| | |
| | | #---------------------------------------------------------------------
|
| | |
|
| | | import GameWorld
|
| | | import GameWorship
|
| | | import GameXiangong
|
| | | import PlayerControl
|
| | | import NetPackCommon
|
| | | import GameWorldArena
|
| | | import ChPyNetSendPack
|
| | | import PlayerFBHelpBattle
|
| | | import GameWorldSkyTower
|
| | | import CrossChampionship
|
| | | import CrossBattlefield
|
| | | import CrossRealmPlayer
|
| | | import PyGameDataStruct
|
| | | import PlayerPackData
|
| | | import IpyGameDataPY
|
| | | import PyDataManager
|
| | | import CrossRealmMsg
|
| | | import ShareDefine
|
| | | import PyGameData
|
| | | import CommFunc
|
| | | import ChPlayer
|
| | | import ChConfig
|
| | |
|
| | | import json
|
| | | import time
|
| | | import random
|
| | |
|
| | | def DoOnDay():
|
| | | TempCache = PyGameDataStruct.tagPlayerViewCachePy()
|
| | |
|
| | | #玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
|
| | | class PlayerViewCachePyManager(object):
|
| | | |
| | | def __init__(self):
|
| | | self.__viewCacheList = [] # [tagPlayerViewCachePy, ...]
|
| | | self.__idIndexDict = {} # {playerID:index, ...}
|
| | | self.__needSort = False
|
| | | self.__serverIDRangePlayerIDDict = {} # {serverIDRangeTuple:[playerID, ...], ....}
|
| | | return
|
| | | |
| | | def GetPlayerViewCache(self, playerID):
|
| | | self.__refreshIDIndex()
|
| | | viewCache = None
|
| | | if playerID in self.__idIndexDict:
|
| | | index = self.__idIndexDict[playerID]
|
| | | if index < len(self.__viewCacheList):
|
| | | viewCache = self.__viewCacheList[index]
|
| | | |
| | | return viewCache
|
| | | |
| | | def AddPlayerViewCache(self, playerID, viewCache):
|
| | | self.__refreshIDIndex()
|
| | | if playerID in self.__idIndexDict:
|
| | | return
|
| | | viewCache.PlayerID = playerID
|
| | | self.__viewCacheList.append(viewCache)
|
| | | self.__idIndexDict[playerID] = len(self.__viewCacheList) - 1
|
| | | self.__needSort = True
|
| | | return
|
| | | |
| | | def GetPlayerIDListByServerIDInfo(self, serverIDList):
|
| | | ## 根据服务器ID列表信息获取对应服务器ID范围的玩家ID战力排序列表
|
| | | if serverIDList == None:
|
| | | return []
|
| | | self.Sort()
|
| | | key = tuple(serverIDList)
|
| | | if key not in self.__serverIDRangePlayerIDDict:
|
| | | playerIDList = []
|
| | | for viewCache in self.__viewCacheList:
|
| | | playerID = viewCache.PlayerID
|
| | | cacheDict = GetCachePropDataDict(viewCache)
|
| | | if not cacheDict:
|
| | | continue
|
| | | serverID = GameWorld.GetAccIDServerID(cacheDict["AccID"])
|
| | | for idInfo in serverIDList:
|
| | | if (isinstance(idInfo, int) and serverID == idInfo) \
|
| | | or ((isinstance(idInfo, tuple) or isinstance(idInfo, list)) \
|
| | | and len(idInfo) == 2 and idInfo[0] <= serverID <= idInfo[1]):
|
| | | playerIDList.append(playerID)
|
| | | GameWorld.DebugLog("重新加载区服玩家查看缓存ID列表: %s, %s, %s" % (key, len(playerIDList), playerIDList))
|
| | | self.__serverIDRangePlayerIDDict[key] = playerIDList
|
| | | return self.__serverIDRangePlayerIDDict[key]
|
| | | |
| | | def IsPlayerIn(self, playerID):
|
| | | self.__refreshIDIndex()
|
| | | return playerID in self.__idIndexDict
|
| | | |
| | | def __refreshIDIndex(self):
|
| | | if not self.__idIndexDict:
|
| | | self.__idIndexDict = {}
|
| | | for index, viewCache in enumerate(self.__viewCacheList):
|
| | | self.__idIndexDict[viewCache.PlayerID] = index
|
| | | return self.__idIndexDict
|
| | | |
| | | def DelPlayerViewCache(self, playerID):
|
| | | self.__refreshIDIndex()
|
| | | index = self.__idIndexDict.pop(playerID, -1)
|
| | | if index >= 0 and index < len(self.__viewCacheList):
|
| | | self.__viewCacheList.pop(index)
|
| | | for playerIDList in self.__serverIDRangePlayerIDDict.values():
|
| | | if playerID in playerIDList:
|
| | | playerIDList.remove(playerID)
|
| | | |
| | | self.__idIndexDict = {}
|
| | | self.__serverIDRangePlayerIDDict = {}
|
| | | return
|
| | | |
| | | def GetCount(self): return len(self.__viewCacheList) |
| | | def At(self, index):
|
| | | viewCache = self.__viewCacheList[index]
|
| | | if not viewCache and False:
|
| | | viewCache = PyGameDataStruct.tagPlayerViewCachePy() # 不会执行到,只为了.出代码提示
|
| | | return viewCache
|
| | | |
| | | def Sort(self):
|
| | | ## 默认按战力倒序排
