hxp
4 天以前 388823edfe6308cba6f76ca6dc4f20022c5cb2be
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -58,6 +58,12 @@
    ##获取服务器根路径
    return GameServerPath.split("CoreServerGroup")[0]
def GetSizeof(o, isAsize=True):
    return 0
    #if isAsize:
    #    return asizeof.asizeof(o)
    #return sys.getsizeof(0)
#------主角相关设定
#主角发型列表 [职业:发型列表]
Def_RoleHair = {
@@ -206,8 +212,9 @@
Def_FamilySetting_LvUpCost,           #家族升级需要消耗升级所需资金
Def_FamilySetting_WeekMissionMoneyMax,#每周任务最大可获得仙盟资金
Def_FamilySetting_BossFBCnt,          #BOSS副本次数
Def_FamilySetting_ZhenbaogeWeights,   #珍宝阁总权重
Def_FamilySetting_Max,                #表长度异常(必须放最后)
) = range(0, 6 + 1)
) = range(0, 7 + 1)
FamilySettingDict = {
                     Def_FamilySetting_MaxMemberCnt:'MemberCnt',
                     Def_FamilySetting_MaxHuFaCnt:'DeputyLeaderCnt',
@@ -215,6 +222,7 @@
                     Def_FamilySetting_LvUpCost:'NeedMoney',
                     Def_FamilySetting_WeekMissionMoneyMax:'WeekMissionMoneyMax',
                     Def_FamilySetting_BossFBCnt:'BossFBCnt',
                     Def_FamilySetting_ZhenbaogeWeights:'ZhenbaogeWeights',
                     }
#家族成员接口对应家族配置表索引
@@ -263,7 +271,7 @@
#创建家族,最大字符数
Def_CreatFamily_MaxStr = 33
#创建角色,最大字符数, UTF8是3个字节 最少3个字母  最大5中文加1个字母
Def_CreatRole_MaxStr = 16
Def_CreatRole_MaxStr = 20
Def_CreatRole_MinStr = 3
@@ -370,6 +378,7 @@
Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit'             #GameWold是否初始化完成
Def_WorldKey_BossIsGeTui = "BossGeTui%s"                     #当前复活通知
Def_WorldKey_OperationActionState = "State_%s"               #运营活动状态,参数为(运营活动名)
Def_WorldKey_OperationActionStateJoin = "StateJoin_%s"       #运营活动可参与状态,参数为(运营活动名)
Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint"     #boss复活需要总点数
Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s'     #跨服boss是否活着,参数(zoneID, bossID)
Def_WorldKey_GameWorldInitOK = 'GameWorldInitOK'             #GameWold是否初始化完成OK
@@ -377,6 +386,7 @@
Def_WorldKey_CrossPKZoneSeasonState = "CrossPKZoneSeasonState_%s" #跨服PK赛区赛季状态,跨服服务器控制,参数(zoneID)0-未开启,1-开启中,2-已结束
Def_WorldKey_CrossPKBillboardSyncTick = "CrossPKBillboardSyncTick_%s_%s" #跨服PK本赛季排行榜同步tick,参数(zoneID, seasonID)
Def_WorldKey_CrossSetPlayerAttrTick = "CrossSetPlayerAttrTick" #同步设置跨服玩家属性值tick
Def_WorldKey_SyncFamilyAllToCross = "SyncFamilyAllToCross" #本次启动是否已经同步过所有仙盟到跨服服务器
#---------------------------------------------------------------------
#个人时间间隔
TYPE_Player_Tick_Requestkey = 0                       # 玩家请求处理间隔
@@ -436,6 +446,12 @@
Def_PlayerKey_PrivateTalk = 'PrivateTalk'          #追踪密频(1:开启 0:关闭)
#---------------------------------------------------------------------
# GameWorld.GetGameWorld().SendDBLogic(BYTE queryType, DWORD id, char* sData, int nDataLen)
# GameServer请求db逻辑类型,db接受 OnGameServerToDBLogic,回调 RecvDGDBLogicResult
(
gstDBLogic_PlayerPackData, # 请求打包玩家数据 0
) = range(1)
#GM工具回复值
Def_GMTool_Succeed = 1
Def_GMTool_Fail = 250
@@ -444,7 +460,7 @@
Def_Billboard_MaxCnt = 100
#---------------------------------------------------------------------
#请求类型(需要和MapServer中的一致)
Def_QueryType_Count = 55
Def_QueryType_Count = 56
(
queryType_sqtPlayer,                  #查询玩家
queryType_sqtFamilyWar,               #家族战
@@ -501,6 +517,7 @@
queryType_EnterFB,                    #进入副本
queryType_NPCInfo,                    #查询NPCInfo
queryType_NPCCnt,                     #查询NPC数量
queryType_FamilyEmblem,               #仙盟徽章
) = range(0, Def_QueryType_Count)
#------------------------------------------------------------------------------ 
#家族某行为类型保存的条数
@@ -519,6 +536,18 @@
#查询无限制家族的行为类型列表
Def_QueryNoLimit_ActionTypeList = [ShareDefine.Def_ActionType_OfficerModelEquip]
#------------------------------------------------------------------------------ 
#DBPlayerRecData、DBGameRecData表中UserData数据通用自定义key
Def_RecDataKey_ServerIDList = "ServerIDList"
Def_RecDataKey_PlayerInfo = "PlayerInfo"
Def_RecDataKey_RobValueList = "RobValueList"
#玩家记录上线需要直接同步给前端的类型
