hxp
2025-06-30 388823edfe6308cba6f76ca6dc4f20022c5cb2be
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -311,7 +311,7 @@
        return
    
    # 注意: 因为GameServer没传是否套装,所以暂时按策划的ID规则来处理,最后一位代表是否套装
    if itemID % 10 == 1:
    if itemID % 10 != 0:
        #GameWorld.DebugLog("该拍品为套装拍品,不设置系统一口价时间! itemID=%s" % (itemID))
        return
    
@@ -1454,7 +1454,7 @@
def __DoEquipStarAutoBuyEquip(curPlayer, queryData, tick):
    ## 升星自动购买
    classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, playerGoldPaper = queryData
    classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, playerGoldPaper = queryData
    GameWorld.DebugLog("升星自动购买装备: classLV=%s, equipPlace=%s, curPartStar=%s, equipPackIndex=%s" % (classLV, equipPlace, curPartStar, equipPackIndex))
    GameWorld.DebugLog("    是否预览 %s, curRate=%s,lackItemCostMoney=%s, playerGoldPaper=%s" % (isAutoBuyPreview, curRate, lackItemCostMoney, playerGoldPaper))
    nextStar = curPartStar + 1
@@ -1616,7 +1616,7 @@
        # 这里认为一定可以购买成功,不对返回值做处理,即使无法购买也认为购买成功,玩家的消耗照常扣除
        __DoPlayerBidAuctionItem(curPlayer, worldAuctionItem.ItemGUID, buyoutPrice, tick, False, funcAutoBuyout=True)
        
    return classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, buyEquipCostMoney
    return classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, buyEquipCostMoney
def __SyncEquipStarAutoBuyCostInfo(curPlayer, classLV, equipPlace, curPartStar, curRate, totalCostMoney):
    ## 通知自动购买预览结果
@@ -2070,11 +2070,11 @@
    return
def DR_AuctionHouse(curPlayer, eventName, drDict):
    accID = "" if not curPlayer else curPlayer.GetAccID()
    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
    dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
    dataDict.update(drDict)
    DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
#    accID = "" if not curPlayer else curPlayer.GetAccID()
#    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
#    dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
#    dataDict.update(drDict)
#    DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
    return
def DoAddFamilyAuctionItem(mapID, familyAuctionItemDict):