hxp
4 天以前 388823edfe6308cba6f76ca6dc4f20022c5cb2be
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -58,6 +58,12 @@
    ##获取服务器根路径
    return GameServerPath.split("CoreServerGroup")[0]
def GetSizeof(o, isAsize=True):
    return 0
    #if isAsize:
    #    return asizeof.asizeof(o)
    #return sys.getsizeof(0)
#------主角相关设定
#主角发型列表 [职业:发型列表]
Def_RoleHair = {
@@ -206,8 +212,9 @@
Def_FamilySetting_LvUpCost,           #家族升级需要消耗升级所需资金
Def_FamilySetting_WeekMissionMoneyMax,#每周任务最大可获得仙盟资金
Def_FamilySetting_BossFBCnt,          #BOSS副本次数
Def_FamilySetting_ZhenbaogeWeights,   #珍宝阁总权重
Def_FamilySetting_Max,                #表长度异常(必须放最后)
) = range(0, 6 + 1)
) = range(0, 7 + 1)
FamilySettingDict = {
                     Def_FamilySetting_MaxMemberCnt:'MemberCnt',
                     Def_FamilySetting_MaxHuFaCnt:'DeputyLeaderCnt',
@@ -215,6 +222,7 @@
                     Def_FamilySetting_LvUpCost:'NeedMoney',
                     Def_FamilySetting_WeekMissionMoneyMax:'WeekMissionMoneyMax',
                     Def_FamilySetting_BossFBCnt:'BossFBCnt',
                     Def_FamilySetting_ZhenbaogeWeights:'ZhenbaogeWeights',
                     }
#家族成员接口对应家族配置表索引
@@ -262,9 +270,9 @@
#创建家族,最大字符数
Def_CreatFamily_MaxStr = 33
#创建角色,最大字符数, UTF8是3个字节 客户端取名在2-6个汉字
Def_CreatRole_MaxStr = 18
Def_CreatRole_MinStr = 6
#创建角色,最大字符数, UTF8是3个字节 最少3个字母  最大5中文加1个字母
Def_CreatRole_MaxStr = 20
Def_CreatRole_MinStr = 3
#---------------------------------------------------------------------
@@ -369,8 +377,16 @@
Def_WorldKey_BossIsAlive = 'BossIsAlive_%s'                  #boss是否活着
Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit'             #GameWold是否初始化完成
Def_WorldKey_BossIsGeTui = "BossGeTui%s"                     #当前复活通知
Def_WorldKey_OperationActionState = "OperationActState_%s"   #运营活动状态,参数为运营活动名
Def_WorldKey_OperationActionState = "State_%s"               #运营活动状态,参数为(运营活动名)
Def_WorldKey_OperationActionStateJoin = "StateJoin_%s"       #运营活动可参与状态,参数为(运营活动名)
Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint"     #boss复活需要总点数
Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s'     #跨服boss是否活着,参数(zoneID, bossID)
Def_WorldKey_GameWorldInitOK = 'GameWorldInitOK'             #GameWold是否初始化完成OK
Def_WorldKey_CrossPKZoneSeasonID = "CrossPKZoneSeasonID_%s"  #跨服PK赛区对应赛季,跨服服务器控制,参数(zoneID)
Def_WorldKey_CrossPKZoneSeasonState = "CrossPKZoneSeasonState_%s" #跨服PK赛区赛季状态,跨服服务器控制,参数(zoneID)0-未开启,1-开启中,2-已结束
Def_WorldKey_CrossPKBillboardSyncTick = "CrossPKBillboardSyncTick_%s_%s" #跨服PK本赛季排行榜同步tick,参数(zoneID, seasonID)
Def_WorldKey_CrossSetPlayerAttrTick = "CrossSetPlayerAttrTick" #同步设置跨服玩家属性值tick
Def_WorldKey_SyncFamilyAllToCross = "SyncFamilyAllToCross" #本次启动是否已经同步过所有仙盟到跨服服务器
#---------------------------------------------------------------------
#个人时间间隔
TYPE_Player_Tick_Requestkey = 0                       # 玩家请求处理间隔
@@ -430,6 +446,12 @@
Def_PlayerKey_PrivateTalk = 'PrivateTalk'          #追踪密频(1:开启 0:关闭)
#---------------------------------------------------------------------
# GameWorld.GetGameWorld().SendDBLogic(BYTE queryType, DWORD id, char* sData, int nDataLen)
# GameServer请求db逻辑类型,db接受 OnGameServerToDBLogic,回调 RecvDGDBLogicResult
(
gstDBLogic_PlayerPackData, # 请求打包玩家数据 0
