ServerPython/CoreServerGroup/GameServer/Script/DataRecordPack.py
@@ -65,6 +65,8 @@
import GameWorld
import datetime
import ShareDefine
import PlayerControl
import PlayerBillboard
import ChConfig
#===============================================================================
##发送事件记录给EventShell
@@ -75,7 +77,9 @@
    if curPlayer:
        pid = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PlayerFromPID)
        dataDict["pid"] = pid
        dataDict["fightPower"] = curPlayer.GetFightPower()
        dataDict["fightPower"] = PlayerControl.GetFightPower(curPlayer)
        dataDict["PlayerLV"] = curPlayer.GetLV()
        dataDict["IP"] = curPlayer.GetIP()
        
    dataDict["time"] = str(datetime.datetime.today()).split(".")[0]
    
@@ -230,13 +234,6 @@
    SendEventPack("GameMapOnLinePlayerCnt", dataDict)
    return
## 每天记录排行榜数据
#  @param billboardType: 排行榜类型
#  @return: None
def DR_BillboardDataByDay(billboardType):
    DR_BillboardData(billboardType, "BillboardDataByDay")
    return
## 记录排行榜数据
#  @param billboardType: 排行榜类型
#  @return: None
@@ -245,33 +242,46 @@
    if not billBoard:
        #找不到排行榜
        return
    dataCount = billBoard.GetCount()
    if not dataCount:
        return
    
    for index in range(0, billBoard.GetCount()):
    billboardMgr = PlayerBillboard.GetBillboardMgr()
    billboardObj = billboardMgr.GetBillboardObj(billboardType)
    idOrderDict = billboardObj.GetIDOrderDict()
    serverTime = GameWorld.GetServerTime()
    timeStr = "%02d%02d%02d%s" % (serverTime.hour, serverTime.minute, serverTime.second, str(serverTime.microsecond)[:3])
    eventTypeStr = "Billboard_%s_%s_%s" % (billboardType, eventName, timeStr)
    dataDict = {"BillboardType":billboardType, "DataCount":dataCount, "addDataDict":addDataDict}
    SendEventPack(eventTypeStr, dataDict)
    for index in range(0, dataCount):
        billBoardData = billBoard.At(index)
        if not billBoardData:
            continue
        objID = billBoardData.GetID()
        objID2 = billBoardData.GetID2()
        name1 = billBoardData.GetName1()
        name2 = billBoardData.GetName2()
        type2 = billBoardData.GetType2()
        value1 = billBoardData.GetValue1()
        value2 = billBoardData.GetValue2()
        cmpValue = billBoardData.GetCmpValue()
        cmpValue2 = billBoardData.GetCmpValue2()
        cmpValue3 = billBoardData.GetCmpValue3()
        dataDict = {"BillboardType":billboardType,
                    "Place":index,  "ObjID":objID, "ObjID2":objID2, "Name1":name1,
                    "Name2":name2,  "Type2":type2, "Value1":value1, "Value2":value2,
                    "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3,
        rank = idOrderDict.get(billBoardData.GetID(), index + 1)
        dataDict = {"Rank":rank, "Index":index,
                    "ID":billBoardData.GetID(),
                    "ID2":billBoardData.GetID2(),
                    "Name1":billBoardData.GetName1(),
                    "Name2":billBoardData.GetName2(),
                    "Type2":billBoardData.GetType2(),
                    "Value1":billBoardData.GetValue1(),
                    "Value2":billBoardData.GetValue2(),
                    "Value3":billBoardData.GetValue3(),
                    "Value4":billBoardData.GetValue4(),
                    "Value5":billBoardData.GetValue5(),
                    "Value6":billBoardData.GetValue6(),
                    "Value7":billBoardData.GetValue7(),
                    "Value8":billBoardData.GetValue8(),
                    "CmpValue":billBoardData.GetCmpValue(),
                    "CmpValue2":billBoardData.GetCmpValue2(),
                    "CmpValue3":billBoardData.GetCmpValue3(),
                    "UserData":billBoardData.GetUserData(),
                    }
        dataDict.update(addDataDict)
        #发送封包
        SendEventPack(eventName, dataDict)
        SendEventPack(eventTypeStr, dataDict)
    return
## GM执行命令操作
@@ -381,20 +391,6 @@
    #发送封包
    SendEventPack("ResetGameDataRecord", dataDict)
    return
## 复制的排行榜记录
#  @param Place: 名次
#  @param playerID: 玩家ID
#  @param playerName: 玩家名字
#  @param playerLV: 玩家等级
#  @param playerJob: 玩家职业
#  @param totalPoint: 积分
#  @return: None
def DR_BillboardCopy(billboardType):
    DR_BillboardData(billboardType, "BillboardCopy")
    return
## 弹劾玩家家族职位变更
#  @param familyID: 家族ID
@@ -552,6 +548,15 @@
    SendEventPack("CompensationPersonal", dataDict)
    return 
## 删除个人补偿流向
#  @param curPlayerID, GUID, ItemDictList
#  @return: None
def DR_DelPersonalCompensation(playerID, GUID, eventName):
    dataDict = {'PlayerID':playerID, 'GUID':GUID, 'eventName':eventName}
    #发送封包
    SendEventPack("CompensationPersonalDel", dataDict)
    return
## 添加全服补偿流向
#  @param GUID, ItemDictList
#  @return: None