hxp
2025-06-30 388823edfe6308cba6f76ca6dc4f20022c5cb2be
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -146,6 +146,8 @@
Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion'  # MapServer 脚本重读版本标记
Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime"  #启动服务器时间
Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名
Def_Notify_WorldKey_CrossActInfo = "CrossActInfo_%s" # 跨服运营活动信息,参数为运营活动名
Def_Notify_WorldKey_ActionBossRebornSign = "ActBossSign_%s" # 活动boss重生标记,参数为日常活动ID 或 运营活动名
Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # 跨服日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表
@@ -164,17 +166,71 @@
Def_Notify_WorldKey_VSFamilyInfo = "VSFamilyInfo"  # 仙盟联赛对战仙盟信息
Def_Notify_WorldKey_ChampionFamilyID = "ChampionFamilyID"  # 仙盟联赛上次冠军仙盟ID
Def_Notify_WorldKey_FamilyBossOpenCount = "FamilyBossOpenCount"  # 仙盟boss开启次数
Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo"  # 仙盟宴会数据
Def_Notify_WorldKey_FamilyPartyAddFamilyActivity = "FamilyPartyAddFamilyActivity"  # 仙盟宴会地图成员增加仙盟活跃令
Def_Notify_WorldKey_FamilyZhenfaInfo = "FamilyZhenfaInfo"  # 仙盟阵法数据
Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem"  # 添加仙盟拍品
Def_Notify_WorldKey_AddSystemAuctionItem = "AddSystemAuctionItem"  # 添加系统拍品
Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState"  # 跨服服务器链接状态
Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen"  # 跨服服务器是否开启中
Def_Notify_WorldKey_CrossZoneName = "CrossZoneName"  # 跨服分区名
Def_Notify_WorldKey_CrossServerTime = "CrossServerTime"  # 跨服时间
Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID"  # 本服跨服PK所属赛区
Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID"  # 本服跨服PK当前赛季
Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState"  # 本服跨服PK赛季状态 0-关闭,1-开启中
Def_Notify_WorldKey_CrossChampionshipState = "CrossChampionshipState"  # 跨服排位赛状态
Def_Notify_WorldKey_CrossChampionshipStateError = "CrossChampionshipStateError"  # 跨服排位赛状态是否已经异常
Def_Notify_WorldKey_LuckyCloudBuyInfo = "LuckyCloudBuyInfo"  # 本服幸运云购最新一期信息
Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo = "CrossBattlefieldCallTeamInfo" # 跨服战场召集队伍信息
Def_Notify_WorldKey_CrossBattlefieldSysCallBuyInfo = "CrossBattlefieldSysCallBuyInfo" # 跨服战场系统场次购买召集信息
Def_Notify_WorldKey_FuncTeamMemIDInfo = "FuncTeamMemIDInfo" # 功能队伍成员ID信息
CrossChampionshipState_Guess8 = 80 #8强竞猜
CrossChampionshipState_Group64 = 641 #64强分组
CrossChampionshipState_Enter64 = 642 #64强进场
CrossChampionshipState_Fight64 = 643 #64强战斗
CrossChampionshipState_Group32 = 321 #32强分组
CrossChampionshipState_Enter32 = 322 #32强进场
CrossChampionshipState_Fight32 = 323 #32强战斗
CrossChampionshipState_Group16 = 161 #16强分组
CrossChampionshipState_Enter16 = 162 #16强进场
CrossChampionshipState_Fight16 = 163 #16强战斗
CrossChampionshipState_Guess4 = 40 #4强竞猜
CrossChampionshipState_Group8 = 81 #8强分组
CrossChampionshipState_Enter8 = 82 #8强进场
CrossChampionshipState_Fight8 = 83 #8强战斗
CrossChampionshipState_GroupSemi = 41 #半决赛分组
CrossChampionshipState_EnterSemi = 42 #半决赛进场
CrossChampionshipState_FightSemi = 43 #半决赛战斗
CrossChampionshipState_GroupFinal = 21 #决赛分组
CrossChampionshipState_EnterFinal = 22 #决赛进场
CrossChampionshipState_FightFinal = 23 #决赛战斗
#跨服排位争霸赛状态流程列表,必须按顺序,中间不可跳过步骤
CrossChampionshipStateList = [CrossChampionshipState_Guess8,
                              CrossChampionshipState_Group64, CrossChampionshipState_Enter64, CrossChampionshipState_Fight64,
                              CrossChampionshipState_Group32, CrossChampionshipState_Enter32, CrossChampionshipState_Fight32,
                              CrossChampionshipState_Group16, CrossChampionshipState_Enter16, CrossChampionshipState_Fight16,
                              CrossChampionshipState_Guess4,
                              CrossChampionshipState_Group8, CrossChampionshipState_Enter8, CrossChampionshipState_Fight8,
                              CrossChampionshipState_GroupSemi, CrossChampionshipState_EnterSemi, CrossChampionshipState_FightSemi,
                              CrossChampionshipState_GroupFinal, CrossChampionshipState_EnterFinal, CrossChampionshipState_FightFinal
                              ]
#跨服排位可进入战斗的状态信息 {状态:对应分组标识, ...}
CrossChampionshipEnterStateInfo = {CrossChampionshipState_Enter64:64,
                                   CrossChampionshipState_Enter32:32,
                                   CrossChampionshipState_Enter16:16,
                                   CrossChampionshipState_Enter8:8,
                                   CrossChampionshipState_EnterSemi:4,
                                   CrossChampionshipState_EnterFinal:2,
                                   }
Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s'   # 跨服世界boss重生, 参数为(zoneID, bossID)
Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s'   # 世界boss重生, 参数为(bossID)
@@ -188,33 +244,20 @@
Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState"  #战盟相关活动今日开启状态, 按位存储代表今日是否开启过
Def_Notify_WorldKey_ManorWar = 'ManorWar'               # 领地争夺活动状态
Def_Notify_WorldKey_ManorWarWinFamilyID = 'ManorWarWinFamilyID_%s'  # 领地争夺获胜战盟id,%s地图id
Def_Notify_WorldKey_ManorWarFamilyLeaderID = 'ManorWarFamilyLeaderID_%s'  # 领地争夺占领的战盟盟主id,%s地图id
Def_Notify_WorldKey_ManorWarTempFamilyID = 'ManorWarTempFamilyID_%s'  # 领地争夺活动中临时占领的战盟id,%s地图id
Def_Notify_WorldKey_ManorWarLastFamilyID = 'ManorWarLastFamilyID_%s'  # 领地争夺上次占领的战盟id,%s地图id
Def_Notify_WorldKey_ManorWarServerDay = 'ManorWarServerDay' # 领地战活动时的开服天数
Def_Notify_WorldKey_DayAction_ID = "%s_ID" # 按天开启的活动唯一id,参数为活动标识key
Def_Notify_WorldKey_DayAction_BeginTime = "%s_BT" # 按天开启的活动开始时间,参数为活动标识key
Def_Notify_WorldKey_DayAction_EndTime = "%s_ET" # 按天开启的活动结束时间,参数为活动标识key
Def_Notify_WorldKey_DayAction_ClassUPNum = "DA_ClassUPNum" # 按天开启的活动标识key - 升阶特惠活动编号
Def_Notify_WorldKey_DayAction_Recharge = "DA_Recharge" # 按天开启的活动标识key - 充值特惠
Def_Notify_WorldKey_DayAction_DiscountShop = "DA_DiscountShop" # 按天开启的活动标识key - 折扣店
Def_Notify_WorldKey_DayAction_RechargeRank = "DA_RechargeRank" # 按天开启的活动标识key - 充值排行榜特惠
Def_Notify_WorldKey_DayAction_MixDiscountShop = "DA_MixDiscountShop" # 按天开启的活动标识key - 合服折扣店
Def_Notify_WorldKey_DayAction_CostProfit = "DA_CostProfit" # 按天开启的活动标识key - 消费返利
Def_Notify_WorldKey_DayAction_CostRank = "DA_CostRank" # 按天开启的活动标识key - 消费特惠排行榜
Def_Notify_WorldKey_ShopState = 'ShopState_%s'               # 自定义商店开启状态, 参数为ShopID
Def_Notify_WorldKey_TimeShopRefreshTime = 'TimeShopRefreshTime_%s'  # 定时商店上次全服刷新时间
Def_Notify_WorldKey_ActionBuffState = 'ActionBuffState_%s'   # 活动玩家buff状态, 1-可加,0-不可添加; 参数为buffID
Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s'   # 登录领取奖励开始时间,参数为活动类型
Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s'   # 登录领取奖励结束时间,参数为活动类型
Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput'  # 红包产出信息
Def_Notify_WorldKey_HurtLog = 'HurtLog'  # 战斗伤害日志
Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit"  # 缥缈仙域限制事件
Def_Notify_WorldKey_AssistBoss = "AssistBoss"  # 协助boss
Def_Notify_WorldKey_CoupleInfo = "CoupleInfo"  # 伴侣信息
#活动类型定义
ActTypeList = (
ActType_OpenComm, # 开服及常规运营活动 1
ActType_MixServer, # 合服活动 2
ActType_Feast, # 节日活动 3
) = range(1, 1 + 3)
#运营活动表名定义
OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
@@ -222,6 +265,7 @@
OperationActionName_SpringSale = "ActSpringSale" # 限时特惠活动
OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动
OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动
OperationActionName_DailyGiftbag = "ActDailyGiftbag" # 每日礼包活动
OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动
OperationActionName_NewFairyCeremony = "ActNewFairyCeremony" # 仙界盛典活动
OperationActionName_RealmPoint = "ActRealmPoint" # 多倍修行点活动
@@ -232,33 +276,125 @@
OperationActionName_LoginAward = "ActLoginAward" # 登录奖励活动
OperationActionName_FeastWeekParty = "ActFeastWeekParty" # 节日巡礼狂欢活动
OperationActionName_FeastRedPacket = "ActFeastRedPacket" # 节日红包活动
OperationActionName_FeastCollectWords = "ActFeastCollectWords" # 节日集字活动
OperationActionName_CollectWords = "ActCollectWords" # 集字活动
OperationActionName_LuckyTreasure = "ActLuckyTreasure" # 幸运鉴宝活动
OperationActionName_RechargePrize = "ActRechargePrize" # 充值返利活动(节日活动)
OperationActionName_RechargeRebateGold = "ActRechargeRebateGold" # 充值返利仙玉活动(活动结束邮件发放,节日活动)
OperationActionName_GrowupBuy = "ActGrowupBuy" # 成长必买活动
OperationActionName_FeastLogin = "ActFeastLogin" # 节日登录活动
OperationActionName_FeastWish = "ActFeastWish" # 节日祝福活动
OperationActionName_FeastTravel = "ActFeastTravel" # 节日游历活动
OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # 多日连充活动
OperationActionName_SingleRecharge = "ActSingleRecharge" # 单笔累充活动
OperationActionName_Turntable = "ActTurntable" # 转盘活动
OperationActionName_HorsePetFeast = "ActHorsePetFeast" # 骑宠盛宴活动
OperationActionName_GarbageSorting = "ActGarbageSorting" # 垃圾分类活动
OperationActionName_XianXiaMJ = "ActXianXiaMJ" # 仙匣秘境活动
OperationActionName_GodGift = "ActGodGift" # 天帝礼包活动
OperationActionName_BuyOne = "ActBuyOne" # 买一送多活动
OperationActionName_BossTrial = "ActBossTrial" # Boss历练
OperationActionName_ActLoginNew = "ActLoginNew" # 登录活动-新
OperationActionName_ActTask = "ActTask" # 活动任务
OperationActionName_BuyCountGift = "ActBuyCountGift" # 购买次数礼包活动
OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助
OperationActionName_Gubao = "ActGubao" # 古宝养成活动
OperationActionName_HorsePetTrain = "ActHorsePetTrain" # 骑宠养成活动
OperationActionName_Yunshi = "ActYunshi" # 运势活动
OperationActionName_Lunhuidian = "ActLunhuidian" # 轮回殿活动
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket, OperationActionName_FeastCollectWords]
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket,
                                OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
                                OperationActionName_FeastLogin,
                                OperationActionName_FeastWish, OperationActionName_FeastTravel,