|
| | | if not self.__needSort:
|
| | | return
|
| | | self.__needSort = False
|
| | | self.__viewCacheList.sort(cmp=self.__cmp)
|
| | | self.__idIndexDict = {}
|
| | | self.__serverIDRangePlayerIDDict = {}
|
| | | self.__refreshIDIndex()
|
| | | return
|
| | | |
| | | def __cmp(self, a, b):
|
| | | ## 按战力倒序, cmp模式排序效率较低,如果需要再改为key模式
|
| | | aFightPower = 0
|
| | | cacheDict = GetCachePropDataDict(a)
|
| | | if cacheDict:
|
| | | aFightPower = cacheDict.get("FightPower", 0)
|
| | | |
| | | bFightPower = 0
|
| | | cacheDict = GetCachePropDataDict(b)
|
| | | if cacheDict:
|
| | | bFightPower = cacheDict.get("FightPower", 0)
|
| | | |
| | | return cmp(bFightPower, aFightPower)
|
| | | |
| | | # 保存数据 存数据库和realtimebackup
|
| | | def GetSaveData(self):
|
| | | savaData = ""
|
| | | cntData = ""
|
| | | cnt = 0
|
| | | |
| | | for dbData in self.__viewCacheList:
|
| | | #if dbData.PlayerID < 10000:
|
| | | # 假人玩家不存储
|
| | | # continue
|
| | | cnt += 1
|
| | | savaData += dbData.getBuffer()
|
| | | |
| | | GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
|
| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
|
| | | |
| | | # 从数据库载入数据
|
| | | def LoadPyGameData(self, datas, pos, dataslen):
|
| | | cnt, pos = CommFunc.ReadDWORD(datas, pos)
|
| | | GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
|
| | | |
| | | for _ in xrange(cnt):
|
| | | dbData = PyGameDataStruct.tagPlayerViewCachePy()
|
| | | dbData.clear()
|
| | | pos += dbData.readData(datas, pos, dataslen)
|
| | | |
| | | self.AddPlayerViewCache(dbData.PlayerID, dbData)
|
| | | |
| | | self.Sort()
|
| | | return pos
|
| | | |
| | | def DoOnDayEx():
|
| | | DelOutofTimeViewCacheData()
|
| | | return
|
| | |
|
| | | def IsSaveDBViewCache(playerID, playerLV):
|
| | | ## 是否保存基本的缓存数据
|
| | | def IsSaveDBViewCache(viewCache):
|
| | | ## 缓存数据是否入库
|
| | | if not viewCache:
|
| | | return False
|
| | | |
| | | playerID = viewCache.PlayerID
|
| | | if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
|
| | | return True
|
| | |
|
| | | if GameWorldArena.IsArenaBattlePlayer(playerID):
|
| | | return True
|
| | | |
| | | if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
|
| | | return True
|
| | | |
| | | if CrossChampionship.IsChampionshipPlayer(playerID):
|
| | | return True
|
| | | |
| | | if GameWorship.IsWorshipPlayer(playerID):
|
| | | return True
|
| | | |
| | | if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID):
|
| | | return True
|
| | | |
| | | if GameXiangong.IsXiangongPlayer(playerID):
|
| | | return True
|
| | | |
| | | if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
|
| | | return True
|
| | | |
| | | if PlayerPackData.IsPackDataPlayer(playerID):
|
| | | return True
|
| | | |
| | | #跨服榜单上的默认保留
|
| | | if GameWorld.IsCrossServer():
|
| | | billboardMgr = PyDataManager.GetCrossBillboardManager()
|
| | | for billboardType in ShareDefine.CrossBillboardTypeList:
|
| | | groupList = billboardMgr.GetBillboardGroupList(billboardType)
|
| | | for billboardType, groupValue1, groupValue2 in groupList:
|
| | | billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
|
| | | if billboardObj.FindByID(playerID):
|
| | | return True
|
| | | |
| | | else:
|
| | | NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
|
| | | #校验玩家是否上排行榜
|
| | | billboardMgr = GameWorld.GetBillboard()
|
| | | for BillBoardType in NeedCheckBillBoardType:
|
| | | curBillboard = billboardMgr.FindBillboard(BillBoardType)
|
| | | if not curBillboard:
|
| | | continue
|
| | | if curBillboard.FindByID(playerID):
|
| | | return True
|
| | | |
| | | # 以上是相关功能需要用到的数据,必定不能删除的
|
| | | |
| | | # 以下是保留近期活跃玩家,等级限制
|
| | | playerLV = viewCache.LV
|
| | | offTime = viewCache.OffTime
|
| | | if not playerLV and not offTime:
|
| | | # 跨服服务器之前某些情况没有存储LV及OffTime,防止误删,做旧数据兼容用
|
| | | return True
|
| | | |
| | | SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
|
| | | #校验玩家等级
|
| | | if playerLV < SaveDBLimitLV:
|
| | | return False
|
| | | |
| | | return True
|
| | |
|
| | | def IsSaveAllViewCache(playerID):
|
| | | ## 是否保存所有缓存数据
|
| | | |
| | | NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
|
| | | #校验玩家是否上排行榜
|
| | | billboardMgr = GameWorld.GetBillboard()
|
| | | for BillBoardType in NeedCheckBillBoardType:
|
| | | curBillboard = billboardMgr.FindBillboard(BillBoardType)
|
| | | if not curBillboard:
|
| | | continue
|
| | | if curBillboard.FindByID(playerID):
|
| | | if playerLV >= SaveDBLimitLV:
|
| | | maxDays = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3)
|
| | | if not maxDays:
|
| | | maxDays = 7 # 默认7天
|
| | | MaxTime = maxDays * 3600 * 24
|
| | | curTime = int(time.time())
|
| | | passTime = curTime - viewCache.OffTime
|
| | | if passTime < MaxTime:
|
| | | return True
|
| | |
|
| | | return False
|
| | |
| | | def DelOutofTimeViewCacheData():
|
| | | ## 删除过期的查看缓存数据
|
| | |
|
| | | curTime = int(time.time())
|
| | | MaxTime = 30 * 3600 * 24 # 30天
|
| | | |
| | | onlineMgr = ChPlayer.GetOnlinePlayerMgr()
|
| | | pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
|
| | | playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
|
| | | for playerID, viewCache in playerViewCachePyDict.items():
|
| | | |
| | | passTime = curTime - viewCache.OffTime
|
| | | if passTime < MaxTime:
|
| | | for index in range(pyViewCacheMgr.GetCount())[::-1]: # 有删除需倒序遍历
|
| | | viewCache = pyViewCacheMgr.At(index)
|
| | | if IsSaveDBViewCache(viewCache):
|
| | | continue
|
| | | if IsSaveAllViewCache(playerID):
|
| | | playerID = viewCache.PlayerID
|
| | | if onlineMgr.IsOnline(playerID):
|
| | | #在线的先不删除
|
| | | continue
|
| | | playerViewCachePyDict.pop(playerID)
|
| | | pyViewCacheMgr.DelPlayerViewCache(playerID)
|
| | |
|
| | | PyGameData.g_crossPlayerViewCache = {} # 每日直接清空跨服玩家查看缓存
|
| | | return
|
| | |
|
| | | def DeleteViewCache(playerID):
|
| | | ## 删除玩家缓存
|
| | | pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
|
| | | playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
|
| | | playerViewCachePyDict.pop(playerID)
|
| | | pyViewCacheMgr.DelPlayerViewCache(playerID)
|
| | | GameWorld.DebugLog("删除查看缓存!", playerID)
|
| | | return
|
| | |
|
| | | def FindViewCache(playerID, isAddNew=False):
|
| | | def FindViewCache(playerID, isAddNew=False, newPropData=None):
|
| | | ## 查找玩家缓存
|
| | | curCache = None
|
| | | # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
|
| | | pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
|
| | | playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
|
| | | if playerID in playerViewCachePyDict:
|
| | | curCache = playerViewCachePyDict[playerID]
|
| | | elif isAddNew:
|
| | | curCache = pyViewCacheMgr.GetPlayerViewCache(playerID)
|
| | | if curCache:
|
| | | pass
|
| | | elif isAddNew or playerID < 10000:
|
| | | # 内网测试假玩家
|
| | | if playerID < 10000:
|
| | | if not newPropData:
|
| | | newPropData = {}
|
| | | fakeName = newPropData.get("Name", "")
|
| | | if not fakeName:
|
| | | fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
|
| | | fakeName = "%s%s" % (fakeName, playerID)
|
| | | accID = newPropData.get("AccID", "")
|
| | | if not accID:
|
| | | serverID = playerID % 100 + 1 # 1 ~ 100 服
|
| | | accID = "fake%s@test@s%s" % (playerID, serverID)
|
| | | else:
|
| | | serverID = GameWorld.GetAccIDServerID(accID)
|
| | | serverGroupID = serverID
|
| | | if serverID < 50:
|
| | | serverGroupID = serverGroupID / 10 + 1 # 前50服每10服1主服
|
| | | isOnline = True if playerID % 2 == 0 else False
|
| | | olMgr = ChPlayer.GetOnlinePlayerMgr()
|
| | | olMgr.SetOnlineState(playerID, isOnline, serverGroupID)
|
| | | |
| | | job = newPropData.get("Job", 0)
|
| | | if not job:
|
| | | openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
|
| | | job = random.choice(openJobList) if openJobList else 1
|
| | | lv = newPropData.get("LV", random.randint(100, 200))
|
| | | realmLV = newPropData.get("RealmLV", random.randint(5, 15))
|
| | | fightPower = newPropData.get("FightPower", random.randint(1000000, 100000000))
|
| | | |
| | | newPropData.update({"AccID":accID, "PlayerID":playerID, "Name":fakeName, "Job":job, "LV":lv, |
| | | "RealmLV":realmLV, "FightPower":fightPower, "ServerGroupID":serverGroupID,})
|
| | | curCache = PyGameDataStruct.tagPlayerViewCachePy()
|
| | | curCache.PlayerID = playerID
|
| | | playerViewCachePyDict[playerID] = curCache
|
| | | curCache.OffTime = int(time.time())
|
| | | if newPropData:
|
| | | curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
|
| | | curCache.PropDataSize = len(curCache.PropData)
|
| | | pyViewCacheMgr.AddPlayerViewCache(playerID, curCache)
|
| | | return curCache
|
| | |
|
| | | def GetCachePropDataDict(curCache):
|
| | | ## 获取缓存基础属性字典信息
|
| | | if not curCache:
|
| | | return {}
|
| | | if not hasattr(curCache, "PropDataDict"):
|
| | | curCache.PropDataDict = {}
|
| | | if not curCache.PropDataDict:
|
| | | if not curCache.PropDataDict and curCache.PropData:
|
| | | curCache.PropDataDict = eval(curCache.PropData)
|
| | | return curCache.PropDataDict
|
| | |
|
| | | def GetShotCacheDict(playerID, *exAttrs):
|
| | | ## 获取玩家简短的缓存信息字典
|
| | | viewCache = FindViewCache(playerID)
|
| | | cacheDict = GetCachePropDataDict(viewCache)
|
| | | if not cacheDict:
|
| | | return {}
|
| | | shotCacheDict = {
|
| | | "Name":cacheDict["Name"], |
| | | "Job":cacheDict["Job"], |
| | | "LV":cacheDict["LV"], |
| | | "RealmLV":cacheDict["RealmLV"], |
| | | }
|
| | | for attrName in exAttrs:
|
| | | if attrName == "PlayerID":
|
| | | shotCacheDict["PlayerID"] = playerID
|
| | | elif attrName == "ServerID":
|
| | | shotCacheDict["ServerID"] = GameWorld.GetAccIDServerID(cacheDict["AccID"])
|
| | | elif attrName == "OfflineValue":
|
| | | olMgr = ChPlayer.GetOnlinePlayerMgr()
|
| | | shotCacheDict["OfflineValue"] = olMgr.GetOfflineValue(playerID, viewCache)
|
| | | # 附带外观模型展示相关
|
| | | elif attrName == "Model":
|
| | | shotCacheDict.update({
|
| | | "TitleID":cacheDict.get("TitleID", 0),
|
| | | "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
|
| | | "EquipShowID":cacheDict.get("EquipShowID", []),
|
| | | })
|
| | | elif attrName in cacheDict:
|
| | | shotCacheDict[attrName] = cacheDict[attrName]
|
| | | return shotCacheDict
|
| | |
|
| | | def GetSyncCrossCacheBase(curPlayer):
|
| | | ## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步
|
| | | if isinstance(curPlayer, int):
|
| | | playerID = curPlayer
|
| | | curPlayer = None
|
| | | else:
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | cacheDict = GetCachePropDataDict(FindViewCache(playerID))
|
| | | cacheBase = {
|
| | | "AccID":curPlayer.GetAccID() if curPlayer else cacheDict.get("AccID", ""),
|
| | | "LV":curPlayer.GetLV() if curPlayer else cacheDict.get("LV", 1),
|
| | | "RealmLV":curPlayer.GetOfficialRank() if curPlayer else cacheDict.get("RealmLV", 1),
|
| | | "Job":curPlayer.GetJob() if curPlayer else cacheDict.get("Job", 1),
|
| | | "VIPLV":curPlayer.GetVIPLv() if curPlayer else cacheDict.get("VIPLV", 0),
|
| | | "Name":curPlayer.GetName() if curPlayer else cacheDict.get("Name", ""), # 此处不用跨服名称,如前端需要展示跨服名称,可通过ServerID或AccID取得ServerID展示
|
| | | "Face":curPlayer.GetFace() if curPlayer else cacheDict.get("Face", 0),
|
| | | "FacePic":curPlayer.GetFacePic() if curPlayer else cacheDict.get("FacePic", 0),
|
| | | "FamilyID":curPlayer.GetFamilyID() if curPlayer else cacheDict.get("FacmilyID", 0),
|
| | | "FamilyName":cacheDict.get("FamilyName", ""),
|
| | | "TitleID":cacheDict.get("TitleID", 0),
|
| | | "FightPower":PlayerControl.GetFightPower(curPlayer) if curPlayer else cacheDict.get("FightPower", 0),
|
| | | "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
|
| | | "EquipShowID":cacheDict.get("EquipShowID", []),
|
| | | "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer) if curPlayer else cacheDict.get("ServerGroupID", GameWorld.GetServerGroupID()),
|
| | | }
|
| | | return cacheBase
|
| | |
|
| | | def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
|
| | | ## 更新同步跨服基础查看缓存
|
| | | curCache = FindViewCache(playerID, True, cacheBase)
|
| | | if not curCache:
|
| | | return {}
|
| | | curCache.LV = cacheBase.get("LV", 0)
|
| | | curCache.OffTime = int(time.time()) # 每次都更新,最后一次可视为跨服玩家的最近一次离线时间
|
| | | cacheDict = GetCachePropDataDict(curCache)
|
| | | if not cacheBase:
|
| | | return cacheDict
|
| | | for k, v in cacheBase.items():
|
| | | cacheDict[k] = v
|
| | | if isLogout:
|
| | | if not IsSaveDBViewCache(curCache):
|
| | | DeleteViewCache(playerID)
|
| | | return {}
|
| | | return cacheDict
|
| | |
|
| | | ItemDataClassMax = 20 # 最大装备阶数
|
| | | #//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
|
| | | #
|
| | | #struct tagMGUpdatePlayerCache
|
| | |
| | | # WORD ItemDataSize1;
|
| | | # char ItemData1[ItemDataSize1]; //1阶装备数据
|
| | | # ... ...
|
| | | # WORD ItemDataSize15;
|
| | | # char ItemData15[ItemDataSize15];
|
| | | # WORD ItemDataSize20;
|
| | | # char ItemData20[ItemDataSize20];
|
| | | # BYTE PackDataSyncState; // 打包数据同步状态: 0-不同步;个位-是否同步本服;十位-是否同步跨服
|
| | | # DWORD PackDataLen;
|
| | | # char PackData[PackDataLen];
|
| | | # WORD PackMsgLen;
|
| | | # char PackMsg[PackMsgLen];
|
| | | #};
|
| | | def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
|
| | | playerID = curPackData.PlayerID
|
| | | playerLV = curPackData.PlayerLV
|
| | | #playerLV = curPackData.PlayerLV
|
| | | isLogout = curPackData.IsLogouting
|
| | | GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache isLogout=%s' % isLogout, playerID)
|
| | | isSaveAll = True # 是否保存所有数据
|
| | | if isLogout:
|
| | | #不需要保存离线数据的,直接删除缓存数据
|
| | | if not IsSaveDBViewCache(playerID, playerLV):
|
| | | DeleteViewCache(playerID)
|
| | | return
|
| | | isSaveAll = IsSaveAllViewCache(playerID)
|
| | | GameWorld.DebugLog(" isSaveAll=%s" % isSaveAll, playerID)
|
| | | packDataSyncState = curPackData.PackDataSyncState
|
| | | packDataLen = curPackData.PackDataLen
|
| | | GameWorld.DebugLog('地图同步玩家缓存: isLogout=%s,packDataSyncState=%s,packDataLen=%s' |
| | | % (isLogout, packDataSyncState, packDataLen), playerID)
|
| | |
|
| | | curCache = FindViewCache(playerID, True)
|
| | | if not curCache:
|
| | | return
|
| | | curCache.LV = curPackData.PlayerLV
|
| | | curCache.OffTime = curPackData.OffTime
|
| | | if isLogout:
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if curPlayer:
|
| | | curCache.GeTuiID = curPlayer.GetGeTuiClientID()
|
| | | curCache.GeTuiIDSize = len(curCache.GeTuiID)
|
| | | |
| | | curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
|
| | | curCache.PropData = curPackData.PropData
|
| | | curCache.PropDataSize = curPackData.PropDataSize
|
| | |
| | | #GameWorld.DebugLog(" 更新Prop数据: size=%s, %s" % (curCache.PropDataSize, curCache.PropData), playerID)
|
| | | #GameWorld.DebugLog(" 更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
|
| | |
|
| | | # 装备数据存储,不保存装备数据的话则清空
|
| | | for classLV in xrange(1, 15 + 1):
|
| | | if not isSaveAll:
|
| | | itemDataSize = 0
|
| | | itemData = ""
|
| | | else:
|
| | | itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
|
| | | if not itemDataSize:
|
| | | continue
|
| | | itemData = getattr(curPackData, "ItemData%s" % classLV)
|
| | | # 装备数据存储,只更新有同步的阶,只要该阶有同步,则至少是 {}
|
| | | for classLV in xrange(1, ItemDataClassMax + 1):
|
| | | itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
|
| | | if not itemDataSize:
|
| | | continue
|
| | | itemData = getattr(curPackData, "ItemData%s" % classLV)
|
| | | setattr(curCache, "ItemData%s" % classLV, itemData)
|
| | | setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
|
| | | #GameWorld.DebugLog(" 更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
|
| | |
|
| | | msgInfo = eval(curPackData.PackMsg) if curPackData.PackMsg else {} # 打包数据附带的信息
|
| | | |
| | | # 需要同步跨服
|
| | | if packDataSyncState&pow(2, 2):
|
| | | dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
|
| | | CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
|
| | | |
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | # 在可能删除之前执行打包数据相关逻辑
|
| | | PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData, msgInfo)
|
| | | |
| | | if isLogout:
|
| | | #不需要保存离线数据的,直接删除缓存数据
|
| | | if not IsSaveDBViewCache(curCache):
|
| | | DeleteViewCache(playerID)
|
| | | return
|
| | | if curPlayer:
|
| | | curCache.GeTuiID = curPlayer.GetGeTuiClientID()
|
| | | curCache.GeTuiIDSize = len(curCache.GeTuiID)
|
| | | |
| | | #GameWorld.DebugLog(" %s" % curCache.outputString())
|
| | | # 同步更新助战信息
|
| | | if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
|
| | |
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
|
| | | findPlayerID = curPackData.FindPlayerID
|
| | | equipClassLV = curPackData.EquipClassLV
|
| | | curCache = FindViewCache(findPlayerID)
|
| | | OnQueryPlayerCache(curPlayer, findPlayerID, equipClassLV)
|
| | | return
|
| | |
|
| | | #// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
|
| | | #
|
| | | #struct tagCGViewCrossPlayerInfo
|
| | | #{
|
| | | # tagHead Head;
|
| | | # DWORD PlayerID; // 跨服玩家ID
|
| | | # BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息
|
| | | #};
|
| | | def OnViewCrossPlayerInfo(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | tagPlayerID = clientData.PlayerID
|
| | | equipClassLV = clientData.EquipClassLV
|
| | | OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV)
|
| | | return
|
| | |
|
| | | #===============================================================================
|
| | | # //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
|
| | | # struct tagCGViewPlayerShortInfo
|
| | | # {
|
| | | # tagHead Head;
|
| | | # DWORD PlayerID;
|
| | | # };
|
| | | #===============================================================================
|
| | | def OnViewPlayerShortInfo(index, clientPack, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | tagPlayerID = clientPack.PlayerID
|
| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
|
| | | if tagPlayer:
|
| | | answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
|
| | | answerPack.Clear()
|
| | | answerPack.PlayerID = clientPack.PlayerID
|
| | | answerPack.PlayerName = tagPlayer.GetName()
|
| | | answerPack.Job = tagPlayer.GetJob()
|
| | | answerPack.LV = tagPlayer.GetLV()
|
| | | answerPack.RealmLV = tagPlayer.GetOfficialRank()
|
| | | answerPack.OnlineType = ChConfig.Def_Online
|
| | | answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
|
| | | answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
|
| | | answerPack.Face = tagPlayer.GetFace()
|
| | | answerPack.FacePic = tagPlayer.GetFacePic()
|
| | | NetPackCommon.SendFakePack(curPlayer, answerPack)
|
| | | else:
|
| | | OnQueryPlayerCache(curPlayer, tagPlayerID, isShort=1)
|
| | | return
|
| | |
|
| | | def SetNeedViewCache(playerIDList):
|
| | | ## 设置需要缓存数据,跨服专用
|
| | | if not GameWorld.IsCrossServer():
|
| | | return
|
| | | |
| | | for playerID in playerIDList:
|
| | | curCache = FindViewCache(playerID)
|
| | | if curCache:
|
| | | continue
|
| | | dataMsg = {"tagPlayerID":playerID}
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
|
| | | return
|
| | |
|
| | | def OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV=0, isShort=0):
|
| | | '''查询玩家缓存,支持直接在本服或跨服查询任意服务器玩家
|
| | | @param tagPlayerID: 目标玩家ID
|
| | | @param equipClassLV: 指定查看某一阶装备信息
|
| | | @param isShort: 是否查看简短信息
|
| | | '''
|
| | | if not curPlayer:
|
| | | return
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | GameWorld.DebugLog("查看玩家: tagPlayerID=%s,equipClassLV=%s,isShort=%s" % (tagPlayerID, equipClassLV, isShort), playerID)
|
| | | # 在跨服服务器查询
|
| | | if GameWorld.IsCrossServer():
|
| | | curCache = FindViewCache(tagPlayerID)
|
| | | if curCache:
|
| | | GameWorld.DebugLog(" 在跨服查看玩家跨服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
|
| | | Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
|
| | | else:
|
| | | GameWorld.DebugLog(" 在跨服查看玩家跨服无数据,从子服拉取! tagPlayerID=%s" % tagPlayerID, playerID)
|
| | | viewFrom = 0
|
| | | msgInfo = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
|
| | | dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgInfo}
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
|
| | | |
| | | # 在子服服务器查询
|
| | | else:
|
| | | # 同db玩家
|
| | | if PlayerControl.GetDBPlayerAccIDByID(tagPlayerID):
|
| | | GameWorld.DebugLog(" 查看玩家本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
|
| | | curCache = FindViewCache(tagPlayerID)
|
| | | Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
|
| | | else:
|
| | | if tagPlayerID in PyGameData.g_crossPlayerViewCache:
|
| | | tick = GameWorld.GetGameWorld().GetTick()
|
| | | curCache, cacheTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
|
| | | if tick - cacheTick <= 1 * 60 * 1000:
|
| | | GameWorld.DebugLog(" 1分钟内重复查看跨服玩家且本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
|
| | | Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
|
| | | return
|
| | | |
| | | GameWorld.DebugLog(" 查看玩家本服没有数据,发跨服查! tagPlayerID=%s" % tagPlayerID, playerID)
|
| | | viewFrom = GameWorld.GetServerGroupID()
|
| | | dataMsg = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
|
| | | CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
|
| | | return
|
| | |
|
| | | def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0, isShort=0):
|
| | | ## 同步玩家缓存
|
| | | |
| | | if isShort:
|
| | | Sync_PlayerShortInfo(curPlayer, curCache)
|
| | | return
|
| | | if not curCache:
|
| | | PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
|
| | | return
|