) = range(1)
#GM工具回复值
Def_GMTool_Succeed = 1
Def_GMTool_Fail = 250
@@ -438,7 +460,7 @@
Def_Billboard_MaxCnt = 100
#---------------------------------------------------------------------
#请求类型(需要和MapServer中的一致)
Def_QueryType_Count = 55
Def_QueryType_Count = 56
(
queryType_sqtPlayer,                  #查询玩家
queryType_sqtFamilyWar,               #家族战
@@ -495,6 +517,7 @@
queryType_EnterFB,                    #进入副本
queryType_NPCInfo,                    #查询NPCInfo
queryType_NPCCnt,                     #查询NPC数量
queryType_FamilyEmblem,               #仙盟徽章
) = range(0, Def_QueryType_Count)
#------------------------------------------------------------------------------ 
#家族某行为类型保存的条数
@@ -513,6 +536,18 @@
#查询无限制家族的行为类型列表
Def_QueryNoLimit_ActionTypeList = [ShareDefine.Def_ActionType_OfficerModelEquip]
#------------------------------------------------------------------------------ 
#DBPlayerRecData、DBGameRecData表中UserData数据通用自定义key
Def_RecDataKey_ServerIDList = "ServerIDList"
Def_RecDataKey_PlayerInfo = "PlayerInfo"
Def_RecDataKey_RobValueList = "RobValueList"
#玩家记录上线需要直接同步给前端的类型
Def_PlayerRecLoginNotifyList = [ShareDefine.Def_PlayerRecType_PayCoin]
#玩家记录类型每人限制条数,没有配置的类型不限制,由功能自行控制
Def_PlayerRecCountDict = {
                          ShareDefine.Def_PlayerRecType_PayCoin:100,
                          }
#玩家通用信息记录类型保存的条数
UniversalGameRecTypeSaveCnt = {
@@ -526,6 +561,9 @@
                                ShareDefine.Def_UniversalGameRecType_FamilyRedPacketGrabRecord:10000000,   #仙盟红包已抢信息记录
                                ShareDefine.Def_UniversalGameRecType_DujieHelpAllRecord:500,   #渡劫副本护法总记录
                                ShareDefine.Def_UniversalGameRecType_DujieHelpRecord:10000,   #渡劫副本护法详细记录
                                ShareDefine.Def_UniversalGameRecType_ZhuXianBossRecord:100,   #诛仙BOSS结算记录
                                ShareDefine.Def_UniversalGameRecType_LuckyTreasure:5,   #幸运鉴宝记录
                                ShareDefine.Def_UniversalGameRecType_FeastWish:30,   #节日祝福大奖记录
                              }
#---------------------------------------------------------------------
#比较标识
@@ -560,33 +598,39 @@
            ShareDefine.Def_BT_FightPower_Horse         : 100,           #坐骑战斗力总榜
            ShareDefine.Def_BT_FightPower_Pet           : 100,           #宠物总战力榜
            ShareDefine.Def_BT_TrialTower               : 100,           #天神之塔榜
            ShareDefine.Def_BT_SkyTower                 : 100,           #天星塔榜
            ShareDefine.Def_BT_OffLineEfficient         : 100,           #脱机效率榜
            ShareDefine.Def_BT_Realm                    : 100,           #境界榜
            ShareDefine.Def_BT_TotalRecharge            : 100,           #充值榜
            
            ShareDefine.Def_BT_Campaign_PlusLV          : 100,           #强化等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_HorseLV         : 100,           #坐骑等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_StoneLV         : 100,           #宝石等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_LV              : 100,           #冲级排行(开服活动榜)
            ShareDefine.Def_BT_Campaign_RealmLV         : 100,           #境界等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_FightPower      : 100,           #战力排行(开服活动榜)
            ShareDefine.Def_BT_Campaign_Plus            : 500,           #强化战力(开服活动榜)
            ShareDefine.Def_BT_Campaign_Horse           : 500,           #坐骑战力(开服活动榜)
            ShareDefine.Def_BT_Campaign_StoneLV         : 500,           #宝石等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_LV              : 500,           #冲级排行(开服活动榜)
            ShareDefine.Def_BT_Campaign_RealmLV         : 500,           #境界等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_FightPower      : 500,           #战力排行(开服活动榜)
            ShareDefine.Def_BT_Campaign_RuneLV          : 500,           #符印等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_GodWeaponLV     : 500,           #神兵等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_Recharge        : 500,           #累计充值(开服活动榜)
            ShareDefine.Def_BT_Campaign_PetLV           : 500,           #灵宠等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_LingGen         : 500,           #灵根总点(开服活动榜)
            ShareDefine.Def_BT_Campaign_StarLV          : 500,           #升星等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_Wash            : 500,           #洗练战力(开服活动榜)
            ShareDefine.Def_BT_FCCostGold               : 5,             #消费排行榜(仙界盛典)
            ShareDefine.Def_BT_NewFCCostGold            : 5,             #消费排行榜(仙界盛典)
            
            ShareDefine.Def_BT_HighLadder               : 1000,          #玩家天梯竞技场排行
            ShareDefine.Def_BT_HighLadder_Yester        : 1000,          #玩家天梯竞技场昨日排行
            ShareDefine.Def_BT_RechargeTeHuiLast        : 20,            #充值特惠活动排行榜-上一期记录
            ShareDefine.Def_BT_RechargeTeHui            : 20,            #充值特惠活动排行榜-当前期记录
            ShareDefine.Def_BT_MixCampaign_PlayerBattle : 2,             #战力榜(合服活动)
            ShareDefine.Def_BT_MixCampaign_Recharge     : 2,             #累计充值榜(合服活动)
            ShareDefine.Def_BT_MixCampaign_WinFamilyMember:1,            #获胜战盟成员(合服活动)
            ShareDefine.Def_BT_MixCampaign_FamilyKillBoss: 1,            #战盟击杀boss(合服活动)
            ShareDefine.Def_BT_CostTeHui                : 10,            #消费特惠排行榜
            ShareDefine.Def_BT_CostTeHuiLast            : 10,            #消费特惠排行榜上一期
            ShareDefine.Def_BT_MergePKDay               : 5,             #跨服PK日积分榜
            ShareDefine.Def_BT_MergePKWeek              : 5,             #跨服PK周积分榜
            ShareDefine.Def_BT_Arena                    : 1000,          #竞技场榜
            ShareDefine.Def_BT_Environment              : 20,            #环保榜 (垃圾分类活动)
            ShareDefine.Def_BT_CharmTotal               : 100,           #魅力总榜
            ShareDefine.Def_BT_CharmWeek                : 100,           #魅力周榜
            ShareDefine.Def_BT_CharmDay                 : 100,           #魅力日榜
            ShareDefine.Def_BT_BossTrialSubmit          : 200,           #boss凭证 (boss历练活动)
            ShareDefine.Def_BT_BossTrialSubmitBak       : 200,           #boss凭证 (boss历练活动 - 上一期)
            ShareDefine.Def_BT_BossTrialSubmitFamily    : 100,           #boss凭证仙盟 (boss历练活动)
            ShareDefine.Def_BT_BossTrialSubmitFamilyBak : 100,           #boss凭证仙盟 (boss历练活动 - 上一期)
