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| | | #服务器开服自动逻辑处理 小时
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| | | Def_Server_Hour = 'Def_Server_Hour'
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| | | # 排行榜大数值比较值修正标记
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| | | Def_FixBillboardBigCmpValue = "FixBillboardBigCmpValue"
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| | |
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| | | # 交易所开关
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| | | Def_BourseState = "BourseState"
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| | |
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| | |
| | | Def_ArenaOSSeasonState = "ArenaOSSeasonState"
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| | | #竞技场当前赛季开始时的世界等级
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| | | Def_ArenaWorldLV = "ArenaWorldLV"
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| | | #跨服排位争霸赛活动ID
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| | | Def_CrossChampionshipID = "CrossChampionshipID"
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| | | #跨服排位争霸赛活动状态
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| | | Def_CrossChampionshipState = "CrossChampionshipState"
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| | | #跨服排位争霸赛活动状态是否已经异常 - 该活动只能按状态顺序执行,不能跳状态,否则视为活动异常
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| | | Def_CrossChampionshipStateError = "CrossChampionshipStateError"
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| | | #跨服排位争霸赛活动状态异常后续处理状态
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| | | Def_CrossChampionshipErrorDo = "CrossChampionshipErrorDo"
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| | | #boss历练结算状态,参数(actNum),跨服活动参数(zoneID)
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| | | Def_ActBossTrialAward = "ActBossTrialAward_%s"
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| | | #跨服boss历练结算状态,参数(zoneID)
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| | | Def_ActBossTrialAwardC = "ActBossTrialAwardC_%s"
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| | | #仙匣秘境结算状态,参数(actNum),跨服活动参数(zoneID)
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| | | Def_ActXianXiaMJAward = "ActXianXiaMJAward_%s"
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| | | #跨服仙匣秘境结算状态,参数(zoneID)
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| | | Def_ActXianXiaMJAwardC = "ActXianXiaMJAwardC_%s"
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| | | #古宝养成结算状态,参数(actNum),跨服活动参数(zoneID)
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| | | Def_ActGubaoAward = "ActGubaoAward_%s"
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| | | #跨服古宝养成结算状态,参数(zoneID)
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| | | Def_ActGubaoAwardC = "ActGubaoAwardC_%s"
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| | | #骑宠养成结算状态,参数(actNum),跨服活动参数(zoneID)
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| | | Def_ActHorsePetTrainAward = "ActHorsePetTrainAward_%s"
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| | | #跨服骑宠养成结算状态,参数(zoneID)
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| | | Def_ActHorsePetTrainAwardC = "ActHorsePetTrainAwardC_%s"
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| | | #跨服炼器结算状态,参数(zoneID)
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| | | Def_ActLianqiAwardC = "ActLianqiAwardC_%s"
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| | | #活动流程状态是否已经异常 - 按流程走的活动只能按状态顺序执行,不能跳状态,否则视为活动异常,参数(actName, zoneID),存储的值为异常的活动ID
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| | | Def_ActFlowStateError = "SE%s%s"
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| | |
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| | | def SetInitOpenServerTime(initTime):
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| | | openDatetime = GameWorld.ChangeTimeNumToDatetime(initTime)
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| | |
| | | # @param value 设置value
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| | | # @return 返回trig
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| | | # @remarks 函数详细说明.
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| | | def SetDBGSTrig_ByKey( key , value ):
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| | | def SetDBGSTrig_ByKey( key , value):
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| | | gsEventTrigManager = GameWorld.GetGameWorld().GetDBGameServerEventTrigManager()
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| | | trig = gsEventTrigManager.Find( key )
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