ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerLove.py
@@ -159,12 +159,18 @@
        syncCoupleInfo = {}
        if syncPlayerIDList == None:
            syncPlayerIDList = self.coupleIDDict.keys()
        # 分批同步,子服长度不能超过 65535,每批暂定最大同步1000个
        for playerID in syncPlayerIDList:
            couple = self.GetCouple(playerID)
            if not couple:
                syncCoupleInfo[playerID] = []
            else:
                syncCoupleInfo[playerID] = couple.GetSendMapServerCoupleInfo(playerID)
            if len(syncCoupleInfo) >= 1000:
                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CoupleInfo, syncCoupleInfo)
                syncCoupleInfo = {}
        if not syncCoupleInfo:
            return
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CoupleInfo, syncCoupleInfo)
        return
    
@@ -778,6 +784,10 @@
    tagPlayerID = dataMsg[0]
    playerID = curPlayer.GetPlayerID()
    
    if not PlayerControl.GetDBPlayerAccIDByID(tagPlayerID):
        PlayerControl.NotifyCode(curPlayer, "NoInDBPlayer")
        return
    # 黑名单检查
    if PyDataManager.GetBlacklistManager().CheckBlacklistBoth(playerID, tagPlayerID, curPlayer):
        return
@@ -796,8 +806,8 @@
    if not ipyData:
        return
    
    addCharmSelf = ipyData.GetAddCharmSelf() * giftCount
    addCharmTag = ipyData.GetAddCharmTag() * giftCount
    addCharmSelf = int(ipyData.GetAddCharmSelf() * giftCount)
    addCharmTag = int(ipyData.GetAddCharmTag() * giftCount)
    addIntimacy = ipyData.GetAddIntimacy() * giftCount
    worldNotifyKey = ipyData.GetWorldNotifyKey()
    
@@ -857,6 +867,10 @@
    
    playerID = curPlayer.GetPlayerID()
    
    if not PlayerControl.GetDBPlayerAccIDByID(tagPlayerID):
        PlayerControl.NotifyCode(curPlayer, "NoInDBPlayer")
        return
    # 黑名单检查
    if PyDataManager.GetBlacklistManager().CheckBlacklistBoth(playerID, tagPlayerID, curPlayer):
        return
@@ -910,6 +924,10 @@
            GameWorld.Log("已成亲伴侣ID不一致,无法提亲! tagPlayerID(%s) != coupleID(%s)" % (tagPlayerID, coupleID), playerID)
            return
        
        if couple.GetBreakRequestID():
            PlayerControl.NotifyCode(curPlayer, "LimitByMarryBroke") # 和离中无法操作
            return
        ipyData = IpyGameDataPY.GetIpyGameData("Marry", bridePriceID)
        if not ipyData:
            return