ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerRecData.py
@@ -32,11 +32,13 @@
        if not dbRecData:
            dbRecData = PyGameDataStruct.tagDBPlayerRecData()
        self.dbRecData = dbRecData
        self.evalUserData = None
        self.__userDataDict = None
        self.__userDataChange = False
        return
    def clear(self):
        self.dbRecData.clear()
        self.evalUserData = None
        self.__userDataDict = None
        self.__userDataChange = False
        return
    def GetPlayerID(self): return self.dbRecData.PlayerID
    def SetPlayerID(self, playerID): self.dbRecData.PlayerID = playerID
@@ -60,24 +62,47 @@
    def SetValue7(self, value7): self.dbRecData.Value7 = value7
    def GetValue8(self): return self.dbRecData.Value8
    def SetValue8(self, value8): self.dbRecData.Value8 = value8
    def GetUserData(self): return self.dbRecData.UserData
    def __GetUserDataDict(self):
        if self.__userDataDict == None:
            try:
                self.__userDataDict = eval(self.dbRecData.UserData)
            except:
                self.__userDataDict = {}
        return self.__userDataDict
    def GetUserDataByKey(self, key, defaultValue=None):
        userDataDict = self.__GetUserDataDict()
        if key in userDataDict:
            return userDataDict[key]
        return defaultValue
    def SetUserDataByKey(self, key, value, noneDelKey=False):
        if not value and noneDelKey:
            self.DelUserDataByKey(key)
            return
        userDataDict = self.__GetUserDataDict()
        userDataDict[key] = value
        self.__userDataChange = True
        return
    def DelUserDataByKey(self, key):
        userDataDict = self.__GetUserDataDict()
        userDataDict.pop(key, None)
        self.__userDataChange = True
        return
    def GetUserData(self):
        if self.__userDataChange:
            self.SaveUserData()
        return self.dbRecData.UserData
    def SetUserData(self, userData):
        ## 支持直接保存任意格式数据,或者按字典方式读取kv值
        if type(userData) != str:
            userData = str(userData)
        self.dbRecData.UserData = userData.replace(" ", "")
        self.dbRecData.UserDataLen = len(self.dbRecData.UserData)
        if self.evalUserData != None:
            self.evalUserData = None
        self.__userDataDict = None
        self.__userDataChange = False
        return
    def GetEvalUserData(self, defValue={}):
        if self.evalUserData == None:
            try:
                self.evalUserData = eval(self.dbRecData.UserData)
            except:
                self.evalUserData = defValue
        return self.evalUserData
    def SetEvalUserData(self, eValue):
        self.evalUserData = eValue
    def SaveUserData(self):
        if self.__userDataChange:
            self.SetUserData(self.__userDataDict)
        return
    
    def IsMatchValue(self, valueList):
@@ -93,6 +118,12 @@
            curValue = getattr(self, "GetValue%s" % i)()
            if curValue != value:
                return False
        return True
    def IsEmpty(self):
        if self.GetValue1() or self.GetValue2() or self.GetValue3() or self.GetUserData() not in ["", "{}"] or self.GetValue4() \
            or self.GetValue5() or self.GetValue6() or self.GetValue7() or self.GetValue8():
            return False
        return True
    
    def GetString(self):
@@ -208,12 +239,14 @@
        playerRecDataList.append(recData)
        return
    
    def GetPlayerRecDataFirst(self, recType, playerID):
    def GetPlayerRecDataFirst(self, recType, playerID, isAddNew):
        ## 获取玩家记录类型对应的第一条记录,适用于仅需一条的记录类型
        # @param isAddNew: 没有记录时是否添加一条新记录,一般获取后需要更新数据的可以设置为True,仅判断用的建议设置为False,减少产生多余空数据
        recData = None
        recDataList = self.GetPlayerRecDataList(recType, playerID)
        if recDataList:
            recData = recDataList[0]
        else:
        elif isAddNew:
            recData = self.AddPlayerRecData(recType, playerID)
        return recData
@@ -257,9 +290,10 @@
        for playerRecDataDict in self.recTypeDict.values():
            for recDataList in playerRecDataDict.values():
                for recData in recDataList:
                    recData.SaveUserData()
                    if recData.IsEmpty():
                        continue
                    cnt += 1
                    if recData.evalUserData != None:
                        recData.SetUserData(recData.evalUserData)
                    savaData += recData.dbRecData.getBuffer()
                    
        GameWorld.Log("Save DBPlayerRecData count :%s len=%s" % (cnt, len(savaData)))
@@ -301,6 +335,8 @@
    @param userData: 自定义字符信息
    @param notifyType: 0-不通知; 1-通知单条; 2-通知全部
    '''
    if not curPlayer:
        return
    playerID = curPlayer.GetPlayerID()
    if recType not in ShareDefine.Def_PlayerRecTypeList:
        GameWorld.ErrLog("玩家记录类型错误: recType=%s" % recType, playerID)