| | |
| | | import PlayerActXianXiaMJ
|
| | | import PlayerActGubao
|
| | | import PlayerActHorsePetTrain
|
| | | import PlayerActLianqi
|
| | | import PlayerDBGSEvent
|
| | | import CrossFamilyGCZ
|
| | | import CrossRealmMsg
|
| | | import PyGameData
|
| | | import PlayerFB
|
| | |
| | | if zoneID != ipyZoneID:
|
| | | return
|
| | | return actInfo
|
| | |
|
| | | def GetCrossActInfoByZoneID(actName, zoneID):
|
| | | ## 获取分区ID对应的跨服活动信息
|
| | | crossActInfoDict = GetCrossActInfoDict()
|
| | | if actName not in crossActInfoDict:
|
| | | return
|
| | | curActInfoDict = crossActInfoDict[actName]
|
| | | for actInfo in curActInfoDict.values():
|
| | | ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
|
| | | if not ipyDataDict:
|
| | | return
|
| | | ipyZoneID = ipyDataDict.get("ZoneID", 0)
|
| | | if zoneID == ipyZoneID:
|
| | | return actInfo
|
| | | return
|
| | |
|
| | | def GetCrossActZoneIDList(actName):
|
| | | ## 获取跨服活动当前所有分区列表
|
| | | crossActInfoDict = GetCrossActInfoDict()
|
| | | if actName not in crossActInfoDict:
|
| | | return []
|
| | | zoneIDList = []
|
| | | curActInfoDict = crossActInfoDict[actName]
|
| | | for actInfo in curActInfoDict.values():
|
| | | ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
|
| | | if not ipyDataDict:
|
| | | return
|
| | | zoneID = ipyDataDict.get("ZoneID", 0)
|
| | | if zoneID and zoneID not in zoneIDList:
|
| | | zoneIDList.append(zoneID)
|
| | | return zoneIDList
|
| | |
|
| | | def GetCrossActInfoDict():
|
| | | if PyGameData.g_crossActInfoDict == None:
|
| | |
| | | actChangeList = []
|
| | | actStateChangeList = []
|
| | | sysnCrossActInfoDict = {}
|
| | | flowStateErrorResetList = []
|
| | | for actName in ShareDefine.CrossActNameList:
|
| | | if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
|
| | | continue
|
| | |
| | | cfgID = ipyData.GetCfgID()
|
| | | groupName = ipyData.GetActGroupName()
|
| | | zoneID = ipyData.GetZoneID()
|
| | | actFlowID = ipyData.GetActFlowID() if hasattr(ipyData, "GetActFlowID") else 0 # 活动流程ID
|
| | | actStartDataTime = None
|
| | |
|
| | | if cfgID not in crossActInfoDict[actName]:
|
| | | crossActInfoDict[actName][cfgID] = {}
|
| | |
| | | endDateTime = endList[dIndex]
|
| | | if startDateTime <= curDateTime < endDateTime:
|
| | | state = dIndex + 1 # 也是代表第几个时间段
|
| | | actStartDataTime = startDateTime
|
| | | break
|
| | | if endList:
|
| | | isEnd = (curDateTime >= endList[-1])
|
| | |
| | | else:
|
| | | stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None
|
| | |
|
| | | actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
|
| | | templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
|
| | | serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
|
| | | # 全服广播提示信息
|
| | | if curDateTime in notifyDict:
|
| | | if serverIDRangeList != None:
|
| | | notifyKey, paramList = notifyDict[curDateTime]
|
| | | country = 0
|
| | | serverGroupIDList = []
|
| | | crossNotifyList = []
|
| | | crossNotifyList.append([ShareDefine.CrossNotify_CrossAct, [country, notifyKey, paramList], serverIDRangeList])
|
| | | PlayerControl.CrossNotifyEx(serverGroupIDList, crossNotifyList)
|
| | | |
| | | dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {})
|
| | | |
| | | dbState = dbInfo.get(ShareDefine.ActKey_State, 0)
|
| | | dbStateJoin = dbInfo.get(ShareDefine.ActKey_StateJoin, 0)
|
| | | dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0)
|
| | |
| | | if dbCfgID == cfgID and dbServerIDRangeList != serverIDRangeList:
|
| | | forceReset = True
|
| | |
|
| | | actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
|
| | | templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
|
| | | errStateActID = 0
|
| | | if state and actFlowID: # 有活动流程ID的,实际状态按取活动流程对应状态
|
| | | errStateActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID))
|
| | | # 已经是不同活动了,强制重置异常状态标记,防止影响新活动
|
| | | if errStateActID and (errStateActID != actID or not dbState):
|
