| | |
| | | except ValueError:
|
| | | return defValue
|
| | |
|
| | | def ToFloat(input, defValue = 0):
|
| | | try:
|
| | | result = float(input)
|
| | | return result
|
| | | |
| | | except ValueError:
|
| | | return defValue
|
| | | |
| | | ## 判断2个对象是否同国籍
|
| | | # @param srcObj 起点对象
|
| | | # @param desObj 目标对象
|
| | |
| | | ##获取玩家所属区服ID
|
| | | # @param curPlayer
|
| | | # @return
|
| | | def GetPlayerServerID(curPlayer):
|
| | | accID = curPlayer.GetAccID()
|
| | | def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID())
|
| | | def GetAccIDServerID(accID):
|
| | | infoList = accID.split(Def_AccID_Split_Sign)
|
| | | return 0 if len(infoList) < 3 else int(infoList[-1][1:])
|
| | |
|
| | |
| | | return tagPlayer.GetRealMapID()
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | def GetTemplateID(ipyData, cfgID, dayIndex):
|
| | | if cfgID == None or dayIndex == None or not ipyData:
|
| | | return 0
|
| | | templateIDList = ipyData.GetTemplateIDList()
|
| | | if not templateIDList:
|
| | | return 0
|
| | | templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
|
| | | return templateID
|
| | |
|
| | | def GetTemplateIDByList(templateIDList, dayIndex):
|
| | | if dayIndex == None:
|
| | | return 0
|
| | | if not templateIDList:
|
| | | return 0
|
| | | templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
|
| | | return templateID
|
| | |
|
| | | def GetOperationActionDateStr(ipyData):
|
| | | ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
|
| | |
| | | return pastTimeDelta.days * 24 * 60 * 60 + pastTimeDelta.seconds
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | def GetDiff_Day(timeA , timeB):
|
| | | ## 获取 timeA - timeB 相差的日期天数
|
| | | dateTimeA = ChangeTimeNumToDatetime(timeA)
|
| | | dateTimeA = datetime.datetime(dateTimeA.year, dateTimeA.month, dateTimeA.day, 0, 0, 0)
|
| | | dateTimeB = ChangeTimeNumToDatetime(timeB)
|
| | | dateTimeB = datetime.datetime(dateTimeB.year, dateTimeB.month, dateTimeB.day, 0, 0, 0)
|
| | | return (dateTimeA - dateTimeB).days
|
| | |
|
| | | ##设置世界服务器字典
|
| | | # @param key 字典值
|
| | | # @param tick 时间戳
|
| | |
| | | return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
|
| | | return PyGameData.g_crossZoneName
|
| | |
|
| | | def GetCrossServerTimeStr():
|
| | | ## 跨服服务器时间
|
| | | if IsCrossServer():
|
| | | return GetCurrentDataTimeStr()
|
| | | lastCrossServerTime, lastServerTime, _ = PyGameData.g_crossServerTimeInfo
|
| | | if not lastCrossServerTime:
|
| | | return GetCurrentDataTimeStr()
|
| | | curTime = int(time.time())
|
| | | crossServerTime = lastCrossServerTime + (curTime - lastServerTime)
|
| | | return ChangeTimeNumToStr(crossServerTime)
|
| | |
|
| | | ## 获取玩家的区服名,仅在跨服有效
|
| | | # @param curPlayer 玩家实例
|
| | | # @return: 区服名
|
| | |
| | |
|
| | | ## 从列表中产生物品,[[权重, object], ....]