                                OperationActionName_RechargePrize,
                                ]
#所有的运营活动列表,含节日活动
OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, 
                           OperationActionName_BossReborn,OperationActionName_SpringSale, 
                           OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
                           OperationActionName_RealmPoint, OperationActionName_FlashSale,
                           OperationActionName_WishingWell, OperationActionName_TotalRecharge,
                           OperationActionName_WishingWell, OperationActionName_TotalRecharge,
                           OperationActionName_WeekParty, OperationActionName_LoginAward, 
                           OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure] \
                           + FeastOperationActionNameList
                           OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure,
                           OperationActionName_DailyGiftbag, OperationActionName_SingleRecharge,
                           OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
                           OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
                           OperationActionName_XianXiaMJ, OperationActionName_GodGift,
                           OperationActionName_BuyOne, OperationActionName_BossTrial,
                           OperationActionName_ActLoginNew, OperationActionName_ActTask,
                           OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
                           OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi,
                           OperationActionName_Lunhuidian,
                           ] + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, 
                                   OperationActionName_NewFairyCeremony, OperationActionName_FlashSale,
                                   OperationActionName_BossReborn, OperationActionName_TotalRecharge,
                                   OperationActionName_CostRebate, OperationActionName_FlashGiftbag,
                                   OperationActionName_SpringSale, OperationActionName_LuckyTreasure]
                                   OperationActionName_SpringSale, OperationActionName_LuckyTreasure,
                                   OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy,
                                   OperationActionName_WeekParty, OperationActionName_Turntable,
                                   OperationActionName_CollectWords, OperationActionName_GarbageSorting,
                                   OperationActionName_FeastLogin, OperationActionName_XianXiaMJ,
                                   OperationActionName_FeastWish, OperationActionName_FeastTravel,
                                   OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
                                   OperationActionName_GodGift,
                                   ]
#支持多活动分组编号的活动名
MultiActNumOperationActNameList = [OperationActionName_TotalRecharge, OperationActionName_CollectWords,
                                   OperationActionName_FlashGiftbag, OperationActionName_CostRebate,
                                   OperationActionName_SpringSale, OperationActionName_FlashSale,
                                   OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
                                   OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
                                   OperationActionName_XianXiaMJ, OperationActionName_GodGift,
                                   OperationActionName_BuyOne, OperationActionName_BossTrial,
                                   OperationActionName_ActLoginNew, OperationActionName_ActTask,
                                   OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
                                   OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi,
                                   OperationActionName_Lunhuidian,
                                   ]
#跨服运营活动表名定义
CrossActName_CTGBillboard = "CrossActCTGBillboard" # 充值排行榜
CrossActName_AllRecharge = "CrossActAllRecharge" # 全民充值
CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # 幸运云购
CrossActName_BossTrial = "CrossActBossTrial" # Boss历练 - 跨服
CrossActName_XianXiaMJ = "CrossActXianXiaMJ" # 仙匣秘境 - 跨服
CrossActName_Gubao = "CrossActGubao" # 古宝养成 - 跨服
CrossActName_HorsePetTrain = "CrossActHorsePetTrain" # 骑宠养成 - 跨服
CrossActName_Lianqi = "CrossActLianqi" # 炼器 - 跨服
CrossActName_FamilyGCZ = "CrossActFamilyGCZ" # 仙盟攻城战
#跨服运营活动列表
CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial,
                    CrossActName_XianXiaMJ, CrossActName_Gubao, CrossActName_HorsePetTrain, CrossActName_Lianqi, CrossActName_FamilyGCZ]
#需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束
CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge]
#活动信息字典key定义
ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值
ActKey_State = "State" # 活动状态 0-未开启, >0开启中,也代表当日的第几个时间段
ActKey_StateJoin = "StateJoin" # 活动某些功能可参与状态 0-还不可参与, >0可参与,一般可参与时该状态等于state
ActKey_StateError = "StateError" # 按流程走的活动状态是否已异常
ActKey_CfgID = "CfgID" # 活动表配置ID
ActKey_DayIndex = "DayIndex" # 活动表配置ID
ActKey_ActNum = "ActNum" # 活动分组编号
ActKey_DayIndex = "DayIndex" # 当前活动天索引,0开始,代表第1天
ActKey_TemplateID = "TemplateID" # 当前活动模板ID
ActKey_WorldLV = "WorldLV" # 活动开启时世界等级
ActKey_WorldLVList = "WorldLVList" # 活动每天的世界等级列表
ActKey_StartDateSync = "StartDateSync" # 特殊指定同步前端的开始日期
ActKey_ServerIDRangeList = "ServerIDRangeList" # 活动服务器ID范围信息
ActKey_IpyDataInfo = "IpyDataInfo" # 活动对应 IpyData 信息
ActKey_DBInfo = "DBInfo" # 保存db的历史活动信息
#活动参与状态
(
ActStateJoin_None, # 参与前或未开启 0
ActStateJoin_Start, # 开启参与中 1
ActStateJoin_End, # 参与结束,仅有配置参与时间段的活动有该状态 2
) = range(3)
#答题类型枚举
Def_Game_ExamTypeList = range(1, 4 + 1)
@@ -295,7 +431,13 @@
    Def_ViewExpType_Sit        ,            #打坐获取经验 3
    Def_ViewExpType_KillNPCSuper,           #杀怪获得经验暴击 4
    Def_ViewExpType_Sys        ,            #系统给经验-需要展示倍率,实际不享受 5
) = range(0, 6)
    Def_ViewExpType_RealmBuff,              #境界全服福利经验(玄女天花) 6
    Def_ViewExpType_SysEx,                  #系统给经验-不需要展示倍率 用来区别于类型0 7
    Def_ViewExpType_LYZS,                   #烈焰战神 特殊特效 8
    Def_ViewExpType_Activity,               #活跃吸纳 9
    Def_ViewExpType_Chuangong,              #传功经验10
    Def_ViewExpType_Guaji,                  #挂机收益11
) = range(0, 12)
#物品相关操作类型
@@ -330,48 +472,54 @@
Def_SkillID_AutoTruck = 62220   # 自动运镖buff
#---写死的物品属性效果ID---
Def_Effect_FreePoint = 200 # 自由灵根,注意此属性ID不能在刷属性中加,只能在某个功能中一次性处理
Def_Effect_Metal = 201 # 金
Def_Effect_Wood = 202 # ľ
Def_Effect_Water = 203 # ˮ
Def_Effect_Fire = 204 # 火
Def_Effect_Earth = 205 # 土
#增加%d力量
Def_Effect_STR = 2 #1006
Def_Effect_STR = 2
#增加%d真元
Def_Effect_PNE = 5 #1009
Def_Effect_PNE = 5
#增加%d筋骨
Def_Effect_PHY = 3 #1007
Def_Effect_PHY = 3
#增加%d体魄
Def_Effect_CON = 4 #1008
Def_Effect_CON = 4
#增加HP
Def_Effect_MaxHP = 6 #20000
Def_Effect_MaxHP = 6
#增加%d伤害值(物理和魔法的最大/小),只用到a值
Def_Effect_Atk = 7 #1087
Def_Effect_Atk = 7
#增加%d防御值
Def_Effect_Def = 8 #1004
Def_Effect_Def = 8
#命中(A值为具体值)
Def_Effect_Hit = 9 #20012
Def_Effect_Hit = 9
#闪避(A值为具体值)
Def_Effect_Miss = 10 #20014
Def_Effect_Miss = 10
#攻击速度(A值为具体值)
Def_Effect_AtkSpeed = 11 #20019
Def_Effect_AtkSpeed = 11
#暴击伤害(a值为固定值,直接加上)
Def_Effect_SuperHit = 13 #20022
#暴击伤害减免(暴击伤害抗性) A值为万分率
Def_Effect_SuperHit = 13
#暴击伤害减少固定值
Def_Effect_SuperHitReduce = 14
#暴击率(A值为万分率, 永恒为具体数值)
Def_Effect_SuperHitRate = 12 #20013
# 幸运一击几率, a值为万分率
Def_Effect_SuperHitRate = 12
# 会心一击概率
Def_Effect_LuckyHitRate = 15
# 幸运一击倍数(a值为万分率,直接加上)
Def_Effect_LuckyHit = 16 #20028
# 会心一击固定伤害
Def_Effect_LuckyHit = 16
# 会心一击抗性(抗概率), a值为万分率
Def_Effect_LuckyHitRateReduce = 17
# 技能伤害加成 (用作伤害加成)其中a值为增加的万分率
Def_Effect_SkillAtkRate = 18 #20032
# 伤害加成, 技能百分比外层
Def_Effect_DamagePer = 19
# 伤害吸收(A值为具体值)
Def_Effect_DamReducePer = 20
Def_Effect_SkillAtkRate = 18
# PVP固定伤害
Def_Effect_DamagePVP = 19
# PVP固定减伤
Def_Effect_DamagePVPReduce = 20
#生命回复固定值(A值固定值)
Def_Effect_HPRestore = 21
#反伤百分比(A值固定值)
Def_Effect_DamBackPer = 22 #2840
Def_Effect_DamBackPer = 22
#移动速度(A值固定值)
Def_Effect_Speed = 23
#宠物攻击(A值固定值)
@@ -379,11 +527,11 @@
#宠物伤害比例提升(A值万分率)
Def_Effect_PetDamPer = 25
#冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
Def_Effect_IceAtk = 26 #20005
Def_Effect_IceAtk = 26
#冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
Def_Effect_IceDef = 27 #20010
Def_Effect_IceDef = 27
#无视防御几率提升
Def_Effect_IgnoreDefRate = 28 #20021
Def_Effect_IgnoreDefRate = 28
#无视防御抗性, 受击时减少对方的无视防御属性
Def_Effect_IgnoreDefRateReduce = 29
#玩家每次被攻击有20%的几率减少伤害比率
@@ -396,13 +544,13 @@
Def_Effect_FaintRate = 33
#有几率使即将受到的眩晕效果不生效
Def_Effect_FaintDefRate = 34
# 输出伤害, 对目标攻击造成最终伤害后,再加成一定伤害值
# 附加伤害
Def_Effect_FinalHurt = 35
# 减少承受伤害, 减少被攻击受到的最终伤害的部分伤害值
# 附加减伤
Def_Effect_FinalHurtReduce = 36
# 伤害加成 - PVP, 技能百分比外层
# PVP技能加成 百分比
Def_Effect_DamagePerPVP = 37
# 伤害减少 - PVP
# PVP技能减免 百分比
Def_Effect_DamagePerPVPReduce = 38
# 连击几率(默认100%技能伤害)
Def_Effect_ComboRate = 39
@@ -420,8 +568,6 @@
Def_Effect_MissRate = 45 #20026
#杀怪经验百分比, 百分比增加基础杀怪经验(a值为万分率,直接加上)
Def_Effect_FightExpRate = 46
#魂器基础属性百分比
Def_Effect_HorcruxBasePer = 48
Def_Effect_SkillAtkRateReduce = 49 #20032
#增加HP(A值填万分率)
Def_Effect_MaxHPPer = 50 #20023
@@ -443,25 +589,50 @@
Def_Effect_StoneMaxHPPer = 58
#宝石攻击百分比
Def_Effect_StoneAtkPer = 59
#装备基础百分比
#装备基础百分比 - 含特殊装备位
Def_Effect_EquipBaseAddPer = 60
#基础装备百分比
Def_Effect_BaseEquipAddPer = 64
#冰攻百分比(A值为万分率)
Def_Effect_IceAtkPer = 61
#冰防百分比(A值为万分率)
Def_Effect_IceDefPer = 62
#防具生命百分比
Def_Effect_ArmorMaxHPAddPer = 63
#圣器攻击百分比
Def_Effect_RelicsAtkAddPer = 64
#武器攻击百分比
Def_Effect_WeaponAtkAddPer = 65
#防具防御百分比
#基础装备生命百分比