| | | GameWorld.Log("按流程走的活动流程上次异常,新活动重置状态! %s,zoneID=%s,actID=%s,errStateActID=%s,dbState=%s" % (actName, zoneID, actID, errStateActID, dbState))
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), 0)
|
| | | errStateActID = 0
|
| | | |
| | | flowStateIndex, flowState, flowStatePre = GetActTimeFlowState(actFlowID, actStartDataTime, curDateTime)
|
| | | # 非第一个流程状态变更的时候,要验证流程是否正确,如果异常,则流程照走,标记异常,具体异常的处理由各活动自行处理
|
| | | if flowStateIndex > 0 and flowState != dbState and flowStatePre != dbState and not errStateActID:
|
| | | GameWorld.ErrLog("按流程走的活动流程已异常! %s,zoneID=%s,actID=%s,flowStatePre=%s,dbState=%s" % (actName, zoneID, actID, flowStatePre, dbState))
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), actID)
|
| | | errStateActID = actID
|
| | | state = flowState
|
| | | |
| | | # 全服广播提示信息
|
| | | if curDateTime in notifyDict and not flowState and not errStateActID:
|
| | | if serverIDRangeList != None:
|
| | | notifyKey, paramList = notifyDict[curDateTime]
|
| | | country = 0
|
| | | serverGroupIDList = []
|
| | | crossNotifyList = []
|
| | | crossNotifyList.append([ShareDefine.CrossNotify_CrossAct, [country, notifyKey, paramList], serverIDRangeList])
|
| | | PlayerControl.CrossNotifyEx(serverGroupIDList, crossNotifyList)
|
| | | |
| | | if not isReload and dbState == state and dbStateJoin == stateJoin and dbActID == actID and not forceReset:
|
| | | #已经是这个状态了
|
| | | continue
|
| | |
| | | dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID,
|
| | | ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList,
|
| | | ShareDefine.ActKey_StateJoin:stateJoin}
|
| | | if errStateActID:
|
| | | actInfoDict[ShareDefine.ActKey_StateError] = errStateActID
|
| | | |
| | | actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo
|
| | | #GameWorld.Log(" 活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict))
|
| | | if actName not in sysnCrossActInfoDict:
|
| | |
| | | GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s"
|
| | | % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
|
| | |
|
| | | if errStateActID:
|
| | | flowStateErrorResetList.append((actName, zoneID))
|
| | | |
| | | if actName == ShareDefine.CrossActName_CTGBillboard:
|
| | | CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
|
| | |
|
| | |
| | | elif actName == ShareDefine.CrossActName_HorsePetTrain:
|
| | | PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
|
| | |
|
| | | elif actName == ShareDefine.CrossActName_Lianqi:
|
| | | PlayerActLianqi.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
|
| | | |
| | | elif actName == ShareDefine.CrossActName_FamilyGCZ:
|
| | | CrossFamilyGCZ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
|
| | | |
| | | else:
|
| | | actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
|
| | |
|
| | | # 活动ID变更强制视为状态变更,防止维护前后状态一样,但其实活动ID已经不同的情况会导致无法触发状态变更
|
| | | actIDChange = True
|
| | | actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
|
| | | actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID])
|
| | |
|
| | | elif dbState != state:
|
| | | actIDChange = False
|
| | | GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s"
|
| | | % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
|
| | | actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
|
| | | actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID])
|
| | |
|
| | | # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
|
| | | if state:
|
| | |
| | | PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
|
| | | elif actName == ShareDefine.CrossActName_HorsePetTrain:
|
| | | PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
|
| | | elif actName == ShareDefine.CrossActName_Lianqi:
|
| | | PlayerActLianqi.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
|
| | |
|
| | | # 仅活动有配置参与时间段的会触发
|
| | | if actID and dbActID == actID and dbStateJoin != stateJoin:
|
| | |
| | |
|
| | | elif actName == ShareDefine.CrossActName_HorsePetTrain:
|
| | | PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
|
