| | |
| | | return
|
| | |
|
| | | # 注意: 因为GameServer没传是否套装,所以暂时按策划的ID规则来处理,最后一位代表是否套装
|
| | | if itemID % 10 == 1:
|
| | | if itemID % 10 != 0:
|
| | | #GameWorld.DebugLog("该拍品为套装拍品,不设置系统一口价时间! itemID=%s" % (itemID))
|
| | | return
|
| | |
|
| | |
| | |
|
| | | def __DoEquipStarAutoBuyEquip(curPlayer, queryData, tick):
|
| | | ## 升星自动购买
|
| | | classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, playerGoldPaper = queryData
|
| | | classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, playerGoldPaper = queryData
|
| | | GameWorld.DebugLog("升星自动购买装备: classLV=%s, equipPlace=%s, curPartStar=%s, equipPackIndex=%s" % (classLV, equipPlace, curPartStar, equipPackIndex))
|
| | | GameWorld.DebugLog(" 是否预览 %s, curRate=%s,lackItemCostMoney=%s, playerGoldPaper=%s" % (isAutoBuyPreview, curRate, lackItemCostMoney, playerGoldPaper))
|
| | | nextStar = curPartStar + 1
|
| | |
| | | # 这里认为一定可以购买成功,不对返回值做处理,即使无法购买也认为购买成功,玩家的消耗照常扣除
|
| | | __DoPlayerBidAuctionItem(curPlayer, worldAuctionItem.ItemGUID, buyoutPrice, tick, False, funcAutoBuyout=True)
|
| | |
|
| | | return classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, buyEquipCostMoney
|
| | | return classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, buyEquipCostMoney
|
| | |
|
| | | def __SyncEquipStarAutoBuyCostInfo(curPlayer, classLV, equipPlace, curPartStar, curRate, totalCostMoney):
|
| | | ## 通知自动购买预览结果
|
| | |
| | | return
|
| | |
|
| | | def DR_AuctionHouse(curPlayer, eventName, drDict):
|
| | | accID = "" if not curPlayer else curPlayer.GetAccID()
|
| | | playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
|
| | | dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
|
| | | dataDict.update(drDict)
|
| | | DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
|
| | | # accID = "" if not curPlayer else curPlayer.GetAccID()
|
| | | # playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
|
| | | # dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
|
| | | # dataDict.update(drDict)
|
| | | # DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | | def DoAddFamilyAuctionItem(mapID, familyAuctionItemDict):
|