ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -113,6 +113,7 @@
import CrossBillboard
import CrossChampionship
import GameWorldMineArea
import PlayerFuncTeam
import GameWorship
import os
#---------------------------------------------------------------------
@@ -374,6 +375,8 @@
    DisposeGameActivePlayer(tick)
    #处理游戏世界中的时间事件
    DisposeGameWorldEvenByTime(tick)
    #榜单
    CrossBillboard.OnMinuteProcess()
    GameWorldActionControl.Dispose_OperationActionState()
    GameWorldActionControl.Dispose_DailyActionState()
    GameWorldActionControl.Dispose_FBStateTime()
@@ -1284,6 +1287,8 @@
    GameWorld.GetGameWorld().GetDBGoldOrderFormMgr().Sort()
    #排序排行榜
    PlayerBillboard.SortServerBillboard()
    #功能队伍
    PlayerFuncTeam.OnGameServerInitOK()
    #仙盟
    PlayerFamily.OnGameServerInitOK()
    GameWorldActionControl.Dispose_FBStateTime()
@@ -1498,6 +1503,9 @@
    lastMixServerWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerWorldLV)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerWorldLV, lastMixServerWorldLV)
    
    # 功能队伍
    PlayerFuncTeam.OnMapServerInitOK()
    # 通知战盟相关活动开启状态
    fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState, fadState)