| | |
| | | templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
|
| | | return templateID
|
| | |
|
| | | def GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime):
|
| | | ## 获取运营活动配置日期循环的具体活动时间
|
| | | # @return: 开始日期, 结束日期, 返回的日期是第x次循环
|
| | | startSplitList = startDateStr.split("_")
|
| | | loopDays = int(startSplitList[0][1:])
|
| | | startLoopDateStr = startSplitList[1]
|
| | | startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
|
| | | |
| | | endSplitList = endDateStr.split("_") # 可不配Lx_开头,防误配,做兼容
|
| | | endLoopDateStr = endSplitList[0] if len(endSplitList) == 1 else endSplitList[1]
|
| | | endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
|
| | | |
| | | if curDateTime >= startLoopDateTime:
|
| | | passDays = (curDateTime - startLoopDateTime).days
|
| | | loopTimes = passDays / loopDays + 1 # 第x次循环
|
| | | loopTimeMax = (endLoopDateTime - startLoopDateTime).days / loopDays + 1 # 最大循环次数
|
| | | loopTimes = min(loopTimes, loopTimeMax)
|
| | | else:
|
| | | loopTimes = 1 # 还未开始取第一次
|
| | | |
| | | startDateTime = startLoopDateTime + datetime.timedelta((loopTimes - 1)*loopDays)
|
| | | endDateTime = startDateTime + datetime.timedelta(days=(loopDays - 1))
|
| | | return startDateTime, endDateTime, loopTimes
|
| | |
|
| | | def GetOperationActionDateStr(ipyData):
|
| | | ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
|
| | | curDateTime = datetime.datetime.today()
|
| | |
| | | endDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
|
| | |
|
| | | # 日期直接返回
|
| | | if startDateStr.count("-") == 2 and "W" not in startDateStr:
|
| | | if startDateStr.count("-") == 2 and "W" not in startDateStr and not startDateStr.startswith("L"):
|
| | | return startDateStr, endDateStr
|
| | |
|
| | | # 开服天
|
| | |
| | | # 只配置结束日期的时候可能导致开始日期计算出来比结束日期还大,即当前时间超过结束日期,且 配置还存在的情况
|
| | | if startDateTime > endDateTime:
|
| | | startDateTime = endDateTime # 反正都无法开启,随便给个日期,不超过结束日期即可
|
| | | |
| | | # 按日期循环
|
| | | elif startDateStr.startswith("L"):
|
| | | startDateTime, endDateTime, _ = GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime)
|
| | | |
| | | # 默认
|
| | | else:
|
| | | startDateTime = curDateTime
|
| | |
| | | # 找不到的默认取最后一名
|
| | | return orderDict[orderList[-1]] if isDefaultLast else defaultValue
|
| | |
|
| | | def GetActBillboardTempAward(playerID, billID, billRank, awardTemplateID, billValue=None, fmLV=None):
|
| | | '''获取玩家活动榜单领奖奖励
|
| | | @param playerID: 领奖玩家ID
|
| | | @param billID: 上榜ID,不一定是玩家ID,比如仙盟ID
|
| | | @param billRank: 上榜名次
|
| | | @param awardTemplateID: 活动奖励模版ID
|
| | | @param billValue: 榜单上榜值,None时不处理
|
| | | @param fmLV: 活动时的仙盟成员等级,None时不处理
|
| | | '''
|
| | | playerAwardItemList = []
|
| | | if not billRank:
|
| | | return playerAwardItemList
|
| | | ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActBillboardAwardTemp", awardTemplateID)
|
| | | if not ipyDataList:
|
| | | ErrLog("活动榜单奖励模版找不到模版! billID=%s,billRank=%s,awardTemplateID=%s,billValue=%s,fmLV=%s" |
| | | % (billID, billRank, awardTemplateID, billValue, fmLV), playerID)
|
| | | return playerAwardItemList
|
| | | |
| | | for ipyData in ipyDataList:
|
| | | rank = ipyData.GetRank()
|
| | | if billRank > rank:
|
| | | continue
|
| | | needValue = ipyData.GetNeedValue()
|
| | | if needValue and billValue != None and billValue < needValue:
|
| | | continue
|
| | | |
| | | awardItemList = ipyData.GetAwardItemList()
|
| | | leaderAwardItemList = ipyData.GetLeaderAwardItemList()
|
| | | eliteAwardItemList = ipyData.GetEliteAwardItemList()
|
| | | |
| | | if fmLV != None and fmLV == IPY_GameServer.fmlLeader and leaderAwardItemList:
|
| | | playerAwardItemList += leaderAwardItemList
|
| | | elif fmLV != None and fmLV > IPY_GameServer.fmlMember and eliteAwardItemList:
|
| | | playerAwardItemList += eliteAwardItemList
