ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -15,6 +15,7 @@
import GameWorld
import PlayerSocial
import CrossBillboard
import CrossFamilyGCZ
import PlayerFamilyStore
import PlayerCompensation
import PlayerBourse
@@ -26,9 +27,13 @@
import CrossRealmPK
import AuctionHouse
import PlayerAssist
import GameRecData
import PlayerRecData
import PlayerViewCache
import GameWorldMineArea
import PyGameDataStruct
import PlayerPackData
import PlayerFuncTeam
import IpyGameDataPY
import PlayerCharm
import PlayerLove
@@ -36,6 +41,10 @@
import time
def GetSavePyData():
    #存储数据前,一些功能业务数据先转化为存档数据
    CrossFamilyGCZ.OnSavePyData()
    pyGameDataMgr = GetPyGameDataManager()
    result = pyGameDataMgr.GetSaveData()
    GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
@@ -49,7 +58,12 @@
def LoadPyGameData(gameBuffer, pos):
    pyGameDataMgr = GetPyGameDataManager()
    GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
    return pyGameDataMgr.LoadGameData(gameBuffer, pos)
    pos = pyGameDataMgr.LoadGameData(gameBuffer, pos)
    #加载数据后,一些功能转化为功能业务数据
    CrossFamilyGCZ.OnLoadPyData()
    return pos
#协助感谢表
class PlayerAssistThanksPyManager(object):
@@ -131,40 +145,6 @@
                self.playerAssistDict[PlayerID] = []
            playerAssistList = self.playerAssistDict[PlayerID]
            playerAssistList.append(dbData)
        return pos
#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
class PlayerViewCachePyManager(object):
    def __init__(self):
        self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...}
        return
    # 保存数据 存数据库和realtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for dbData in self.playerViewCachePyDict.values():
            cnt += 1
            savaData += dbData.getBuffer()
        GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    # 从数据库载入数据
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagPlayerViewCachePy()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            self.playerViewCachePyDict[dbData.PlayerID] = dbData
            
        return pos
    
@@ -311,6 +291,10 @@
class PyGameDataManager(object):
    def __init__(self):
        self.DBPlayerPackDataManager = PlayerPackData.DBPlayerPackDataManager() # 该表GameServer只做内存处理,不从db取,也不发db入库,由db自行处理
        self.DBGameRecDataManager = GameRecData.DBGameRecDataManager()
        self.DBPyFuncTeamManager = PlayerFuncTeam.DBPyFuncTeamManager()
        self.DBPyFuncTeamMemManager = PlayerFuncTeam.DBPyFuncTeamMemManager()
        self.DBPlayerRecDataManager = PlayerRecData.DBPlayerRecDataManager()
        self.DBPyMineAreaAwardManager = GameWorldMineArea.DBPyMineAreaAwardManager()
        self.DBPyMineAreaRecordManager = GameWorldMineArea.DBPyMineAreaRecordManager()
@@ -323,7 +307,7 @@
        self.CrossBillboardManager = CrossBillboard.CrossBillboardManager()
        self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
        self.PlayerAssistPyManager = PlayerAssistPyManager()
        self.PlayerViewCachePyManager = PlayerViewCachePyManager()
        self.PlayerViewCachePyManager = PlayerViewCache.PlayerViewCachePyManager()
        self.AuctionAttentionManager = AuctionAttentionManager()
        self.AuctionRecordManager = AuctionRecordManager()
        self.AuctionItemManager = AuctionItemManager()
@@ -344,6 +328,9 @@
    def GetSaveData(self):
        buff = ""
        buff += self.DBGameRecDataManager.GetSaveData()
        buff += self.DBPyFuncTeamManager.GetSaveData()
        buff += self.DBPyFuncTeamMemManager.GetSaveData()
        buff += self.DBPlayerRecDataManager.GetSaveData()
        buff += self.DBPyMineAreaAwardManager.GetSaveData()
        buff += self.DBPyMineAreaRecordManager.GetSaveData()
@@ -376,6 +363,9 @@
        return buff
    
    def LoadGameData(self, gameBuffer, pos):
        pos = self.DBGameRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.DBPyFuncTeamManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.DBPyFuncTeamMemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.DBPlayerRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.DBPyMineAreaAwardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.DBPyMineAreaRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -495,6 +485,26 @@
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.familyStoreItemManager
def GetDBGameRecDataManager():
    # 通用记录表新管理
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.DBGameRecDataManager
def GetDBPlayerPackDataManager():
    # 玩家打包数据管理
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.DBPlayerPackDataManager
def GetDBPyFuncTeamManager():
    # 功能队伍管理
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.DBPyFuncTeamManager
#def GetDBPyFuncTeamMemManager():
#    # 功能队伍成员管理
#    pyGameDataMgr = GetPyGameDataManager()
#    return pyGameDataMgr.DBPyFuncTeamMemManager
def GetDBPlayerRecDataManager():
    # 玩家记录管理
    pyGameDataMgr = GetPyGameDataManager()