| | |
| | | #请求列表 玩家的AddRequest废弃
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| | | g_playerRequests = {}
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| | |
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| | | g_fightPowerChangeFamilyIDList = [] #仙盟成员战力有变更的仙盟ID [familyID, ...]
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| | | g_sortFamilyIDList = [] #仙盟排序顺序 [familyID, ...]
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| | | g_familyMgr = None # 仙盟管理
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| | | g_familyWarFightingIDList = [] # 仙盟联赛中正在战斗中的仙盟ID列表 [familyID, ...]
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| | | g_familyWarFamilyIDList = [] # 仙盟联赛参赛仙盟ID列表 [familyID, ...]
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| | | g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:memRecData, ...}
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| | |
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| | | g_familyGCZMgr = None
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| | |
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| | | #boss刷新排序列表
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| | | g_sortBOSSRefreshList = []
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| | |
| | | g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
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| | | g_onedayJobPlayerLoginoffTimeDict = {} #近24小时登录/离线的玩家职业数 {职业:{playerID:loginoffTime, ...}}
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| | |
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| | | g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存
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| | | g_gmtOfflinePlayerInfo = {} # {(queryType, playerFind):[gmtInfo, ...], ...} # 离线玩家GMT信息缓存
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| | |
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| | | g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]}
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| | |
| | |
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| | | g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...}
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| | |
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| | | g_crossPKPlayerDict = {} # 跨服PK玩家字典 {playerID:PKPlayer, ...}
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| | | g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...}
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| | | g_crossPKZoneMatchRobotPlayerDict = {} # 跨服PK匹配机器人的玩家字典 {playerID:PKPlayer, ...}
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| | | g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...}
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| | | g_crossPKRoomID = 0 # 跨服PK当前已经创建到的房间ID,自增创建
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| | | g_crossPKTodayPKRecordInfo = {} # 跨服PK玩家今日PK记录 {playerID:[[tagPlayerID, winnerID], ...]}
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| | | g_crossPKBesureMatchRobotInfo = {} # 跨服PK玩家必定匹配机器人次数信息 {playerID:besureMatchRobotCount, ...}
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| | |
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| | | g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...}
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| | | g_crossPKMatchDict = {} # 跨服PK匹配列表 {playerID:[匹配到的玩家ID, ...], ...}
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| | |
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| | | g_unNotifyKillCrossBossDict = {} # 未通知成功的击杀跨服boss {playerID:[killInfo], ...},主要为了防刷(击杀马上下线导致通知不到,然后上线捡东西)
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