hxp
2025-06-30 388823edfe6308cba6f76ca6dc4f20022c5cb2be
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -22,6 +22,13 @@
import PlayerControl
import IpyGameDataPY
import CrossActCTGBillboard
import PlayerActBossTrial
import PlayerActXianXiaMJ
import PlayerActGubao
import PlayerActHorsePetTrain
import PlayerActLianqi
import PlayerDBGSEvent
import CrossFamilyGCZ
import CrossRealmMsg
import PyGameData
import PlayerFB
@@ -58,6 +65,7 @@
                # 非活动中的,已经结算过了,不需要存储
                continue
            state = actInfo.get(ShareDefine.ActKey_State, 0)
            stateJoin = actInfo.get(ShareDefine.ActKey_StateJoin, 0)
            actID = actInfo.get(ShareDefine.ActKey_ID, 0)
            templateID = actInfo.get(ShareDefine.ActKey_TemplateID, 0)
            serverIDRangeList = actInfo.get(ShareDefine.ActKey_ServerIDRangeList, "")
@@ -68,8 +76,9 @@
            recData.SetValue2(state)
            recData.SetValue3(actID)
            recData.SetValue4(templateID)
            GameWorld.Log("    actName=%s,cfgID=%s,state=%s,actID=%s,templateID=%s,serverIDRangeList=%s"
                          % (actName, cfgID, state, actID, templateID, serverIDRangeList))
            recData.SetValue5(stateJoin)
            GameWorld.Log("    actName=%s,cfgID=%s,state=%s,stateJoin=%s,actID=%s,templateID=%s,serverIDRangeList=%s"
                          % (actName, cfgID, state, stateJoin, actID, templateID, serverIDRangeList))
            
    return
@@ -113,14 +122,55 @@
    GameWorld.DebugLog("找不到服务器组ID对应跨服活动分区! actName=%s, serverGroupID=%s" % (actName, serverGroupID))
    return
def GetCrossActInfoByCfgID(actName, cfgID):
def GetCrossActInfoByCfgID(actName, cfgID, zoneID=None):
    ## 获取cfgID对应的跨服活动状态信息,可选验证zoneID是否匹配
    crossActInfoDict = GetCrossActInfoDict()
    if actName not in crossActInfoDict:
        return
    curActInfoDict = crossActInfoDict[actName]
    if cfgID not in curActInfoDict:
        return
    return curActInfoDict[cfgID]
    actInfo = curActInfoDict[cfgID]
    if zoneID:
        # 验证分区ID是否正确
        ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
        if not ipyDataDict:
            return
        ipyZoneID = ipyDataDict.get("ZoneID", 0)
        if zoneID != ipyZoneID:
            return
    return actInfo
def GetCrossActInfoByZoneID(actName, zoneID):
    ## 获取分区ID对应的跨服活动信息
    crossActInfoDict = GetCrossActInfoDict()
    if actName not in crossActInfoDict:
        return
    curActInfoDict = crossActInfoDict[actName]
    for actInfo in curActInfoDict.values():
        ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
        if not ipyDataDict:
            return
        ipyZoneID = ipyDataDict.get("ZoneID", 0)
        if zoneID == ipyZoneID:
            return actInfo
    return
def GetCrossActZoneIDList(actName):
    ## 获取跨服活动当前所有分区列表
    crossActInfoDict = GetCrossActInfoDict()
    if actName not in crossActInfoDict:
        return []
    zoneIDList = []
    curActInfoDict = crossActInfoDict[actName]
    for actInfo in curActInfoDict.values():
        ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
        if not ipyDataDict:
            return
        zoneID = ipyDataDict.get("ZoneID", 0)
        if zoneID and zoneID not in zoneIDList:
            zoneIDList.append(zoneID)
    return zoneIDList
def GetCrossActInfoDict():
    if PyGameData.g_crossActInfoDict == None:
@@ -138,6 +188,7 @@
            state = recData.GetValue2()
            actID = recData.GetValue3()
            templateID = recData.GetValue4()
            stateJoin = recData.GetValue5()
            if not state:
                continue
            if actName not in PyGameData.g_crossActInfoDict:
@@ -145,7 +196,8 @@
            actInfoDict = PyGameData.g_crossActInfoDict[actName]
            # 活动ID、状态、模板信息单独存储,重置活动判断用
            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, 
                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList,
                      ShareDefine.ActKey_StateJoin:stateJoin}
            actInfo = {}
            actInfo.update(dbInfo)
            actInfo[ShareDefine.ActKey_DBInfo] = dbInfo
@@ -282,6 +334,13 @@
                startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
                GameWorld.Log("        星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
                
