hxp
2025-06-30 388823edfe6308cba6f76ca6dc4f20022c5cb2be
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -26,6 +26,9 @@
import PlayerActXianXiaMJ
import PlayerActGubao
import PlayerActHorsePetTrain
import PlayerActLianqi
import PlayerDBGSEvent
import CrossFamilyGCZ
import CrossRealmMsg
import PyGameData
import PlayerFB
@@ -137,6 +140,37 @@
        if zoneID != ipyZoneID:
            return
    return actInfo
def GetCrossActInfoByZoneID(actName, zoneID):
    ## 获取分区ID对应的跨服活动信息
    crossActInfoDict = GetCrossActInfoDict()
    if actName not in crossActInfoDict:
        return
    curActInfoDict = crossActInfoDict[actName]
    for actInfo in curActInfoDict.values():
        ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
        if not ipyDataDict:
            return
        ipyZoneID = ipyDataDict.get("ZoneID", 0)
        if zoneID == ipyZoneID:
            return actInfo
    return
def GetCrossActZoneIDList(actName):
    ## 获取跨服活动当前所有分区列表
    crossActInfoDict = GetCrossActInfoDict()
    if actName not in crossActInfoDict:
        return []
    zoneIDList = []
    curActInfoDict = crossActInfoDict[actName]
    for actInfo in curActInfoDict.values():
        ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
        if not ipyDataDict:
            return
        zoneID = ipyDataDict.get("ZoneID", 0)
        if zoneID and zoneID not in zoneIDList:
            zoneIDList.append(zoneID)
    return zoneIDList
def GetCrossActInfoDict():
    if PyGameData.g_crossActInfoDict == None:
@@ -530,6 +564,7 @@
    actChangeList = []
    actStateChangeList = []
    sysnCrossActInfoDict = {}
    flowStateErrorResetList = []
    for actName in ShareDefine.CrossActNameList:
        if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
            continue
@@ -549,6 +584,8 @@
            cfgID = ipyData.GetCfgID()
            groupName = ipyData.GetActGroupName()
            zoneID = ipyData.GetZoneID()
            actFlowID = ipyData.GetActFlowID() if hasattr(ipyData, "GetActFlowID") else 0 # 活动流程ID
            actStartDataTime = None
            
            if cfgID not in crossActInfoDict[actName]:
                crossActInfoDict[actName][cfgID] = {}
@@ -560,6 +597,7 @@
                    endDateTime = endList[dIndex]
                    if startDateTime <= curDateTime < endDateTime:
                        state = dIndex + 1 # 也是代表第几个时间段
                        actStartDataTime = startDateTime
                        break
                if endList:
                    isEnd = (curDateTime >= endList[-1])
@@ -575,18 +613,11 @@
                else:
                    stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None
                    
            actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
            templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
            # 全服广播提示信息
            if curDateTime in notifyDict:
                if serverIDRangeList != None:
                    notifyKey, paramList = notifyDict[curDateTime]
                    country = 0
                    serverGroupIDList = []
                    crossNotifyList = []
                    crossNotifyList.append([ShareDefine.CrossNotify_CrossAct, [country, notifyKey, paramList], serverIDRangeList])
                    PlayerControl.CrossNotifyEx(serverGroupIDList, crossNotifyList)
            dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {})
            dbState = dbInfo.get(ShareDefine.ActKey_State, 0)
            dbStateJoin = dbInfo.get(ShareDefine.ActKey_StateJoin, 0)
            dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0)
@@ -598,8 +629,33 @@
            if dbCfgID == cfgID and dbServerIDRangeList != serverIDRangeList:
                forceReset = True
                
            actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
            templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
            errStateActID = 0
            if state and actFlowID: # 有活动流程ID的,实际状态按取活动流程对应状态
                errStateActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID))
                # 已经是不同活动了,强制重置异常状态标记,防止影响新活动
                if errStateActID and (errStateActID != actID or not dbState):
                    GameWorld.Log("按流程走的活动流程上次异常,新活动重置状态! %s,zoneID=%s,actID=%s,errStateActID=%s,dbState=%s" % (actName, zoneID, actID, errStateActID, dbState))
                    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), 0)
                    errStateActID = 0
                flowStateIndex, flowState, flowStatePre = GetActTimeFlowState(actFlowID, actStartDataTime, curDateTime)
                # 非第一个流程状态变更的时候,要验证流程是否正确,如果异常,则流程照走,标记异常,具体异常的处理由各活动自行处理
                if flowStateIndex > 0 and flowState != dbState and flowStatePre != dbState and not errStateActID:
                    GameWorld.ErrLog("按流程走的活动流程已异常! %s,zoneID=%s,actID=%s,flowStatePre=%s,dbState=%s" % (actName, zoneID, actID, flowStatePre, dbState))
                    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), actID)
                    errStateActID = actID
                state = flowState
            # 全服广播提示信息
            if curDateTime in notifyDict and not flowState and not errStateActID:
                if serverIDRangeList != None:
                    notifyKey, paramList = notifyDict[curDateTime]
                    country = 0
                    serverGroupIDList = []
                    crossNotifyList = []
                    crossNotifyList.append([ShareDefine.CrossNotify_CrossAct, [country, notifyKey, paramList], serverIDRangeList])
                    PlayerControl.CrossNotifyEx(serverGroupIDList, crossNotifyList)
            if not isReload and dbState == state and dbStateJoin == stateJoin and dbActID == actID and not forceReset:
                #已经是这个状态了
                continue
@@ -612,6 +668,9 @@
            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, 
                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList, 
                      ShareDefine.ActKey_StateJoin:stateJoin}
            if errStateActID:
                actInfoDict[ShareDefine.ActKey_StateError] = errStateActID
            actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo
            #GameWorld.Log("    活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict))
            if actName not in sysnCrossActInfoDict:
@@ -622,6 +681,9 @@
                GameWorld.Log("    活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" 
                              % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
                
                if errStateActID:
                    flowStateErrorResetList.append((actName, zoneID))
                if actName == ShareDefine.CrossActName_CTGBillboard:
                    CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
                    