| | | Sync_PlayerCache(curPlayer, curCache, equipClassLV)
|
| | | return
|
| | |
|
| | | def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
|
| | | ## 同步玩家缓存
|
| | | if equipClassLV:
|
| | | itemData = ""
|
| | | if hasattr(curCache, "ItemDataSize%s" % equipClassLV):
|
| | |
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | return
|
| | |
|
| | | #===============================================================================
|
| | | # //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
|
| | | # struct tagCGViewPlayerShortInfo
|
| | | # {
|
| | | # tagHead Head;
|
| | | # DWORD PlayerID;
|
| | | # };
|
| | | #===============================================================================
|
| | | def OnViewPlayerShortInfo(index, clientPack, tick):
|
| | | ## 封包通知
|
| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(clientPack.PlayerID)
|
| | | def Sync_PlayerShortInfo(curPlayer, curCache):
|
| | | if not curCache:
|
| | | PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
|
| | | return
|
| | | answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
|
| | | answerPack.Clear()
|
| | | if not tagPlayer:
|
| | | curCache = FindViewCache(clientPack.PlayerID)
|
| | | if not curCache:
|
| | | # 实在找不到设置为初始化数据
|
| | | answerPack.PlayerID = clientPack.PlayerID
|
| | | answerPack.PlayerName = ""
|
| | | answerPack.Job = 1
|
| | | answerPack.LV = 1
|
| | | answerPack.RealmLV = 1
|
| | | answerPack.OnlineType = ChConfig.Def_Offline
|
| | | answerPack.ServerGroupID = 0
|
| | | else:
|
| | | cacheDict = GetCachePropDataDict(curCache)
|
| | | answerPack.PlayerID = clientPack.PlayerID
|
| | | answerPack.PlayerName = cacheDict["Name"]
|
| | | answerPack.Job = cacheDict["Job"]
|
| | | answerPack.LV = cacheDict["LV"]
|
| | | answerPack.RealmLV = cacheDict["RealmLV"]
|
| | | answerPack.OnlineType = ChConfig.Def_Offline
|
| | | answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
|
| | | cacheDict = GetCachePropDataDict(curCache)
|
| | | answerPack.PlayerID = curCache.PlayerID
|
| | | answerPack.PlayerName = cacheDict["Name"]
|
| | | answerPack.Job = cacheDict["Job"]
|
| | | answerPack.LV = cacheDict["LV"]
|
| | | answerPack.RealmLV = cacheDict["RealmLV"]
|
| | | answerPack.OnlineType = ChConfig.Def_Offline
|
| | | answerPack.Face = cacheDict.get("Face", 0)
|
| | | answerPack.FacePic = cacheDict.get("FacePic", 0)
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
|
| | | else:
|
| | | answerPack.PlayerID = clientPack.PlayerID
|
| | | answerPack.PlayerName = tagPlayer.GetName()
|
| | | answerPack.Job = tagPlayer.GetJob()
|
| | | answerPack.LV = tagPlayer.GetLV()
|
| | | answerPack.RealmLV = tagPlayer.GetOfficialRank()
|
| | | answerPack.OnlineType = ChConfig.Def_Online
|
| | | answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
|
| | | answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
|
| | |
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | answerPack.ServerGroupID = GameWorld.GetServerGroupID()
|
| | | NetPackCommon.SendFakePack(curPlayer, answerPack)
|
| | | return
|
| | |
|
| | |
| | | curCache.PropDataSize = len(curCache.PropData)
|
| | | return
|
| | |
|
| | | def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
|
| | | playerID = msgData["playerID"]
|
| | | tagPlayerID = msgData["tagPlayerID"]
|
| | | GameWorld.DebugLog("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
|
| | | |
| | | curCache = FindViewCache(tagPlayerID)
|
| | | if curCache:
|
| | | Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID)
|
| | | else:
|
| | | dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgData}
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
|
| | | return
|
| | |
|
| | | def Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID):
|
| | | ## 发送查看玩家缓存结果给目标子服
|
| | | msgData["cacheBuffer"] = curCache.getBuffer() if curCache else ""
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, msgData, [serverGroupID])
|
| | | return
|
| | |
|
| | | def ClientServerMsg_PushPlayerCache(serverGroupID, msgData):
|
| | | ## 收到子服推送玩家缓存信息
|
| | | |
| | | playerID = msgData["playerID"]
|
| | | cacheBuffer = msgData["cacheBuffer"]
|
| | | msgInfo = msgData.get("msgInfo", {})
|
| | | |
| | | curCache = None
|
| | | if not cacheBuffer:
|
| | | GameWorld.DebugLog("子服推送的玩家缓存数据为空! playerID=%s" % playerID, serverGroupID)
|
| | | else:
|
| | | curCache = FindViewCache(playerID, True)