            if hasattr(ipyData, "GetJoinStartTime") and hasattr(ipyData, "GetJoinEndTime"):
                joinStartTimeStr = ipyData.GetJoinStartTime()
                joinEndTimeStr = ipyData.GetJoinEndTime()
            else:
                joinStartTimeStr = ""
                joinEndTimeStr = ""
            if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
                startHMStrList = ipyData.GetStartTimeList()
                endHMStrList = ipyData.GetEndTimeList()
@@ -297,6 +356,7 @@
                GameWorld.ErrLog("        活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" 
                                 % (actName, cfgID, startHMStrList, endHMStrList))
                
            isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
            resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置
            if resetType == 1:
                startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
@@ -354,6 +414,17 @@
            GameWorld.Log("        startList=%s" % (startList))
            GameWorld.Log("        end  List=%s" % (endList))
            
            joinStartTimeList, joinEndTimeList = [], [] # 可指定活动可参与的时间点,不影响活动状态,只影响活动某些功能的参与时机,如上榜类
            if joinStartTimeStr:
                if isDayReset:
                    joinStartTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinStartTimeStr), ChConfig.TYPE_Time_Format))
                    joinEndTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinEndTimeStr), ChConfig.TYPE_Time_Format))
                else:
                    joinStartTimeList.append(datetime.datetime.strptime("%s %s:00" % (startDateStr, joinStartTimeStr), ChConfig.TYPE_Time_Format))
                    joinEndTimeList.append(datetime.datetime.strptime("%s %s:00" % (endDateStr, joinEndTimeStr), ChConfig.TYPE_Time_Format))
            GameWorld.Log("        joinStartTimeList=%s" % (joinStartTimeList))
            GameWorld.Log("        joinEndTime  List=%s" % (joinEndTimeList))
            for dtIndex, startDateTime in enumerate(startList):
                endDateTime = endList[dtIndex]
                # 广播 - 相对实际开始时间
@@ -392,7 +463,7 @@
                
            if actName not in actTimeInfoDict:
                actTimeInfoDict[actName] = {}
            actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict]
            actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList]
            if actName not in actCfgIDInfoDict:
                actCfgIDInfoDict[actName] = [[], []]
            endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
@@ -446,7 +517,6 @@
                    
                dayIndex = (curDateTime - startDayDate).days
                actIDDateTime = startDayDate
                isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
                # 按时段开的默认每天重置
                if isDayReset or (startHMStrList and endHMStrList):
                    actIDDateTime += datetime.timedelta(days=dayIndex)
@@ -494,6 +564,7 @@
    actChangeList = []
    actStateChangeList = []
    sysnCrossActInfoDict = {}
    flowStateErrorResetList = []
    for actName in ShareDefine.CrossActNameList:
        if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
            continue
@@ -505,13 +576,16 @@
        for cfgID in cfgIDList:
            if cfgID not in timeInfoDict:
                continue
            ipyData, startList, endList, notifyDict = timeInfoDict[cfgID]
            ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList = timeInfoDict[cfgID]
            
            isEnd = True
            state = 0 # 默认关闭
            stateJoin = ShareDefine.ActStateJoin_None # 可参与状态,0-参与前;1-可参与;2-参与结束
            cfgID = ipyData.GetCfgID()
            groupName = ipyData.GetActGroupName()
            zoneID = ipyData.GetZoneID()
            actFlowID = ipyData.GetActFlowID() if hasattr(ipyData, "GetActFlowID") else 0 # 活动流程ID
            actStartDataTime = None
            
            if cfgID not in crossActInfoDict[actName]:
                crossActInfoDict[actName][cfgID] = {}
@@ -523,23 +597,29 @@
                    endDateTime = endList[dIndex]
                    if startDateTime <= curDateTime < endDateTime:
                        state = dIndex + 1 # 也是代表第几个时间段
                        actStartDataTime = startDateTime
                        break
                if endList:
                    isEnd = (curDateTime >= endList[-1])
                    
                if joinStartTimeList:
                    for jIndex, joinStartDateTime in enumerate(joinStartTimeList):
                        endJoinDateTime = joinEndTimeList[jIndex]
                        if joinStartDateTime <= curDateTime < endJoinDateTime:
                            stateJoin = ShareDefine.ActStateJoin_Start
                            break
                        elif curDateTime >= endJoinDateTime:
                            stateJoin = ShareDefine.ActStateJoin_End
                else:
                    stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None
            actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
            templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
            # 全服广播提示信息
            if curDateTime in notifyDict:
                if serverIDRangeList != None:
                    notifyKey, paramList = notifyDict[curDateTime]
                    country = 0
                    serverGroupIDList = []
                    crossNotifyList = []
                    crossNotifyList.append([ShareDefine.CrossNotify_CrossAct, [country, notifyKey, paramList], serverIDRangeList])
                    PlayerControl.CrossNotifyEx(serverGroupIDList, crossNotifyList)
            dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {})
            dbState = dbInfo.get(ShareDefine.ActKey_State, 0)
            dbStateJoin = dbInfo.get(ShareDefine.ActKey_StateJoin, 0)
            dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0)
            dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0)
            dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0)
@@ -549,18 +629,48 @@
            if dbCfgID == cfgID and dbServerIDRangeList != serverIDRangeList:
                forceReset = True
                
            actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
            templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
            if not isReload and dbState == state and dbActID == actID and not forceReset:
            errStateActID = 0
            if state and actFlowID: # 有活动流程ID的,实际状态按取活动流程对应状态
                errStateActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID))
                # 已经是不同活动了,强制重置异常状态标记,防止影响新活动
                if errStateActID and (errStateActID != actID or not dbState):
                    GameWorld.Log("按流程走的活动流程上次异常,新活动重置状态! %s,zoneID=%s,actID=%s,errStateActID=%s,dbState=%s" % (actName, zoneID, actID, errStateActID, dbState))
                    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), 0)
                    errStateActID = 0
                flowStateIndex, flowState, flowStatePre = GetActTimeFlowState(actFlowID, actStartDataTime, curDateTime)
                # 非第一个流程状态变更的时候,要验证流程是否正确,如果异常,则流程照走,标记异常,具体异常的处理由各活动自行处理
                if flowStateIndex > 0 and flowState != dbState and flowStatePre != dbState and not errStateActID:
                    GameWorld.ErrLog("按流程走的活动流程已异常! %s,zoneID=%s,actID=%s,flowStatePre=%s,dbState=%s" % (actName, zoneID, actID, flowStatePre, dbState))
                    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), actID)
                    errStateActID = actID
                state = flowState
            # 全服广播提示信息
            if curDateTime in notifyDict and not flowState and not errStateActID:
                if serverIDRangeList != None:
                    notifyKey, paramList = notifyDict[curDateTime]
                    country = 0
                    serverGroupIDList = []
                    crossNotifyList = []
                    crossNotifyList.append([ShareDefine.CrossNotify_CrossAct, [country, notifyKey, paramList], serverIDRangeList])
                    PlayerControl.CrossNotifyEx(serverGroupIDList, crossNotifyList)
            if not isReload and dbState == state and dbStateJoin == stateJoin and dbActID == actID and not forceReset:
                #已经是这个状态了
                continue
            GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s"
                          % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset))
            GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s, dbStateJoin=%s -> stateJoin=%s"
                          % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset, dbStateJoin, stateJoin))
            
            # 更新状态
            actInfoDict[ShareDefine.ActKey_State] = state
            actInfoDict[ShareDefine.ActKey_StateJoin] = stateJoin
            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, 
                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList,
                      ShareDefine.ActKey_StateJoin:stateJoin}
            if errStateActID:
                actInfoDict[ShareDefine.ActKey_StateError] = errStateActID
            actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo
            #GameWorld.Log("    活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict))
            if actName not in sysnCrossActInfoDict:
@@ -571,22 +681,80 @@
                GameWorld.Log("    活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" 
                              % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
                
                if errStateActID:
                    flowStateErrorResetList.append((actName, zoneID))
                if actName == ShareDefine.CrossActName_CTGBillboard:
                    CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
                elif actName == ShareDefine.CrossActName_BossTrial:
                    PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                elif actName == ShareDefine.CrossActName_XianXiaMJ:
                    PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                elif actName == ShareDefine.CrossActName_Gubao:
                    PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                elif actName == ShareDefine.CrossActName_HorsePetTrain:
                    PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                elif actName == ShareDefine.CrossActName_Lianqi:
                    PlayerActLianqi.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                elif actName == ShareDefine.CrossActName_FamilyGCZ:
                    CrossFamilyGCZ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                    
                else:
                    actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
                    
                # 活动ID变更强制视为状态变更,防止维护前后状态一样,但其实活动ID已经不同的情况会导致无法触发状态变更
                actIDChange = True
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID])
                
            elif dbState != state:
                actIDChange = False
                GameWorld.Log("    活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" 
                              % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID])
                
            # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
            if state:
                if actName == ShareDefine.CrossActName_BossTrial:
                    PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                elif actName == ShareDefine.CrossActName_XianXiaMJ:
                    PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                elif actName == ShareDefine.CrossActName_Gubao:
                    PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                elif actName == ShareDefine.CrossActName_HorsePetTrain:
                    PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                elif actName == ShareDefine.CrossActName_Lianqi:
                    PlayerActLianqi.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
            # 仅活动有配置参与时间段的会触发
            if actID and dbActID == actID and dbStateJoin != stateJoin:
                GameWorld.Log("    参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
                # 参与开始
                if stateJoin == ShareDefine.ActStateJoin_Start:
                    pass
                # 参与结束
                elif stateJoin == ShareDefine.ActStateJoin_End:
                    if actName == ShareDefine.CrossActName_BossTrial:
                        PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                    elif actName == ShareDefine.CrossActName_XianXiaMJ:
                        PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                    elif actName == ShareDefine.CrossActName_Gubao:
                        PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                    elif actName == ShareDefine.CrossActName_HorsePetTrain:
                        PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                    elif actName == ShareDefine.CrossActName_Lianqi:
                        PlayerActLianqi.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
            GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
            # 非活动中的处理完关闭后,最后删除
            if not state and isEnd:
                del crossActInfoDict[actName][cfgID]
@@ -610,15 +778,67 @@
            CrossActAllRecharge.OnActIDChange(ipyData, state)
            
    for changeInfo in actStateChangeList:
        actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID = changeInfo
        actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, actID, dbTemplateID = changeInfo
        GameWorld.Log("    活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" 
                      % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
        
        if actName == ShareDefine.CrossActName_LuckyCloudBuy:
            import CrossLuckyCloudBuy
            CrossLuckyCloudBuy.OnLuckyCloudBuyStateChange(ipyData, actIDChange, state)
        elif actName == ShareDefine.CrossActName_FamilyGCZ:
            CrossFamilyGCZ.OnCrossActStateChange(ipyData, actID, dbState, state)
            
    for actName, zoneID in flowStateErrorResetList:
        GameWorld.Log("活动结束重置按流程走的活动流程异常状态! %s,zoneID=%s" % (actName, zoneID))
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID), 0)
    return
def IsActFlowStateError(actName, zoneID):
    ## 流程状态是否已异常
    errStateActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActFlowStateError % (actName, zoneID))
    if errStateActID:
        GameWorld.ErrLog("活动流程状态已异常! %s,zoneID=%s,errStateActID=%s" % (actName, zoneID, errStateActID))
        return True
    return False
def GetActTimeFlowState(actFlowID, actStartDataTime, curDateTime):
    ## 获取活动流程ID对应当前状态
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActTimeFlow", actFlowID)
    if not ipyDataList:
        return 0
    flowStatePre = 0
    flowState = 0
    flowStateIndex = -1
    for index, timeIpyData in enumerate(ipyDataList):
        #dataID = timeIpyData.GetID()
        startDay, startHour, startMinute = timeIpyData.GetStartDay(), timeIpyData.GetStartHour(), timeIpyData.GetStartMinute()
        endDay, endHour, endMinute = timeIpyData.GetEndDay(), timeIpyData.GetEndHour(), timeIpyData.GetEndMinute()
        startSeconds = ((startDay - 1) * 24 + startHour) * 3600 + startMinute * 60
        endSeconds = ((endDay - 1) * 24 + endHour) * 3600 + endMinute * 60
        startDateTime = actStartDataTime + datetime.timedelta(seconds=startSeconds)
        endDateTime = actStartDataTime + datetime.timedelta(seconds=endSeconds)
        if curDateTime < startDateTime or curDateTime > endDateTime:
            flowStatePre = timeIpyData.GetStateValue()
            continue
        flowState = timeIpyData.GetStateValue()
        flowStateIndex = index
        #notifyInfoDict = timeIpyData.GetNotifyInfo()
        #if not stateError and notifyInfoDict:
        #    diffDateTime = curDateTime - startDateTime
        #    diffMinute = (diffDateTime.days * 24 * 3600 + diffDateTime.seconds) / 60 # 当前时间与开始时间相差分钟数
        #    GameWorld.DebugLog("    广播判断: curDateTime=%s,startDateTime=%s,diffDays=%s,diffSeconds=%s,diffMinute=%s"
        #                       % (curDateTime, startDateTime, diffDateTime.days, diffDateTime.seconds, diffMinute))
        #    if diffMinute in notifyInfoDict:
        #        notifyKey, paramList = notifyInfoDict[diffMinute]
        #        PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList)
        break
    if not flowState:
        flowStatePre = 0
    return flowStateIndex, flowState, flowStatePre
def Sync_CrossActInfoToClientServer(serverGroupID=0):
    ''' 同步跨服运营活动信息到子服务器
@@ -658,6 +878,10 @@
            
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, syncActInfoDict)
        
        # 以下需要等活动信息同步给地图后才处理
        if actName == ShareDefine.CrossActName_FamilyGCZ:
            CrossFamilyGCZ.ClientServer_CrossActInfo()
    # 删除非活动中的
    for actName, actInfoDict in PyGameData.g_crossActInfoDict.items():
        for cfgID, actInfo in actInfoDict.items():