@@ -637,18 +699,24 @@
                elif actName == ShareDefine.CrossActName_HorsePetTrain:
                    PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                    
                elif actName == ShareDefine.CrossActName_Lianqi:
                    PlayerActLianqi.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                elif actName == ShareDefine.CrossActName_FamilyGCZ:
                    CrossFamilyGCZ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                else:
                    actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
                    
                # 活动ID变更强制视为状态变更,防止维护前后状态一样,但其实活动ID已经不同的情况会导致无法触发状态变更
                actIDChange = True
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID])
                
            elif dbState != state:
                actIDChange = False
                GameWorld.Log("    活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" 
                              % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID])
                
            # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
            if state:
@@ -660,6 +728,8 @@
                    PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                elif actName == ShareDefine.CrossActName_HorsePetTrain:
                    PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                elif actName == ShareDefine.CrossActName_Lianqi:
                    PlayerActLianqi.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                    
            # 仅活动有配置参与时间段的会触发
            if actID and dbActID == actID and dbStateJoin != stateJoin:
@@ -680,6 +750,9 @@
                        
                    elif actName == ShareDefine.CrossActName_HorsePetTrain:
                        PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                    elif actName == ShareDefine.CrossActName_Lianqi:
                        PlayerActLianqi.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                        
            GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
            # 非活动中的处理完关闭后,最后删除
@@ -705,15 +778,67 @@
            CrossActAllRecharge.OnActIDChange(ipyData, state)
            
    for changeInfo in actStateChangeList:
        actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID = changeInfo
        actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID = changeInfo
        GameWorld.Log("    活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" 
                      % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
        
        if actName == ShareDefine.CrossActName_LuckyCloudBuy:
            import CrossLuckyCloudBuy
            CrossLuckyCloudBuy.OnLuckyCloudBuyStateChange(ipyData, actIDChange, state)
        elif actName == ShareDefine.CrossActName_FamilyGCZ:
            CrossFamilyGCZ.OnCrossActStateChange(ipyData, actID, dbState, state)
            
    for actName, zoneID in flowStateErrorResetList:
        GameWorld.Log("活动结束重置按流程走的活动流程异常状态! %s,zoneID=%s" % (actName, zoneID))
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), 0)
    return
def IsActFlowStateError(actName, zoneID):
    ## 流程状态是否已异常
    errStateActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID))
    if errStateActID:
        GameWorld.ErrLog("活动流程状态已异常! %s,zoneID=%s,errStateActID=%s" % (actName, zoneID, errStateActID))
        return True
    return False
def GetActTimeFlowState(actFlowID, actStartDataTime, curDateTime):
    ## 获取活动流程ID对应当前状态
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActTimeFlow", actFlowID)
    if not ipyDataList:
        return 0
    flowStatePre = 0
    flowState = 0
    flowStateIndex = -1
    for index, timeIpyData in enumerate(ipyDataList):
        #dataID = timeIpyData.GetID()
        startDay, startHour, startMinute = timeIpyData.GetStartDay(), timeIpyData.GetStartHour(), timeIpyData.GetStartMinute()
        endDay, endHour, endMinute = timeIpyData.GetEndDay(), timeIpyData.GetEndHour(), timeIpyData.GetEndMinute()
        startSeconds = ((startDay - 1) * 24 + startHour) * 3600 + startMinute * 60
        endSeconds = ((endDay - 1) * 24 + endHour) * 3600 + endMinute * 60
        startDateTime = actStartDataTime + datetime.timedelta(seconds=startSeconds)
        endDateTime = actStartDataTime + datetime.timedelta(seconds=endSeconds)
        if curDateTime < startDateTime or curDateTime > endDateTime:
            flowStatePre = timeIpyData.GetStateValue()
            continue
        flowState = timeIpyData.GetStateValue()
        flowStateIndex = index
        #notifyInfoDict = timeIpyData.GetNotifyInfo()
        #if not stateError and notifyInfoDict:
        #    diffDateTime = curDateTime - startDateTime
        #    diffMinute = (diffDateTime.days * 24 * 3600 + diffDateTime.seconds) / 60 # 当前时间与开始时间相差分钟数
        #    GameWorld.DebugLog("    广播判断: curDateTime=%s,startDateTime=%s,diffDays=%s,diffSeconds=%s,diffMinute=%s"
        #                       % (curDateTime, startDateTime, diffDateTime.days, diffDateTime.seconds, diffMinute))
        #    if diffMinute in notifyInfoDict:
        #        notifyKey, paramList = notifyInfoDict[diffMinute]
        #        PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList)
        break
    if not flowState:
        flowStatePre = 0
    return flowStateIndex, flowState, flowStatePre
def Sync_CrossActInfoToClientServer(serverGroupID=0):
    ''' 同步跨服运营活动信息到子服务器
@@ -753,6 +878,10 @@
            
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, syncActInfoDict)
        
        # 以下需要等活动信息同步给地图后才处理
        if actName == ShareDefine.CrossActName_FamilyGCZ:
            CrossFamilyGCZ.ClientServer_CrossActInfo()
    # 删除非活动中的
    for actName, actInfoDict in PyGameData.g_crossActInfoDict.items():
        for cfgID, actInfo in actInfoDict.items():