ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -118,6 +118,14 @@
    except ValueError:
        return defValue
    
def ToFloat(input, defValue = 0):
    try:
        result = float(input)
        return result
    except ValueError:
        return defValue
## 判断2个对象是否同国籍 
#  @param srcObj 起点对象 
#  @param desObj 目标对象 
@@ -413,6 +421,31 @@
    ## 服务器组ID,必须唯一,代表这台物理服务器
    return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
def GetMainServerID(serverID):
    ## 获取服务器ID所属主服ID
    ServerIDMainServerDict = IpyGameDataPY.GetConfigEx("ServerIDMainServerDict")
    if ServerIDMainServerDict == None:
        filePath = ChConfig.GetDBPath() + ("\\MixServerMap_%s.json" % GetPlatform())
        if not os.path.isfile(filePath):
            SendGameErrorEx("GetMainServerIDError", "file can not found. %s" % filePath)
        else:
            fileObj = open(filePath, 'rb')
            content = fileObj.read()
            fileObj.close()
            MixServerMapDict = eval(content)
            ServerIDMainServerDict = {}
            for mainServerIDStr, serverIDList in MixServerMapDict.items():
                mainServerID = int(mainServerIDStr)
                for sID in serverIDList:
                    ServerIDMainServerDict[sID] = mainServerID
            IpyGameDataPY.SetConfigEx("ServerIDMainServerDict", ServerIDMainServerDict)
            Log("加载 ServerIDMainServerDict=%s" % ServerIDMainServerDict)
    if not ServerIDMainServerDict:
        return serverID
    return ServerIDMainServerDict.get(serverID, serverID)
def GetPlatformServerNum(platform):
    # 获取服务器的平台编号
    platformNumDict = ReadChConfig.GetDBEvalChConfig("DBPlatformNum")
@@ -449,10 +482,10 @@
##获取玩家所属区服ID
# @param curPlayer
# @return
def GetPlayerServerID(curPlayer):
    accID = curPlayer.GetAccID()
def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID())
def GetAccIDServerID(accID):
    infoList = accID.split(Def_AccID_Split_Sign)
    return 0 if len(infoList) < 3 else int(infoList[-1][1:])
    return 0 if len(infoList) < 3 else ToIntDef(infoList[-1][1:])
def GetPlayerServerSID(curPlayer):
    # 返回含s的serverID
@@ -468,6 +501,17 @@
        return mainServerID
    return 0
def CheckServerIDInList(serverID, serverIDList):
    if serverIDList == None:
        return False
    if not serverIDList:
        return True
    for serverIDInfo in serverIDList:
        if (isinstance(serverIDInfo, tuple) and serverIDInfo[0] <= serverID <= serverIDInfo[1]) \
            or (isinstance(serverIDInfo, list) and serverIDInfo[0] <= serverID <= serverIDInfo[1]) \
            or (isinstance(serverIDInfo, int) and serverIDInfo == serverID):
            return True
    return False
#===============================================================================
# ƽ̨ID = appid
@@ -538,6 +582,47 @@
#---------------------------------------------------------------------
def GetTemplateID(ipyData, cfgID, dayIndex):
    if cfgID == None or dayIndex == None or not ipyData:
        return 0
    templateIDList = ipyData.GetTemplateIDList()
    if not templateIDList:
        return 0
    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
    return templateID
def GetTemplateIDByList(templateIDList, dayIndex):
    if dayIndex == None:
        return 0
    if not templateIDList:
        return 0
    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
    return templateID
def GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime):
    ## 获取运营活动配置日期循环的具体活动时间
    # @return: 开始日期, 结束日期, 返回的日期是第x次循环
    startSplitList = startDateStr.split("_")
    loopDays = int(startSplitList[0][1:])
    startLoopDateStr = startSplitList[1]
    startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
    endSplitList = endDateStr.split("_") # 可不配Lx_开头,防误配,做兼容
    endLoopDateStr = endSplitList[0] if len(endSplitList) == 1 else endSplitList[1]
    endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
    if curDateTime >= startLoopDateTime:
        passDays = (curDateTime - startLoopDateTime).days
        loopTimes = passDays / loopDays + 1 # 第x次循环
        loopTimeMax = (endLoopDateTime - startLoopDateTime).days / loopDays + 1 # 最大循环次数
        loopTimes = min(loopTimes, loopTimeMax)
    else:
        loopTimes = 1 # 还未开始取第一次
    startDateTime = startLoopDateTime + datetime.timedelta((loopTimes - 1)*loopDays)
    endDateTime = startDateTime + datetime.timedelta(days=(loopDays - 1))
    return startDateTime, endDateTime, loopTimes
def GetOperationActionDateStr(ipyData):
    ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
    curDateTime = datetime.datetime.today()
@@ -549,7 +634,7 @@
        endDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
        
    # 日期直接返回
    if startDateStr.count("-") == 2 and "W" not in startDateStr:
    if startDateStr.count("-") == 2 and "W" not in startDateStr and not startDateStr.startswith("L"):
        return startDateStr, endDateStr
    