|
| | | ReadCacheBufferToCacheObj(playerID, cacheBuffer, curCache)
|
| | | |
| | | if not msgInfo:
|
| | | return
|
| | | |
| | | viewFrom = msgInfo.get("viewFrom", 0)
|
| | | if viewFrom != 0:
|
| | | # 其他子服查询的,推送给目标服务器
|
| | | Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgInfo, viewFrom)
|
| | | return
|
| | | |
| | | # 在跨服查询的,直接回包
|
| | | viewPlayerID = msgInfo.get("playerID", 0)
|
| | | if not viewPlayerID:
|
| | | return
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(viewPlayerID)
|
| | | if not curPlayer:
|
| | | return
|
| | | equipClassLV = msgInfo.get("equipClassLV", 0)
|
| | | isShort = msgInfo.get("isShort", 0)
|
| | | Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
|
| | | return
|
| | |
|
| | | def ReadCacheBufferToCacheObj(playerID, cacheBuffer, cacheObj=None):
|
| | | try:
|
| | | TempCache.clear()
|
| | | setattr(TempCache, "PropDataDict", {})
|
| | | if TempCache.readData(cacheBuffer) == -1:
|
| | | GameWorld.ErrLog("玩家缓存数据readData失败! playerID=%s" % playerID)
|
| | | return
|
| | | except:
|
| | | GameWorld.ErrLog("玩家缓存数据readData异常! playerID=%s" % playerID)
|
| | | return
|
| | | if TempCache.PlayerID != playerID:
|
| | | GameWorld.ErrLog("玩家缓存数据readData后玩家ID不一致! playerID=%s != cachePlayerID=%s" % (playerID, TempCache.PlayerID))
|
| | | return
|
| | | |
| | | if not cacheObj:
|
| | | return TempCache
|
| | | |
| | | cacheObj.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
|
| | | cacheObj.PlayerID = TempCache.PlayerID
|
| | | cacheObj.GeTuiIDSize = TempCache.GeTuiIDSize
|
| | | cacheObj.GeTuiID = TempCache.GeTuiID
|
| | | cacheObj.LV = TempCache.LV
|
| | | cacheObj.OffTime = TempCache.OffTime
|
| | | cacheObj.PropData = TempCache.PropData
|
| | | cacheObj.PropDataSize = TempCache.PropDataSize
|
| | | cacheObj.PlusData = TempCache.PlusData
|
| | | cacheObj.PlusDataSize = TempCache.PlusDataSize
|
| | | for classLV in xrange(1, ItemDataClassMax + 1):
|
| | | itemDataSize = getattr(TempCache, "ItemDataSize%s" % classLV)
|
| | | if not itemDataSize:
|
| | | continue
|
| | | itemData = getattr(TempCache, "ItemData%s" % classLV)
|
| | | setattr(cacheObj, "ItemData%s" % classLV, itemData)
|
| | | setattr(cacheObj, "ItemDataSize%s" % classLV, itemDataSize)
|
| | | |
| | | return cacheObj
|
| | |
|
| | | def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
|
| | | ## 收到跨服服务器回复的查看玩家信息
|
| | | playerID = msgData["playerID"]
|
| | | tagPlayerID = msgData["tagPlayerID"]
|
| | | cacheBuffer = msgData["cacheBuffer"]
|
| | | equipClassLV = msgData["equipClassLV"]
|
| | | isShort = msgData["isShort"]
|
| | | |
| | | curCache = None
|
| | | if cacheBuffer:
|
| | | if tagPlayerID in PyGameData.g_crossPlayerViewCache:
|
| | | curCache = PyGameData.g_crossPlayerViewCache[tagPlayerID][0]
|
| | | else:
|
| | | curCache = PyGameDataStruct.tagPlayerViewCachePy()
|
| | | if ReadCacheBufferToCacheObj(tagPlayerID, cacheBuffer, curCache):
|
| | | PyGameData.g_crossPlayerViewCache[tagPlayerID] = [curCache, tick] # 更新信息
|
| | | |
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if curPlayer:
|
| | | Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
|
| | | return
|
| | |
|
| | | def CrossServerMsg_PullPlayerViewCache(msgData):
|
| | | ## 收到跨服服务器拉取玩家玩家缓存数据
|
| | | msgInfo = msgData.get("msgInfo", {})
|
| | | tagPlayerID = msgData["tagPlayerID"]
|
| | | DoPullPlayerViewCache(tagPlayerID, msgInfo)
|
| | | return
|
| | |
|
| | | def DoPullPlayerViewCache(playerID, msgInfo):
|
| | | if not PlayerControl.GetDBPlayerAccIDByID(playerID):
|
| | | # 不是本服db玩家不处理
|
| | | return
|
| | | |
| | | curCache = FindViewCache(playerID)
|
| | | if curCache:
|
| | | GameWorld.DebugLog("本服有缓存玩家数据,直接推给跨服!", playerID)
|
| | | dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
|
| | | CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
|
| | | return
|
| | | |
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if not curPlayer:
|
| | | GameWorld.DebugLog("本服无缓存玩家数据且不在线,直接回空数据给跨服!", playerID)
|
| | | dataMsg = {"playerID":playerID, "cacheBuffer":"", "msgInfo":msgInfo}
|
| | | CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
|
| | | return
|
| | | |
| | | GameWorld.DebugLog("玩家在线的发给地图同步缓存数据!", playerID)
|
| | | # 在线的转发给地图
|
| | | PlayerPackData.QueryPlayerResult_PlayerMirror(curPlayer, "PullPlayerViewCache", msgInfo)
|
| | | return
|