Def_Effect_BaseEquipMaxHPAddPer = 63
#基础装备攻击百分比
Def_Effect_BaseEquipAtkAddPer = 65
#防具防御百分比 - 废弃
Def_Effect_ArmorDefAddPer = 66
#主手基础属性值 百分比
Def_Effect_WeaponAddPer = 121
#副手基础属性值 百分比
Def_Effect_Weapon2AddPer = 122
#腰带基础属性值 百分比
Def_Effect_BeltAddPer = 123
#手套基础属性值 百分比
Def_Effect_GloveAddPer = 124
#衣袍基础属性值 百分比
Def_Effect_ClothesAddPer = 125
#帽子基础属性值 百分比
Def_Effect_HatAddPer = 126
#下装基础属性值 百分比
Def_Effect_TrousersAddPer = 127
#鞋履基础属性值 百分比
Def_Effect_ShoesAddPer = 128
#仙器A基础属性值 百分比
Def_Effect_FairyCanAddPer = 129
#仙器B基础属性值 百分比
Def_Effect_FairyCan2AddPer = 130
#仙绳基础属性值 百分比
Def_Effect_NeckAddPer = 131
#莲台基础属性值 百分比
Def_Effect_JadeAddPer = 132
Def_Effect_MinAtk = 67 # 最小攻击
Def_Effect_MaxAtk = 68 # 最大攻击
#增加%d防御值(A值填万分率)
Def_Effect_DefPer = 69 #20024
Def_Effect_DefPer = 69
#暴击伤害倍率(a值为万分率,直接加上)
Def_Effect_SuperHitPer = 70
#移动速度百分比(A值万分率)
@@ -498,13 +669,6 @@
Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
Def_Effect_ZXCloakAttrPer = 96 # 诛仙披风属性加成百分比
Def_Effect_ZXMaskAttrPer = 97 # 诛仙面具属性加成百分比
Def_Effect_ZXGloveAttrPer = 98 # 诛仙手套属性加成百分比
Def_Effect_ZXRuyiAttrPer = 99 # 诛仙如意属性加成百分比
Def_Effect_ZXPendantAttrPer = 100 # 诛仙吊坠属性加成百分比
Def_Effect_ZXRingAttrPer = 101 # 诛仙戒指属性加成百分比
Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
@@ -521,10 +685,90 @@
Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
Def_Effect_ZXWeaponAttrPer = 116 # 诛仙剑1属性加成百分比
Def_Effect_LXWeaponAttrPer = 117 # 诛仙剑2属性加成百分比
Def_Effect_XXWeaponAttrPer = 118 # 诛仙剑3属性加成百分比
Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比
## 技能伤害百分比增加的 属性ID 列表
SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4,
                         Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
## 技能伤害百分比减少的 属性ID 列表
SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4,
                            Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
Def_Effect_Luck = 120 # 气运
Def_Effect_LuckPer = 133 # 气运百分率
Def_Effect_NormalHurt = 134 # 普通攻击增伤
Def_Effect_NormalHurtPer = 135 # 普通攻击加成
Def_Effect_FabaoHurt = 136 # 法宝技能增伤
Def_Effect_FabaoHurtPer = 137 # 法宝技能加成
Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性
Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤
Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比
Def_Effect_DamagePVE = 141  # PVE固定伤害
Def_Effect_FinalHurtPer = 142   # 最终伤害万分率
Def_Effect_FinalHurtReducePer = 143    # 最终伤害减少万分
Def_Effect_YinjiTime = 144    # 每X毫秒自动消失一个印记
Def_Effect_TheFBSkillsCD = 145    # 减少指定技能组CD XX%
Def_Effect_BurnValue = 146    # 灼烧固定伤害
Def_Effect_BurnTimePer = 147    # 延长灼烧时间百分比
Def_Effect_SubSpeedPer = 148    # 减移动速度百分比
Def_Effect_ReduceSkillCDPer = 149   # 减少技能CD, a值为万分率
Def_Effect_ZhuXianRate = 150   # 诛仙一击: 概率直接减少BOSS当前10%血量
Def_Effect_ZhuXianReducePer = 151   # 诛仙护体: 受到BOSS伤害减免 万分率
Def_Effect_HorseMaxHPPer = 152 # 坐骑生命加成
Def_Effect_PetAtkPer = 153 # 灵宠攻击加成
Def_Effect_HorseTrainAttrPer = 154 # 坐骑培养属性加成(攻防血)
Def_Effect_PetTrainAttrPer = 155 # 灵宠培养属性加成(攻防血)
Def_Effect_GuardTrainAttrPer = 156 # 守护培养属性加成(攻防血)
Def_Effect_WingTrainAttrPer = 157 # 翅膀培养属性加成(攻防血)
Def_Effect_PeerlessWeaponTrainAttrPer = 158 # 灭世培养属性加成(攻防血)
Def_Effect_PeerlessWeapon2TrainAttrPer = 159 # 弑神培养属性加成(攻防血)
Def_Effect_LianTiAttrPer = 160 # 炼体属性百分比(攻防血)
Def_Effect_AffairSpeedPer = 161 # 仙盟事务速度加成
Def_Effect_FamilyBossHurtPer = 162 # 仙盟BOSS伤害加成
Def_Effect_FamilyWarHPPer = 163 # 仙盟联赛生命加成
Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成
Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成
Def_Effect_BossFinalHurtPer = 166   # Boss最终伤害万分率
#法器生命百分比
Def_Effect_FaQiMaxHPPer = 167
#法器攻击百分比
Def_Effect_FaQiAtkPer = 168
#法器防御百分比
Def_Effect_FaQiDefPer = 169
#坐骑幻化生命加成
Def_Effect_HorseSkinMaxHPPer = 170 # 坐骑幻化生命加成
#坐骑幻化攻击加成
Def_Effect_HorseSkinAtkPer = 171 # 坐骑幻化攻击加成
#坐骑幻化防御加成
Def_Effect_HorseSkinDefPer = 172 # 坐骑幻化防御加成
#称号生命加成
Def_Effect_TitleMaxHPPer = 173 # 称号生命加成
#称号攻击加成
Def_Effect_TitleAtkPer = 174 # 称号攻击加成
#称号防御加成
Def_Effect_TitleDefPer = 175 # 称号防御加成
#头像生命加成
Def_Effect_FaceMaxHPPer = 176 # 头像生命加成
#头像攻击加成
Def_Effect_FaceAtkPer = 177 # 头像攻击加成
#头像防御加成
Def_Effect_FaceDefPer = 178 # 头像防御加成
#头像框生命加成
Def_Effect_FacePicMaxHPPer = 179 # 头像框生命加成
#头像框攻击加成
Def_Effect_FacePicAtkPer = 180 # 头像框攻击加成
#头像框防御加成
Def_Effect_FacePicDefPer = 181 # 头像框防御加成
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
@@ -532,8 +776,6 @@
Def_Effect_AddMAtk = 20020
#增加内防
Def_Effect_MagicDef = 20001
#暴击率抗性(A值为万分率, 永恒为具体数值)
Def_Effect_SuperHitRateReduce = 20030
#减技能CD(A值固定值)
Def_Effect_ReduceSkillCD = 20031
# 卓越一击倍数(a值为万分率,直接加上)
@@ -604,8 +846,8 @@
    Def_BT_Realm,                             #境界榜
    Def_BT_TotalRecharge,                     #充值排行榜 10
    
    Def_BT_Campaign_PlusLV,                   #强化等级(开服活动榜)
    Def_BT_Campaign_HorseLV,                  #坐骑等级(开服活动榜)
    Def_BT_Campaign_Plus,                     #强化战力(开服活动榜)
    Def_BT_Campaign_Horse,                    #坐骑战力(开服活动榜)
    Def_BT_Campaign_StoneLV,                  #宝石等级(开服活动榜)
    Def_BT_Campaign_LV,                       #冲级排行(开服活动榜)
    Def_BT_Campaign_RealmLV,                  #境界等级(开服活动榜) 15
@@ -613,25 +855,62 @@
    
    Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
    Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
    Def_BT_FBHelpBattle,                      #助战次数排行榜
    Def_BT_19,
    Def_BT_Campaign_GodWeaponLV,              #神兵等级(开服活动榜) 20
    Def_BT_Campaign_Recharge,                 #累计充值(开服活动榜)
    Def_BT_Campaign_PetLV,                    #灵宠等级(开服活动榜)
    
    Def_BT_ZhuXianTower,                      #诛仙塔榜
    Def_BT_NewFCCostGold,                     #消费排行榜(新仙界盛典)
    Def_BT_Campaign_LingGen,                  #灵根总点(开服活动榜)
    Def_BT_Campaign_StarLV,                   #升星等级(开服活动榜) 25
    Def_BT_Campaign_Wash,                     #洗练战力(开服活动榜)
    
    Def_BT_HighLadder,                        #天梯竞技场排行
    Def_BT_HighLadder_Yester,                 #天梯竞技场昨日排行
    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录
    Def_BT_RechargeTeHui,                     #充值特惠活动排行榜-当前期记录
    Def_BT_SkyTower,                          #天星塔榜
    Def_BT_Arena,                             #竞技场榜
    Def_BT_Environment,                       #环保榜 (垃圾分类活动)
    Def_BT_CharmTotal, #魅力总榜 30
    Def_BT_CharmWeek, #魅力周榜
    Def_BT_CharmDay, #魅力日榜
    Def_BT_BossTrialSubmit,                   #提交boss凭证榜 (boss历练活动)
    Def_BT_AlineInvade,                       #异兽入侵
    Def_BT_BossTrialSubmitBak,                #提交boss凭证榜 (boss历练活动 - 上一期) 35
    Def_BT_BossTrialSubmitFamily,             #提交boss凭证仙盟榜 (boss历练活动)
    Def_BT_BossTrialSubmitFamilyBak,          #提交boss凭证仙盟榜 (boss历练活动 - 上一期)
    Def_BT_XianXiaMJScore,                    #仙匣秘境积分榜 (仙匣秘境活动)
    Def_BT_GubaoScore,                        #古宝养成积分榜 (古宝养成活动)
    Def_BT_HorsePetTrainScore,                #骑宠养成积分榜 (骑宠养成活动) 40
    
    Def_BT_CostTeHui,                         #消费特惠排行榜
    Def_BT_CostTeHuiLast,                     #消费特惠排行榜上一期
    Def_BT_Max,                               #排行榜最大类型
) = range(0, 30 + 2)
    Def_BT_Max, #排行榜最大类型
) = range(0, 40 + 2)
''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
跨服榜单表(tagDBCrossBillboard)
本服榜单表(tagDBBillboard)
'''
CrossBillboardTypeList = (
Def_CBT_ActCTG, # 跨服运营活动 - 充值榜 150
Def_CBT_BattlefieldWJoin, # 跨服战场每周参与榜  151
Def_CBT_BattlefieldWCall, # 跨服战场每周召集榜  152
Def_CBT_BattlefieldWScore, # 跨服战场每周积分榜  153
Def_CBT_BattlefieldWScoreLastWeek, # 跨服战场上周积分榜  154
Def_CBT_YaomoBossHurt, # 跨服妖魔boss最新一次伤血排名  155
Def_CBT_FamilyFlagwar, # 逐鹿万界 - 单场榜  156
Def_CBT_FamilyFlagwarWeek, # 逐鹿万界 - 周总榜  157
Def_CBT_BossTrialSubmit, # boss凭证 - 个人榜  158
Def_CBT_BossTrialSubmitBak, # boss凭证 - 个人榜 上一期  159
Def_CBT_BossTrialSubmitFamily, # boss凭证 - 仙盟榜  160
Def_CBT_BossTrialSubmitFamilyBak, # boss凭证 - 仙盟榜 上一期  161
Def_CBT_XianXiaMJScore, # 仙匣秘境积分 - 个人榜  162
Def_CBT_GubaoScore, # 古宝养成积分 - 个人榜  163
Def_CBT_HorsePetTrainScore, # 骑宠养成积分 - 个人榜  164
Def_CBT_CrossRealmPK, # 跨服PK竞技场  165
Def_CBT_LianqiScore, # 炼器积分 - 个人榜  166
Def_CBT_FamilyGCZScore, # 仙盟攻城战 - 仙盟积分总榜  167 (zoneID, 0)
Def_CBT_FamilyGCZPlayerHurt, # 仙盟攻城战 - 玩家伤害总榜  168 (zoneID, 0)
Def_CBT_FamilyGCZRoundHurt, # 仙盟攻城战 - 本轮分组仙盟伤害榜  169 (zoneID, batType*100+groupNum)
) = range(150, 169 + 1)
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
                              PlayerJob_Warrior:Def_BT_FightPower_Warrior,
@@ -642,8 +921,11 @@
#排行榜Value1存储境界信息的榜单列表
BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, 
                             Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
                             Def_BT_FBHelpBattle, Def_BT_ZhuXianTower,
                             Def_BT_SkyTower, Def_BT_CharmTotal, Def_BT_CharmWeek, Def_BT_CharmDay
                             ]
#仙盟榜单类型
FamilyBillboardList = [Def_BT_BossTrialSubmitFamily, Def_BT_BossTrialSubmitFamilyBak]
##---比率---
#百分率
@@ -759,9 +1041,6 @@
Def_Cheater_CharArg = 200    #字符参数
#---------------------------------------------------------------------
#玩家回归开关 1开
Def_Player_Recall_Open = 1
#---竞技场---
#竞技场房间状态
Def_VsRoom_State = range(0,3)
@@ -779,12 +1058,12 @@
# 属性刷新类型定义, BYTE, 从146开始, C++定义到 IPY_PlayerDefine.CDBPlayerRefresh_OperateInfo
(
CDBPlayerRefresh_SuperHitReduce,        # 暴击抗性 146
CDBPlayerRefresh_LuckyHitRateReduce,    # 幸运一击抗概率
CDBPlayerRefresh_SuperHitReduce,        # 暴击固定值减少 146
CDBPlayerRefresh_LuckyHitRateReduce,    # 会心一击抗概率
CDBPlayerRefresh_SkillAtkRateReduce,    # 技能减伤
CDBPlayerRefresh_DamagePer,             # 增加伤害
CDBPlayerRefresh_DamagePVP,             # PVP固定伤害
CDBPlayerRefresh_SpeedValue,            # 移动速度值 150
CDBPlayerRefresh_151,                   #
CDBPlayerRefresh_DamagePVE,             # 对NPC的伤害固定值
CDBPlayerRefresh_PetDamPer,             # 灵宠增加伤害
CDBPlayerRefresh_IgnoreDefRateReduce,   # 无视防御抗性
CDBPlayerRefresh_DamChanceDef,          # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
