | | |
| | | if not GameWorld.IsCrossServer():
|
| | | GameWorld.ErrLog("GMSetCrossPK非跨服服务器不处理该跨服GM请求!")
|
| | | return
|
| | | |
| | | zoneID = msgData["ZoneID"]
|
| | | seasonID = msgData["SeasonID"]
|
| | | playerInfoDict = msgData["PlayerInfo"]
|
| | | |
| | | accID = playerInfoDict["accID"]
|
| | | playerID = playerInfoDict["playerID"]
|
| | | playerName = playerInfoDict["playerName"]
|
| | | playerJob = playerInfoDict["playerJob"]
|
| | | fightPower = playerInfoDict["fightPower"]
|
| | | realmLV = playerInfoDict["realmLV"]
|
| | | pkScore = playerInfoDict["pkScore"]
|
| | | danLV = playerInfoDict["danLV"]
|
| | | cWinCount = playerInfoDict["cWinCount"]
|
| | | ondayScore = playerInfoDict["ondayScore"]
|
| | | |
| | | zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(zoneID, [])
|
| | | if playerID in zoneMatchPlayerList or playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict or playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
|
| | | GameWorld.ErrLog("GMSetCrossPK玩家正在匹配中,无法设置该GM请求数据! playerID=%s,accID=%s" % (playerID, accID))
|
| | | return
|
| | | |
| | | pkPlayer = CrossPKPlayer()
|
| | | pkPlayer.accID = accID
|
| | | pkPlayer.playerID = playerID
|
| | | pkPlayer.playerName = playerName
|
| | | pkPlayer.playerJob = playerJob
|
| | | pkPlayer.pkScore = pkScore
|
| | | pkPlayer.danLV = danLV
|
| | | pkPlayer.fightPower = fightPower
|
| | | pkPlayer.realmLV = realmLV
|
| | | pkPlayer.cWinCount = cWinCount
|
| | | pkPlayer.ondayScore = ondayScore
|
| | | pkPlayer.serverGroupID = serverGroupID
|
| | | pkPlayer.pkZoneID = zoneID
|
| | | pkPlayer.seasonID = seasonID
|
| | | |
| | | # 更新排行榜
|
| | | isOK = UpdateCrossPKBillboard(zoneID, seasonID, pkPlayer, None, True)
|
| | | GameWorld.Log("GMSetCrossPK设置跨服PK榜单玩家数据成功: isOK=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s,accID=%s" |
| | | % (isOK, zoneID, seasonID, pkScore, danLV, cWinCount, accID), playerID)
|
| | | |
| | | # 记录流向
|
| | | dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
|
| | | DR_CrossReamlPK("GMSet", dataDict)
|
| | | return
|
| | | |
| | | ##================================== 以下是子服逻辑 ==========================================
|
| | |
|
| | | def OnGameServerInitOK():
|
| | |
| | | GameWorld.Log(" zoneID=%s,seasonID=%s,seasonState=%s,matchState=%s" % (zoneID, seasonID, seasonState, matchState))
|
| | | if not zoneID:
|
| | | return
|
| | | |
| | | if not seasonID:
|
| | | dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
|
| | | if dbSeasonID:
|
| | | GameWorld.ErrLog(" 已经有分配赛季ID的暂定不能被置为0! dbSeasonID=%s" % dbSeasonID)
|
| | | return
|
| | | |
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | curSeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
|
| | |
|
| | |
| | | seasonStatePack.SeasonID = seasonID
|
| | | seasonStatePack.SeasonState = seasonState
|
| | | seasonStatePack.MatchState = matchState
|
| | | seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
|
| | | seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | for i in xrange(playerManager.GetPlayerCount()):
|
| | | curPlayer = playerManager.GetPlayerByIndex(i)
|
| | |
| | | if not curPlayer:
|
| | | return
|
| | |
|
| | | if not result:
|
| | | return
|
| | | |
| | | if result == -2:
|
| | | PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
|
| | | return
|
| | |
|
| | | startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch()
|
| | | |
| | | if result == 1:
|
| | | SetIsCrossPKMatching(curPlayer, 1)
|
| | | NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch())
|
| | | startMatchPack.IsRobot = 0
|
| | | elif result == 2:
|
| | | SetIsCrossPKMatching(curPlayer, 0)
|
| | | startMatchPack.IsRobot = 1
|
| | |
|
| | | NetPackCommon.SendFakePack(curPlayer, startMatchPack) |
| | | return
|
| | |
|
| | | ## 跨服匹配状态
|
| | |
| | | matchPlayer.NameLen = len(matchPlayer.PlayerName)
|
| | | matchPlayer.Job = readyPlayerInfo["Job"]
|
| | | matchPlayer.LV = readyPlayerInfo["LV"]
|
| | | matchPlayer.MaxHP = readyPlayerInfo["MaxHP"]
|
| | | matchPlayer.MaxHP = readyPlayerInfo["MaxHP"] % ShareDefine.Def_PerPointValue
|
| | | matchPlayer.MaxHPEx = readyPlayerInfo["MaxHP"] / ShareDefine.Def_PerPointValue
|
| | | matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"]
|
| | | break
|
| | |
|
| | | PlayerControl.SetCrossRealmState(player, 1)
|
| | | PlayerControl.SetCrossMapID(player, ChConfig.Def_FBMapID_CrossRealmPK)
|
| | | SetIsCrossPKMatching(player, 0)
|
| | |
|
| | | # 通知匹配成功,可进入跨服
|
| | |
| | | GameWorld.DebugLog(" 房间ID不同, playerID=%s" % (playerID))
|
| | | continue
|
| | | player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
|
| | | PlayerControl.SetCrossRealmState(player, 0)
|
| | | PlayerControl.SetCrossMapID(player, 0)
|
| | |
|
| | | return
|
| | |
|
| | |
| | | cnt += 1
|
| | | savaData += overInfoData.getBuffer()
|
| | |
|
| | | GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s" % cnt)
|
| | | GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s len=%s" % (cnt, len(savaData)))
|
| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
|
| | |
|
| | | # 从数据库载入数据
|
| | |
| | |
|
| | | sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
|
| | | player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if not player:
|
| | | CrossRealmPlayer.DoOfflinePlayerExitCrossServer(playerID)
|
| | | if not player or PlayerControl.GetIsTJG(player):
|
| | | GameWorld.DebugLog(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
|
| | | overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo()
|
| | |
| | | overInfoData = PyDataManager.GetCrossPKUnNotifyOverInfoManager().GetPlayerUnNotifyOverInfo(playerID)
|
| | | if not overInfoData:
|
| | | return
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | | PlayerControl.SetVsRoomId(curPlayer, 0)
|
| | |
|
| | | zoneID = overInfoData.ZoneID
|
| | |
| | | DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict)
|
| | | return
|
| | |
|
| | | def IsCrossRealmPKPlayer(playerID, checkPreSeason=False, checkAllSeason=False):
|
| | | ## 仅跨服服务器判断用
|
| | | # @param checkPreSeason: 检查上一赛季
|
| | | # @param checkAllSeason: 检查所有赛季
|
| | | |
| | | # 默认取分区1的赛季作为当前赛季,所有分区赛季ID相同,且递增
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | nowSeasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % 1)
|
| | | preSeasonID = nowSeasonID - 1
|
| | | crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in range(ipyDataMgr.GetCrossRealmPKSeasonCount()):
|
| | | seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(index)
|
| | | if crossZoneName != seasonIpyData.GetCrossZoneName():
|
| | | continue
|
| | | zoneID = seasonIpyData.GetZoneID()
|
| | | seasonID = seasonIpyData.GetSeasonID()
|
| | | if checkAllSeason or seasonID == nowSeasonID or (checkPreSeason and seasonID == preSeasonID):
|
| | | pass
|
| | | else:
|
| | | continue
|
| | | _, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID)
|
| | | if orderDict and playerID in orderDict:
|
| | | return True
|
| | | |
| | | return False
|