ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -16,7 +16,13 @@
g_allMapServerInitOK = False
g_noPlayerLoginWarningMailState = 0 # 服务器启动后无玩家登录预警邮件状态; 0-未处理;1-已发送;2-有玩家登录了
g_pyGameDataManager = None
g_onlinePlayerMgr = None # 玩家在线管理
g_billboardMgrMgr = None # 本服榜单管理
g_commMapLineInfo = {} # 地图线路真实地图虚拟线信息 {(dataMapID, lineID):(realMapID, copyMapID), ...}
g_commMapLineRouteDict = {} # 地图线路路由服务索引信息 {(dataMapID, lineID):routeServerIndex, ...}
@@ -52,11 +58,12 @@
#请求列表 玩家的AddRequest废弃
g_playerRequests = {}
g_fightPowerChangeFamilyIDList = [] #仙盟成员战力有变更的仙盟ID [familyID, ...]
g_sortFamilyIDList = [] #仙盟排序顺序 [familyID, ...]
g_familyMgr = None # 仙盟管理
g_familyWarFightingIDList = [] # 仙盟联赛中正在战斗中的仙盟ID列表 [familyID, ...]
g_familyWarFamilyIDList = [] # 仙盟联赛参赛仙盟ID列表 [familyID, ...]
g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:memRecData, ...}
g_familyGCZMgr = None
#boss刷新排序列表
g_sortBOSSRefreshList = []
@@ -74,7 +81,6 @@
g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
g_onedayJobPlayerLoginoffTimeDict = {} #近24小时登录/离线的玩家职业数 {职业:{playerID:loginoffTime, ...}}
g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存
g_gmtOfflinePlayerInfo = {} # {(queryType, playerFind):[gmtInfo, ...], ...} # 离线玩家GMT信息缓存
g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]}
@@ -82,6 +88,8 @@
g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字]
g_partyheroAnswerDict = {} #仙盟宴会玩家答对题目数量 {playerid:答题数量,..}
g_familyAnswerPlayerIDDict = {} #仙盟宴会玩家参与答题数量  {playerID:[题目ID, ...], ...}
g_chuangongPlayerDict = {} #传功玩家信息 {playerID:[目标玩家ID, ...], ...}
g_chuangongTagPlayerDict = {} #协助传功玩家信息 {playerID:协助玩家ID, ...}
g_redPacketMgr = None # RedPacketMgr
@@ -109,6 +117,7 @@
g_luckyCloudBuyNumDict = {} # 幸运云购购买记录 {zoneID:[LuckyCloudBuyNum, ...], ...}
g_luckyCloudBuyLotteryDict = {} # 幸运云购开奖记录 {zoneID:[LuckyCloudBuyLottery, ...], ...}
g_unNotifyCloudBuyNumDict = {} # 未通知的跨服云购购买信息 {playerID:msgData, ...}
g_luckyCloudBuyRemainCountDict = {} # 幸运云购剩余购买份数 {zoneID:remainCount, ...} - 子服用
g_crossActInfoDict = None # 跨服运营活动信息 {actName:{actInfoDict}, ...}
@@ -117,15 +126,7 @@
g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...}
g_crossPKPlayerDict = {} # 跨服PK玩家字典  {playerID:PKPlayer, ...}
g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...}
g_crossPKZoneMatchRobotPlayerDict = {} # 跨服PK匹配机器人的玩家字典 {playerID:PKPlayer, ...}
g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...}
g_crossPKRoomID = 0 # 跨服PK当前已经创建到的房间ID,自增创建
g_crossPKTodayPKRecordInfo = {} # 跨服PK玩家今日PK记录 {playerID:[[tagPlayerID, winnerID], ...]}
g_crossPKBesureMatchRobotInfo = {} # 跨服PK玩家必定匹配机器人次数信息 {playerID:besureMatchRobotCount, ...}
g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...}
g_crossPKMatchDict = {} # 跨服PK匹配列表 {playerID:[匹配到的玩家ID, ...], ...}
g_unNotifyKillCrossBossDict = {} # 未通知成功的击杀跨服boss {playerID:[killInfo], ...},主要为了防刷(击杀马上下线导致通知不到,然后上线捡东西)
@@ -142,14 +143,20 @@
g_unNotifyPlayerCrossMsgDict = {} # 未通知玩家的跨服命令 {playerID:{msgType:[msgInfo], ...}, ...}
g_crossBattlefieldBuyInfo = {} # 跨服战场购买记录 {zoneID:{hmNum:{playerID:CrossBattlefieldBuy, ...}, ...}, ...}
g_crossBattlefieldSysCallBuyList = [] # 跨服战场系统场次购买召集玩家ID列表 [playerID, ...]
g_openDateTime = None # 本场次开启的时间
g_overPlayerIDList = [] # 本场次已经结算的玩家ID列表
g_championshipMgr = None # 跨服排位争霸赛管理
g_crossActAllRechargeInfo = {} # 跨服全民充值信息,本服用 {zoneID:{playerID:总充值, ...}, ...}
g_crossYaomoBossHurtInfo = {} # 跨服妖魔boss伤害信息,本服用 {playerID:hurtTotal, ...}
g_requestPlayerPackDataInfo = {} # 请求玩家打包数据汇总信息 {requestID:{"msgInfo":msgInfo, "packDataDict":packDataDict}, ...}
g_familyTalkCache = {} #{familyID:[[time,content,extras],..]}
g_worldTalkCache = [] #[[time,name, playerID, content,extras],..]
g_xiangongCanLikeTimeDict = {} # 本服玩家对应仙宫可点赞最新时间信息 {playerID:{仙宫ID:addTime, ...}, ...}
g_unTJLogoffTime = {} #非脱机离线时间 {playerID:time, ...}