@@ -807,7 +1086,7 @@
CDBPlayerRefresh_RealmPoint,            # 境界修炼点
CDBPlayerRefresh_Ysog,                  # 魔精
CDBPlayerRefresh_FamilyActivity,        # 仙盟活跃令
CDBPlayerRefresh_Xianyuancoin,          # 仙缘币
CDBPlayerRefresh_174,
CDBPlayerRefresh_PKState,               # 战斗状态 175
CDBPlayerRefresh_BossState,             # boss״̬
CDBPlayerRefresh_BaseAtkMin,            # 基础最小攻击
@@ -824,7 +1103,7 @@
CDBPlayerRefresh_NPCHurtAddPer,         # 对怪物伤害加成
CDBPlayerRefresh_FinalHurtPer,          # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
CDBPlayerRefresh_191,                   # 废弃 191
CDBPlayerRefresh_DamagePVPReduce,       # PVP固定伤害减少
CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
@@ -833,9 +1112,79 @@
CDBPlayerRefresh_SoulSplinters,         # 聚魂碎片 197
CDBPlayerRefresh_SoulCore,              # 核心环 198
CDBPlayerRefresh_Honor,                 # 荣誉 199
CDBPlayerRefresh_ZhuxianRate,           # 诛仙一击概率 200
CDBPlayerRefresh_ZhuxianHurtPer,        # 诛仙一击伤害百分比 201
) = range(146, 202)
CDBPlayerRefresh_200,                   # 200
CDBPlayerRefresh_Mater,                 # 金
CDBPlayerRefresh_Wood,                  # ľ
CDBPlayerRefresh_Water,                 # ˮ
CDBPlayerRefresh_Fire,                  # 火
CDBPlayerRefresh_Earth,                 # 土 205
CDBPlayerRefresh_NormalHurt,            # 属性普通攻击增伤:普通攻击附加的固定值伤害 206
CDBPlayerRefresh_NormalHurtPer,         # 属性普通攻击加成:普通攻击附加的伤害百分比 207
CDBPlayerRefresh_FabaoHurt,             # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
CDBPlayerRefresh_FabaoHurtPer,          # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
CDBPlayerRefresh_SuperHitRateReduce,   # 暴击概率抗性 210
CDBPlayerRefresh_LuckyHitReduce,        # 会心伤害减免固定值
CDBPlayerRefresh_FinalHurtReducePer,   # 最终伤害减少百分比
CDBPlayerRefresh_YinjiTime,   # 每X秒减少印记时间,毫秒
CDBPlayerRefresh_YinjiCnt,   # 当前印记数 214
CDBPlayerRefresh_SkillAddPer1,   # 技能伤害增强1 215
CDBPlayerRefresh_SkillAddPer2,   # 技能伤害增强2
CDBPlayerRefresh_SkillAddPer3,   # 技能伤害增强3
CDBPlayerRefresh_SkillAddPer4,   # 技能伤害增强4
CDBPlayerRefresh_SkillAddPer5,   # 技能伤害增强5
CDBPlayerRefresh_SkillAddPer6,   # 技能伤害增强6 220
CDBPlayerRefresh_SkillAddPer7,   # 技能伤害增强7
CDBPlayerRefresh_SkillReducePer1,   # 受到技能伤害减少1
CDBPlayerRefresh_SkillReducePer2,   # 受到技能伤害减少2
CDBPlayerRefresh_SkillReducePer3,   # 受到技能伤害减少3
CDBPlayerRefresh_SkillReducePer4,   # 受到技能伤害减少4 225
CDBPlayerRefresh_SkillReducePer5,   # 受到技能伤害减少5
CDBPlayerRefresh_SkillReducePer6,   # 受到技能伤害减少6
CDBPlayerRefresh_SkillReducePer7,   # 受到技能伤害减少7
CDBPlayerRefresh_ExAttr17,          # ExAttr17
CDBPlayerRefresh_BossActScore, # boss 活动积分 230
CDBPlayerRefresh_FuncSysPrivilege, # 功能特权令 231
CDBPlayerRefresh_Environment, # 环保值 232
CDBPlayerRefresh_MoneyMinusGold, # 仙玉 - 负值 233
CDBPlayerRefresh_MoneyMinusGoldPaper, # 绑玉 - 负值 234
CDBPlayerRefresh_MoneyMinusSilverPaper, # 神玉 - 负值 235
CDBPlayerRefresh_AllCoinTotal, # 真实充值coin值 236
CDBPlayerRefresh_ExAttr18, # ExAttr18
CDBPlayerRefresh_ExAttr19, # ExAttr19
CDBPlayerRefresh_CharmLV, # 魅力等级  239
CDBPlayerRefresh_BTGMPoint, # BT版GM令  240
CDBPlayerRefresh_GuShenMoney, # 古神币  241
CDBPlayerRefresh_GongdePoint, # 功德点  242
CDBPlayerRefresh_CashPoint, # 现金点  243
CDBPlayerRefresh_ExAttr20, # ExAttr20 244
CDBPlayerRefresh_JiYuan, # 机缘币  245
CDBPlayerRefresh_BTGMYuE, # BTGM余额  246
CDBPlayerRefresh_SuccessScore, # 成就积分  247
CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分  248
CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
CDBPlayerRefresh_AtkBackRate, # 反击概率 250
CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
CDBPlayerRefresh_Xiantao, # 仙桃  254
CDBPlayerRefresh_CurePer, # 强化治疗 255
CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
CDBPlayerRefresh_Lingyu, # 灵玉 261
CDBPlayerRefresh_BossTrial, # 凭证积分 262
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
CDBPlayerRefresh_BossFinalHurtPer,  # Boss最终输出伤害百分比 264
CDBPlayerRefresh_HorsePetTrainScore, # 骑宠养成积分 265
CDBPlayerRefresh_GubaoTrainScore, # 古宝养成积分 266
CDBPlayerRefresh_TiandaoFruit, # 天道果 267
CDBPlayerRefresh_Tuijinbi, # 推金币次数 268
CDBPlayerRefresh_PayCoinDay, # 代币时效 269
CDBPlayerRefresh_XianyuanScore, # 仙缘积分 270
CDBPlayerRefresh_HuanjinggeScore, # 幻境阁积分 271
) = range(146, 272)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -844,8 +1193,8 @@
TYPE_Price_Ysog = 14    # 魔精
TYPE_Price_FamilyActivity = 15    # 仙盟活跃令
TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
TYPE_Price_XianyuanCoin = 17    # 仙缘币
TYPE_Price_Honor = 18    # 荣誉
TYPE_Price_BossActScore = 19    # boss活动积分,bt版用
TYPE_Price_Rune = 23    # 符印精华点
TYPE_Price_RuneSplinters = 24    # 符印碎片
TYPE_Price_TreasureScore = 25    # 寻宝积分
@@ -854,18 +1203,46 @@
TYPE_Price_SoulDust = 28    # 魂尘
TYPE_Price_SoulSplinters = 29    # 聚魂碎片
TYPE_Price_SoulCore = 30    # 核心环
TYPE_Price_FuncSysPrivilege = 31    # 功能系统特权令
TYPE_Price_Environment = 32    # 环保值
TYPE_Price_BTGMPoint = 33    # BT版GM令
TYPE_Price_GuShenMoney = 34    # 古神币
TYPE_Price_GongdePoint = 35    # 功德点
TYPE_Price_CashPoint = 36    # 现金点
TYPE_Price_JiYuan = 37    # 机缘币
TYPE_Price_BTGMYuE = 38    # GM余额
TYPE_Price_SuccessSocre = 39    # 成就积分
TYPE_Price_FamilyFlagWarPoint = 40    # 万界积分
TYPE_Price_Xiantao = 41    # 仙桃
TYPE_Price_Lingyu = 42    # 灵玉
TYPE_Price_BossTrial = 43    # boss历练凭证积分
TYPE_Price_GatherSoul = 44    # 聚魂精华
TYPE_Price_HorsePetTrainScore = 45    # 骑宠养成积分
TYPE_Price_GubaoTrainScore = 46    # 古宝养成积分
TYPE_Price_TiandaoFruit = 47    # 天道果
TYPE_Price_Tuijinbi = 48    # 推金币次数
TYPE_Price_XianyuanScore = 49    # 仙缘积分
TYPE_Price_HuanjinggeScore = 50    # 幻境阁积分
TYPE_Price_PayCoinDay = 98    # 代币时效,每日过天重置
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
                 39:"成就积分", 40:"万界积分", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 46:"古宝养成积分", 47:"天道果", 48:"推金币次数",
                 49:"仙缘积分", 50:"幻境阁积分",
                 98:"代币时效", 99:"代币"
                 }
#需要记录累计消耗的货币类型
UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit]
#以下是旧的金钱类型
TYPE_Price_Magic_Integral = 101      # 魔方寻宝积分
TYPE_Price_HighLadder_Currency = 102     # 天梯竞技场积分
TYPE_Price_HighLadder_Signet = 103    # 物品兑换(圣光晶石)
TYPE_Price_GongXun = 105    # 功勋点
TYPE_Price_ArrestPoint = 110    # 悬赏积分
# 物品兑换
TYPE_Price_ItemExchangeList = [TYPE_Price_HighLadder_Signet,
                               ]
# 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
TYPE_Price_CurrencyDict = {
@@ -878,13 +1255,35 @@
                           TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                           TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                           TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
                           TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
                           TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                           TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                           TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
                           TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
                           TYPE_Price_Honor:CDBPlayerRefresh_Honor,
                           TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
                           TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
                           TYPE_Price_Environment:CDBPlayerRefresh_Environment,
                           TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
                           TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
                           TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
                           TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
                           TYPE_Price_HorsePetTrainScore:CDBPlayerRefresh_HorsePetTrainScore,
                           TYPE_Price_GubaoTrainScore:CDBPlayerRefresh_GubaoTrainScore,
                           TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
                           TYPE_Price_Tuijinbi:CDBPlayerRefresh_Tuijinbi,
                           TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
                           TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
                           TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
                           }
# 支持负值的货币及对应0418刷新类型
MoneyMinusRefreshDict = {
                         1:CDBPlayerRefresh_MoneyMinusGold,
                         2:CDBPlayerRefresh_MoneyMinusGoldPaper,
                         }
# 高效战斗状态
Def_Battle_Status = (
@@ -892,12 +1291,6 @@
    Def_Battle_Stop,     # ֹͣ
    Def_Battle_Query     # 查询
) = range(1, 4)
#区域类型定义, 从5开始, C++定义到 IPY_GameWorld.gatMax 4
(
gatManor, # 领地区域, 领地战期间可PK, 反之为普通区域
) = range(5, 6)
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Wing = 3             # 翅膀
@@ -915,6 +1308,7 @@
GameFuncID_Friend = 73          # 好友
GameFuncID_SignDay = 81         # 签到
GameFuncID_RefineStove = 87     # 炼丹炉
GameFuncID_EquipWash = 91       # 洗练
GameFuncID_Treasure = 99        # 寻宝
GameFuncID_FirstGoldTip = 128      # 首充优势提示
GameFuncID_EquipDecompose = 123 # 装备分解
@@ -922,11 +1316,20 @@
GameFuncID_FreeGoods = 130      # 极品白拿
GameFuncID_OSSail = 132         # 开服特惠
GameFuncID_HorsePetRobBoss = 139# 骑宠争夺
GameFuncID_AddPoint = 145       # 加点功能
GameFuncID_AddPoint = 145       # 加点功能/灵根功能
GameFuncID_LittleHelper = 146   # 小助手
GameFuncID_TJG = 147            # 脱机挂
GameFuncID_SuperGift = 150      # 超值礼包
GameFuncID_CrossRealmPK = 157   # 跨服天梯
GameFuncID_PenglaiBoss = 162    # 蓬莱仙境
GameFuncID_ZhuXianBoss = 163    # 诛仙BOSS
GameFuncID_Arena = 195          # 竞技场
GameFuncID_FaQi = 199           # 法器
GameFuncID_LianTi = 207         # 炼体
GameFuncID_CrossBattlefield = 208   # 跨服古神战场
