ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -58,6 +58,12 @@
    ##获取服务器根路径
    return GameServerPath.split("CoreServerGroup")[0]
def GetSizeof(o, isAsize=True):
    return 0
    #if isAsize:
    #    return asizeof.asizeof(o)
    #return sys.getsizeof(0)
#------主角相关设定
#主角发型列表 [职业:发型列表]
Def_RoleHair = {
@@ -263,7 +269,7 @@
#创建家族,最大字符数
Def_CreatFamily_MaxStr = 33
#创建角色,最大字符数, UTF8是3个字节 最少3个字母  最大5中文加1个字母
Def_CreatRole_MaxStr = 16
Def_CreatRole_MaxStr = 20
Def_CreatRole_MinStr = 3
@@ -370,6 +376,7 @@
Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit'             #GameWold是否初始化完成
Def_WorldKey_BossIsGeTui = "BossGeTui%s"                     #当前复活通知
Def_WorldKey_OperationActionState = "State_%s"               #运营活动状态,参数为(运营活动名)
Def_WorldKey_OperationActionStateJoin = "StateJoin_%s"       #运营活动可参与状态,参数为(运营活动名)
Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint"     #boss复活需要总点数
Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s'     #跨服boss是否活着,参数(zoneID, bossID)
Def_WorldKey_GameWorldInitOK = 'GameWorldInitOK'             #GameWold是否初始化完成OK
@@ -520,6 +527,14 @@
Def_QueryNoLimit_ActionTypeList = [ShareDefine.Def_ActionType_OfficerModelEquip]
#------------------------------------------------------------------------------ 
#玩家记录上线需要直接同步给前端的类型
Def_PlayerRecLoginNotifyList = [ShareDefine.Def_PlayerRecType_PayCoin]
#玩家记录类型每人限制条数,没有配置的类型不限制,由功能自行控制
Def_PlayerRecCountDict = {
                          ShareDefine.Def_PlayerRecType_PayCoin:100,
                          }
#玩家通用信息记录类型保存的条数
UniversalGameRecTypeSaveCnt = {
                                ShareDefine.Def_UniversalGameRecType_BossDropGoodItemInfo:100,    #boss掉落好物品信息
@@ -595,6 +610,13 @@
            ShareDefine.Def_BT_CharmTotal               : 100,           #魅力总榜
            ShareDefine.Def_BT_CharmWeek                : 100,           #魅力周榜
            ShareDefine.Def_BT_CharmDay                 : 100,           #魅力日榜
            ShareDefine.Def_BT_BossTrialSubmit          : 200,           #boss凭证 (boss历练活动)
            ShareDefine.Def_BT_BossTrialSubmitBak       : 200,           #boss凭证 (boss历练活动 - 上一期)
            ShareDefine.Def_BT_BossTrialSubmitFamily    : 100,           #boss凭证仙盟 (boss历练活动)
            ShareDefine.Def_BT_BossTrialSubmitFamilyBak : 100,           #boss凭证仙盟 (boss历练活动 - 上一期)
            ShareDefine.Def_BT_XianXiaMJScore           : 200,           #仙匣秘境积分榜 (仙匣秘境活动)
            ShareDefine.Def_BT_HorsePetTrainScore       : 200,           #骑宠养成积分榜 (骑宠养成活动)
            ShareDefine.Def_BT_GubaoScore               : 200,           #古宝养成积分榜 (古宝养成活动)
            }
#排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
@@ -706,8 +728,15 @@
Def_FBMapID_CrossGrasslandXian = 32050
#跨服战场
Def_FBMapID_CrossBattlefield = 32060
#跨服仙盟夺旗战/逐鹿万界
Def_FBMapID_CrossFamilyFlagwar = 32090
#情缘副本
Def_FBMapID_Love = 31300
#回合战斗自定义地图ID
TurnFightMapIDList = (
Def_TFMapID_MineArea, # 福地 1
) = range(1, 1 + 1)
#需要刷世界BOSS的副本
WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
@@ -721,13 +750,20 @@
                         Def_FBMapID_CrossDemonKing:"CrossZonePK",
                         Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
                         Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
                         Def_FBMapID_CrossBattlefield:"CrossZonePK",
                         Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
                         Def_FBMapID_CrossChampionship:"CrossZonePK",
                         }
#跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
                             Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
                             Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
                             }
#跨服日常活动对应需要直接开启副本线路地图的,仅适用于固定分区的日常,不包含动态分配线路及有特定分配规则的地图
Def_CrossDailyMap = {
                     ShareDefine.CrossDailyActionID_FamilyWarFlag:Def_FBMapID_CrossFamilyFlagwar,
                     }
#需要动态分配线路的跨服地图
Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
@@ -868,10 +904,12 @@
Def_ItemID_GoldPaper = 30               # 直接给绑玉/灵石
Def_ItemID_SilverPaper = 500               # 直接给金票物品
Def_ItemID_GongdePoint = 530               # 直接给功德点
Def_ItemID_FamilyFlagWarPoint = 540       # 直接给万界积分
# 货币类型对应直接给货币物品ID
MoneyItemIDDict = {IPY_GameServer.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
                   IPY_GameServer.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
                   IPY_GameServer.TYPE_Price_Silver_Paper:Def_ItemID_SilverPaper,
                   ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
                   ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
                   }