    # 开服天
@@ -596,7 +681,10 @@
            # 只配置结束日期的时候可能导致开始日期计算出来比结束日期还大,即当前时间超过结束日期,且 配置还存在的情况
            if startDateTime > endDateTime:
                startDateTime = endDateTime # 反正都无法开启,随便给个日期,不超过结束日期即可
    # 按日期循环
    elif startDateStr.startswith("L"):
        startDateTime, endDateTime, _ = GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime)
    # 默认
    else:
        startDateTime = curDateTime
@@ -675,6 +763,15 @@
    return pastTimeDelta.days * 24 * 60 * 60 + pastTimeDelta.seconds
#---------------------------------------------------------------------
def GetDiff_Day(timeA , timeB):
    ## 获取 timeA - timeB 相差的日期天数
    dateTimeA = ChangeTimeNumToDatetime(timeA)
    dateTimeA = datetime.datetime(dateTimeA.year, dateTimeA.month, dateTimeA.day, 0, 0, 0)
    dateTimeB = ChangeTimeNumToDatetime(timeB)
    dateTimeB = datetime.datetime(dateTimeB.year, dateTimeB.month, dateTimeB.day, 0, 0, 0)
    return (dateTimeA - dateTimeB).days
##设置世界服务器字典
# @param key 字典值
# @param tick 时间戳
@@ -918,6 +1015,17 @@
        return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
    return PyGameData.g_crossZoneName
def GetCrossServerTimeStr():
    ## 跨服服务器时间
    if IsCrossServer():
        return GetCurrentDataTimeStr()
    lastCrossServerTime, lastServerTime, _ = PyGameData.g_crossServerTimeInfo
    if not lastCrossServerTime:
        return GetCurrentDataTimeStr()
    curTime = int(time.time())
    crossServerTime = lastCrossServerTime + (curTime - lastServerTime)
    return ChangeTimeNumToStr(crossServerTime)
## 获取玩家的区服名,仅在跨服有效
#  @param curPlayer 玩家实例
#  @return: 区服名
@@ -959,6 +1067,28 @@
    
    return fullName
def MergeItemList(itemList):
    ## 合并物品列表,将相同物品数量合并
    itemDict = {}
    for itemInfo in itemList:
        if len(itemInfo) == 3:
            itemID, itemCount, isAuctionItem = itemInfo
        elif len(itemInfo) == 2:
            itemID, itemCount = itemInfo
            isAuctionItem = None
        else:
            continue
        key = (itemID, isAuctionItem)
        itemDict[key] = itemDict.get(key, 0) + itemCount
    mItemList = []
    for key, itemCount in itemDict.items():
        itemID, isAuctionItem = key
        if isAuctionItem == None:
            mItemList.append([itemID, itemCount])
        else:
            mItemList.append([itemID, itemCount, isAuctionItem])
    return mItemList
## 从列表中产生物品,[[几率,object], ....],万分率
#  @param itemList 待选列表
@@ -1080,7 +1210,7 @@
#  @param order 名次,从1开始
#  @param isDefaultLast 找不到的名次是否默认取最后一名的
#  @return obj or None
def GetOrderValueByDict(orderDict, order, isDefaultLast=True):
def GetOrderValueByDict(orderDict, order, isDefaultLast=True, defaultValue=None):
    if order in orderDict:
        return orderDict[order]
    
@@ -1091,7 +1221,99 @@
                return orderDict[dOrder]
        