            ShareDefine.Def_BT_XianXiaMJScore           : 200,           #仙匣秘境积分榜 (仙匣秘境活动)
            ShareDefine.Def_BT_HorsePetTrainScore       : 200,           #骑宠养成积分榜 (骑宠养成活动)
            ShareDefine.Def_BT_GubaoScore               : 200,           #古宝养成积分榜 (古宝养成活动)
            }
#排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
@@ -616,7 +660,6 @@
Def_PlayerDataCollect_Key = 0x86
#---SetDict  玩家字典不存数据库---
Def_Player_NoSave_Dict_RecallCountGift = 'RecallCountGift_0'    # 召回玩家个数奖励发包限制
Def_Player_NoSave_Dict_PlayerExamRightCnt = 'PlayerExamRightCnt_1_%s'  # 玩家答题正确数量
Def_Player_NoSave_Dict_PlayerExamCRightCnt = 'PlayerExamCRightCnt_1_%s'  # 玩家答题连续正确数量
@@ -629,13 +672,13 @@
Def_PlayerKey_IsStopSendDBCommand = "StopSendDBCom"  #是否停止发送数据库操作命令
Def_PlayerKey_SendDBComTick = "SendDBComTick"  #发送DB命令时间
Def_PlayerKey_MergeRegisterType = "MergeRegisterType"  #当前上传数据的活动类型
Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
Def_PlayerKey_MergeRegisterRoomID = "MergeRegisterRoomID"  #当前上传数据的roomID
Def_PlayerKey_IsLoginToMergeServer = "IsLoginToMergeServer"  #是否要登陆跨服服务器
Def_PlayerKey_FreshmanGuiderDay = "FreshmanGuiderDay"  #新手指导员天数
Def_PlayerKey_PlayerFromPID = "PlayerFromPID"  #pid
Def_PDict_LoginMapID = "LoginMapID"  #登录处理时的地图ID
Def_PlayerKey_OnGotoMergeServerTick = "OnGotoMergeServerTick"  #即将跳转到跨服服务器的时间
@@ -648,53 +691,8 @@
Def_PDict_GeTuiSet = "GetuiSet"     # 推送提醒的设置
Def_PDict_NoGeTuiTime = "NoGetuiTime"     # 推送提醒免打扰时间,将字符串组合数字
#跨服服务器广播类型
(
Def_PreeSetPlayer,                  #添加跨服预选赛参赛人员 0
Def_PreeSetBattleInfo,              #添加跨服预选赛对战表1
Def_PreeBattleIDOver,               #每场跨服预选赛的结果2
Def_SetPlayer,                      #添加参赛人员3
Def_SetBattleInfo,                  #添加跨服预选赛对战表4
Def_BattleIDOver,                   #每场跨服预选赛的结果5
Def_PlayerChange,                   #人员表信息变更6
Def_EliminationReword,              #万国淘汰赛参数奖励7
Def_MergeServerOpenActionDay,       #万国开启的活动到现在的天数8
Def_MergeServerOpenActionState,     #万国开启的活动状态9
Def_MergeWarStartTime,              #万国活动激活时间10
Def_MergeDictKeyValue,              #跨服GameWorld字典key值11
Def_MergeBossKilled,                #跨服boss单boss击杀结果12
Def_MergeBossResult,                #跨服boss结果13
Def_MergePKMatchResult,             #跨服PK匹配信息14
Def_MergePKReadyOKRoomList,         #跨服PK已准备好的房间列表15
Def_MergePKSyncBillboard,           #跨服PK同步排行榜16
Def_MergePKLuckyItem,               #跨服PK获得幸运物品17
Def_MergePKActionState,             #跨服PK活动状态变更18
Def_MergePKTopPlayerView,           #跨服PK活动高手榜玩家展示信息19
Def_RecoverMergePKWinCost,          #跨服PK恢复连胜扣费信息20
Def_MergeWorldNotify,               #跨服全服广播21
Def_MergeLoudspeaker,               #跨服全服喇叭22
Def_MergePKKing,                    #跨服王者争霸23
Def_MergePKUnNotifyOverInfo,        #跨服PK未同步的PK结果24
Def_MergeOnLinePlayer,              #跨服在线玩家25
Def_Merge26,                        #26
Def_MergePlayerEvent,               #跨服玩家事件27
Def_MaxType,
) = range(29)
#子服务器发送信息到跨服服务器, 与MapServer一致
(
Def_RequestMergePKMatch,            #跨服PK匹配请求0
Def_CancelMergePKMatch,             #跨服PK取消匹配1
Def_MergePKPrepareOK,               #跨服PK准备完毕2
Def_SendGMCMD,                      #发送GM命令3
Def_RecoverMergePKWin,              #跨服PK恢复连胜4
Def_SendMergeLoudspeaker,           #发送跨服喇叭5
Def_ClientServerInitOK,             #跨服子服启动成功6
) = range(7)
