ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilySWRH.py
@@ -19,6 +19,7 @@
import NetPackCommon
import ShareDefine
import ChConfig
import copy
#---------------------------------------------------------------------
def OnLogin(curPlayer):
@@ -30,7 +31,11 @@
def SWRHFBOver(familyID):
    if familyID not in PyGameData.g_swrhJoinRecord:
        PyGameData.g_swrhJoinRecord.append(familyID)
    NotifySWRHFamily(familyID)
    return
def NotifySWRHFamily(familyID):
    #֪ͨ
    family = GameWorld.GetFamilyManager().FindFamily(familyID)
    if not family:
@@ -51,10 +56,16 @@
def OnSWRHStateChange(dictName, isOpen):
    copyJoinRecord = copy.deepcopy(PyGameData.g_swrhJoinRecord)
    PyGameData.g_swrhJoinRecord = []
    
    if isOpen:
        for familyID in copyJoinRecord:
            NotifySWRHFamily(familyID)
    return
#是否在守卫人皇活动中
def IsInFamilySWRH():return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyInvade)
def IsInFamilySWRH():return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyInvade)