| | |
| | | static string rootPath = Application.dataPath + "/ResourcesOut/UI/Sprite";
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| | | static string spriteRelativePath = "Assets/ResourcesOut/UI/Sprite";
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| | |
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| | | public static void SetRechargeSkin(int pattern)
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| | | {
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| | | var toDirectory = Application.dataPath + "/ResourcesOut/UI/Sprite/Recharge";
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| | | var oldFiles = new DirectoryInfo(toDirectory).GetFiles("*.png", SearchOption.AllDirectories);
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| | | foreach (var item in oldFiles)
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| | | {
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| | | File.Delete(item.FullName);
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| | | }
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| | |
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| | | var fromDirectory = Application.dataPath + "/Editor/RechargeSprites/Pattern_" + pattern;
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| | | FileExtersion.DirectoryCopy(fromDirectory, toDirectory);
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| | | }
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| | |
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| | | [MenuItem("程序/设置资源包名/更新Sprite(All) AssetBundleName")]
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| | | public static void SetAllSpriteAssetBundleName()
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| | | {
|