| | |
| | | #服务器合服首次启动OK
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| | | Def_IsMixServerInitOK = 'IsMixServerInitOK'
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| | |
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| | | #开服活动榜单结算版本更新时的开服天,主要用于旧服判断不重复发放奖励
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| | | Def_OSCBillAwardVerDay = 'OSCBillAwardVerDay'
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| | | #开服活动榜单结算状态,按冲榜类型二进制位存储是否已结算
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| | | Def_OSCBillAwardRecord = 'OSCBillAwardRecord'
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| | |
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| | | #上次合服时的开服天数
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| | | Def_LastMixServerDay = 'LastMixServerDay'
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| | |
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| | | #上次合服时的世界等级
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| | | Def_LastMixServerWorldLV = 'LastMixServerWorldLV'
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| | |
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| | | #首次开服时间,注意不要用该日期做开服天相关的功能逻辑,如果要用开服天,请用 Def_ServerDay
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| | | ''' 原因:
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| | |
| | | Def_FamilyWar_Round = 'FamilyWar_Round'
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| | | #仙盟联赛是否已经处理过总结算
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| | | Def_FamilyWar_AllOver = 'FamilyWar_AllOver'
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| | | #仙盟联赛首轮开始时的世界等级
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| | | Def_FamilyWar_StartWorldLV = 'FamilyWar_StartWorldLV'
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| | |
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| | | #服务器开服自动逻辑处理 年
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| | | Def_Server_Year = 'Def_Server_Year'
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| | |
| | | #服务器开服自动逻辑处理 小时
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| | | Def_Server_Hour = 'Def_Server_Hour'
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| | |
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| | | # 上次领地战活动时的开服天数
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| | | Def_LastManorWarServerDay = "LastManorWarServerDay"
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| | | # 排行榜大数值比较值修正标记
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| | | Def_FixBillboardBigCmpValue = "FixBillboardBigCmpValue"
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| | |
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| | | # 交易所开关
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| | | Def_BourseState = "BourseState"
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| | |
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| | | # 本服红包产出数
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| | | Def_RedPacketOutput = "RedPacketOutput"
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| | |
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| | | Def_TeHuiRepeatOrderKey = "DA_DayRepeatOrder" # 特惠循环顺序key
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| | | Def_TeHuiRepeatNumKey = "DA_DayRepeatNum" # 今日特惠循环编号
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| | |
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| | | Def_BossRefreshTime = 'BossRefreshTime_%s' # boss刷新时间, 参数为NPCID
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| | |
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| | |
| | | # 假仙盟随机编号
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| | | Def_FakeFamilyIndex = 'FakeFamilyIndex_%s' # 参数为第几个假仙盟
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| | |
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| | | # 服务器建盟次数
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| | | Def_ServerCreatFamilyTimes = "CreatFamilyTimes"
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| | |
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| | | #设置跨服运营活动ID的标记
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| | | Def_CrossActID = 'CAID_%s_%s' #参数为(运营活动名, 活动表配置cfgID)
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| | | #设置运营活动ID的标记
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| | | Def_OperationActID = 'OperationActID_%s' #参数为运营活动名
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| | | #运营活动开启时世界等级,参数为运营活动名
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| | |
| | | Def_BRServerPlayerCnt = "BRServerPlayerCnt"
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| | | #boss复活活动已复活次数
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| | | Def_BossRebornCnt = "BossRebornCnt"
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| | | #多仙盟Boss击杀时间
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| | | Def_AllFamilyBossTime = "AllFamilyBossTime"
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| | | #骑宠Boss击杀时间
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| | | Def_HorsePetBossTime = "HorsePetBossTime%s"
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| | | #跨服服务器是否维护中
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| | | Def_CrossServerClose = "CrossServerClose"
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| | | #竞技场开服前定制X天赛季状态 0-未比赛过,1-进行中,>1结算时的开服天
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| | | Def_ArenaOSSeasonState = "ArenaOSSeasonState"
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| | | #竞技场当前赛季开始时的世界等级
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| | | Def_ArenaWorldLV = "ArenaWorldLV"
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| | | #跨服排位争霸赛活动ID
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| | | Def_CrossChampionshipID = "CrossChampionshipID"
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| | | #跨服排位争霸赛活动状态
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| | | Def_CrossChampionshipState = "CrossChampionshipState"
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| | | #跨服排位争霸赛活动状态是否已经异常 - 该活动只能按状态顺序执行,不能跳状态,否则视为活动异常
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| | | Def_CrossChampionshipStateError = "CrossChampionshipStateError"
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| | | #跨服排位争霸赛活动状态异常后续处理状态
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| | | Def_CrossChampionshipErrorDo = "CrossChampionshipErrorDo"
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| | | #boss历练结算状态,参数(actNum),跨服活动参数(zoneID)
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| | | Def_ActBossTrialAward = "ActBossTrialAward_%s"
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| | | #跨服boss历练结算状态,参数(zoneID)
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| | | Def_ActBossTrialAwardC = "ActBossTrialAwardC_%s"
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| | | #仙匣秘境结算状态,参数(actNum),跨服活动参数(zoneID)
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| | | Def_ActXianXiaMJAward = "ActXianXiaMJAward_%s"
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| | | #跨服仙匣秘境结算状态,参数(zoneID)
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| | | Def_ActXianXiaMJAwardC = "ActXianXiaMJAwardC_%s"
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| | | #古宝养成结算状态,参数(actNum),跨服活动参数(zoneID)
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| | | Def_ActGubaoAward = "ActGubaoAward_%s"
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| | | #跨服古宝养成结算状态,参数(zoneID)
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| | | Def_ActGubaoAwardC = "ActGubaoAwardC_%s"
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| | | #骑宠养成结算状态,参数(actNum),跨服活动参数(zoneID)
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| | | Def_ActHorsePetTrainAward = "ActHorsePetTrainAward_%s"
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| | | #跨服骑宠养成结算状态,参数(zoneID)
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| | | Def_ActHorsePetTrainAwardC = "ActHorsePetTrainAwardC_%s"
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| | | #跨服炼器结算状态,参数(zoneID)
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| | | Def_ActLianqiAwardC = "ActLianqiAwardC_%s"
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| | | #活动流程状态是否已经异常 - 按流程走的活动只能按状态顺序执行,不能跳状态,否则视为活动异常,参数(actName, zoneID),存储的值为异常的活动ID
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| | | Def_ActFlowStateError = "SE%s%s"
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| | |
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| | | def SetInitOpenServerTime(initTime):
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| | | openDatetime = GameWorld.ChangeTimeNumToDatetime(initTime)
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| | |
| | | # @param value 设置value
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| | | # @return 返回trig
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| | | # @remarks 函数详细说明.
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| | | def SetDBGSTrig_ByKey( key , value ):
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| | | def SetDBGSTrig_ByKey( key , value):
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| | | gsEventTrigManager = GameWorld.GetGameWorld().GetDBGameServerEventTrigManager()
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| | | trig = gsEventTrigManager.Find( key )
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| | |
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