GameFuncID_Championship = 210   # 排位
GameFuncID_MineArea = 227       # 福地
GameFuncID_Guaji = 228          # 挂机
# 以下为暂时无用的
GameFuncID_Truck = 33           # 运镖
GameFuncID_RunDaily = 34        # 日常跑环
@@ -981,10 +1384,9 @@
rptPet,             # 宠物背包(用物品存储宠物的数据) 31
rptDogzItem,        # 神兽物品背包 32
rptDogzEquip,       # 神兽装备背包 33
rptZhuXianItem,     # 诛仙物品背包 34
rptZhuXianEquip,    # 诛仙装备背包 35
rptGarbage,         # 垃圾分类背包 34
rptMax,             # 最大背包类型数量,放在最后一个
) = range(28, 28 + 9)  #C++定义的枚举到27
) = range(28, 28 + 8)  #C++定义的枚举到27
#虚拟背包类型, 从255递减
Def_VPack_TypeList = (
@@ -1000,7 +1402,46 @@
Def_Weapon_Dual_Hands,  # 双持(左右手可互换)
) = range(3)
#玩家通用信息记录类型
#膜拜类型
Def_WorshipTypeList = (
                       Def_WorshipType_ServerNaming, # 服务器冠名 1
                       Def_WorshipType_CrossChampionship, # 跨服排位冠军 2
                       Def_WorshipType_CrossBossTrial, # 跨服boss凭证 3
                       Def_WorshipType_CrossXianXiaMJ, # 跨服秘境寻宝 4
                       Def_WorshipType_CrossHorsePetTrain, # 跨服骑宠养成 5
                       Def_WorshipType_CrossGubaoTrain, # 跨服古宝养成 6
                       Def_WorshipType_FamilyGCZ, # 仙盟攻城战 7
                       ) = range(1, 1 + 7)
#跨服膜拜类型
Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship, Def_WorshipType_CrossBossTrial, Def_WorshipType_CrossXianXiaMJ,
                        Def_WorshipType_CrossHorsePetTrain, Def_WorshipType_CrossGubaoTrain, Def_WorshipType_FamilyGCZ,
                        ]
#玩家记录类型
Def_PlayerRecTypeList = (
                         Def_PlayerRecType_WorshipPlayer, # 被膜拜的玩家 1
                         Def_PlayerRecType_WorshipDaily, # 玩家每日膜拜记录 2
                         Def_PlayerRecType_PayCoin, # 代币记录 3
                         Def_PlayerRecType_OfflineUnprocessed, # 离线未处理的逻辑 4
                         Def_PlayerRecType_MineAreaRecord, # 福地其他记录信息 5
                         ) = range(1, 1 + 5)
#通用信息记录类型 - 新 从 300 开始,原通用记录类型最大到255
Def_GameRecTypeList = (
                       Def_GameRecType_Xiangong, # 仙宫记录 300
                       Def_GameRecType_FamilyDelSyncCross, # 仙盟删除同步跨服状态本服记录, familyID 301
                       Def_GameRecType_FamilyGCZMgr, # 仙盟攻城战公共管理信息记录, zoneID 302
                       Def_GameRecType_FamilyGCZJoinFamily, # 仙盟攻城战参与仙盟信息, zoneID 303
                       Def_GameRecType_FamilyGCZJoinMember, # 仙盟攻城战参与成员信息, zoneID 304
                       Def_GameRecType_FamilyGCZCityWall, # 仙盟攻城战城池信息, zoneID 305
                       ) = range(300, 1 + 305)
#通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
Def_GameRecValueKeyDict = {
                           Def_GameRecType_Xiangong:[1],
                           }
#通用信息记录类型
Def_UniversalGameRecTypeList = (
                                Def_UniversalGameRecType_XMZZPKInfoRecord, # 仙魔之争信息记录0
                                Def_UniversalGameRecType_HijackTruck,   # 劫镖1
@@ -1012,36 +1453,36 @@
                                Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
                                Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
                                Def_UniversalGameRecType_SkyTowerPassPlayer, #天星塔过关玩家记录10
                                Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
                                Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
                                Def_UniversalGameRecType_13,
                                Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13
                                Def_UniversalGameRecType_Reward,    # 通用奖励表(TopBar)14
                                Def_UniversalGameRecType_15,
                                Def_UniversalGameRecType_16,
                                Def_UniversalGameRecType_17,
                                Def_UniversalGameRecType_18,
                                Def_UniversalGameRecType_ArenaBattleRecord, # 竞技场玩家挑战记录 15
                                Def_UniversalGameRecType_CrossActInfo, # 跨服运营活动信息记录 16
                                Def_UniversalGameRecType_FeastWish, #节日祝福大奖记录17
                                Def_UniversalGameRecType_ActWorldLVLimitInfo, # 运营活动世界等级限制开启信息 18
                                Def_UniversalGameRecType_19,
                                Def_UniversalGameRecType_20,
                                Def_UniversalGameRecType_21,
                                Def_UniversalGameRecType_22,
                                Def_UniversalGameRecType_23,
                                Def_UniversalGameRecType_LuckyCloudBuyNum, # 幸运云购购买号码记录 21
                                Def_UniversalGameRecType_LuckyCloudBuyLottery, # 幸运云购开奖记录 22
                                Def_UniversalGameRecType_CrossBattlefieldBuy, # 玩家购买的跨服战场 23
                                Def_UniversalGameRecType_UpdatePlayerName,  # 玩家改名正在改名中的信息24
                                Def_UniversalGameRecType_BossDropGoodItemInfo,  # boss掉落好物品信息记录25
                                Def_UniversalGameRecType_26,
                                Def_UniversalGameRecType_27,
                                Def_UniversalGameRecType_28,
                                Def_UniversalGameRecType_BossInfo,  # boss信息29
                                Def_UniversalGameRecType_CrossBossInfo,  # 跨服boss信息
                                Def_UniversalGameRecType_31,
                                Def_UniversalGameRecType_32,
                                Def_UniversalGameRecType_ManorWarInfo,  # 领地争夺战占领结果33
                                Def_UniversalGameRecType_34,
                                Def_UniversalGameRecType_ShopItem,  # 自定义商店全服限购数据35
                                Def_UniversalGameRecType_36,
                                Def_UniversalGameRecType_37,
                                Def_UniversalGameRecType_38,
                                Def_UniversalGameRecType_39,
                                Def_UniversalGameRecType_CrossBossInfo,  # 跨服boss信息 30
                                Def_UniversalGameRecType_BossFirstKill, # boss首杀 31
                                Def_UniversalGameRecType_CrossCollect,  # 跨服采集记录信息 32
                                Def_UniversalGameRecType_CrossChampionshipGroup, # 跨服排位争霸赛分组信息 33
                                Def_UniversalGameRecType_CrossChampionshipGuess, # 跨服排位争霸赛竞猜记录信息 34
                                Def_UniversalGameRecType_CrossChampionshipOfficial, # 跨服排位争霸赛最终排名官职信息 35
                                Def_UniversalGameRecType_CrossChampionshipOffChallenge, # 跨服排位争霸赛官职挑战信息 36
                                Def_UniversalGameRecType_CrossActAllRecharge, # 跨服全服充值活动信息 37
                                Def_UniversalGameRecType_CrossBattleChampionGroup, # 跨服战场冠军赛分组信息 38
                                Def_UniversalGameRecType_CrossYaomoBossHurtInfo, # 跨服妖魔boss伤血信息 39
                                Def_UniversalGameRecType_40,
                                Def_UniversalGameRecType_RedPacketRecord,   # 红包产出结果记录41
                                Def_UniversalGameRecType_42,
@@ -1096,12 +1537,16 @@
                      Def_ActionType_LeaderImpeachTime,  # 族长下线了多久5
                      Def_ActionType_FamilyBossFB,    #记录家族boss副本信息6
                      Def_ActionType_FamilyStore,    #记录战盟仓库操作记录7
                      Def_ActionType_XXX8,    #8
                      Def_ActionType_FamilyZhenfa,    #仙盟阵法8
                      Def_ActionType_XXX9,    #9
                      Def_ActionType_XXX10,    #10
                      Def_ActionType_OfficerModelEquip,    #记录家族有职位的成员模型装备信息11
                      Def_ActionType_FamilyEvent,    #记录家族事件12
                      ) = range(0, 13)
                      Def_ActionType_BossTrialSubmit,    #boss凭证提交 13
                      Def_ActionType_FamilyCTGAssist,    #仙盟充值协助活动 14
                      Def_ActionType_FamilyEmblem,    #仙盟时效徽章信息 15
                      Def_ActionType_Zhenbaoge,    #珍宝阁 16
                      ) = range(0, 17)
# 家族行为事件类型定义; Def_ActionType_FamilyEvent; 存与事件记录Value1
# 通用:time-时间;name-玩家;value1-事件类型
@@ -1136,14 +1581,7 @@
#家族相关活动类型定义
Def_FamActivityList = (
Def_FamActivity_War, # 战盟争霸
Def_FamActivity_Manor, # 领地争夺
) = range(2)
#副本通关类型
(
Def_PassType_Individual,  # 单人
Def_PassType_Team,        # 组队
) = range(0, 2)
) = range(1)
#运骠
(
@@ -1153,8 +1591,8 @@
# 开服活动类型标识, 不可超过32
Def_Campaign_Type_List = (
Def_Campaign_Type_PlusLV,           # 强化等级排行 1
Def_Campaign_Type_HorseLV,          # 坐骑等级排行 2
Def_Campaign_Type_Plus,             # 强化战力排行 1
Def_Campaign_Type_Horse,            # 坐骑战力排行 2
Def_Campaign_Type_StoneLV,          # 宝石等级排行 3
Def_Campaign_Type_LV,               # 冲级等级排行 4
Def_Campaign_Type_RealmLV,          # 境界等级排行 5
@@ -1163,12 +1601,15 @@
Def_Campaign_Type_GodWeaponLV,      # 神兵等级排行 8
Def_Campaign_Type_Recharge,         # 累计充值排行 9
Def_Campaign_Type_PetLV,            # 灵宠等级排行 10
) = range(1, 1 + 10)
Def_Campaign_Type_LingGen,          # 灵根点数排行 11
Def_Campaign_Type_StarLV,           # 升星等级排行 12
Def_Campaign_Type_Wash,             # 洗练战力排行 13
) = range(1, 1 + 13)
# 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
Def_Campaign_Billboard_Dict = {
                               Def_Campaign_Type_PlusLV:Def_BT_Campaign_PlusLV,
                               Def_Campaign_Type_HorseLV:Def_BT_Campaign_HorseLV,
                               Def_Campaign_Type_Plus:Def_BT_Campaign_Plus,
                               Def_Campaign_Type_Horse:Def_BT_Campaign_Horse,
                               Def_Campaign_Type_StoneLV:Def_BT_Campaign_StoneLV,
                               Def_Campaign_Type_LV:Def_BT_Campaign_LV,