|
| | | else:
|
| | | playerAwardItemList += awardItemList
|
| | | |
| | | valueAwardEx = ipyData.GetValueAwardEx()
|
| | | if valueAwardEx and billValue != None:
|
| | | valueAwardExList = valueAwardEx.keys()
|
| | | valueAwardExList.sort()
|
| | | awardItemExList = []
|
| | | for valueEx in valueAwardExList:
|
| | | if billValue < valueEx:
|
| | | break
|
| | | awardItemExList = valueAwardEx[valueEx] # 取最大满足条件的一档
|
| | | playerAwardItemList += awardItemExList
|
| | | |
| | | return playerAwardItemList
|
| | | |
| | | ErrLog("活动榜单奖励模版找不到奖励! billID=%s,billRank=%s,awardTemplateID=%s,billValue=%s,fmLV=%s" |
| | | % (billID, billRank, awardTemplateID, billValue, fmLV), playerID)
|
| | | return playerAwardItemList
|
| | |
|
| | | def GetActGuessRightRankAwardIDDict(guessTemplateID):
|
| | | ## 获取活动竞猜默认猜中名次对应奖励ID信息
|
| | | # @return: {(名次, ...):awardID, ...} 用于 StatActGuessRet 统计竞猜结果
|
| | | rightRankAwardIDDict = {}
|
| | | guessIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGuess", guessTemplateID)
|
| | | if guessIpyDataList:
|
| | | for ipyData in guessIpyDataList:
|
| | | awardID = ipyData.GetAwardID()
|
| | | rightRankList = ipyData.GetRightRankList()
|
| | | rightRankAwardIDDict[tuple(rightRankList)] = awardID
|
| | | return rightRankAwardIDDict
|
| | |
|
| | | def StatActGuessRet(playerID, playerGuessIDList, finalRankIDList, rightRankAwardIDDict, statGuessRetDict, actName=""):
|
| | | '''统计活动竞猜结果
|
| | | @param playerID: 参与竞猜的玩家ID
|
| | | @param playerGuessIDList: 玩家竞猜选择的ID顺序列表
|
| | | @param finalRankIDList: 活动最终排名顺序列表
|
| | | @param rightRankAwardIDDict: GetActGuessRightRankAwardIDDict 返回值
|
| | | @param statGuessRetDict: 统计结果 {awardID:[猜中的玩家ID, ...], ...}
|
| | | @param actName: 活动名称,可选参数,输出日志用
|
| | | '''
|
| | | rightRankList = [] # 玩家猜中的名次列表
|
| | | for index, finalID in enumerate(finalRankIDList):
|
| | | rank = index + 1
|
| | | guessID = playerGuessIDList[index] if len(playerGuessIDList) > index else 0
|
| | | if guessID == finalID:
|
| | | rightRankList.append(rank)
|
| | | |
| | | rightRankTuple = tuple(rightRankList)
|
| | | awardID = rightRankAwardIDDict.get(rightRankTuple, 0)
|
| | | if awardID not in statGuessRetDict:
|
| | | statGuessRetDict[awardID] = []
|
| | | rightPlayerIDList = statGuessRetDict[awardID]
|
| | | rightPlayerIDList.append(playerID)
|
| | | DebugLog(" %s统计玩家竞猜结果: playerID=%s,rightRankTuple=%s,awardID=%s,%s" |
| | | % (actName, playerID, rightRankTuple, awardID, len(rightPlayerIDList)))
|
| | | return
|
| | |
|
| | | ##概率相关, 这个事件是否能够出现
|
| | | # @param rate 基础几率
|
| | | # @param maxRate 最大几率
|
| | |
| | | # if not GetGameWorld().GetDebugLevel():
|
| | | # return
|
| | | #===========================================================================
|
| | | if IsCrossServer():
|
| | | DebugAnswerCross(0, 0, text)
|
| | | return
|
| | | if isLog:
|
| | | DebugLog(text)
|
| | | text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
|
| | | curPlayer.DebugAnswer(text)
|
| | | if curPlayer:
|
| | | curPlayer.DebugAnswer(text)
|
| | | return
|
| | |
|
| | | def CrossServerMsg_DebugAnswer(msgData):
|
| | | playerID, text = msgData
|
| | | if not playerID:
|
| | | playerManager = GetPlayerManager()
|
| | | for i in xrange(playerManager.GetActivePlayerCount()):
|
| | | player = playerManager.GetActivePlayerAt(i)
|
| | | if player == None:
|
| | | continue
|
| | | player.DebugAnswer(text)
|
| | | return
|
| | | curPlayer = GetPlayerManager().FindPlayerByID(playerID)
|
| | | if not curPlayer:
|
| | | return
|
| | |
| | |
|
| | | import CrossRealmMsg
|
| | | dataMsg = [playerID, text]
|
| | | serverGroupIDList = [serverGroupID]
|
| | | serverGroupIDList = [serverGroupID] if serverGroupID else []
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
|
| | | return
|
| | |
|