| | |
| | | import GameWorld
|
| | | import ShareDefine
|
| | | import PlayerAssist
|
| | | import PlayerFamily
|
| | | import PlayerControl
|
| | | import PlayerPackData
|
| | | import PlayerFuncTeam
|
| | | import NetPackCommon
|
| | | import CrossLuckyCloudBuy
|
| | | import IPY_GameServer
|
| | | import PlayerViewCache
|
| | |
| | | import PlayerActXianXiaMJ
|
| | | import PlayerActGubao
|
| | | import PlayerActHorsePetTrain
|
| | | import PlayerActLianqi
|
| | | import CrossActionControl
|
| | | import CrossActAllRecharge
|
| | | import CrossFamilyFlagwar
|
| | | import CrossChampionship
|
| | | import CrossBattlefield
|
| | | import CrossFamilyGCZ
|
| | | import CrossBillboard
|
| | | import CrossYaomoBoss
|
| | | import GameWorldBoss
|
| | |
| | | import cPickle
|
| | | import time
|
| | |
|
| | | # 仅输出简短日志的信息类型
|
| | | ClientServerMsg_ShortLogTypeList = [ShareDefine.ClientServerMsg_PushPlayerCache, ShareDefine.ClientServerMsg_PlayerPackData]
|
| | | CrossServerMsg_ShortLogTypeList = [ShareDefine.CrossServerMsg_PushPlayerPackData, ShareDefine.CrossServerMsg_ViewPlayerCacheRet]
|
| | |
|
| | | def SendMsgToCrossServer(msgType, dataMsg):
|
| | | ## 发送信息到跨服服务器上
|
| | | if GameWorld.IsCrossServer():
|
| | |
| | | if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
|
| | | GameWorld.ErrLog("服务器未启动好,不允许向跨服服务器发送数据! %s" % (srcMsg))
|
| | | return
|
| | | GameWorld.Log("SendMsgToCrossServer => %s, %s" % (msgType, srcMsg)) |
| | | if msgType in ClientServerMsg_ShortLogTypeList:
|
| | | playerID = 0
|
| | | if isinstance(dataMsg, dict):
|
| | | playerID = dataMsg.get("playerID", 0)
|
| | | if not playerID:
|
| | | playerID = dataMsg.get("PlayerID", 0)
|
| | | msgLen = len(str(srcMsg))
|
| | | GameWorld.Log("SendMsgToCrossServer => %s, playerID=%s,msgLen=%s" % (msgType, playerID, msgLen))
|
| | | else:
|
| | | GameWorld.Log("SendMsgToCrossServer => %s, %s" % (msgType, srcMsg))
|
| | | GameWorld.GetGameWorld().SendMergerChildToCenterStringData(sendMsg, len(sendMsg))
|
| | | return
|
| | |
|
| | |
| | | msgData = msgDict.get("Data", "")
|
| | | serverGroupID = msgDict.get("ServerGroupID", 0)
|
| | |
|
| | | GameWorld.Log("OnCrossServerReceiveMsg: %s, %s, %s" % (msgType, serverGroupID, msgDict))
|
| | | |
| | | if msgType in ClientServerMsg_ShortLogTypeList:
|
| | | playerID = 0
|
| | | if isinstance(msgData, dict):
|
| | | playerID = msgData.get("playerID", 0)
|
| | | if not playerID:
|
| | | playerID = msgData.get("PlayerID", 0)
|
| | | msgLen = len(str(msgDict))
|
| | | GameWorld.Log("OnCrossServerReceiveMsg: %s, serverGroupID=%s,playerID=%s,msgLen=%s" % (msgType, serverGroupID, playerID, msgLen))
|
| | | else:
|
| | | GameWorld.Log("OnCrossServerReceiveMsg: %s, serverGroupID=%s, %s" % (msgType, serverGroupID, msgDict))
|
| | | |
| | | if msgType == ShareDefine.ClientServerMsg_PKMatch:
|
| | | CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
|
| | |
|
| | |
| | | elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallChange:
|
| | | CrossBattlefield.ClientServerMsg_BattlefieldCallChange(serverGroupID, msgData)
|
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_ChampionshipPKOver:
|
| | | CrossChampionship.ClientServerMsg_ChampionshipPKOver(serverGroupID, msgData)
|
| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialApply:
|
| | | CrossChampionship.ClientServerMsg_ChampionshipOfficialApply(serverGroupID, msgData)
|
| | |
|
| | |
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_HorsePetTrainScore:
|
| | | PlayerActHorsePetTrain.ClientServerMsg_HorsePetTrainScore(serverGroupID, msgData)
|
| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_LianqiScore:
|
| | | PlayerActLianqi.ClientServerMsg_LianqiScore(serverGroupID, msgData)