                               Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV,
@@ -1177,21 +1618,10 @@
                               Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV,
                               Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge,
                               Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV,
                               Def_Campaign_Type_LingGen:Def_BT_Campaign_LingGen,
                               Def_Campaign_Type_StarLV:Def_BT_Campaign_StarLV,
                               Def_Campaign_Type_Wash:Def_BT_Campaign_Wash,
                               }
# 活动数据状态
(
Def_CampaignDataState_None, # 无
Def_CampaignDataState_Save, # 数据可更新
Def_CampaignDataState_Over, # 数据结束更新
) = range(3)
# 活动领奖状态
(
Def_CampaignAwardState_None, # 无
Def_CampaignAwardState_Allow, # 允许领奖
Def_CampaignAwardState_Over, # 领奖结束
) = range(3)
#队伍最大人数
Def_Team_MaxPlayerCount = 4
@@ -1200,7 +1630,7 @@
Def_List_EscapeSequence = ['\a', '\b', '\f', '\n', '\r', '\t', '\v', '\\', '\'', '\"', '\0']
#阵营 三种 中立 正义 邪恶
[
CampTypeList = [
CampType_Neutral,    #中立
CampType_Justice,    #正义(与 Def_ID1Win 一致)
CampType_Evil,       #邪恶(与 Def_ID2Win 一致)
@@ -1208,17 +1638,20 @@
# 跨服服务器发送子服信息定义
CrossServerMsg_CrossServerState = "CrossServerState"    # 跨服服务器状态变更
CrossServerMsg_PlayerLoginout = "PlayerLoginout"        # 玩家上下线状态同步
CrossServerMsg_ExitCrossServer = "ExitCrossServer"      # 退出跨服服务器
CrossServerMsg_SendFakePack = "SendFakePack"            # 给子服玩家发送封包
CrossServerMsg_Notify = "Notify"                        # 提示信息
CrossServerMsg_ChatCrossWorld = "ChatCrossWorld"        # 跨服世界聊天
CrossServerMsg_ViewPlayerCacheRet = "ViewPlayerCacheRet"# 查看跨服玩家信息结果
CrossServerMsg_PullPlayerViewCache = "PullPlayerViewCache"# 拉取玩家缓存数据
CrossServerMsg_PlayerPackDataState = "PlayerPackDataState"# 玩家打包数据同步状态
CrossServerMsg_PullPlayerPackData = "PullPlayerPackData"# 拉取玩家打包数据
CrossServerMsg_PushPlayerPackData = "PushPlayerPackData"# 推送玩家打包数据
CrossServerMsg_PKMatchReqRet = "PKMatchReqRet"          # 跨服PK匹配请求结果
CrossServerMsg_PKMatchResult = "PKMatchResult"          # 跨服PK匹配结果
CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList"  # 跨服PK已准备好的房间列表
CrossServerMsg_PKTimeoutRoomList = "PKTimeoutRoomList"  # 跨服PK已超时的房间列表
CrossServerMsg_PKOverInfo = "PKOverInfo"                # 跨服PK结果
CrossServerMsg_PKSeasonInfo = "PKSeasonInfo"            # 跨服PK赛季信息
CrossServerMsg_PKSyncBillboard = "PKSyncBillboard"      # 跨服PK同步排行榜
CrossServerMsg_SyncBillboard = "SyncBillboard"          # 跨服同步排行榜
CrossServerMsg_CrossBossInfo = "CrossBossInfo"          # 跨服Boss信息
CrossServerMsg_CrossBossState = "CrossBossState"        # 跨服Boss状态
CrossServerMsg_PutInItem = "PutInItem"                  # 获得物品
@@ -1227,24 +1660,100 @@
CrossServerMsg_RebornRet = "RebornRet"                  # 复活结果
CrossServerMsg_NPCInfoRet = "NPCInfoRet"                # 跨服地图NPC信息
CrossServerMsg_CollectNPCOK = "CollectNPCOK"            # 采集NPC完成
CrossServerMsg_EnterFBRet = "EnterFBRet"                # 请求进入跨服副本返回信息
CrossServerMsg_EnterVSRoomRet = "EnterVSRoomRet"        # 请求进入跨服PK房间副本返回信息
CrossServerMsg_FBEnd = "FBEnd"                          # 完成跨服副本
CrossServerMsg_NPCAttackCount = "NPCAttackCount"        # 攻击NPC次数记录
CrossServerMsg_SendMail = "SendMail"                    # 发送邮件,已知玩家目标服务器,主动发送
CrossServerMsg_FBPlayerCount = "FBPlayerCount"          # 副本功能线路人数同步
CrossServerMsg_CrossActInfo = "CrossActInfo"            # 跨服运营活动信息
CrossServerMsg_MailPlayerIDList = "MailPlayerIDList"    # 跨服邮件玩家ID通知,玩家目标服务器可能无法知道,被动推送
CrossServerMsg_MailContent = "MailContent"              # 跨服邮件内容通知
CrossServerMsg_LuckyCloudBuyNum = "LuckyCloudBuyNum"    # 幸运云购购买记录通知
CrossServerMsg_LuckyCloudBuyLottery = "LuckyCloudBuyLottery"    # 幸运云购开奖记录通知
CrossServerMsg_CrossServerTime = "CrossServerTime"      # 跨服时间同步
CrossServerMsg_BattlefieldBuy = "BattlefieldBuy"        # 跨服战场购买信息
CrossServerMsg_BattlefieldState = "BattlefieldState"    # 跨服战场状态信息
CrossServerMsg_BattlefieldOver = "BattlefieldOver"      # 跨服战场结算信息
CrossServerMsg_DebugAnswer = "DebugAnswer"              # DebugAnswer
CrossServerMsg_ActDropSpecItem = "ActDropSpecItem"      # 特殊掉落验证返回
CrossServerMsg_CrossAssist = "CrossAssist"              # 跨服协助
CrossServerMsg_ChampionshipState = "ChampionshipState"  # 跨服排位争霸赛状态信息
CrossServerMsg_ChampionshipPlayer = "ChampionshipPlayer"# 跨服排位争霸赛参赛玩家信息
CrossServerMsg_ChampionshipGroup = "ChampionshipGroup"  # 跨服排位争霸赛分组信息
CrossServerMsg_ChampionshipGuess = "ChampionshipGuess"  # 跨服排位争霸赛竞猜信息
CrossServerMsg_ChampionshipOfficial = "ChampionshipOfficial"  # 跨服排位争霸赛官职信息
CrossServerMsg_ChampionshipDailyOfficial = "ChampionshipDailyOfficial"  # 跨服排位争霸赛每日官职信息
CrossServerMsg_ActAllRechargeInfo = "ActAllRechargeInfo"# 跨服全民充值信息
CrossServerMsg_CrossDailyActionState = "CrossDailyActionState" # 跨服日常任务状态信息
CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # 跨服妖魔boss玩家伤害信息
CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver"  # 逐鹿万界结算信息
CrossServerMsg_CrossBossTrialFamilyAward = "CrossBossTrialFamilyAward"  # 跨服boss历练仙盟奖励结算
CrossServerMsg_Worship = "Worship"  # 膜拜信息
CrossServerMsg_Xiangong = "Xiangong"  # 仙宫信息
CrossServerMsg_FuncTeamInfo = "FuncTeamInfo"  # 功能队伍信息同步
CrossServerMsg_FuncTeamDel = "FuncTeamDel"  # 功能队伍删除同步
CrossServerMsg_FuncTeamList = "FuncTeamList"  # 功能队伍列表同步
CrossServerMsg_FamilyDelRet = "FamilyDelRet"  # 仙盟删除结果
CrossServerMsg_FamilyGCZ = "FamilyGCZ"  # 仙盟攻城战
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
ClientServerMsg_PlayerLoginout = "PlayerLoginout"       # 玩家上下线状态同步
ClientServerMsg_ChatCrossWorld = "ChatCrossWorld"       # 跨服世界聊天
ClientServerMsg_GMCMD = "GMCMD"                         # GM命令
ClientServerMsg_ViewPlayerCache = "ViewPlayerCache"     # 查看跨服玩家信息
ClientServerMsg_PushPlayerCache = "PushPlayerCache"     # 推送玩家缓存信息
ClientServerMsg_PullOtherPlayerPackData = "PullOtherPlayerPackData"   # 拉其他服玩家打包数据
ClientServerMsg_PlayerPackData = "PlayerPackData"       # 玩家打包数据同步
ClientServerMsg_PKMatch = "PKMatch"                     # 跨服PK匹配
ClientServerMsg_PKCancel = "PKCancel"                   # 跨服PK取消匹配
ClientServerMsg_PKPrepareOK = "PKPrepareOK"             # 跨服PK准备完毕
ClientServerMsg_PKOver = "PKOver"                       # 跨服PK结算
ClientServerMsg_PKBillboard = "PKBillboard"             # 跨服PK排行榜
ClientServerMsg_QueryBillboard = "QueryBillboard"       # 跨服排行榜 - 查询、同步等
ClientServerMsg_UpdateBillboard = "UpdateBillboard"     # 跨服排行榜 - 更新
ClientServerMsg_MailContent = "MailContent"             # 跨服邮件内容同步 - 请求同步、汇报成功等
ClientServerMsg_Reborn = "Reborn"                       # 复活
ClientServerMsg_QueryNPCInfo = "QueryNPCInfo"           # 查询跨服地图NPC信息
ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新
ClientServerMsg_CollectNPC = "CollectNPC"               # 采集NPC
ClientServerMsg_EnterFB = "EnterFB"                     # 请求进入跨服副本
ClientServerMsg_AddBuff = "AddBuff"                     # 添加BUFF
ClientServerMsg_LuckyCloudBuy = "LuckyCloudBuy"         # 幸运云购
ClientServerMsg_BattlefieldBuyOpen = "BattlefieldBuyOpen"   # 跨服战场购买召集
ClientServerMsg_BattlefieldCallChange = "BattlefieldCallChange"  # 跨服战场召集 - 修改
ClientServerMsg_BattlefieldCallJoin = "BattlefieldCallJoin"   # 跨服战场召集 - 加入
ClientServerMsg_BattlefieldCallKick = "BattlefieldCallKick"   # 跨服战场召集 - 踢出
ClientServerMsg_ActDropSpecItem = "ActDropSpecItem"     # 活动特殊掉落
ClientServerMsg_CrossAssist = "CrossAssist"             # 跨服协助
ClientServerMsg_ChampionshipPKOver = "ChampionshipPKOver" # 跨服排位PK结束
ClientServerMsg_ChampionshipOfficialApply = "ChampionshipOfficialApply" # 跨服排位申请官职
ClientServerMsg_ChampionshipOfficialApplyReply = "ChampionshipOfficialApplyReply" # 跨服排位官职申请回应
ClientServerMsg_ChampionshipOfficialKick = "ChampionshipOfficialKick" # 跨服排位辞退下级仙官
ClientServerMsg_ChampionshipOfficialLeave = "ChampionshipOfficialLeave" # 跨服排位主动离任仙官
ClientServerMsg_ChampionshipOfficialChallenge = "ChampionshipOfficialChallenge" # 跨服排位挑战仙官
ClientServerMsg_ChampionshipGuess = "ChampionshipGuess" # 跨服排位竞猜
ClientServerMsg_ChampionshipWorship = "ChampionshipWorship" # 跨服排位膜拜
ClientServerMsg_ActAllRechargeValue = "ActAllRechargeValue" # 跨服全民充值额度
ClientServerMsg_CrossYaomoBossHurtAward = "CrossYaomoBossHurtAward" # 跨服妖魔boss玩家伤害领奖
ClientServerMsg_BossTrialSubmit = "BossTrialSubmit" # boss凭证提交
ClientServerMsg_XianXiaMJScore = "XianXiaMJScore" # 仙匣秘境积分
ClientServerMsg_CreateFuncTeam = "CreateFuncTeam"   # 创建功能队伍
ClientServerMsg_ChangeFuncTeam = "ChangeFuncTeam"   # 修改功能队伍
ClientServerMsg_FuncTeamMemOP = "FuncTeamMemOP"   # 功能队伍成员操作
ClientServerMsg_QueryFuncTeam = "QueryFuncTeam"   # 查询功能队伍
ClientServerMsg_GubaoScore = "GubaoScore" # 古宝养成积分
ClientServerMsg_HorsePetTrainScore = "HorsePetTrainScore" # 骑宠养成积分
ClientServerMsg_QueryXiangong = "QueryXiangong" # 查看仙宫仙名录
ClientServerMsg_LianqiScore = "LianqiScore" # 炼器积分
ClientServerMsg_SyncFamilyInfo = "SyncFamilyInfo" # 仙盟信息同步
ClientServerMsg_QueryCrossFamily = "QueryCrossFamily" # 查询跨服仙盟
ClientServerMsg_FamilyGCZ = "FamilyGCZ" # 仙盟攻城战
#跨服广播类型定义
CrossNotify_CrossAct = "CrossAct"
CrossNotify_World = "World"
CrossNotify_Family = "Family"
CrossNotify_Player = "Player"
#角色改名结果
(
@@ -1273,13 +1782,19 @@
Def_IudetMapLoaction = 15  # 物品记录地图坐标[mapid, posx, posy]
Def_IudetLegendAttrID = 17  # 物品传奇属性ID列表
Def_IudetLegendAttrValue = 19  # 物品传奇属性值列表
Def_IudetOutOfPrintAttrID = 21  # 物品绝版属性ID列表
Def_IudetOutOfPrintAttrValue = 23  # 物品绝版属性值列表
Def_IudetPartSuiteLV = 25  # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
Def_IudetWingMaterialItemID = 27  # 翅膀精炼材料ID列表
Def_IudetWingMaterialItemCount = 29  # 翅膀精炼材料个数列表
Def_IudetDogzEquipPlus = 31  # 神兽装备强化信息列表 [强化等级, 累计总熟练度]
Def_IudetItemDecompound = 33  # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
Def_IudetLiantaiItemID = 35  # 合成该莲台的所有莲台ID [itemID, itemID, ...]
