ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -31,10 +31,13 @@
import CrossBattlefield
import CrossRealmPlayer
import PyGameDataStruct
import PlayerPackData
import IpyGameDataPY
import PyDataManager
import CrossRealmPK
import CrossRealmMsg
import ShareDefine
import PyGameData
import CommFunc
import ChPlayer
import ChConfig
@@ -42,6 +45,148 @@
import time
import random
TempCache = PyGameDataStruct.tagPlayerViewCachePy()
#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
class PlayerViewCachePyManager(object):
    def __init__(self):
        self.__viewCacheList = [] # [tagPlayerViewCachePy, ...]
        self.__idIndexDict = {} # {playerID:index, ...}
        self.__needSort = False
        self.__serverIDRangePlayerIDDict = {} # {serverIDRangeTuple:[playerID, ...], ....}
        return
    def GetPlayerViewCache(self, playerID):
        self.__refreshIDIndex()
        viewCache = None
        if playerID in self.__idIndexDict:
            index = self.__idIndexDict[playerID]
            if index < len(self.__viewCacheList):
                viewCache = self.__viewCacheList[index]
        return viewCache
    def AddPlayerViewCache(self, playerID, viewCache):
        self.__refreshIDIndex()
        if playerID in self.__idIndexDict:
            return
        viewCache.PlayerID = playerID
        self.__viewCacheList.append(viewCache)
        self.__idIndexDict[playerID] = len(self.__viewCacheList) - 1
        self.__needSort = True
        return
    def GetPlayerIDListByServerIDInfo(self, serverIDList):
        ## 根据服务器ID列表信息获取对应服务器ID范围的玩家ID战力排序列表
        if serverIDList == None:
            return []
        self.Sort()
        key = tuple(serverIDList)
        if key not in self.__serverIDRangePlayerIDDict:
            playerIDList = []
            for viewCache in self.__viewCacheList:
                playerID = viewCache.PlayerID
                cacheDict = GetCachePropDataDict(viewCache)
                if not cacheDict:
                    continue
                serverID = GameWorld.GetAccIDServerID(cacheDict["AccID"])
                for idInfo in serverIDList:
                    if (isinstance(idInfo, int) and serverID == idInfo) \
                        or ((isinstance(idInfo, tuple) or isinstance(idInfo, list)) \
                            and len(idInfo) == 2 and idInfo[0] <= serverID <= idInfo[1]):
                        playerIDList.append(playerID)
            GameWorld.DebugLog("重新加载区服玩家查看缓存ID列表: %s, %s, %s" % (key, len(playerIDList), playerIDList))
            self.__serverIDRangePlayerIDDict[key] = playerIDList
        return self.__serverIDRangePlayerIDDict[key]
    def IsPlayerIn(self, playerID):
        self.__refreshIDIndex()
        return playerID in self.__idIndexDict
    def __refreshIDIndex(self):
        if not self.__idIndexDict:
            self.__idIndexDict = {}
            for index, viewCache in enumerate(self.__viewCacheList):
                self.__idIndexDict[viewCache.PlayerID] = index
        return self.__idIndexDict
    def DelPlayerViewCache(self, playerID):
        self.__refreshIDIndex()
        index = self.__idIndexDict.pop(playerID, -1)
        if index >= 0 and index < len(self.__viewCacheList):
            self.__viewCacheList.pop(index)
        for playerIDList in self.__serverIDRangePlayerIDDict.values():
            if playerID in playerIDList:
                playerIDList.remove(playerID)
        self.__idIndexDict = {}
        self.__serverIDRangePlayerIDDict = {}
        return
    def GetCount(self): return len(self.__viewCacheList)
    def At(self, index):
        viewCache = self.__viewCacheList[index]
        if not viewCache and False:
            viewCache = PyGameDataStruct.tagPlayerViewCachePy() # 不会执行到,只为了.出代码提示
        return viewCache
    def Sort(self):
        ## 默认按战力倒序排
        if not self.__needSort:
            return
        self.__needSort = False
        self.__viewCacheList.sort(cmp=self.__cmp)
        self.__idIndexDict = {}
        self.__serverIDRangePlayerIDDict = {}
        self.__refreshIDIndex()
        return
    def __cmp(self, a, b):
        ## 按战力倒序, cmp模式排序效率较低,如果需要再改为key模式
        aFightPower = 0
        cacheDict = GetCachePropDataDict(a)
        if cacheDict:
            aFightPower = cacheDict.get("FightPower", 0)
        bFightPower = 0
        cacheDict = GetCachePropDataDict(b)
        if cacheDict:
            bFightPower = cacheDict.get("FightPower", 0)
        return cmp(bFightPower, aFightPower)
    # 保存数据 存数据库和realtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for dbData in self.__viewCacheList:
            #if dbData.PlayerID < 10000:
                # 假人玩家不存储
            #    continue
            cnt += 1
            savaData += dbData.getBuffer()
        GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    # 从数据库载入数据
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagPlayerViewCachePy()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            self.AddPlayerViewCache(dbData.PlayerID, dbData)
        self.Sort()
        return pos
def DoOnDayEx():
    DelOutofTimeViewCacheData()
    return
@@ -76,6 +221,9 @@
    if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
        return True
    
    if PlayerPackData.IsPackDataPlayer(playerID):
        return True
    #跨服榜单上的默认保留
    if GameWorld.IsCrossServer():
        billboardMgr = PyDataManager.GetCrossBillboardManager()
@@ -86,8 +234,6 @@
                if billboardObj.FindByID(playerID):
                    return True
                
        if CrossRealmPK.IsCrossRealmPKPlayer(playerID, checkPreSeason=True):
            return True
    else:
        NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
        #校验玩家是否上排行榜
@@ -124,62 +270,74 @@
def DelOutofTimeViewCacheData():
    ## 删除过期的查看缓存数据
    
    onlineMgr = ChPlayer.GetOnlinePlayerMgr()
    pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
    for playerID, viewCache in playerViewCachePyDict.items():
    for index in range(pyViewCacheMgr.GetCount())[::-1]: # 有删除需倒序遍历
        viewCache = pyViewCacheMgr.At(index)
        if IsSaveDBViewCache(viewCache):
            continue
        playerViewCachePyDict.pop(playerID)
        playerID = viewCache.PlayerID
        if onlineMgr.IsOnline(playerID):
            #在线的先不删除
            continue
        pyViewCacheMgr.DelPlayerViewCache(playerID)
        
    PyGameData.g_crossPlayerViewCache = {} # 每日直接清空跨服玩家查看缓存
    return
def DeleteViewCache(playerID):
    ## 删除玩家缓存
    pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
    playerViewCachePyDict.pop(playerID, None)
    pyViewCacheMgr.DelPlayerViewCache(playerID)
    GameWorld.DebugLog("删除查看缓存!", playerID)
    return
def FindViewCache(playerID, isAddNew=False, newPropData={}):
def FindViewCache(playerID, isAddNew=False, newPropData=None):
    ## 查找玩家缓存
    # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
    curCache = None
    pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
    if playerID in playerViewCachePyDict:
        curCache = playerViewCachePyDict[playerID]
    curCache = pyViewCacheMgr.GetPlayerViewCache(playerID)
    if curCache:
        pass
    elif isAddNew or playerID < 10000:
        # 内网测试假玩家
        if playerID < 10000 and not newPropData:
            openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
            fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
            fakeName = "%s%s" % (fakeName, playerID)
            serverID = playerID % 200 + 1 # 1 ~ 200 服
        if playerID < 10000:
            if not newPropData:
                newPropData = {}
            fakeName = newPropData.get("Name", "")
            if not fakeName:
                fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
                fakeName = "%s%s" % (fakeName, playerID)
            accID = newPropData.get("AccID", "")
            if not accID:
                serverID = playerID % 100 + 1 # 1 ~ 100 服
                accID = "fake%s@test@s%s" % (playerID, serverID)
            else:
                serverID = GameWorld.GetAccIDServerID(accID)
            serverGroupID = serverID
            if serverID < 50:
                serverGroupID = serverGroupID / 10 + 1 # 前50服每10服1主服
            isOnline = True if playerID % 2 == 0 else False
            olMgr = ChPlayer.GetOnlinePlayerMgr()
            olMgr.SetOnlineState(playerID, isOnline, serverGroupID)
            accID = "fake%s@test@s%s" % (playerID, serverID)
            newPropData = {
                           "AccID":accID,
                           "PlayerID":playerID,
                           "Name":fakeName,