|
| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_SyncFamilyInfo:
|
| | | PlayerFamily.ClientServerMsg_SyncFamilyInfo(serverGroupID, msgData)
|
| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_QueryCrossFamily:
|
| | | PlayerFamily.ClientServerMsg_QueryCrossFamily(serverGroupID, msgData)
|
| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_FamilyGCZ:
|
| | | CrossFamilyGCZ.ClientServerMsg_FamilyGCZ(serverGroupID, msgData)
|
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_CreateFuncTeam:
|
| | | PlayerFuncTeam.ClientServerMsg_CreateFuncTeam(serverGroupID, msgData)
|
| | |
| | | if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
|
| | | GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
|
| | | return
|
| | | GameWorld.Log("SendMsgToClientServer => %s, %s, %s" % (msgType, serverGroupIDList, srcMsg))
|
| | | if msgType in CrossServerMsg_ShortLogTypeList:
|
| | | playerID = 0
|
| | | if isinstance(dataMsg, dict):
|
| | | playerID = dataMsg.get("playerID", 0)
|
| | | if not playerID:
|
| | | playerID = dataMsg.get("PlayerID", 0)
|
| | | msgLen = len(str(srcMsg))
|
| | | GameWorld.Log("SendMsgToClientServer => %s, %s, playerID=%s,msgLen=%s" % (msgType, serverGroupIDList, playerID, msgLen))
|
| | | else:
|
| | | GameWorld.Log("SendMsgToClientServer => %s, %s, %s" % (msgType, serverGroupIDList, srcMsg))
|
| | | if not serverGroupIDList:
|
| | | GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg, len(sendMsg))
|
| | | else:
|
| | |
| | | msgType = msgDict.get("MsgType", -1)
|
| | | msgData = msgDict.get("Data", "")
|
| | | crossServerTimeStr = msgDict.get("CrossServerTime", "")
|
| | | GameWorld.Log("OnClientServerReceiveMsg: %s, %s" % (msgType, msgDict))
|
| | | |
| | | if msgType in CrossServerMsg_ShortLogTypeList:
|
| | | playerID = 0
|
| | | if isinstance(msgData, dict):
|
| | | playerID = msgData.get("playerID", 0)
|
| | | if not playerID:
|
| | | playerID = msgData.get("PlayerID", 0)
|
| | | msgLen = len(str(msgDict))
|
| | | GameWorld.Log("OnClientServerReceiveMsg: %s, playerID=%s,msgLen=%s" % (msgType, playerID, msgLen))
|
| | | else:
|
| | | GameWorld.Log("OnClientServerReceiveMsg: %s, %s" % (msgType, msgDict))
|
| | | |
| | | if crossServerTimeStr:
|
| | | curServerTime = int(time.time())
|
| | | crossServerTime = GameWorld.ChangeTimeStrToNum(crossServerTimeStr)
|
| | |
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_PlayerLoginout:
|
| | | ChPlayer.CrossServerMsg_PlayerLoginout(msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_SendFakePack:
|
| | | NetPackCommon.CrossServerMsg_SendFakePack(msgData)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
|
| | | PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
|
| | |
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_FuncTeamList:
|
| | | PlayerFuncTeam.CrossServerMsg_FuncTeamList(msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_FamilyDelRet:
|
| | | PlayerFamily.CrossServerMsg_FamilyDelRet(msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_FamilyGCZ:
|
| | | CrossFamilyGCZ.CrossServerMsg_FamilyGCZ(msgData)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_Worship:
|
| | | GameWorship.CrossServerMsg_Worship(msgData)
|
| | |
| | | SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg)
|
| | | return
|
| | |
|
| | |
|
| | | |
| | | def OnCrossServerStateOpen():
|
| | | '''子服收到跨服服务器通知 - 跨服服务器状态正常开放中,可能是启动、重连、或者维护后重新开放
|
| | | 这里可以处理一些子服与跨服正式建立常规逻辑通讯(注意与socket连接区分,这里指的是逻辑通讯)后的逻辑
|
| | | 注:跨服子服socket连接后,并不能正式开始逻辑消息通讯,需要等待双方都启动成功后才可以
|
| | | 即子服发送 ClientServerMsg_ServerInitOK 告知启动成功
|
| | | 然后跨服回复开启状态后才算正式建立常规逻辑通讯
|
| | | '''
|
| | | PlayerFamily.Sync_ClientFamilyAllToCrossServer()
|
| | | return
|