Def_PlayerRecLoginNotifyList = [ShareDefine.Def_PlayerRecType_PayCoin]
#玩家记录类型每人限制条数,没有配置的类型不限制,由功能自行控制
Def_PlayerRecCountDict = {
                          ShareDefine.Def_PlayerRecType_PayCoin:100,
                          }
#玩家通用信息记录类型保存的条数
UniversalGameRecTypeSaveCnt = {
@@ -574,24 +603,34 @@
            ShareDefine.Def_BT_Realm                    : 100,           #境界榜
            ShareDefine.Def_BT_TotalRecharge            : 100,           #充值榜
            
            ShareDefine.Def_BT_Campaign_Plus            : 100,           #强化战力(开服活动榜)
            ShareDefine.Def_BT_Campaign_Horse           : 100,           #坐骑战力(开服活动榜)
            ShareDefine.Def_BT_Campaign_StoneLV         : 100,           #宝石等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_LV              : 100,           #冲级排行(开服活动榜)
            ShareDefine.Def_BT_Campaign_RealmLV         : 100,           #境界等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_FightPower      : 100,           #战力排行(开服活动榜)
            ShareDefine.Def_BT_Campaign_RuneLV          : 100,           #符印等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_GodWeaponLV     : 100,           #神兵等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_Recharge        : 100,           #累计充值(开服活动榜)
            ShareDefine.Def_BT_Campaign_PetLV           : 100,           #灵宠等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_LingGen         : 100,           #灵根总点(开服活动榜)
            ShareDefine.Def_BT_Campaign_StarLV          : 100,           #升星等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_Wash            : 100,           #洗练战力(开服活动榜)
            ShareDefine.Def_BT_Campaign_Plus            : 500,           #强化战力(开服活动榜)
            ShareDefine.Def_BT_Campaign_Horse           : 500,           #坐骑战力(开服活动榜)
            ShareDefine.Def_BT_Campaign_StoneLV         : 500,           #宝石等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_LV              : 500,           #冲级排行(开服活动榜)
            ShareDefine.Def_BT_Campaign_RealmLV         : 500,           #境界等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_FightPower      : 500,           #战力排行(开服活动榜)
            ShareDefine.Def_BT_Campaign_RuneLV          : 500,           #符印等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_GodWeaponLV     : 500,           #神兵等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_Recharge        : 500,           #累计充值(开服活动榜)
            ShareDefine.Def_BT_Campaign_PetLV           : 500,           #灵宠等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_LingGen         : 500,           #灵根总点(开服活动榜)
            ShareDefine.Def_BT_Campaign_StarLV          : 500,           #升星等级(开服活动榜)
            ShareDefine.Def_BT_Campaign_Wash            : 500,           #洗练战力(开服活动榜)
            ShareDefine.Def_BT_FCCostGold               : 5,             #消费排行榜(仙界盛典)
            ShareDefine.Def_BT_NewFCCostGold            : 5,             #消费排行榜(仙界盛典)
            
            ShareDefine.Def_BT_Arena                    : 1000,          #竞技场榜
            ShareDefine.Def_BT_Environment              : 20,            #环保榜 (垃圾分类活动)
            ShareDefine.Def_BT_CharmTotal               : 100,           #魅力总榜
            ShareDefine.Def_BT_CharmWeek                : 100,           #魅力周榜
            ShareDefine.Def_BT_CharmDay                 : 100,           #魅力日榜
            ShareDefine.Def_BT_BossTrialSubmit          : 200,           #boss凭证 (boss历练活动)
            ShareDefine.Def_BT_BossTrialSubmitBak       : 200,           #boss凭证 (boss历练活动 - 上一期)
            ShareDefine.Def_BT_BossTrialSubmitFamily    : 100,           #boss凭证仙盟 (boss历练活动)
            ShareDefine.Def_BT_BossTrialSubmitFamilyBak : 100,           #boss凭证仙盟 (boss历练活动 - 上一期)
            ShareDefine.Def_BT_XianXiaMJScore           : 200,           #仙匣秘境积分榜 (仙匣秘境活动)
            ShareDefine.Def_BT_HorsePetTrainScore       : 200,           #骑宠养成积分榜 (骑宠养成活动)