Def_IudetAddSkillID = 37  # 可添加的技能ID列表  [skillID, skillID, ...]
Def_IudetLegendAttrIDShen = 51  # 物品传奇属性ID列表 - 神
Def_IudetLegendAttrValueShen = 61  # 物品传奇属性值列表 - 神
Def_IudetLegendAttrIDXian = 53  # 物品传奇属性ID列表 - 仙
Def_IudetLegendAttrValueXian = 63  # 物品传奇属性值列表 - 仙
Def_IudetLegendAttrIDJi = 55  # 物品传奇属性ID列表 - 极
Def_IudetLegendAttrValueJi = 65  # 物品传奇属性值列表 - 极
Def_IudetItemColor = 16  # 物品颜色,如果该值没有就取物品
Def_IudetItemCount = 18  # 物品个数,支持20亿,目前仅特殊转化物品会用到
@@ -1303,7 +1818,10 @@
Def_IudetPet_State = 204  # 当前状态, 对应 Def_PetStateList
Def_IudetPet_QualityLV = 206  # 品质
Def_IudetPet_Exp = 208  # 经验
Def_IudetPet_Star = 210  # 星级
Def_IudetPet_Skill = 201  # 技能列表
Def_IudetHorsePetSkinIndex = 210  # 骑宠觉醒外观索引
# ----------------------------------------------------
# 宠物物品数据状态
@@ -1321,32 +1839,9 @@
Item_Source_VirtualItemDrop,# 虚拟掉落 4
) = range(5)
# 玩家在线奖励类型
(
Def_OnlinePrizeType_NewGuy,
Def_OnlinePrizeType_ByDay,
Def_OnlinePrizeType_Max,
) = range(3)
#---------------------------------------------------------------------
# 玩家字典按数位存储数据个数
Def_PDictDigitCnt = 9  
# 副本评分类型
(
ScoreType_TimeConsume,  # 耗时结算类型
ScoreType_KillStat,     # 击杀怪物统计
ScoreType_NewGuySuperShow,  # 击杀怪物统计
ScoreType_GetItem,  # 获得物品奖励统计
ScoreType_RedFortReward,  # 打开客户端frmRedFortReward
)=range(5)
ScoreTypeName = "TScore"
Def_QQPlatVIPTypeList = (
Def_QQPlatVIP_Yellow, #黄钻
Def_QQPlatVIP_Blue, #蓝钻
) = range(1, 3)
# VIP类型定义
(
@@ -1358,14 +1853,14 @@
)=range(5)
# 战斗力模块类型
Def_MFPType_Max = 29
Def_MFPType_Max = 37
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1
Def_MFPType_Equip, # 装备(装备本身) 1
Def_MFPType_Plus, # 强化 2
Def_MFPType_Stone, # 宝石 3
Def_MFPType_Suit, # 套装 4
Def_MFPType_Wing, # 翅膀 5
Def_MFPType_LingGen, # 灵根 4
Def_MFPType_LingQi, # 灵器 5
Def_MFPType_Wash, # 洗练 6
Def_MFPType_Pet, # 灵宠 7
Def_MFPType_Horse, # 坐骑 8
@@ -1373,24 +1868,30 @@
Def_MFPType_GodWeapon, # 神兵 10
Def_MFPType_Dienstgrad, #称号 11
Def_MFPType_Rune, # 符印 12
Def_MFPType_Horcrux, # 魂器 13
Def_MFPType_Star, # 升星 13
Def_MFPType_MagicWeapon1, # 人族法宝 14
Def_MFPType_StoveYao, # 炼丹炉丹药 15
Def_MFPType_MagicWeapon2, # 魔族法宝 16
Def_MFPType_MagicWeapon3, # 仙族法宝 17
Def_MFPType_PetSoul, # 灵宠魂石 18
Def_MFPType_HorseSoul, # 坐骑魂石 19
Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
Def_MFPType_FaQi, # 法器 20
Def_MFPType_Dogz, # 神兽 21
Def_MFPType_GatherSoul, # 聚魂 22
Def_MFPType_MagicWeapon4, # 王者法宝 23
Def_MFPType_Coat, # ʱװ 24
Def_MFPType_ZhuXian, # 诛仙 25
Def_MFPType_Love, # 情缘 25
Def_MFPType_Charm, # 魅力 26
Def_MFPType_LianTi, # 炼体 27
Def_MFPType_Enchant, # 附魔 28
Def_MFPType_Gubao, # 古宝 29
Def_MFPType_Shentong, # 神通 30
Def_MFPType_FamilyZhenfa, # 阵法 31
Def_MFPType_GatherTheSoul, # 聚魂新 32
Def_MFPType_Face, # 头像 33
Def_MFPType_FacePic, # 头像框 34
Def_MFPType_ChatBox, # 气泡框 35
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
Def_MFPType_Passive, #被动技能
Def_MFPType_ClothesCoat, #衣服时装
) = range(Def_MFPType_Max)
#事件汇报用户行为-----------------------------------------------------------
@@ -1462,59 +1963,6 @@
Difficulty_Hero, # 英雄 
) = range(3)
# 称号类型定义,需与\PySysDB\tagDienstgrad.txt表中的类型Type一致,从1开始
(
Def_DienstgradType_Flower, # 鲜花称号
) = range(1, 2)
# 特惠活动类型
TeHuiActivityList = (
TeHuiActivity_Recharge, # 0充值特惠
TeHuiActivity_ClassUP, # 功能升阶特惠
TeHuiActivity_DiscountShop, # 折扣店特惠
TeHuiActivity_RechargeRank, # 充值排行特惠/合服每日充值排行榜
TeHuiActivity_MixDiscountShop, # 合服折扣店特惠
TeHuiActivity_CostProfit, # 5消费返利
TeHuiActivity_CostRank, # 消费排行榜
) = range(1, 7 + 1)
# 特惠活动类型对应的Key
TeHuiTypeKeyDict = {
TeHuiActivity_Recharge:Def_Notify_WorldKey_DayAction_Recharge,
TeHuiActivity_ClassUP:Def_Notify_WorldKey_DayAction_ClassUPNum,
TeHuiActivity_DiscountShop:Def_Notify_WorldKey_DayAction_DiscountShop,
TeHuiActivity_RechargeRank:Def_Notify_WorldKey_DayAction_RechargeRank,
TeHuiActivity_MixDiscountShop:Def_Notify_WorldKey_DayAction_MixDiscountShop,
TeHuiActivity_CostProfit:Def_Notify_WorldKey_DayAction_CostProfit,
TeHuiActivity_CostRank:Def_Notify_WorldKey_DayAction_CostRank,
}
# 功能升阶日类型
ClassUPDayList = (
ClassUPDay_Horse, # 坐骑
ClassUPDay_Wing, # 翅膀
ClassUPDay_Office # 官爵
) = range(1, 3 + 1)
# 总动员类型
Def_ZDY_List = (
Def_ZDY_Horse, # 坐骑
Def_ZDY_Wing, # 翅膀
Def_ZDY_Office, # 官爵
Def_ZDY_Pet, # 宠物
Def_ZDY_FightPower, # 战力
) = range(1, 5 + 1)
# 自定义商店查询定义
(
Def_ShopItem_QueryServerBuyCnt, # 查询全部全服限购数据
Def_ShopItem_BuyItem, # 购买物品
Def_ShopItem_ClearBuyCnt, # 重置全服限购数据
Def_ShopItem_SyncServerBuyCnt, # 同步单品全服限购数据
) = range(4)
# 每日活动编号定义
DailyActionIDList = (
DailyActionID_DailyRunMission, # 赏金跑环任务
@@ -1522,7 +1970,7 @@
DailyActionID_EquipPlus, # 强化
DailyActionID_FieldFight, # 野外挂机
DailyActionID_OfflineFight, # 脱机挂机
DailyActionID_RefineStove, # 炼丹材料消耗 6
DailyActionID_RefineStove, # 炼丹材料消耗 6(废弃)
DailyActionID_Dice, # 我要太极
DailyActionID_Pray, # 祈愿
DailyActionID_WorldBOSS, # 世界BOSS
@@ -1538,12 +1986,28 @@
DailyActionID_IceLode, # 冰晶矿脉
DailyActionID_HelpBattleCheckIn, # 助战登记  20
DailyActionID_CrossReamPK, # 跨服PK  21
DailyActionID_FamilyBoss1, # 仙盟BOSS第一场  22
DailyActionID_FamilyBoss2, # 仙盟BOSS第二场  23
) = range(1, 23 + 1)
DailyActionID_FamilyBoss1, # 仙盟BOSS  22
DailyActionID_SkyTower, # 天星塔  23
DailyActionID_HorsePetBoss, # 骑宠BOSS  24
DailyActionID_FairyDomain, # 缥缈仙域  25
DailyActionID_AuctionItem, # 拍卖行上架/竞拍  26
DailyActionID_LeiFaBoss, # 雷罚boss 27
DailyActionID_CrossPenglai, # 跨服蓬莱仙境Boss 28
DailyActionID_FamilyChuanGong, # 仙盟传功 29
DailyActionID_FamilyParty, # 仙盟宴会 30
DailyActionID_31, # 活跃修炼 31
DailyActionID_SkyTreasureBox, # 天降宝箱 32
DailyActionID_Arena, # 竞技场 33
DailyActionID_CrossDemonLand, # 跨服魔化之地Boss 34
DailyActionID_CrossBattlefield, # 跨服战场 35
DailyActionID_FamilySit, # 跨服战场 36
) = range(1, 36 + 1)
# 跨服每日活动编号定义, 从150开始
CrossDailyActionIDList = (
CrossDailyActionID_YaomoBoss, # 妖魔boss 150
CrossDailyActionID_FamilyWarFlag, # 跨服仙盟夺旗战/逐鹿万界 151
) = range(150, 150 + 2)
# 成就类型定义
SuccessTypeList = (
@@ -1556,7 +2020,7 @@
SuccType_KirinHomeEx, #通关麒麟之府X次成就7
SuccType_GodWeapon, # x神器达到X级成就8
SuccType_XXX9, # 废弃9
SuccType_HorseAllLV, # X坐骑等级达到XX级 10
SuccType_HorseAllLV, # 坐骑等级达到X级 10
SuccType_XXX11, # 废弃11
SuccType_KillBossHomeBoss, # BOSS之家BOSS击杀成就12
SuccType_XXX13, # 废弃13
@@ -1572,8 +2036,8 @@
SuccType_XXX23 , # 废弃23
SuccType_XXX24 , # 废弃24
SuccType_XXX25, # 废弃25
SuccType_EquipPlus, # 强化x次成就26
SuccType_EquipPlusLV, # x件装备强化等级达到x级27 (已废弃)
SuccType_EquipPlus, # x件x阶x强化等级 26
SuccType_XXX27, # 废弃27
SuccType_KillWorldBoss, # 击杀世界bossx次成就(有伤害就算)28
SuccType_XXX29, # 废弃29
SuccType_PassWagicWeapon, # 通关法宝副本30
@@ -1584,8 +2048,8 @@
SuccType_Pray, # 祈祷x次35
SuccType_KillSpecificNPC, # 击杀特定NPC36
SuccType_XXX37, # 废弃37
SuccType_XXX38, # 废弃38
SuccType_EquipColorItem, #穿戴某阶某品质的装备成就39
SuccType_EquipPlace, # x件x阶x部位 38
SuccType_EquipColorItem, # x件x阶x品质 39
SuccType_XXX40, #废弃40
SuccType_XXX41, #废弃41
SuccType_PassRuneTower, #通关符印塔成就42
@@ -1616,9 +2080,9 @@
SuccType_ChaosDemon, #混乱妖域X人以上队伍X评级通关67
SuccType_XXX68, #废弃68
SuccType_CompoundItemEx, #物品X的合成成功X次69
SuccType_EquipWashLV1, #武器洗练X级(主手+副手)70
SuccType_EquipWashLV2, #防具洗练X级(防具5件)71
SuccType_EquipWashLV3, #仙器洗练X级(仙器3件)72
SuccType_EquipWash, #x件x阶x洗练等级 70
SuccType_XXX71, #废弃71
SuccType_XXX72, #废弃72
SuccType_XXX73, #废弃73
SuccType_XXX74, #废弃74
SuccType_XXX75, #废弃75
@@ -1628,17 +2092,17 @@
SuccType_DujieFBHelpPass, #渡劫助战成功X次 79
SuccType_XXX80, #废弃 80
