ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -20,6 +20,7 @@
import PyDataManager
import ChPyNetSendPack
import PyGameDataStruct
import PlayerCompensation
import PlayerViewCache
import PlayerDBGSEvent
import PlayerControl
@@ -42,6 +43,7 @@
# 物品实例额外属性名
MineItemAttr_MoveSpeed = "MoveSpeed"
MineItemAttr_EndTime = "EndTime"
MineItemAttr_HelpTick = "HelpTick"
# 物品类型
MineType_Normal = 0 # 常规物品
@@ -226,6 +228,7 @@
        # 不入库的属性
        setattr(mineItemData, MineItemAttr_EndTime, 0)
        setattr(mineItemData, MineItemAttr_MoveSpeed, 0)
        setattr(mineItemData, MineItemAttr_HelpTick, 0)
        return
    
    def GetMineItem(self, playerID, index):
@@ -331,10 +334,7 @@
def DoMineAreaFuncOpen(curPlayer):
    ## 福地功能开启
    playerID = curPlayer.GetPlayerID()
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    # 还没有福地物品数据,则刷新初始化
    if playerID not in mineItemMgr.playerMineItemDict:
        __DoMineItemRefresh(playerID, curPlayer)
    __DoMineItemRefresh(playerID, curPlayer)
    return
def OnPlayerLogin(curPlayer):
@@ -436,7 +436,7 @@
    robWorkerCount = mineItemData.RobWorkerCount
    if not curWorkerCount and not robWorkerCount:
        return curPos
    moveSpeed = getattr(mineItemData, MineItemAttr_MoveSpeed)
    moveSpeed = getattr(mineItemData, MineItemAttr_MoveSpeed, 0)
    if not moveSpeed:
        return curPos
    passSeconds = curTime - mineItemData.UpdTime
@@ -530,6 +530,9 @@
        battleRatio = workerBattleRatioList[len(workerBattleRatioList) - 1] if batWorkerCount > len(workerBattleRatioList) else workerBattleRatioList[batWorkerCount - 1]
        
    needSeconds = int(dist * itemWeight * baseTime * workRatio * battleRatio) # 还需工作时长,秒
    if needSeconds <= 0:
        return 0, 0
    moveSpeed = dist / float(needSeconds) # 移动速度  x格/秒
    needHms = "%02d:%02d:%02d" % (needSeconds / 3600, needSeconds % 3600 / 60, needSeconds % 60)
    
@@ -556,7 +559,7 @@
    GameWorld.Log("福地系统定时刷新! %s" % str(curHourMinute))
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    for playerID in mineItemMgr.playerMineItemDict.keys():
        __DoMineItemRefresh(playerID, isSuper=True)
        __DoMineItemRefresh(playerID, isSys=True)
    return
def OnMineItemTimeProcess(curTime, tick):
@@ -633,7 +636,7 @@
    while doCount > 0 and allMineItemByEndTimeList:
        doCount -= 1
        mineItemData = allMineItemByEndTimeList[index]
        endTime = getattr(mineItemData, MineItemAttr_EndTime)
        endTime = getattr(mineItemData, MineItemAttr_EndTime, 0)
        if curTime < endTime:
            break
        