                           "Job":random.choice(openJobList) if openJobList else 1,
                           "LV":random.randint(100, 200),
                           "RealmLV":random.randint(5, 15),
                           "FightPower":random.randint(1000000, 100000000),
                           "ServerGroupID":serverGroupID,
                           }
            job = newPropData.get("Job", 0)
            if not job:
                openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
                job = random.choice(openJobList) if openJobList else 1
            lv = newPropData.get("LV", random.randint(100, 200))
            realmLV = newPropData.get("RealmLV", random.randint(5, 15))
            fightPower = newPropData.get("FightPower", random.randint(1000000, 100000000))
            newPropData.update({"AccID":accID, "PlayerID":playerID, "Name":fakeName, "Job":job, "LV":lv,
                                "RealmLV":realmLV, "FightPower":fightPower, "ServerGroupID":serverGroupID,})
        curCache = PyGameDataStruct.tagPlayerViewCachePy()
        curCache.PlayerID = playerID
        curCache.OffTime = int(time.time())
        if newPropData:
            curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
            curCache.PropDataSize = len(curCache.PropData)
        playerViewCachePyDict[playerID] = curCache
        pyViewCacheMgr.AddPlayerViewCache(playerID, curCache)
    return curCache
def GetCachePropDataDict(curCache):
@@ -225,33 +383,34 @@
def GetSyncCrossCacheBase(curPlayer):
    ## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步
    playerID = curPlayer.GetPlayerID()
    if isinstance(curPlayer, int):
        playerID = curPlayer
        curPlayer = None
    else:
        playerID = curPlayer.GetPlayerID()
    cacheDict = GetCachePropDataDict(FindViewCache(playerID))
    cacheBase = {
                 "AccID":curPlayer.GetAccID(),
                 "LV":curPlayer.GetLV(),
                 "RealmLV":curPlayer.GetOfficialRank(),
                 "Job":curPlayer.GetJob(),
                 "VIPLV":curPlayer.GetVIPLv(),
                 "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
                 "Face":curPlayer.GetFace(),
                 "FacePic":curPlayer.GetFacePic(),
                 "FamilyID":curPlayer.GetFamilyID(),
                 "AccID":curPlayer.GetAccID() if curPlayer else cacheDict.get("AccID", ""),
                 "LV":curPlayer.GetLV() if curPlayer else cacheDict.get("LV", 1),
                 "RealmLV":curPlayer.GetOfficialRank() if curPlayer else cacheDict.get("RealmLV", 1),
                 "Job":curPlayer.GetJob() if curPlayer else cacheDict.get("Job", 1),
                 "VIPLV":curPlayer.GetVIPLv() if curPlayer else cacheDict.get("VIPLV", 0),
                 "Name":curPlayer.GetName() if curPlayer else cacheDict.get("Name", ""), # 此处不用跨服名称,如前端需要展示跨服名称,可通过ServerID或AccID取得ServerID展示
                 "Face":curPlayer.GetFace() if curPlayer else cacheDict.get("Face", 0),
                 "FacePic":curPlayer.GetFacePic() if curPlayer else cacheDict.get("FacePic", 0),
                 "FamilyID":curPlayer.GetFamilyID() if curPlayer else cacheDict.get("FacmilyID", 0),
                 "FamilyName":cacheDict.get("FamilyName", ""),
                 "TitleID":cacheDict.get("TitleID", 0),
                 "FightPower":PlayerControl.GetFightPower(curPlayer),
                 "FightPower":PlayerControl.GetFightPower(curPlayer) if curPlayer else cacheDict.get("FightPower", 0),
                 "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
                 "EquipShowID":cacheDict.get("EquipShowID", []),
                 "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
                 "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer) if curPlayer else cacheDict.get("ServerGroupID", GameWorld.GetServerGroupID()),
                 }
    return cacheBase
def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
    ## 更新同步跨服基础查看缓存
    #更新跨服在线状态,只要有同步即视为在线,除了指定是Logout的
    olMgr = ChPlayer.GetOnlinePlayerMgr()
    olMgr.SetOnlineState(playerID, not isLogout, cacheBase.get("ServerGroupID", 0))
    curCache = FindViewCache(playerID, True)
    curCache = FindViewCache(playerID, True, cacheBase)
    if not curCache:
        return {}
    curCache.LV = cacheBase.get("LV", 0)
@@ -267,6 +426,7 @@
            return {}
    return cacheDict
ItemDataClassMax = 20 # 最大装备阶数
#//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
#
#struct    tagMGUpdatePlayerCache
@@ -285,13 +445,20 @@
#    ...         ...
#    WORD        ItemDataSize20;
#    char        ItemData20[ItemDataSize20];
#    BYTE        PackDataSyncState;    // 打包数据同步状态: 0-不同步;个位-是否同步本服;十位-是否同步跨服
#    DWORD       PackDataLen;
#    char        PackData[PackDataLen];
#    WORD        PackMsgLen;
#    char        PackMsg[PackMsgLen];
#};
def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
    playerID = curPackData.PlayerID
    #playerLV = curPackData.PlayerLV
    isLogout = curPackData.IsLogouting
    GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache isLogout=%s' % isLogout, playerID)
    isSaveAll = True # 是否保存所有数据
    packDataSyncState = curPackData.PackDataSyncState
    packDataLen = curPackData.PackDataLen
    GameWorld.DebugLog('地图同步玩家缓存: isLogout=%s,packDataSyncState=%s,packDataLen=%s'
                       % (isLogout, packDataSyncState, packDataLen), playerID)
    
    curCache = FindViewCache(playerID, True)
    if not curCache:
@@ -307,26 +474,32 @@
    #GameWorld.DebugLog("    更新Prop数据: size=%s, %s" % (curCache.PropDataSize, curCache.PropData), playerID)
    #GameWorld.DebugLog("    更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
    
    # 装备数据存储,不保存装备数据的话则清空
    for classLV in xrange(1, 20 + 1):
        if not isSaveAll:
            itemDataSize = 0
            itemData = ""
        else:
            itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
            if not itemDataSize:
                continue
            itemData = getattr(curPackData, "ItemData%s" % classLV)
    # 装备数据存储,只更新有同步的阶,只要该阶有同步,则至少是 {}
    for classLV in xrange(1, ItemDataClassMax + 1):
        itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
        if not itemDataSize:
            continue
        itemData = getattr(curPackData, "ItemData%s" % classLV)
        setattr(curCache, "ItemData%s" % classLV, itemData)
        setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
        #GameWorld.DebugLog("    更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
        
    msgInfo = eval(curPackData.PackMsg) if curPackData.PackMsg else {} # 打包数据附带的信息
    # 需要同步跨服
    if packDataSyncState&pow(2, 2):
        dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    # 在可能删除之前执行打包数据相关逻辑
    PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData, msgInfo)
    if isLogout:
        #不需要保存离线数据的,直接删除缓存数据
        if not IsSaveDBViewCache(curCache):
            DeleteViewCache(playerID)
            return
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if curPlayer:
            curCache.GeTuiID = curPlayer.GetGeTuiClientID()
            curCache.GeTuiIDSize = len(curCache.GeTuiID)
@@ -354,15 +527,121 @@
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
    findPlayerID = curPackData.FindPlayerID
    equipClassLV = curPackData.EquipClassLV
    curCache = FindViewCache(findPlayerID)
    OnQueryPlayerCache(curPlayer, findPlayerID, equipClassLV)
    return
#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
#
#struct    tagCGViewCrossPlayerInfo
#{
#    tagHead        Head;
#    DWORD        PlayerID;    // 跨服玩家ID
#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
#};
def OnViewCrossPlayerInfo(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    tagPlayerID = clientData.PlayerID
    equipClassLV = clientData.EquipClassLV
    OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV)
    return
#===============================================================================
# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
# struct    tagCGViewPlayerShortInfo
# {
#    tagHead        Head;
#    DWORD        PlayerID;
# };
#===============================================================================
def OnViewPlayerShortInfo(index, clientPack, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    tagPlayerID = clientPack.PlayerID
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
    if tagPlayer:
        answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
        answerPack.Clear()
        answerPack.PlayerID = clientPack.PlayerID
        answerPack.PlayerName = tagPlayer.GetName()
        answerPack.Job = tagPlayer.GetJob()
        answerPack.LV = tagPlayer.GetLV()
        answerPack.RealmLV = tagPlayer.GetOfficialRank()
        answerPack.OnlineType = ChConfig.Def_Online
        answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
        answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
        answerPack.Face = tagPlayer.GetFace()
        answerPack.FacePic = tagPlayer.GetFacePic()
        NetPackCommon.SendFakePack(curPlayer, answerPack)
    else:
        OnQueryPlayerCache(curPlayer, tagPlayerID, isShort=1)
    return
def SetNeedViewCache(playerIDList):
    ## 设置需要缓存数据,跨服专用
    if not GameWorld.IsCrossServer():
        return
    for playerID in playerIDList:
        curCache = FindViewCache(playerID)
        if curCache:
            continue
        dataMsg = {"tagPlayerID":playerID}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
    return
def OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV=0, isShort=0):
    '''查询玩家缓存,支持直接在本服或跨服查询任意服务器玩家
    @param tagPlayerID: 目标玩家ID
    @param equipClassLV: 指定查看某一阶装备信息
    @param isShort: 是否查看简短信息
    '''
    if not curPlayer:
        return
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("查看玩家: tagPlayerID=%s,equipClassLV=%s,isShort=%s" % (tagPlayerID, equipClassLV, isShort), playerID)
    # 在跨服服务器查询
    if GameWorld.IsCrossServer():
        curCache = FindViewCache(tagPlayerID)
        if curCache:
            GameWorld.DebugLog("    在跨服查看玩家跨服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
            Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
        else:
            GameWorld.DebugLog("    在跨服查看玩家跨服无数据,从子服拉取! tagPlayerID=%s" % tagPlayerID, playerID)
            viewFrom = 0
            msgInfo = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
            dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgInfo}
            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
    # 在子服服务器查询
    else:
        # 同db玩家
        if PlayerControl.GetDBPlayerAccIDByID(tagPlayerID):
            GameWorld.DebugLog("    查看玩家本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
            curCache = FindViewCache(tagPlayerID)
            Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
        else:
            if tagPlayerID in PyGameData.g_crossPlayerViewCache:
                tick = GameWorld.GetGameWorld().GetTick()
                curCache, cacheTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
                if tick - cacheTick <= 1 * 60 * 1000:
                    GameWorld.DebugLog("    1分钟内重复查看跨服玩家且本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
                    Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
                    return
            GameWorld.DebugLog("    查看玩家本服没有数据,发跨服查! tagPlayerID=%s" % tagPlayerID, playerID)
            viewFrom = GameWorld.GetServerGroupID()
            dataMsg = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
            CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
    return
def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0, isShort=0):
    ## 同步玩家缓存
    if isShort:
        Sync_PlayerShortInfo(curPlayer, curCache)
        return
    if not curCache:
        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
        return
    Sync_PlayerCache(curPlayer, curCache, equipClassLV)
    return
def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
    ## 同步玩家缓存
    if equipClassLV:
        itemData = ""
        if hasattr(curCache, "ItemDataSize%s" % equipClassLV):
@@ -385,60 +664,26 @@
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
#===============================================================================
# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