SuccType_FBEncourage, #x副本累计鼓舞X次 81
SuccType_EquipArmor, #穿戴X颜色X星级X阶防具一套(5件防具) 82
SuccType_EquipWeapon, #穿戴X颜色X星级X阶武器一套(主手+副手) 83
SuccType_EquipStar, #x件x阶x星 82
SuccType_XXX83, #废弃 83
SuccType_XXX84, #废弃 84
SuccType_XXX85, #废弃85
SuccType_XXX86, #废弃 86
SuccType_XXX87, #废弃 87
SuccType_XXX88, #废弃 88
SuccType_XXX89, #仙盟宴会答题X题 89
SuccType_EquipWing, #穿戴X阶X品质羽翼 90
SuccType_XXX89, #废弃 89
SuccType_XXX90, #废弃 90
SuccType_MWSkillUp, #X法宝潜力技能提升X级 91
SuccType_EquipSuit, #套装 X件X阶普通(强化)防具套装 92
SuccType_EquipSuit, # X件X阶套装 92
SuccType_TalkFamily, # 仙盟频道发言93
SuccType_UseItem, # 使用X物品X次94
SuccType_XXX95, # 废弃95
@@ -1689,7 +2153,48 @@
SuccType_FeastRedPack_Dice, # 节日红包 - 天机摇骰子x次  140
SuccType_FeastRedPack_CrossPK, # 节日红包 - 跨服PK x次  141
SuccType_FeastRedPack_FBSweep, # 节日红包 - 副本扫荡 x次  142
) = range(1, 143)
SuccType_PassSkyTower, #通关天星塔 143
SuccType_Battlefield_Join, # 古神战场 - 参与 x次  144
SuccType_Battlefield_CallOpen, # 古神战场 - 召集开启 x次  145
SuccType_Battlefield_Called, # 古神战场 - 当被召集人 x次  146
SuccType_Battlefield_WinJ, # 古神战场 - 道家获胜 x次  147
SuccType_Battlefield_WinE, # 古神战场 - 佛家获胜 x次  148
SuccType_Battlefield_KillCnt, # 古神战场 - 击败玩家 x次  149
SuccType_Battlefield_CKillCnt, # 古神战场 - 连续击败y玩家 x次  150
SuccType_Battlefield_KillBoss, # 古神战场 - 阵营击败boss x次  151
SuccType_Battlefield_KillScoreKing, # 古神战场 - 不同场次击败积分王 x次  152
SuccType_Battlefield_KillGuard, # 古神战场 - 击败守卫  x次  153
SuccType_Battlefield_Score, # 古神战场 - 累计获得个人积分 xx  154
SuccType_Battlefield_ScoreMore, # 古神战场 - 单场个人积分超过yy积分 x次  155
SuccType_Battlefield_AuraScore, # 古神战场 - 累计在积分光环中获得积分 xx  156
SuccType_Battlefield_SuperItem, # 古神战场 - 累计获得古神大奖 x次  157
SuccType_Battlefield_FactionBuff, # 古神战场 - 累计采集阵营buff x次  158
SuccType_Battlefield_PersonBuff, # 古神战场 - 累计获得个人buff x次  159
SuccType_Battlefield_Crystal, # 古神战场 - 累计采集占领资源 x次  160
SuccType_Battlefield_Wall, # 古神战场 - 累计采集积分墙 x次  161
SuccType_Battlefield_BillFirst, # 古神战场 - 任意周榜榜首 x次  162
SuccType_Battlefield_BillIn, # 古神战场 - 结算时累计上榜 x次  163
SuccType_ActivityPlace, # 活跃放置x次 164
SuccType_UseStoveByType, # 使用丹药X枚 165
SuccType_Arena, # 参与竞技场x次 166
SuccType_KillCrossPenglaiBoss, # 击杀蓬莱仙境bossx只 167
SuccType_KillCrossDemonLandBoss, # 击杀魔化之地bossx只 168
SuccType_EquipPlusClass, # X阶装备强化总等级X级 169
SuccType_EquipStarClass, # X阶装备升星总等级X星 170
SuccType_EquipStoneClass, # X阶装备宝石总等级X级 171
SuccType_EquipWashClass, # X阶装备洗炼总等级X级 172
SuccType_EquipPlusTotal, # 全身强化总等级X级 173
SuccType_EquipStarTotal, # 全身升星总星数X星 174
SuccType_EquipWashTotal, # 全身洗炼总等级X级 175
SuccType_CrossPK, # 跨服PK x次  176
SuccType_FamilyZhenfaExp, # 仙盟阵法捐献累计经验 177
SuccType_PassAdventure, #通关冒险 178
SuccType_GatherTheSoulColor, #聚魂激活x品质x个 179
SuccType_GatherTheSoulLV, #聚魂总等级x 180
SuccType_MineAreaCnt, #采集福地x次数 181
SuccType_MineAreaSelfCnt, #采集自己福地x次数 182
SuccType_MineAreaRobCnt, #采集他人福地x次数 183
) = range(1, 184)
# 节日红包成就类型
FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1)
@@ -1699,28 +2204,44 @@
# 不向下适配检查的成就类型(指相对较高成就条件不会增加较低成就条件的进度)
UnDownCheckSuccessTypeList = [
                              SuccType_EquipPlusLV, SuccType_GodWeapon,
                              SuccType_GodWeapon,
                              SuccType_MainTaskNode,SuccType_PassWagicWeapon,
                              SuccType_KillSpecificNPC, SuccType_UseStoveBylv,
                              SuccType_KillSpecificNPC, SuccType_UseStoveBylv, SuccType_UseStoveByType,
                              SuccType_Pray,SuccType_PetClassLV,
                              SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin,
                              SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle,
                              SuccType_QueenRelics,SuccType_XMZZConWin,
                              SuccType_Collect,SuccType_DogzBattle,
                              SuccType_UseItem,SuccType_FamilyTechLV,
                              SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
                              SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss,
                              SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep,
                              ]
# 部分参数不向下适配检查的成就类型,此配置的类型不能在 UnDownCheckSuccessTypeList 里 {类型:[不向下适配的参数索引, ...], ...}
PartUnDownCheckSuccessTypeInfo = {
                                  SuccType_EquipSuit:[0], # 阶不向下适配
                                  SuccType_EquipPlace:[0,1], # 阶、部位不向下适配
                                  SuccType_EquipColorItem:[0], # 阶不向下适配
                                  SuccType_EquipPlus:[0], # 阶不向下适配
                                  SuccType_EquipWash:[0], # 阶不向下适配
                                  SuccType_EquipStar:[0], # 阶不向下适配
                                  SuccType_EquipPlusClass:[0], # 阶不向下适配
                                  SuccType_EquipStarClass:[0], # 阶不向下适配
                                  SuccType_EquipStoneClass:[0], # 阶不向下适配
                                  SuccType_EquipWashClass:[0], # 阶不向下适配
                                  SuccType_GatherTheSoulColor:[0], # 品质不向下适配
                                  }
#传进来的条件满足配置的条件列表中的一个就行的成就类型
ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp]
#传进来的条件是配置条件的整数倍的成就类型
MultipleSuccessTypeList = [SuccType_ElderBattlefieldConKill]
MultipleSuccessTypeList = [SuccType_ElderBattlefieldConKill, SuccType_Battlefield_CKillCnt]
#增加进度前需要重置的成就类型
NeedResetSuccessTypeList = [
                            SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune,
                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus,
                            SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,SuccType_InlayGatherSoul,
                            SuccType_InlayStone1,SuccType_InlayStone2,SuccType_InlayRune,
                            SuccType_DogzEquipPlus,
                            SuccType_PetClassLV,SuccType_InlayGatherSoul,
                            ]
# 聊天类型, 从100开始, 前100个给c++用
@@ -1773,28 +2294,6 @@
    dogzetScute,    # 神兽鳞甲
) = range(101, 101 + 5)
# 诛仙装备位定义
ZhuXianEquipPlace = (
    zxetCloak,      # 诛仙披风 121
    zxetMask,       # 诛仙面具 122
    zxetGlove,      # 诛仙手套 123
    zxetGlove2,     # 诛仙手套 124
    zxetRuyi,       # 诛仙如意 125
    zxetPendant,    # 诛仙吊坠 126
    zxetRing,       # 诛仙戒指 127
    zxetRing2,      # 诛仙戒指 128
    zxetWeapon1,    # 诛仙剑1 129
    zxetWeapon2,    # 诛仙剑2 130
    zxetWeapon3,    # 诛仙剑3 131
    zxetWeapon4,    # 诛仙剑4 132
) = range(121, 121 + 12)
# 共享通用装备位,可装备同一类型装备
ShareEquipPlace = [
                   [zxetGlove, zxetGlove2],
                   [zxetRing, zxetRing2],
                   ]
# 请求进入副本通用检查结果,优先提示的放前面(即索引越大,提示优先级越低)
EnterFBAskResult = (
    EntFBAskRet_OK,             # 0 可以进入 
@@ -1842,10 +2341,9 @@
RedPackType_FeastSysBig = 31 # 节日系统大红包
RedPackType_FeastSysSmall = 32 # 节日系统小红包
RedPackType_FeastSucc = 33 # 节日成就红包
# 节日红包类型
FeastRedPackType = [RedPackType_FeastSysBig, RedPackType_FeastSysSmall, RedPackType_FeastSucc]
# 需要限制服务器最大红包数的红包类型 {统计个数编号:[红包类型, ...], ...}
RedPackMaxCountDict = {1:[RedPackType_OpenServer],
                       2:[RedPackType_FeastSucc],
                       }
RedPackType_Server = 36 # 全服红包
# 红包类型分类定义
RedPackWayType_Family = "1" # 仙盟红包
RedPackWayType_Server = "2" # 全服红包
RedPackWayType_Feast = "3" # 节日红包