| | |
| | | import PyDataManager
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| | | import GameWorldMineArea
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| | | import IpyGameDataPY
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| | | import ShareDefine
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| | | import ChConfig
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| | |
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| | | import time
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| | |
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| | |
| | | def OnExec(curPlayer, msgList):
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| | | if not msgList:
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| | | GameWorld.DebugAnswer(curPlayer, "以下是GameServer命令")
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| | | GameWorld.DebugAnswer(curPlayer, "随机重新刷新: MineArea item [是否超级 坐标 索引]")
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| | | GameWorld.DebugAnswer(curPlayer, "刷新指定等级: MineArea lv 等级 [坐标 索引]")
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| | | GameWorld.DebugAnswer(curPlayer, "刷新指定物品: MineArea id 矿物ID [坐标 索引]")
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| | | GameWorld.DebugAnswer(curPlayer, "随机重新刷新: MineArea item [是否超级 坐标 索引 福地玩家ID]")
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| | | GameWorld.DebugAnswer(curPlayer, "刷新指定等级: MineArea lv 等级 [坐标 索引 福地玩家ID]")
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| | | GameWorld.DebugAnswer(curPlayer, "刷新指定物品: MineArea id 矿物ID [坐标 索引 福地玩家ID]")
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| | | GameWorld.DebugAnswer(curPlayer, "设置敌对玩家: MineArea rv 敌对玩家ID 正负敌对值")
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| | | GameWorld.DebugAnswer(curPlayer, "派工人拉物品: MineArea pull 索引 人数 状态")
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| | | GameWorld.DebugAnswer(curPlayer, "[工人玩家ID 福地玩家ID]")
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| | | GameWorld.DebugAnswer(curPlayer, "输出在拉物品: MineArea pulling [玩家ID]")
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| | | GameWorld.DebugAnswer(curPlayer, "输出福地物品: MineArea area [福地玩家ID]")
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| | | GameWorld.DebugAnswer(curPlayer, "清除福地物品: MineArea clear [福地玩家ID,isPop]")
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| | | GameWorld.DebugAnswer(curPlayer, "输出功能数据: MineArea info")
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| | | GameWorld.DebugAnswer(curPlayer, "坐标: 0~100; []内为可选参数")
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| | | GameWorld.DebugAnswer(curPlayer, "玩家ID可以是假人ID: 1~%s" % GameWorldMineArea.Def_FakeAreaCount)
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| | | GameWorld.DebugAnswer(curPlayer, "[]内为可选参数; ")
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| | | GameWorld.DebugAnswer(curPlayer, "坐标: 0~100;-1时随机坐标 ")
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| | | GameWorld.DebugAnswer(curPlayer, "索引: 0~5; -1时为全部索引")
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| | | GameWorld.DebugAnswer(curPlayer, "玩家ID可以是假人ID: 1~%s, 没填则默认自己" % GameWorldMineArea.Def_FakeAreaCount)
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| | | return
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| | |
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| | | playerID = curPlayer.GetPlayerID()
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| | |
| | | if value1 == "item":
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| | | isSuper = msgList[1] if len(msgList) > 1 else 0
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| | | position = msgList[2] if len(msgList) > 2 else None
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| | | refreshIndexList = [msgList[3]] if len(msgList) > 3 else None
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| | | refreshDict = GameWorldMineArea.__DoMineItemRefresh(playerID, curPlayer, isSuper=isSuper, refreshIndexList=refreshIndexList, setPosition=position)
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| | | if position == -1:
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| | | position = None
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| | | refreshIndex = msgList[3] if len(msgList) > 3 else -1
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| | | refreshIndexList = [refreshIndex] if refreshIndex >=0 else None
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| | | areaPlayerID = msgList[4] if len(msgList) > 4 else playerID
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| | | areaPlayer = curPlayer if areaPlayerID == playerID else GameWorld.GetPlayerManager().FindPlayerByID(areaPlayerID)
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| | | refreshDict = GameWorldMineArea.__DoMineItemRefresh(areaPlayerID, areaPlayer, isSuper=isSuper, refreshIndexList=refreshIndexList, setPosition=position)
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| | | __PrintRefreshDict(curPlayer, refreshDict, "超级" if isSuper else "普通")
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| | |
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| | | # 刷新指定等级
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| | | elif value1 == "lv":
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| | | itemLV = msgList[1] if len(msgList) > 1 else 1
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| | | position = msgList[2] if len(msgList) > 2 else None
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| | | refreshIndexList = [msgList[3]] if len(msgList) > 3 else None
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| | | refreshDict = GameWorldMineArea.__DoMineItemRefresh(playerID, curPlayer, refreshIndexList=refreshIndexList, setPosition=position, setItemLV=itemLV)
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| | | if position == -1:
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| | | position = None
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| | | refreshIndex = msgList[3] if len(msgList) > 3 else -1
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| | | refreshIndexList = [refreshIndex] if refreshIndex >=0 else None
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| | | areaPlayerID = msgList[4] if len(msgList) > 4 else playerID
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| | | areaPlayer = curPlayer if areaPlayerID == playerID else GameWorld.GetPlayerManager().FindPlayerByID(areaPlayerID)
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| | | refreshDict = GameWorldMineArea.__DoMineItemRefresh(areaPlayerID, areaPlayer, refreshIndexList=refreshIndexList, setPosition=position, setItemLV=itemLV)
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| | | __PrintRefreshDict(curPlayer, refreshDict, "指定等级:%s" % itemLV)