|
| | | # @param weightList 待选列表
|
| | | def GetResultByWeightList(weightList):
|
| | | def GetResultByWeightList(weightList, defValue=None):
|
| | | randList = []
|
| | | weight = 0
|
| | | for info in weightList:
|
| | | weight += info[0]
|
| | | randList.append([weight, info[1] if len(info) == 2 else info[1:]])
|
| | | if not randList:
|
| | | return
|
| | | return defValue
|
| | | rate = random.randint(1, randList[-1][0])
|
| | | return GetResultByRiseList(randList, rate)
|
| | | return GetResultByRiseList(randList, rate, defValue)
|
| | |
|
| | | ## 获得对应数位的值
|
| | | # @param numValue 数值
|
| | | # @param dataIndex 数位索引
|
| | | # @return 获得的值 |
| | | def GetDataByDigitPlace(numValue, dataIndex):
|
| | | return (numValue/pow(10, dataIndex))%10
|
| | | |
| | |
|
| | | ## 设置对应数位的值
|
| | | # @param numValue 数值
|
| | | # @param dataIndex 数位索引
|
| | | # @param dataValue 当前修改数值
|
| | | # @return 获得的值 |
| | | def ChangeDataByDigitPlace(numValue, dataIndex, dataValue):
|
| | | |
| | | if dataValue < 0 or dataValue > 9 or dataIndex > ShareDefine.Def_PDictDigitCnt:
|
| | | return numValue
|
| | | |
| | | # 获得对应数位的值
|
| | | lastTagLV = GetDataByDigitPlace(numValue, dataIndex)
|
| | | |
| | | numValue += pow(10, dataIndex)*(dataValue - lastTagLV)
|
| | | return numValue
|
| | |
|
| | | def GetBitValue(dataValue, index):
|
| | | """ 得到某个字节值中某一位(Bit)的值
|
| | | @param dataValue: 待取值的字节值
|
| | | @param index: 待读取位的序号,从右向左0开始,0-7为一个完整字节的8个位
|
| | | @return: 返回读取该位的值,0或1
|
| | | """
|
| | | return 1 if dataValue & (1 << index) else 0
|
| | |
|
| | | def SetBitValue(dataValue, index, val):
|
| | | """ 更改某个字节值中某一位(Bit)的值
|
| | | @param dataValue: 准备更改的字节原值
|
| | | @param index: 待更改位的序号,从右向左0开始,0-7为一个完整字节的8个位
|
| | | @param val: 目标位预更改的值,0或1
|
| | | @return: 返回更改后字节的值
|
| | | """
|
| | | if val:
|
| | | return dataValue | (1 << index)
|
| | | return dataValue & ~(1 << index)
|
| | |
|
| | | ## 根据字典key获取value值
|
| | | # @return
|
| | |
| | | # @param order 名次,从1开始
|
| | | # @param isDefaultLast 找不到的名次是否默认取最后一名的
|
| | | # @return obj or None
|
| | | def GetOrderValueByDict(orderDict, order, isDefaultLast=True):
|
| | | def GetOrderValueByDict(orderDict, order, isDefaultLast=True, defaultValue=None):
|
| | | if order in orderDict:
|
| | | return orderDict[order]
|
| | |
|
| | |
| | | return orderDict[dOrder]
|
| | |
|
| | | # 找不到的默认取最后一名
|
| | | return orderDict[orderList[-1]] if isDefaultLast else None
|
| | | return orderDict[orderList[-1]] if isDefaultLast else defaultValue
|
| | |
|
| | | ##概率相关, 这个事件是否能够出现
|
| | | # @param rate 基础几率
|
| | |
| | |
|
| | | return 0
|
| | |
|
| | | def DebugAnswer(curPlayer, text):
|
| | | def DebugAnswer(curPlayer, text, isLog=True):
|
| | | '''转码后再发DebugAnswer'''
|
| | | #===========================================================================
|
| | | # if not GetGameWorld().GetDebugLevel():
|
| | | # return
|
| | | #===========================================================================
|
| | | DebugLog(text)
|
| | | if isLog:
|
| | | DebugLog(text)
|
| | | text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
|
| | | curPlayer.DebugAnswer(text)
|
| | | return
|
| | |
|
| | | def CrossServerMsg_DebugAnswer(msgData):
|
| | | playerID, text = msgData
|
| | | curPlayer = GetPlayerManager().FindPlayerByID(playerID)
|
| | | if not curPlayer:
|
| | | return
|
| | | curPlayer.DebugAnswer(text)
|
| | | return
|
| | |
|
| | | def DebugAnswerCross(playerID, serverGroupID, text):
|
| | | DebugLog(text)
|
| | | text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
|
| | | |
| | | import CrossRealmMsg
|
| | | dataMsg = [playerID, text]
|
| | | serverGroupIDList = [serverGroupID]
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
|
| | | return
|
| | |
|
| | | def GetMap(mapID): return IpyGameDataPY.GetIpyGameData("ChinMap", mapID)
|
| | |
|
| | | def GetNPCData(npcID): return IpyGameDataPY.GetIpyGameData("ChinNPC", npcID)
|