| | |
| | | self.fighterIDList.pop(0)
|
| | | if not self.fighterIDList:
|
| | | return 0
|
| | | nextGuardID = self.fighterIDList
|
| | | nextGuardID = self.fighterIDList[0]
|
| | | if self.IsGuardNPC(nextGuardID):
|
| | | self.guardNPC.hp = self.guardNPC.hpMax
|
| | | GameWorld.DebugLog(" 切换下一个NPC守卫: %s, %s/%s" % (nextGuardID, self.guardNPC.hp, self.guardNPC.hpMax))
|
| | |
| | | __clientServer_GetAward_Ret(zoneID, playerID, serverGroupID, actID, awardType, playerAwardID, awardItemList)
|
| | | return
|
| | |
|
| | | # 点赞奖励
|
| | | if awardType == AwwardType_Like:
|
| | | awardItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZGuess", 4)
|
| | | __clientServer_GetAward_Ret(zoneID, playerID, serverGroupID, actID, awardType, 0, awardItemList)
|
| | | return
|
| | | |
| | | gczMgr = GetFamilyGCZMgr()
|
| | | zone = gczMgr.GetActZone(zoneID)
|
| | | joinMember = zone.GetZoneJoinMember(playerID)
|
| | |
| | | billboardType = ShareDefine.Def_CBT_FamilyGCZScore
|
| | | awardTemplateID = ipyDataInfo.get("FamilyTemplateID", 0)
|
| | |
|
| | | # 点赞奖励
|
| | | elif awardType == AwwardType_Like:
|
| | | awardItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZGuess", 4)
|
| | | __clientServer_GetAward_Ret(zoneID, playerID, serverGroupID, actID, awardType, 0, awardItemList)
|
| | | return
|
| | | |
| | | else:
|
| | | return
|
| | |
|
| | |
| | | for playerID, pActInfo in playerActInfo.items():
|
| | | if not PlayerControl.GetDBPlayerAccIDByID(playerID):
|
| | | # 非本服玩家
|
| | | return
|
| | | continue
|
| | | curPlayer = playerManager.FindPlayerByID(playerID)
|
| | | if curPlayer:
|
| | | MapServer_QueryPlayerResult(curPlayer, "FamilyGCZPlayerActInfo", pActInfo)
|