| | |
| | | //CheckFontSwitch.CheckAndReplaceFontSwitch();
|
| | | UpdateUIPrefabSetting.SetAllUIPrefabAssetBundleName();
|
| | | UpdateUIWindowSetting.SetAllUIWindowAssetBundleName();
|
| | |
|
| | | var rechargePattern = 1;
|
| | | var versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt";
|
| | | var lines = File.ReadAllLines(versionsFilePath);
|
| | | for (int i = 2; i < lines.Length; i++)
|
| | | {
|
| | | var line = lines[i];
|
| | | var lineStrings = line.Split('\t');
|
| | | if (lineStrings[0] == buildParameters.publisher)
|
| | | {
|
| | | rechargePattern = int.Parse(lineStrings[21]);
|
| | | break;
|
| | | }
|
| | | }
|
| | |
|
| | | UpdateSpriteSetting.SetRechargeSkin(rechargePattern);
|
| | | AssetDatabase.Refresh();
|
| | | UpdateSpritePackingSetting.UpdateAllSpritePackingSetting();
|
| | | UpdateSpriteSetting.SetAllSpriteAssetBundleName();
|
| | |
|
| | | ExcuteBuildAsset("ui", buildParameters);
|