# 跨服中转地图ID
Def_MergeTransMapID = 12075
Def_MergeTransMapPos = [20,20]
#主城地图、缥缈宗
Def_FBMapID_MainCity = 10010
#渡劫副本
Def_FBMapID_DuJie = 31110
#仙盟联赛
@@ -705,16 +703,83 @@
Def_FBMapID_FamilyInvade = 31170
#封魔坛
Def_FBMapID_SealDemon = 52010
#诛仙BOSS
Def_FBMapID_ZhuXianBoss = 31380
#仙魔之争
Def_FBMapID_XMZZ = 31010
#仙盟boss副本
Def_FBMapID_FamilyBossMap = 31210
#多仙盟Boss
Def_FBMapID_AllFamilyBoss = 31260
#宗门试炼
Def_FBMapID_MunekadoTrial = 60010
#混乱妖域
Def_FBMapID_ChaosDemon = 31180
#讨伐妖魔
Def_FBMapID_KillDevil = 31280
#娲皇遗迹
Def_FBMapID_QueenRelics = 51010
#跨服竞技场
Def_FBMapID_CrossRealmPK = 32010
#跨服排位
Def_FBMapID_CrossChampionship = 32070
#跨服蓬莱仙境
Def_FBMapID_CrossPenglai = 32020
#跨服魔化之地
Def_FBMapID_CrossDemonLand = 32080
#跨服妖王
Def_FBMapID_CrossDemonKing = 32030
#本服妖王
Def_FBMapID_DemonKing = 22030
#骑宠Boss
Def_FBMapID_HorsePetBoss = 31200
#跨服灵草园
Def_FBMapID_CrossGrasslandLing = 32040
#跨服仙草园
Def_FBMapID_CrossGrasslandXian = 32050
#跨服战场
Def_FBMapID_CrossBattlefield = 32060
#跨服仙盟夺旗战/逐鹿万界
Def_FBMapID_CrossFamilyFlagwar = 32090
#情缘副本
Def_FBMapID_Love = 31300
#回合战斗自定义地图ID
TurnFightMapIDList = (
Def_TFMapID_MineArea, # 福地 1
) = range(1, 1 + 1)
#需要刷世界BOSS的副本
WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
#跨服地图
Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
#跨服分区类型配置, 没配置的默认 CrossZoneComm
Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区
                         Def_FBMapID_CrossPenglai:"CrossZoneComm",
                         Def_FBMapID_CrossDemonLand:"CrossZoneComm",
                         Def_FBMapID_CrossRealmPK:"CrossZonePK",
                         Def_FBMapID_CrossDemonKing:"CrossZonePK",
                         Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
                         Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
                         Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
                         Def_FBMapID_CrossChampionship:"CrossZonePK",
                         }
#跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
                             Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
                             Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
                             }
#跨服日常活动对应需要直接开启副本线路地图的,仅适用于固定分区的日常,不包含动态分配线路及有特定分配规则的地图
Def_CrossDailyMap = {
                     ShareDefine.CrossDailyActionID_FamilyWarFlag:Def_FBMapID_CrossFamilyFlagwar,
                     }
#需要动态分配线路的跨服地图
Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
#需要统计副本功能线路ID人数的跨服地图
Def_NeedCountFBFuncLinePlayerCrossMap = [Def_FBMapID_CrossDemonKing]
#同系职业枚举
JOB_TYPY_COUNT = 5
@@ -741,12 +806,6 @@
# 邮件(补偿)默认发件人, 具体做活动再定
Def_Mail_SenderSys = "SenderSys"    # 默认邮件发送人
# 邮件类型划分,用于每种类型的保存上限
(
Mail_Type_Default,
Mail_Type_Market,
) = range(2)
# 竖杠
Def_Str_Montant = "|"
@@ -755,13 +814,14 @@
Def_Online = 1
Def_OnlineNoClient = 2
# 分组 1 最近联系人 2 好友 3 仇人 4 黑名单
# 分组 1 最近联系人 2 好友 3 仇人 4 黑名单 5 亲密
(
Def_SocialGroup_Contacts,
Def_SocialGroup_Friend,
Def_SocialGroup_Enemy,
Def_SocialGroup_Black,
) = range(1, 5)
Def_SocialGroup_Intimacy,
) = range(1, 6)
Def_CDBPlayerRefresh_Online = "OnlineType"
@@ -779,3 +839,93 @@
    fbtAll,             # 8所有
    fbtVsRoom,          # 9PK房间
) = range(10)
#VIP特权编号列表, 使用到具体特权时,修改下具体的命名
