ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -15,6 +15,7 @@
#"""Version = 2015-07-17 13:50"""
#---------------------------------------------------------------------
import PlayerAssist
#import PlayerRequest
import GameWorldBoss
import IpyGameDataPY
@@ -306,7 +307,8 @@
        GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!teamID=%s" % teamID, curPlayerID)
        DR_Team("CreateError", teamID, {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
        return
    curNewTeamMenber.SetFace(curPlayer.GetFace())
    curNewTeamMenber.SetFacePic(curPlayer.GetFacePic())
    __SetTeamLV(curNewTeamMenber, IPY_GameServer.tmlLeader, False)
    if isSync:
        Sync_TeamMemberInfo(curNewTeam)
@@ -342,9 +344,9 @@
    
    #邀请组队的时候,双方都有队伍不处理
    if curPlayerTeam != None and tagPlayerTeam != None:
        #InviteEnterLost02  <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n>  25  -   -
        #PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
        InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
        #该玩家已在他人队伍中,邀请入队失败!
        PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
        #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
        return
    
    if tagPlayerTeam == None:
@@ -358,6 +360,24 @@
    else:
        GameWorld.Log("OnInvitePlayerJoinTeam ->组队系统异常" , curPlayer.GetPlayerID())
        
    return
#// B9 11 请求加入队伍 #tagCGRequestJoinTeam
#
#struct    tagCGRequestJoinTeam
#{
#    tagHead        Head;
#    DWORD        TeamID;        // 目标队伍ID
#};
def OnRequestJoinTeam(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    teamID = clientData.TeamID
    tagPlayerTeam = GameWorld.GetTeamManager().FindTeam(teamID)
    if tagPlayerTeam == None:
        # TeamNoExist 队伍不存在
        PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
        return
    RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick)
    return
#//09 09 请求加入队伍#tagCRequestJoinTeam
@@ -389,20 +409,36 @@
        return
    
    #获得双方的队伍
    #curPlayerTeam = curPlayer.GetTeam()
    curPlayerTeam = curPlayer.GetTeam()
    tagPlayerTeam = tagPlayer.GetTeam()
        
    #请求加入的时候,双方都有队伍也可请求加入,支持退出队伍请求加入
#    if curPlayerTeam != None and tagPlayerTeam != None:
#        #InviteEnterLost02  <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n>  25  -   -
#        PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
#        return
    if curPlayerTeam != None and tagPlayerTeam != None:
        #您已有队伍,请先退出再申请
        PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam")
        return
    if tagPlayerTeam == None:
        # TeamNoExist 队伍不存在
        PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
        #PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
        #目标玩家没有队伍, 邀请玩家加入, 支持无队伍双方无队伍邀请
        #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
        #支持双方无队伍请求加入,直接发送给被请求方确认
        #通知客户端弹窗口(目标弹框)
        requestPack = ChPyNetSendPack.tagGCRequestJoinTeam()
        requestPack.PlayerID = playerID
        requestPack.Name = curPlayer.GetName()
        requestPack.NameLen = len(requestPack.Name)
        requestPack.LV = curPlayer.GetLV()
        requestPack.Job = curPlayer.GetJob()
        requestPack.RealmLV = curPlayer.GetOfficialRank()
        requestPack.Face = curPlayer.GetFace()
        requestPack.FacePic = curPlayer.GetFacePic()
        NetPackCommon.SendFakePack(tagPlayer, requestPack)
        #TeamAskSuccess: 已成功发送入队申请
        PlayerControl.NotifyCode(curPlayer, "TeamAskSuccess")
    else:
        # 请求加入队伍(#被请求的玩家有队,请求加入其队伍)
        RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick)
@@ -524,6 +560,8 @@
    requestPack.LV = curPlayer.GetLV()
    requestPack.Job = curPlayer.GetJob()
    requestPack.RealmLV = curPlayer.GetOfficialRank()
    requestPack.Face = curPlayer.GetFace()
    requestPack.FacePic = curPlayer.GetFacePic()
    NetPackCommon.SendFakePack(tagPlayer, requestPack)
    
    #TeamAskSuccess: 已成功发送入队申请
@@ -554,6 +592,8 @@
        member.Job = memberInfo.GetPlayerJob()
        member.JobLevel = memberInfo.GetPlayerJobLevel()
        member.RealmLV = memberInfo.GetPlayerRealmLV()
        member.Face = memberInfo.GetFace()
        member.FacePic = memberInfo.GetFacePic()
        memberPlayer = curTeam.GetMemberPlayer(i)
        if memberPlayer and memberPlayer.GetPlayerID():
@@ -590,6 +630,11 @@
        PlayerControl.NotifyCode(curPlayer, "TeamEnterForbid")
        return False
    
    if PlayerControl.GetAssistTagPlayerID(curPlayer):
        #协助中无法执行此操作
        PlayerControl.NotifyCode(curPlayer, "InAssistForbid")
        return False
    if tagPlayer:
        tagPlayerID = tagPlayer.GetPlayerID()
        #检查ID
@@ -612,6 +657,11 @@
            return False
        if IsInEnterFBTeamPrepare(tagTeamID):
            PlayerControl.NotifyCode(curPlayer, "TeamEnterForbid")
            return False
        if PlayerControl.GetAssistTagPlayerID(tagPlayer):
            #对方协助中,无法执行此操作
            PlayerControl.NotifyCode(curPlayer, "TagInAssistForbid")
            return False
        
    return True
@@ -656,7 +706,7 @@
        return
    
    #双方的队伍
    #curPlayerTeam = curPlayer.GetTeam()
    curPlayerTeam = curPlayer.GetTeam()
    tagPlayerTeam = tagPlayer.GetTeam()
    
    if tagPlayerTeam == None:
@@ -664,12 +714,10 @@
        PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
        return
    
