| | |
| | | return
|
| | |
|
| | | if not tagPlayer:
|
| | | curCache = PlayerViewCache.ViewCacheMgr.FindCache(curTagPlayerID)
|
| | | curCache = PlayerViewCache.FindViewCache(curTagPlayerID)
|
| | | if not curCache:
|
| | | #玩家的数据没有缓存过
|
| | | PlayerControl.NotifyCode(curPlayer, 'Friend_OffLine')
|
| | | return
|
| | | tagLV = curCache.GetPlayerLV()
|
| | | tagLV = curCache.LV
|
| | | else:
|
| | | tagLV = tagPlayer.GetLV()
|
| | |
|
| | |
| | | GameWorld.Log('DeleteFriend -> 封包异常 ->没有这个玩家', playerID)
|
| | | return
|
| | |
|
| | | couple = PyDataManager.GetDBPyCoupleManager().GetCouple(playerID)
|
| | | if couple and couple.GetCoupleID(playerID) == friendID:
|
| | | #GameWorld.Log('DeleteFriend -> 封包异常 ->伴侣不能删除好友.friendID=%s' % friendID, playerID)
|
| | | PlayerControl.NotifyCode(curPlayer, "DelFriendCoupleLimit")
|
| | | return
|
| | | |
| | | #离线好友同时删除记录
|
| | | PyDataManager.GetFriendManager().DelFriendBoth(playerID, friendID)
|
| | |
|
| | |
| | | if tagPlayer != None:
|
| | | PlayerControl.NotifyCode(tagPlayer, 'Friend_DeleteFriend2', [curPlayer.GetName()])
|
| | | PlayerTeam.OnTeamMemFriendChange(curPlayer, friendID, False)
|
| | | |
| | | # 亲密度减少
|
| | | decIntimacyPer = IpyGameDataPY.GetFuncCfg("IntimacyReduce", 1)
|
| | | if decIntimacyPer:
|
| | | PyDataManager.GetIntimacyManager().DelIntimacyBothPer(playerID, friendID, decIntimacyPer)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | srcPlayer = playerManager.FindPlayerByID(srcPlayerID)
|
| | | if srcPlayer == None:
|
| | | # 玩家已下线
|
| | | curCache = PlayerViewCache.ViewCacheMgr.FindCache(srcPlayerID)
|
| | | curCache = PlayerViewCache.FindViewCache(srcPlayerID)
|
| | | if not curCache:
|
| | | #玩家的数据没有缓存过
|
| | | #PlayerControl.NotifyCode(curPlayer, 'Friend_OffLine')
|
| | |
| | | PlayerControl.NotifyCode(srcPlayer, 'Friend_MakeFriend', [curPlayer.GetName()])
|
| | | #srcPlayer.MapServer_QueryPlayerResult(0, 0, 'AddFriendSucceed', "", 0)
|
| | | else:
|
| | | cacheDict = eval(curCache.GetPropData())
|
| | | cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
|
| | | PlayerControl.NotifyCode(curPlayer, 'Friend_MakeFriend', [cacheDict['Name']])
|
| | | # 记录等对方上线通知地图,任务等会用到触发逻辑,通用记录次数即可, MapServer_SyncFriendInfo为具体的好友数量,根据策划需求制作
|
| | | pass
|
| | |
| | | # return
|
| | | #===========================================================================
|
| | |
|
| | | couple = PyDataManager.GetDBPyCoupleManager().GetCouple(curPlayer.GetID())
|
| | | if couple and couple.GetCoupleID(curPlayer.GetID()) == tagID:
|
| | | #GameWorld.DebugLog("伴侣不能加入黑名单! tagID=%s" % tagID, curPlayer.GetID())
|
| | | PlayerControl.NotifyCode(curPlayer, "AddBlackCoupleLimit")
|
| | | return
|
| | | |
| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagID)
|
| | | if not tagPlayer:
|
| | | curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagID)
|
| | | curCache = PlayerViewCache.FindViewCache(tagID)
|
| | | if not curCache:
|
| | | return
|
| | | cacheDict = eval(curCache.GetPropData())
|
| | | cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
|
| | | playerName = cacheDict['Name']
|
| | | else:
|
| | | playerName = tagPlayer.GetName()
|
| | |
| | |
|
| | | PlayerControl.NotifyCode(curPlayer, 'AddBlackList', [playerName])
|
| | |
|
| | | # 亲密度减少
|
| | | decIntimacyPer = IpyGameDataPY.GetFuncCfg("IntimacyReduce", 2)
|
| | | if decIntimacyPer:
|
| | | PyDataManager.GetIntimacyManager().DelIntimacyBothPer(curPlayer.GetPlayerID(), tagID, decIntimacyPer)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | players.Sync_SocialsInfo(curPlayer)
|
| | | return
|
| | |
|
| | | #亲密
|
| | | def __OnPlayerLoginIntimacylist(curPlayer, tick):
|
| | | intimacys = PyDataManager.GetIntimacyManager().GetIntimacys(curPlayer.GetID())
|
| | | if intimacys == None:
|
| | | return
|
| | | |
| | | intimacys.Sync_SocialsInfo(curPlayer)
|
| | | return
|
| | |
|
| | | ## 玩家登陆
|
| | | # @param curPlayer 当前玩家
|
| | | # @param tick 当前时间
|
| | |
| | | __OnPlayerLoginEnemy(curPlayer, tick)
|
| | | __OnPlayerLoginContacts(curPlayer, tick)
|
| | | __OnPlayerLoginBlacklist(curPlayer, tick)
|
| | | __OnPlayerLoginIntimacylist(curPlayer, tick)
|
| | |
|
| | | # 向当前玩家通知相关联的所有玩家信息
|
| | | PlayerSocial.Sync_AllSocialsInfo(curPlayer)
|