            ShareDefine.Def_BT_GubaoScore               : 200,           #古宝养成积分榜 (古宝养成活动)
            }
#排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
@@ -636,7 +675,6 @@
Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
Def_PlayerKey_MergeRegisterRoomID = "MergeRegisterRoomID"  #当前上传数据的roomID
Def_PlayerKey_IsLoginToMergeServer = "IsLoginToMergeServer"  #是否要登陆跨服服务器
Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching"  #是否跨服匹配中
Def_PlayerKey_PlayerFromPID = "PlayerFromPID"  #pid
@@ -652,8 +690,6 @@
Def_PDict_GeTuiSet = "GetuiSet"     # 推送提醒的设置
Def_PDict_NoGeTuiTime = "NoGetuiTime"     # 推送提醒免打扰时间,将字符串组合数字
Def_PlayerKey_ViewCrossPKBillboardTick = "ViewCrossPKBillboardTick_%s_%s"  #查询PK排行榜tick,参数(zoneID, seasonID)
#主城地图、缥缈宗
Def_FBMapID_MainCity = 10010
@@ -685,8 +721,12 @@
Def_FBMapID_QueenRelics = 51010
#跨服竞技场
Def_FBMapID_CrossRealmPK = 32010
#跨服排位
Def_FBMapID_CrossChampionship = 32070
#跨服蓬莱仙境
Def_FBMapID_CrossPenglai = 32020
#跨服魔化之地
Def_FBMapID_CrossDemonLand = 32080
#跨服妖王
Def_FBMapID_CrossDemonKing = 32030
#本服妖王
@@ -697,22 +737,44 @@
Def_FBMapID_CrossGrasslandLing = 32040
#跨服仙草园
Def_FBMapID_CrossGrasslandXian = 32050
#跨服战场
Def_FBMapID_CrossBattlefield = 32060
#跨服仙盟夺旗战/逐鹿万界
Def_FBMapID_CrossFamilyFlagwar = 32090
#情缘副本
Def_FBMapID_Love = 31300
#回合战斗自定义地图ID
TurnFightMapIDList = (
Def_TFMapID_MineArea, # 福地 1
) = range(1, 1 + 1)
#需要刷世界BOSS的副本
WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
#跨服地图
Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
#跨服分区类型配置, 没配置的默认 CrossZoneComm
Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区
                         Def_FBMapID_CrossPenglai:"CrossZoneComm",
                         Def_FBMapID_CrossDemonLand:"CrossZoneComm",
                         Def_FBMapID_CrossRealmPK:"CrossZonePK",
                         Def_FBMapID_CrossDemonKing:"CrossZonePK",
                         Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
                         Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
                         Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
                         Def_FBMapID_CrossChampionship:"CrossZonePK",
                         }
#跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
                             Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
                             Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
                             }
#跨服日常活动对应需要直接开启副本线路地图的,仅适用于固定分区的日常,不包含动态分配线路及有特定分配规则的地图
Def_CrossDailyMap = {
                     ShareDefine.CrossDailyActionID_FamilyWarFlag:Def_FBMapID_CrossFamilyFlagwar,
                     }
#需要动态分配线路的跨服地图
Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
@@ -752,13 +814,14 @@
Def_Online = 1
Def_OnlineNoClient = 2
# 分组 1 最近联系人 2 好友 3 仇人 4 黑名单
# 分组 1 最近联系人 2 好友 3 仇人 4 黑名单 5 亲密
(
Def_SocialGroup_Contacts,
Def_SocialGroup_Friend,
Def_SocialGroup_Enemy,
Def_SocialGroup_Black,
) = range(1, 5)
Def_SocialGroup_Intimacy,
) = range(1, 6)
Def_CDBPlayerRefresh_Online = "OnlineType"
@@ -847,3 +910,22 @@
Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还
Def_GiveMoney_AuctionGain, #拍卖获得利润
) = range(1000, 1000 + 29)
Def_ItemID_GoldMoney = 20               # 直接给仙玉
Def_ItemID_GoldPaper = 30               # 直接给绑玉/灵石
Def_ItemID_SilverPaper = 500               # 直接给金票物品
Def_ItemID_GongdePoint = 530               # 直接给功德点
Def_ItemID_FamilyFlagWarPoint = 540       # 直接给万界积分
# 货币类型对应直接给货币物品ID
MoneyItemIDDict = {IPY_GameServer.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
                   IPY_GameServer.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
                   IPY_GameServer.TYPE_Price_Silver_Paper:Def_ItemID_SilverPaper,
                   ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
                   ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
                   }
#写死的物品类型都放这边
Def_ItemType_Title = 4           #称号
#写死的物品效果ID都放这边------请按数值顺序存放
Def_Effect_AddDienstgrad = 204   #使用物品获得称号