    #===============================================================================================
    # if curPlayerTeam != None:
    #    #InviteEnterLost02  组队失败,双方都有队伍!
    #    PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
    #    return
    #===============================================================================================
    if curPlayerTeam != None:
        #您已有队伍,请先退出再申请
        PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam")
        return
    
    #组队类型
    #teamType = sendPack.GetTeamType()
@@ -741,17 +789,20 @@
    #被邀请的玩家队伍
    curPlayerTeam = curPlayer.GetTeam()
    if curPlayerTeam == None:
        GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID)
        PlayerControl.NotifyCode(tagPlayer, "TeamNoExist")
        return
        pass
        #屏蔽,修改为支持无队伍被请求加入
        #GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID)
        #PlayerControl.NotifyCode(tagPlayer, "TeamNoExist")
        #return
    
    #申请入队的允许双方都有队伍
#    #发出申请的玩家的队伍
#    tagPlayerTeam = tagPlayer.GetTeam()
#    if tagPlayerTeam != None:
#        #InviteEnterLost02  组队失败,双方都有队伍!
#        PlayerControl.NotifyCode(tagPlayer, "InviteEnterLost02")
#        return
    #发出申请的玩家的队伍
    tagPlayerTeam = tagPlayer.GetTeam()
    if tagPlayerTeam != None:
        #该玩家已有队伍,同意时才提示对方有队伍
        if isAgree == 1:
            PlayerControl.NotifyCode(curPlayer, "AcceptTeamLost")
        return
    
    #===============================================================================================
    # #请求检查,是否有这个请求
@@ -819,6 +870,10 @@
    GameWorld.Log("%s(%d)加入队伍 %s(%d), teamID=%s!" % (joinPlayer.GetName(), joinPlayer.GetPlayerID(), 
                                                     teamPlayer.GetName(), teamPlayer.GetPlayerID(), teamID))
    tagTeam.AddMember(joinPlayer)
    tagMember = tagTeam.GetMemberByID(joinPlayer.GetPlayerID())
    if tagMember:
        tagMember.SetFace(joinPlayer.GetFace())
        tagMember.SetFacePic(joinPlayer.GetFacePic())
    #UpdSceneTeamVersion(teamPlayer.GetMapID(), tick)
    
    #tagTeam.Sync_TeamState()
@@ -1390,6 +1445,7 @@
    '''
    #GameWorld.DebugLog("玩家队伍变更通用处理,curTeamID=%s" % curPlayer.GetTeamID())
    GameWorldBoss.OnPlayerTeamChange(curPlayer)
    PlayerAssist.OnPlayerTeamChange(curPlayer)
    return
#---------------------------------------------------------------------
@@ -1513,13 +1569,16 @@
    return (teamLV == IPY_GameServer.tmlMemberCanCall or 
             teamLV == IPY_GameServer.tmlLeader)
    
def CheckTeamOnLineCount(curTeam):
def CheckTeamOnLineCount(curTeam, includeTJG=True):
    ##获得队伍剩余在线人数
    if not curTeam:
        return 0
    count = 0
    for i in xrange(curTeam.GetMemberCount()):
        curPlayer = curTeam.GetMemberPlayer(i)
        if curPlayer == None:
            continue
        if not includeTJG and PlayerControl.GetIsTJG(curPlayer):
            continue
        count += 1
    return count
@@ -1595,6 +1654,8 @@
        nearbyPlayer.LV = player.GetLV()
        nearbyPlayer.Job = player.GetJob()
        nearbyPlayer.RealmLV = player.GetOfficialRank()
        nearbyPlayer.Face = player.GetFace()
        nearbyPlayer.FacePic = player.GetFacePic()
        nearbyPlayerInfo.PlayerList.append(nearbyPlayer)
        
    playerCount = len(nearbyPlayerInfo.PlayerList)
@@ -1989,6 +2050,10 @@
        teamMember.SetPlayerJobLevel(value)
    elif refreshType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
        teamMember.SetPlayerRealmLV(value)
    elif refreshType == IPY_GameServer.CDBPlayerRefresh_Face:
        teamMember.SetFace(value)
    elif refreshType == IPY_GameServer.CDBPlayerRefresh_HairColor:
        teamMember.SetFacePic(value)
    elif refreshType in [IPY_GameServer.CDBPlayerRefresh_VIPLv, IPY_GameServer.CDBPlayerRefresh_ExAttr9]:
        SyncMapServerTeamInfo(curTeam, "Refresh", {"refreshType":refreshType, "value":value})
    else:
@@ -2314,7 +2379,8 @@
        return
    
    playerLV = curPlayer.GetLV()
    matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon]
    matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon,
                      ChConfig.Def_FBMapID_KillDevil]
    
    teamMgr = GameWorld.GetTeamManager()
    for matchMapID in matchMapIDList:
@@ -3179,8 +3245,8 @@
    return
def DR_Team(eventName, teamID, dataDict):
    drDict = {"EventName":eventName, "TeamID":teamID}
    drDict.update(dataDict)
    DataRecordPack.SendEventPack("Team_GameServer", drDict)
    #drDict = {"EventName":eventName, "TeamID":teamID}
    #drDict.update(dataDict)
    #DataRecordPack.SendEventPack("Team_GameServer", drDict)
    return