# struct    tagCGViewPlayerShortInfo
# {
#    tagHead        Head;
#    DWORD        PlayerID;
# };
#===============================================================================
def OnViewPlayerShortInfo(index, clientPack, tick):
    ## 封包通知
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(clientPack.PlayerID)
def Sync_PlayerShortInfo(curPlayer, curCache):
    if not curCache:
        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
        return
    answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
    answerPack.Clear()
    if not tagPlayer:
        curCache = FindViewCache(clientPack.PlayerID)
        if not curCache:
            # 实在找不到设置为初始化数据
            answerPack.PlayerID = clientPack.PlayerID
            answerPack.PlayerName = ""
            answerPack.Job = 1
            answerPack.LV = 1
            answerPack.RealmLV = 1
            answerPack.OnlineType = ChConfig.Def_Offline
            answerPack.ServerGroupID = 0
            answerPack.Face = 0
            answerPack.FacePic = 0
        else:
            cacheDict = GetCachePropDataDict(curCache)
            answerPack.PlayerID = clientPack.PlayerID
            answerPack.PlayerName = cacheDict["Name"]
            answerPack.Job = cacheDict["Job"]
            answerPack.LV = cacheDict["LV"]
            answerPack.RealmLV = cacheDict["RealmLV"]
            answerPack.OnlineType = ChConfig.Def_Offline
            answerPack.Face = cacheDict.get("Face", 0)
            answerPack.FacePic = cacheDict.get("FacePic", 0)
            if GameWorld.IsCrossServer():
                answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
            else:
                answerPack.ServerGroupID = GameWorld.GetServerGroupID()
    cacheDict = GetCachePropDataDict(curCache)
    answerPack.PlayerID = curCache.PlayerID
    answerPack.PlayerName = cacheDict["Name"]
    answerPack.Job = cacheDict["Job"]
    answerPack.LV = cacheDict["LV"]
    answerPack.RealmLV = cacheDict["RealmLV"]
    answerPack.OnlineType = ChConfig.Def_Offline
    answerPack.Face = cacheDict.get("Face", 0)
    answerPack.FacePic = cacheDict.get("FacePic", 0)
    if GameWorld.IsCrossServer():
        answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
    else:
        answerPack.PlayerID = clientPack.PlayerID
        answerPack.PlayerName = tagPlayer.GetName()
        answerPack.Job = tagPlayer.GetJob()
        answerPack.LV = tagPlayer.GetLV()
        answerPack.RealmLV = tagPlayer.GetOfficialRank()
        answerPack.OnlineType = ChConfig.Def_Online
        answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
        answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
        answerPack.Face = tagPlayer.GetFace()
        answerPack.FacePic = tagPlayer.GetFacePic()
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
        answerPack.ServerGroupID = GameWorld.GetServerGroupID()
    NetPackCommon.SendFakePack(curPlayer, answerPack)
    return
@@ -455,3 +700,146 @@
    curCache.PropDataSize = len(curCache.PropData)
    return
def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
    playerID = msgData["playerID"]
    tagPlayerID = msgData["tagPlayerID"]
    GameWorld.DebugLog("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
    curCache = FindViewCache(tagPlayerID)
    if curCache:
        Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID)
    else:
        dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgData}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
    return
def Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID):
    ## 发送查看玩家缓存结果给目标子服
    msgData["cacheBuffer"] = curCache.getBuffer() if curCache else ""
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, msgData, [serverGroupID])
    return
def ClientServerMsg_PushPlayerCache(serverGroupID, msgData):
    ## 收到子服推送玩家缓存信息
    playerID = msgData["playerID"]
    cacheBuffer = msgData["cacheBuffer"]
    msgInfo = msgData.get("msgInfo", {})
    curCache = None
    if not cacheBuffer:
        GameWorld.DebugLog("子服推送的玩家缓存数据为空! playerID=%s" % playerID, serverGroupID)
    else:
        curCache = FindViewCache(playerID, True)
        ReadCacheBufferToCacheObj(playerID, cacheBuffer, curCache)
    if not msgInfo:
        return
    viewFrom = msgInfo.get("viewFrom", 0)
    if viewFrom != 0:
        # 其他子服查询的,推送给目标服务器
        Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgInfo, viewFrom)
        return
    # 在跨服查询的,直接回包
    viewPlayerID = msgInfo.get("playerID", 0)
    if not viewPlayerID:
        return
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(viewPlayerID)
    if not curPlayer:
        return
    equipClassLV = msgInfo.get("equipClassLV", 0)
    isShort = msgInfo.get("isShort", 0)
    Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
    return
def ReadCacheBufferToCacheObj(playerID, cacheBuffer, cacheObj=None):
    try:
        TempCache.clear()
        setattr(TempCache, "PropDataDict", {})
        if TempCache.readData(cacheBuffer) == -1:
            GameWorld.ErrLog("玩家缓存数据readData失败! playerID=%s" % playerID)
            return
    except:
        GameWorld.ErrLog("玩家缓存数据readData异常! playerID=%s" % playerID)
        return
    if TempCache.PlayerID != playerID:
        GameWorld.ErrLog("玩家缓存数据readData后玩家ID不一致! playerID=%s != cachePlayerID=%s" % (playerID, TempCache.PlayerID))
        return
    if not cacheObj:
        return TempCache
    cacheObj.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
    cacheObj.PlayerID = TempCache.PlayerID
    cacheObj.GeTuiIDSize = TempCache.GeTuiIDSize
    cacheObj.GeTuiID = TempCache.GeTuiID
    cacheObj.LV = TempCache.LV
    cacheObj.OffTime = TempCache.OffTime
    cacheObj.PropData = TempCache.PropData
    cacheObj.PropDataSize = TempCache.PropDataSize
    cacheObj.PlusData = TempCache.PlusData
    cacheObj.PlusDataSize = TempCache.PlusDataSize
    for classLV in xrange(1, ItemDataClassMax + 1):
        itemDataSize = getattr(TempCache, "ItemDataSize%s" % classLV)
        if not itemDataSize:
            continue
        itemData = getattr(TempCache, "ItemData%s" % classLV)
        setattr(cacheObj, "ItemData%s" % classLV, itemData)
        setattr(cacheObj, "ItemDataSize%s" % classLV, itemDataSize)
    return cacheObj
def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
    ## 收到跨服服务器回复的查看玩家信息
    playerID = msgData["playerID"]
    tagPlayerID = msgData["tagPlayerID"]
    cacheBuffer = msgData["cacheBuffer"]
    equipClassLV = msgData["equipClassLV"]
    isShort = msgData["isShort"]
    curCache = None
    if cacheBuffer:
        if tagPlayerID in PyGameData.g_crossPlayerViewCache:
            curCache = PyGameData.g_crossPlayerViewCache[tagPlayerID][0]
        else:
            curCache = PyGameDataStruct.tagPlayerViewCachePy()
        if ReadCacheBufferToCacheObj(tagPlayerID, cacheBuffer, curCache):
            PyGameData.g_crossPlayerViewCache[tagPlayerID] = [curCache, tick] # 更新信息
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if curPlayer:
        Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
    return
def CrossServerMsg_PullPlayerViewCache(msgData):
    ## 收到跨服服务器拉取玩家玩家缓存数据
    msgInfo = msgData.get("msgInfo", {})
    tagPlayerID = msgData["tagPlayerID"]
    DoPullPlayerViewCache(tagPlayerID, msgInfo)
    return
def DoPullPlayerViewCache(playerID, msgInfo):
    if not PlayerControl.GetDBPlayerAccIDByID(playerID):
        # 不是本服db玩家不处理
        return
    curCache = FindViewCache(playerID)
    if curCache:
        GameWorld.DebugLog("本服有缓存玩家数据,直接推给跨服!", playerID)
        dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
        return
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        GameWorld.DebugLog("本服无缓存玩家数据且不在线,直接回空数据给跨服!", playerID)
        dataMsg = {"playerID":playerID, "cacheBuffer":"", "msgInfo":msgInfo}
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
        return
    GameWorld.DebugLog("玩家在线的发给地图同步缓存数据!", playerID)
    # 在线的转发给地图
    PlayerPackData.QueryPlayerResult_PlayerMirror(curPlayer, "PullPlayerViewCache", msgInfo)
    return