VIPPrivilegeList = (
VIPPrivilege_VIPKillNPCAddAtk, #1 vip法宝-加攻 - 废弃
VIPPrivilege_2, #2 vip宝石孔-废弃,读功能配置表 GemOpenVip
VIPPrivilege_TeamVIPBuff, #3 VIPbuff-攻守同盟, 组队属性加成
VIPPrivilege_BourseTax, #4 交易税减免额度(万分比)
VIPPrivilege_5, #5 私人秘书(消息推送)
VIPPrivilege_FreeTransport, #6 免费传送
VIPPrivilege_7, #7 自动仙盟任务 - 前端
VIPPrivilege_CollTimeReduceRate, #8 采集大师, 采旗时间减少万分比
VIPPrivilege_9, #9 百战不死 - 废弃
VIPPrivilege_FightExpRate,    #10 杀怪经验提升(万分比)
VIPPrivilege_EatItem,    #11 吞噬装备经验提升(万分比)
VIPPrivilege_NPCSPRate,    #12 杀怪SP值(万分比)
VIPPrivilege_MoneyPray,    #13 金币祈愿
VIPPrivilege_ExpPray, #14 经验祈愿
VIPPrivilege_15,    #15 个人boss额外次数 - 副本总表统一处理
VIPPrivilege_BossHome,    #16 boss之家层数权限
VIPPrivilege_17,    #17 灵宠副本购买次数 - 副本总表统一处理
VIPPrivilege_18,    #18 洗炼副本购买次数 - 副本总表统一处理
VIPPrivilege_19,    #19 虚无禁地额外次数 - 副本总表统一处理
VIPPrivilege_20,    #20 暮光神庙购买次数
VIPPrivilege_21,    #21 恶魔深渊购买次数 - 副本总表统一处理
VIPPrivilege_22,    #22 黑暗之门购买次数
VIPPrivilege_FamilyGoldPack,    #23 仙盟钻石红包
VIPPrivilege_BoursePwd,    #24 集市上架使用密码
VIPPrivilege_25,    #25 封魔坛购买次数 - 副本总表统一处理
VIPPrivilege_BoursePwd,    #26 VIP被动技能孔——VIP4专属被动技能孔
VIPPrivilege_BOSSHomeKillLimit,    #27 BOSS之家疲劳值上限
VIPPrivilege_FMTDouble,    #28 封魔坛双倍击杀
VIPPrivilege_29,    #29 娲皇遗迹购买次数 - 副本总表统一处理
VIPPrivilege_BindJadeWheel,    #30 绑玉转盘次数
VIPPrivilege_PrayElixir,    #31 丹药祈福次数
VIPPrivilege_32,    #32 封魔坛自动挑战
VIPPrivilege_33,    #33
VIPPrivilege_34,    #34
) = range(1, 35)
#游戏货币来源类型定义
(
Def_GiveMoney_Unknown, # δ֪ 0
Def_GiveMoney_GM,
Def_GiveMoney_CTG,
Def_GiveMoney_GMTCTG,
Def_GiveMoney_CoinToGold,
Def_GiveMoney_SuperAccountCreate, # 创角赠送 5
Def_GiveMoney_Mission, # 任务
Def_GiveMoney_Pray, # 祈祷
Def_GiveMoney_UseItem, # 使用物品
Def_GiveMoney_Pickup, # ʰȡ
Def_GiveMoney_Bourse, # 交易所 10
Def_GiveMoney_GoldInvest, # 绑钻投资
Def_GiveMoney_Recover, # 资源找回
Def_GiveMoney_RedPacket, # 红包
Def_GiveMoney_RefineGift, # 炼制奖励
Def_GiveMoney_Mail, # 邮件(补偿) 15
Def_GiveMoney_RuneDecompose, # 符印
Def_GiveMoney_Warehouse, # 仓库
Def_GiveMoney_SellPackItem, # 出售背包物品
Def_GiveMoney_CollectNPC, # 采集NPC
Def_GiveMoney_BossFirstKill, # Boss首杀
Def_GiveMoney_21,
Def_GiveMoney_Trade, # 交易
Def_GiveMoney_Truck, # 运镖
Def_GiveMoney_FreeGoods, # 极品白拿
Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25
Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26
Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还
Def_GiveMoney_AuctionGain, #拍卖获得利润
) = range(1000, 1000 + 29)
Def_ItemID_GoldMoney = 20               # 直接给仙玉
Def_ItemID_GoldPaper = 30               # 直接给绑玉/灵石
Def_ItemID_SilverPaper = 500               # 直接给金票物品
Def_ItemID_GongdePoint = 530               # 直接给功德点
Def_ItemID_FamilyFlagWarPoint = 540       # 直接给万界积分
# 货币类型对应直接给货币物品ID
MoneyItemIDDict = {IPY_GameServer.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
                   IPY_GameServer.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
                   IPY_GameServer.TYPE_Price_Silver_Paper:Def_ItemID_SilverPaper,
                   ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
                   ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
                   }
#写死的物品类型都放这边
Def_ItemType_Title = 4           #称号
#写死的物品效果ID都放这边------请按数值顺序存放
Def_Effect_AddDienstgrad = 204   #使用物品获得称号