hch
2025-04-29 352babe80b284339d9b5cc6739fe9ce723c61a39
SdkProject/channel/GTGame/java/com/secondworld/sdk/MySdkMgr.java
@@ -9,11 +9,18 @@
import com.cy.yyjia.sdk.listener.InitListener;
import com.cy.yyjia.sdk.listener.LoginListener;
import com.cy.yyjia.sdk.listener.LogoutListener;
import com.cy.yyjia.sdk.listener.MarketListener;
import com.cy.yyjia.sdk.listener.PayListener;
import com.cy.yyjia.sdk.listener.ShareListener;
import com.secondworld.sdk.utils.CallBackState;
import com.secondworld.sdk.utils.CodeA2U;
import com.secondworld.sdk.utils.LogUtil;
import org.json.JSONException;
import org.json.JSONObject;
import java.util.HashMap;
import java.util.Map;
public class MySdkMgr extends PlatformSdkMgr {
@@ -30,7 +37,7 @@
            case UNKNOWN: {
                if (GTGameMain.I.activity != null)
                    init(GTGameMain.I.activity);
                Toast.makeText(GameApp.I, "正在初始化中,请稍等", Toast.LENGTH_LONG).show();
                Toast.makeText(GameAppProxy.app, "正在初始化中,请稍等", Toast.LENGTH_LONG).show();
                break;
            }
            case SUCCEED: {
@@ -38,32 +45,27 @@
                break;
            }
            case LOADING: {
                Toast.makeText(GameApp.I, "正在初始化中,请稍等", Toast.LENGTH_LONG).show();
                Toast.makeText(GameAppProxy.app, "正在初始化中,请稍等", Toast.LENGTH_LONG).show();
                break;
            }
        }
    }
    public void setListener() {
        args = new HashMap<>();
        // 初始化监听
        SdkManager.getInstance().setInitListener(new InitListener() {
            @Override
            public void onSuccess() {
                sdkInitState = SdkInitState.SUCCEED;
                LogUtil.debug("SdkManager", "成功");
                args.clear();
                args.put("code", CodeA2U.PlatformInitOk);
                UnityMsgHandler.sendMessageToUnity(args);
                LogUtil.debug("SdkManager", "初始化成功");
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformInitOk);
            }
            @Override
            public void onError(String msg) {
                sdkInitState = SdkInitState.FAILED;
                LogUtil.e("SdkManager", "失败:" + msg);
                args.clear();
                args.put("code", CodeA2U.PlatformInitFail);
                UnityMsgHandler.sendMessageToUnity(args);
                LogUtil.e("SdkManager", "初始化失败:" + msg);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformInitFail);
            }
        });
@@ -71,26 +73,39 @@
        SdkManager.getInstance().setLoginListener(new LoginListener() {
            @Override
            public void onSuccess() {
                LogUtil.e("SdkManager", "登录成功");
                try {
                    args.clear();
                    JSONObject info = new JSONObject();
                    info.put("account", SdkManager.getInstance().getUid());
                    info.put("game_id", SdkManager.getInstance().getGameId()+"");
                    info.put("session_id", SdkManager.getInstance().getSessionId());
                    args.put("info", info);
                    UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformLoginOk, args);
                } catch (JSONException e) {
                    e.printStackTrace();
                    LogUtil.e("SdkManager 登录成功", e);
                }
            }
            //注册成功
            @Override
            public void onSuccess(Boolean isNewReg, String reg_type) {
                LogUtil.e("SdkManager", "注册成功" + " isNewReg:" + isNewReg + "  type:" + reg_type);
                args.clear();
                args.put("code", CodeA2U.PlatformLoginOk);
                args.put("account", SdkManager.getInstance().getUid());
                args.put("game_id", SdkManager.getInstance().getGameId());
                args.put("session_id", SdkManager.getInstance().getSessionId());
                UnityMsgHandler.sendMessageToUnity(args);
                args.put("reg_type", reg_type);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformRegisterOk, args);
            }
            @Override
            public void onError(String s) {
                args.clear();
                args.put("code", CodeA2U.PlatformLoginFail);
                UnityMsgHandler.sendMessageToUnity(args);
                LogUtil.e("SdkManager", "登录失败:" + s);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformLoginFail);
            }
            @Override
            public void onCancel() {
                args.clear();
                args.put("code", CodeA2U.PlatformLoginFail);
                UnityMsgHandler.sendMessageToUnity(args);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformLoginFail);
            }
        });
@@ -99,16 +114,19 @@
            @Override
            public void onSuccess(String status, String orderId) {
                LogUtil.debug("SdkManager", "onSuccess status:" + status + ",orderId:" + orderId);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformPayOk);
            }
            @Override
            public void onError() {
                LogUtil.e("SdkManager", "onError");
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformPayFail);
            }
            @Override
            public void onCancel() {
                LogUtil.debug("SdkManager", "onCancel");
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformPayCancel);
            }
        });
@@ -119,9 +137,7 @@
            @Override
            public void onSuccess() {
                //注销成功,需要把游戏切换回登陆前的场景,并重新弹出登录框等操作
                args.clear();
                args.put("code", CodeA2U.PlatformLogoutOk);
                UnityMsgHandler.sendMessageToUnity(args);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformLogoutOk);
            }
            @Override
@@ -157,6 +173,60 @@
            }
        });
        //分享回调
        SdkManager.getInstance().setShareListener(new ShareListener() {
            @Override
            public void onSuccess(String type) {
                Map<String, Object> args = new HashMap<>();
                args.put("state", CallBackState.Success);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.ShareState, args);
                LogUtil.debug("分享回调", "onSuccess:" + type);
            }
            @Override
            public void onError(String type, String msg) {
                Map<String, Object> args = new HashMap<>();
                args.put("state", CallBackState.Error);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.ShareState, args);
                LogUtil.debug("分享回调", "type:" + type + ";msg:" + msg);
            }
            @Override
            public void onCancel(String type) {
                Map<String, Object> args = new HashMap<>();
                args.put("state", CallBackState.Cancel);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.ShareState, args);
                LogUtil.debug("分享回调", type + ":onCancel");
            }
        });
        //评分回调
        SdkManager.getInstance().setMarketListener(new MarketListener() {
            @Override
            public void onSuccess() {
                Map<String, Object> args = new HashMap<>();
                args.put("state", CallBackState.Success);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.ReviewState, args);
                LogUtil.debug("评分回调", "成功");
            }
            @Override
            public void onError(String s) {
                Map<String, Object> args = new HashMap<>();
                args.put("state", CallBackState.Error);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.ReviewState, args);
                LogUtil.debug("评分回调", "失败:" + s);
            }
            @Override
            public void onCancel() {
                Map<String, Object> args = new HashMap<>();
                args.put("state", CallBackState.Cancel);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.ReviewState, args);
                LogUtil.debug("评分回调", "取消");
            }
        });
        //设置dubug模式
        SdkManager.getInstance().setDebug(BuildConfig.DEBUG);
    }