| | | |
| | | elif actName == ShareDefine.CrossActName_Lianqi:
|
| | | PlayerActLianqi.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
|
| | |
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
|
| | | # 非活动中的处理完关闭后,最后删除
|
| | |
| | | CrossActAllRecharge.OnActIDChange(ipyData, state)
|
| | |
|
| | | for changeInfo in actStateChangeList:
|
| | | actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID = changeInfo
|
| | | actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID = changeInfo
|
| | | GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s"
|
| | | % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
|
| | |
|
| | | if actName == ShareDefine.CrossActName_LuckyCloudBuy:
|
| | | import CrossLuckyCloudBuy
|
| | | CrossLuckyCloudBuy.OnLuckyCloudBuyStateChange(ipyData, actIDChange, state)
|
| | | elif actName == ShareDefine.CrossActName_FamilyGCZ:
|
| | | CrossFamilyGCZ.OnCrossActStateChange(ipyData, actID, dbState, state)
|
| | |
|
| | | for actName, zoneID in flowStateErrorResetList:
|
| | | GameWorld.Log("活动结束重置按流程走的活动流程异常状态! %s,zoneID=%s" % (actName, zoneID))
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), 0)
|
| | | |
| | | return
|
| | |
|
| | | def IsActFlowStateError(actName, zoneID):
|
| | | ## 流程状态是否已异常
|
| | | errStateActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID))
|
| | | if errStateActID:
|
| | | GameWorld.ErrLog("活动流程状态已异常! %s,zoneID=%s,errStateActID=%s" % (actName, zoneID, errStateActID))
|
| | | return True
|
| | | return False
|
| | |
|
| | | def GetActTimeFlowState(actFlowID, actStartDataTime, curDateTime):
|
| | | ## 获取活动流程ID对应当前状态
|
| | | ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActTimeFlow", actFlowID)
|
| | | if not ipyDataList:
|
| | | return 0
|
| | | |
| | | flowStatePre = 0
|
| | | flowState = 0
|
| | | flowStateIndex = -1
|
| | | for index, timeIpyData in enumerate(ipyDataList):
|
| | | #dataID = timeIpyData.GetID()
|
| | | startDay, startHour, startMinute = timeIpyData.GetStartDay(), timeIpyData.GetStartHour(), timeIpyData.GetStartMinute()
|
| | | endDay, endHour, endMinute = timeIpyData.GetEndDay(), timeIpyData.GetEndHour(), timeIpyData.GetEndMinute()
|
| | | |
| | | startSeconds = ((startDay - 1) * 24 + startHour) * 3600 + startMinute * 60
|
| | | endSeconds = ((endDay - 1) * 24 + endHour) * 3600 + endMinute * 60
|
| | | startDateTime = actStartDataTime + datetime.timedelta(seconds=startSeconds)
|
| | | endDateTime = actStartDataTime + datetime.timedelta(seconds=endSeconds)
|
| | | if curDateTime < startDateTime or curDateTime > endDateTime:
|
| | | flowStatePre = timeIpyData.GetStateValue()
|
| | | continue
|
| | | flowState = timeIpyData.GetStateValue()
|
| | | flowStateIndex = index
|
| | | #notifyInfoDict = timeIpyData.GetNotifyInfo()
|
| | | #if not stateError and notifyInfoDict:
|
| | | # diffDateTime = curDateTime - startDateTime
|
| | | # diffMinute = (diffDateTime.days * 24 * 3600 + diffDateTime.seconds) / 60 # 当前时间与开始时间相差分钟数
|
| | | # GameWorld.DebugLog(" 广播判断: curDateTime=%s,startDateTime=%s,diffDays=%s,diffSeconds=%s,diffMinute=%s" |
| | | # % (curDateTime, startDateTime, diffDateTime.days, diffDateTime.seconds, diffMinute))
|
| | | # if diffMinute in notifyInfoDict:
|
| | | # notifyKey, paramList = notifyInfoDict[diffMinute]
|
| | | # PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList)
|
| | | break
|
| | | |
| | | if not flowState:
|
| | | flowStatePre = 0
|
| | | return flowStateIndex, flowState, flowStatePre
|
| | |
|
| | | def Sync_CrossActInfoToClientServer(serverGroupID=0):
|
| | | ''' 同步跨服运营活动信息到子服务器
|
| | |
| | |
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, syncActInfoDict)
|
| | |
|
| | | # 以下需要等活动信息同步给地图后才处理
|
| | | if actName == ShareDefine.CrossActName_FamilyGCZ:
|
| | | CrossFamilyGCZ.ClientServer_CrossActInfo()
|
| | | |
| | | # 删除非活动中的
|
| | | for actName, actInfoDict in PyGameData.g_crossActInfoDict.items():
|
| | | for cfgID, actInfo in actInfoDict.items():
|