@@ -787,6 +790,107 @@
                
    mineItemMgr.socialIDListDict[playerID] = socialIDList
    return socialIDList
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
    # 摇人帮助请求、自己驱赶请求
    if funcLineID == 0 or funcLineID == 1:
        return __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
    return
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
    # 摇人帮助结果、自己驱赶结果
    if funcLineID == 0 or funcLineID == 1:
        return __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList)
    return
def __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
    # 摇人帮助请求、自己驱赶请求
    playerID = curPlayer.GetPlayerID()
    if not valueList or len(valueList) < 2:
        GameWorld.DebugLog("没有指定valueList!", playerID)
        return
    areaPlayerID = valueList[0]
    itemIndex = valueList[1]
    if funcLineID == 0:
        if playerID == areaPlayerID:
            GameWorld.DebugLog("不能帮助自己! areaPlayerID=%s" % areaPlayerID, playerID)
            return
    elif funcLineID == 1:
        if playerID != areaPlayerID:
            GameWorld.DebugLog("不是自己的福地,无法自己驱赶! areaPlayerID=%s" % areaPlayerID, playerID)
            return
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
    mineID = mineItemData.MineID
    if not mineID:
        # 该资源已消失
        PlayerControl.NotifyCode(curPlayer, "MineDisappeared")
        return
    robPlayerID = mineItemData.RobPlayerID
    if not robPlayerID or robPlayerID != tagPlayerID:
        # 当前资源无争夺者或已被其他玩家完成
        PlayerControl.NotifyCode(curPlayer, "MineHelpFinished")
        return
    tick = GameWorld.GetGameWorld().GetTick()
    helpTick = getattr(mineItemData, MineItemAttr_HelpTick, 0)
    if helpTick and tick - helpTick < 10000:
        GameWorld.DebugLog("已经有其他人在帮助中!", playerID)
        return
    setattr(mineItemData, MineItemAttr_HelpTick, tick)
    return True
def __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
    # 摇人帮助结果、自己驱赶结果
    playerID = curPlayer.GetPlayerID()
    helpPlayerName = curPlayer.GetName()
    areaPlayerID = valueList[0]
    itemIndex = valueList[1]
    isWin = fightRet[0]
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
    setattr(mineItemData, MineItemAttr_HelpTick, 0)
    if not isWin:
        #GameWorld.DebugLog("帮助失败")
        return
    robPlayerID = mineItemData.RobPlayerID
    # 赶走抢夺者
    if robPlayerID and robPlayerID == tagPlayerID:
        __DoCancelPull(tagPlayerID, areaPlayerID, itemIndex)
    # 帮助的发奖
    if funcLineID == 0:
        robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
        robPlayerName = robCacheDict.get("Name", "")
        areaCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
        areaPlayerName = areaCacheDict.get("Name", "")
        # 邮件发放奖励
        PlayerCompensation.SendMailByKey("MineHelpAward", [playerID], awardItemList, [areaPlayerName, robPlayerName])
        # 通知福地玩家
        PlayerCompensation.SendMailByKey("MineHelpReqOK", [areaPlayerID], [], [helpPlayerName, robPlayerName])
    # 自己驱赶的
    elif funcLineID == 1:
        # 自己驱赶的,不用再通知地图,直接return
        return
    return True
def MapServer_MineArea(curPlayer, msgList):
    mapID = curPlayer.GetRealMapID()
@@ -1246,7 +1350,7 @@
        if areaPlayerID > Def_FakeAreaCount:
            cacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
            areaInfo.PlayerName = cacheDict.get("Name", "")
            areaInfo.Face = cacheDict.get("Face", 0)
            areaInfo.Face = cacheDict.get("Job", 0)
                    
        areaInfo.MineItemList = []
        if not mineIndexList:
@@ -1260,16 +1364,16 @@
            mineItem.UpdTime = mineItemData.UpdTime
            mineItem.Position = mineItemData.Position
            mineItem.PosLen = len(mineItem.Position)
            mineItem.MoveSpeed = "%s" % getattr(mineItemData, MineItemAttr_MoveSpeed)
            mineItem.MoveSpeed = "%s" % getattr(mineItemData, MineItemAttr_MoveSpeed, 0)
            mineItem.SpeedLen = len(mineItem.MoveSpeed)
            mineItem.EndTime = getattr(mineItemData, MineItemAttr_EndTime)
            mineItem.EndTime = getattr(mineItemData, MineItemAttr_EndTime, 0)
            mineItem.WorkerCount = mineItemData.WorkerCount
            mineItem.RobPlayerID = mineItemData.RobPlayerID
            mineItem.RobWorkerCount = mineItemData.RobWorkerCount
            if mineItemData.RobPlayerID:
                robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(mineItemData.RobPlayerID))
                mineItem.RobPlayerName = robCacheDict.get("Name", "")
                mineItem.RobFace = robCacheDict.get("Face", 0)
                mineItem.RobFace = robCacheDict.get("Job", 0)
            areaInfo.MineItemList.append(mineItem)
        areaInfo.MineCount = len(areaInfo.MineItemList)
        
@@ -1293,7 +1397,7 @@
        if playerID != recordInfo.TagPlayerID and recordInfo.TagPlayerID > Def_FakeAreaCount:
            tagCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(recordInfo.TagPlayerID))
            recordInfo.TagPlayerName = tagCacheDict.get("Name", "")
            recordInfo.TagFace = tagCacheDict.get("Face", 0)
            recordInfo.TagFace = tagCacheDict.get("Job", 0)
        clientPack.AreaRecordList.append(recordInfo)
    clientPack.RecordCount = len(clientPack.AreaRecordList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)