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| | |
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| | | # 刷新指定物品
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| | | elif value1 == "id":
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| | | mineID = msgList[1] if len(msgList) > 1 else 1
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| | | position = msgList[2] if len(msgList) > 2 else None
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| | | refreshIndexList = [msgList[3]] if len(msgList) > 3 else None
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| | | refreshDict = GameWorldMineArea.__DoMineItemRefresh(playerID, curPlayer, refreshIndexList=refreshIndexList, setPosition=position, setMineID=mineID)
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| | | if position == -1:
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| | | position = None
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| | | refreshIndex = msgList[3] if len(msgList) > 3 else -1
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| | | refreshIndexList = [refreshIndex] if refreshIndex >=0 else None
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| | | areaPlayerID = msgList[4] if len(msgList) > 4 else playerID
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| | | areaPlayer = curPlayer if areaPlayerID == playerID else GameWorld.GetPlayerManager().FindPlayerByID(areaPlayerID)
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| | | refreshDict = GameWorldMineArea.__DoMineItemRefresh(areaPlayerID, areaPlayer, refreshIndexList=refreshIndexList, setPosition=position, setMineID=mineID)
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| | | __PrintRefreshDict(curPlayer, refreshDict, "指定ID:%s" % mineID)
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| | | |
| | | # 设置敌对玩家
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| | | elif value1 == "rv":
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| | | tagPlayerID = msgList[1] if len(msgList) > 1 else 0
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| | | addValue = msgList[2] if len(msgList) > 2 else 1
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| | | if not tagPlayerID or playerID == tagPlayerID:
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| | | GameWorld.DebugAnswer(curPlayer, "敌对ID为0或自己:%s" % tagPlayerID)
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| | | return
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| | | if addValue > 0:
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| | | robValue = GameWorldMineArea.AddRobValue(playerID, tagPlayerID, addValue)
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| | | else:
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| | | robValue = GameWorldMineArea.DecRobValue(playerID, tagPlayerID, -addValue)
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| | | GameWorld.DebugAnswer(curPlayer, "更新与对方敌对值:%s, ID:%s" % (robValue, tagPlayerID))
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| | |
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| | | # 派工人拉物品
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| | | elif value1 == "pull":
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| | |
| | | GameWorld.DebugLog(" MoveSpeed=%s,remainSeconds=%s(%s),EndTime=%s"
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| | | % (MoveSpeed, remainSeconds, remainHms, endTimeStr), areaPlayerID)
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| | |
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| | | GameWorld.DebugAnswer(curPlayer, "%s,ID(%s-%s),拉(%s-%s-%s),抢(%s-%s-%s),%s" |
| | | % (index, MineID, MineType, WorkerCount, WorkerState, areaPlayerID, RobWorkerCount, RobWorkerState, RobPlayerID, remainHms))
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| | | Position = int(float(Position)) if Position else 0
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| | | GameWorld.DebugAnswer(curPlayer, "%s,ID(%s-%s-%s),拉(%s-%s),抢(%s-%s-%s),%s" |
| | | % (index, MineID, Position, MineType, WorkerCount, WorkerState, RobWorkerCount, RobWorkerState, RobPlayerID, remainHms))
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| | | return
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| | |
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| | | def __ClearAreaData(curPlayer, areaPlayerID, isPop):
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| | |
| | | for playerID, neighborIDList in mineItemMgr.neighborIDListDict.items():
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| | | GameWorld.DebugLog("周围福地列表: playerID=%s,neighborIDList=%s" % (playerID, neighborIDList))
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| | | GameWorld.DebugAnswer(curPlayer, "周围福地列表:%s,%s" % (playerID, neighborIDList), False)
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| | | for playerID, socialIDList in mineItemMgr.socialIDListDict.items():
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| | | GameWorld.DebugLog("道友福地列表: playerID=%s,socialIDList=%s" % (playerID, socialIDList))
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| | | GameWorld.DebugAnswer(curPlayer, "道友福地列表:%s" % (playerID), False)
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| | | GameWorld.DebugAnswer(curPlayer, " %s" % socialIDList[:len(socialIDList)/2], False)
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| | | GameWorld.DebugAnswer(curPlayer, " %s" % socialIDList[len(socialIDList)/2:], False)
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| | | |
| | | playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
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| | | recDataDict = playerRecMgr.GetPlayerRecDataDict(ShareDefine.Def_PlayerRecType_MineAreaRecord)
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| | | for playerID, recDataList in recDataDict.items():
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| | | for recData in recDataList:
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| | | robValueList = recData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, {})
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| | | GameWorld.DebugLog("敌对福地列表: playerID=%s,robValueList=%s" % (playerID, robValueList))
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| | | GameWorld.DebugAnswer(curPlayer, "敌对福地列表:%s,%s" % (playerID, robValueList), False)
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| | | |
| | | for areaPlayerID, viewPlayerIDList in mineItemMgr.viewAreaPlayerIDDict.items():
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| | | GameWorld.DebugLog("查看福地列表: areaPlayerID=%s,viewPlayerIDList=%s" % (areaPlayerID, viewPlayerIDList))
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| | | GameWorld.DebugAnswer(curPlayer, "查看福地列表:%s,%s" % (areaPlayerID, viewPlayerIDList), False)
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