    # 找不到的默认取最后一名
    return orderDict[orderList[-1]] if isDefaultLast else None
    return orderDict[orderList[-1]] if isDefaultLast else defaultValue
def GetActBillboardTempAward(playerID, billID, billRank, awardTemplateID, billValue=None, fmLV=None):
    '''获取玩家活动榜单领奖奖励
    @param playerID: 领奖玩家ID
    @param billID: 上榜ID,不一定是玩家ID,比如仙盟ID
    @param billRank: 上榜名次
    @param awardTemplateID: 活动奖励模版ID
    @param billValue: 榜单上榜值,None时不处理
    @param fmLV: 活动时的仙盟成员等级,None时不处理
    '''
    playerAwardItemList = []
    if not billRank:
        return playerAwardItemList
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActBillboardAwardTemp", awardTemplateID)
    if not ipyDataList:
        ErrLog("活动榜单奖励模版找不到模版! billID=%s,billRank=%s,awardTemplateID=%s,billValue=%s,fmLV=%s"
               % (billID, billRank, awardTemplateID, billValue, fmLV), playerID)
        return playerAwardItemList
    for ipyData in ipyDataList:
        rank = ipyData.GetRank()
        if billRank > rank:
            continue
        needValue = ipyData.GetNeedValue()
        if needValue and billValue != None and billValue < needValue:
            continue
        awardItemList = ipyData.GetAwardItemList()
        leaderAwardItemList = ipyData.GetLeaderAwardItemList()
        eliteAwardItemList = ipyData.GetEliteAwardItemList()
        if fmLV != None and fmLV == IPY_GameServer.fmlLeader and leaderAwardItemList:
            playerAwardItemList += leaderAwardItemList
        elif fmLV != None and fmLV > IPY_GameServer.fmlMember and eliteAwardItemList:
            playerAwardItemList += eliteAwardItemList
        else:
            playerAwardItemList += awardItemList
        valueAwardEx = ipyData.GetValueAwardEx()
        if valueAwardEx and billValue != None:
            valueAwardExList = valueAwardEx.keys()
            valueAwardExList.sort()
            awardItemExList = []
            for valueEx in valueAwardExList:
                if billValue < valueEx:
                    break
                awardItemExList = valueAwardEx[valueEx] # 取最大满足条件的一档
            playerAwardItemList += awardItemExList
        return playerAwardItemList
    ErrLog("活动榜单奖励模版找不到奖励! billID=%s,billRank=%s,awardTemplateID=%s,billValue=%s,fmLV=%s"
           % (billID, billRank, awardTemplateID, billValue, fmLV), playerID)
    return playerAwardItemList
def GetActGuessRightRankAwardIDDict(guessTemplateID):
    ## 获取活动竞猜默认猜中名次对应奖励ID信息
    # @return: {(名次, ...):awardID, ...} 用于 StatActGuessRet 统计竞猜结果
    rightRankAwardIDDict = {}
    guessIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGuess", guessTemplateID)
    if guessIpyDataList:
        for ipyData in guessIpyDataList:
            awardID = ipyData.GetAwardID()
            rightRankList = ipyData.GetRightRankList()
            rightRankAwardIDDict[tuple(rightRankList)] = awardID
    return rightRankAwardIDDict
def StatActGuessRet(playerID, playerGuessIDList, finalRankIDList, rightRankAwardIDDict, statGuessRetDict, actName=""):
    '''统计活动竞猜结果
    @param playerID: 参与竞猜的玩家ID
    @param playerGuessIDList: 玩家竞猜选择的ID顺序列表
    @param finalRankIDList: 活动最终排名顺序列表
    @param rightRankAwardIDDict: GetActGuessRightRankAwardIDDict 返回值
    @param statGuessRetDict: 统计结果 {awardID:[猜中的玩家ID, ...], ...}
    @param actName: 活动名称,可选参数,输出日志用
    '''
    rightRankList = [] # 玩家猜中的名次列表
    for index, finalID in enumerate(finalRankIDList):
        rank = index + 1
        guessID = playerGuessIDList[index] if len(playerGuessIDList) > index else 0
        if guessID == finalID:
            rightRankList.append(rank)
    rightRankTuple = tuple(rightRankList)
    awardID = rightRankAwardIDDict.get(rightRankTuple, 0)
    if awardID not in statGuessRetDict:
        statGuessRetDict[awardID] = []
    rightPlayerIDList = statGuessRetDict[awardID]
    rightPlayerIDList.append(playerID)
    DebugLog("    %s统计玩家竞猜结果: playerID=%s,rightRankTuple=%s,awardID=%s,%s"
             % (actName, playerID, rightRankTuple, awardID, len(rightPlayerIDList)))
    return
##概率相关, 这个事件是否能够出现
# @param rate 基础几率
@@ -1104,15 +1326,46 @@
    
    return 0
def DebugAnswer(curPlayer, text):
def DebugAnswer(curPlayer, text, isLog=True):
    '''转码后再发DebugAnswer'''
    #===========================================================================
    # if not GetGameWorld().GetDebugLevel():
    #    return
    #===========================================================================
    if IsCrossServer():
        DebugAnswerCross(0, 0, text)
        return
    if isLog:
        DebugLog(text)
    text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
    if curPlayer:
        curPlayer.DebugAnswer(text)
    return
def CrossServerMsg_DebugAnswer(msgData):
    playerID, text = msgData
    if not playerID:
        playerManager = GetPlayerManager()
        for i in xrange(playerManager.GetActivePlayerCount()):
            player = playerManager.GetActivePlayerAt(i)
            if player == None:
                continue
            player.DebugAnswer(text)
        return
    curPlayer = GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
    curPlayer.DebugAnswer(text)
    return
def DebugAnswerCross(playerID, serverGroupID, text):
    DebugLog(text)
    text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
    curPlayer.DebugAnswer(text)
    import CrossRealmMsg
    dataMsg = [playerID, text]
    serverGroupIDList = [serverGroupID] if serverGroupID else []
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
    return
def GetMap(mapID): return IpyGameDataPY.GetIpyGameData("ChinMap", mapID)
@@ -1168,6 +1421,14 @@
        SendGameError("GameServerRaiseException", errorMsg)
    return
def SendGameErrorEx(errType, msgInfo="", playerID=0):
    ErrLog("SendGameErrorEx: %s -> %s" % (errType, msgInfo), playerID)
    if GetGameWorld().GetDebugLevel():
        raise Exception("%s -> %s" % (errType, msgInfo))
    else:
        SendGameError(errType, msgInfo)
    return
def SendGameError(errType, msgInfo=""):
    ''' 向运维发送邮件,用于需要紧急处理的信息
    @param errType: 错误类型,自定义即可