少年修仙传客户端基础资源
client_Wu Xijin
2018-11-05 1cee93d63f19fd4e961b47f23cfa7621833e7d7f
Assets/XLua/Gen/UnityEngineTransformWrap.cs
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#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class UnityEngineTransformWrap
    {
        public static void __Register(RealStatePtr L)
        {
         ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
         System.Type type = typeof(UnityEngine.Transform);
         Utils.BeginObjectRegister(type, L, translator, 0, 25, 19, 13);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetParent", _m_SetParent);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPositionAndRotation", _m_SetPositionAndRotation);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "Translate", _m_Translate);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "Rotate", _m_Rotate);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "RotateAround", _m_RotateAround);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "LookAt", _m_LookAt);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformDirection", _m_TransformDirection);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformDirection", _m_InverseTransformDirection);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformVector", _m_TransformVector);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformVector", _m_InverseTransformVector);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformPoint", _m_TransformPoint);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformPoint", _m_InverseTransformPoint);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "DetachChildren", _m_DetachChildren);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAsFirstSibling", _m_SetAsFirstSibling);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAsLastSibling", _m_SetAsLastSibling);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSiblingIndex", _m_SetSiblingIndex);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSiblingIndex", _m_GetSiblingIndex);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "Find", _m_Find);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsChildOf", _m_IsChildOf);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetEnumerator", _m_GetEnumerator);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetChild", _m_GetChild);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetParentEx", _m_SetParentEx);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetChildTransformDeeply", _m_GetChildTransformDeeply);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPosition", _m_SetPosition);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRoot", _m_GetRoot);
         Utils.RegisterFunc(L, Utils.GETTER_IDX, "position", _g_get_position);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "localPosition", _g_get_localPosition);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "eulerAngles", _g_get_eulerAngles);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "localEulerAngles", _g_get_localEulerAngles);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "right", _g_get_right);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "up", _g_get_up);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "forward", _g_get_forward);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotation", _g_get_rotation);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "localRotation", _g_get_localRotation);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "localScale", _g_get_localScale);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "parent", _g_get_parent);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "worldToLocalMatrix", _g_get_worldToLocalMatrix);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "localToWorldMatrix", _g_get_localToWorldMatrix);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "root", _g_get_root);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "childCount", _g_get_childCount);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "lossyScale", _g_get_lossyScale);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "hasChanged", _g_get_hasChanged);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "hierarchyCapacity", _g_get_hierarchyCapacity);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "hierarchyCount", _g_get_hierarchyCount);
         Utils.RegisterFunc(L, Utils.SETTER_IDX, "position", _s_set_position);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "localPosition", _s_set_localPosition);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "eulerAngles", _s_set_eulerAngles);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "localEulerAngles", _s_set_localEulerAngles);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "right", _s_set_right);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "up", _s_set_up);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "forward", _s_set_forward);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotation", _s_set_rotation);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "localRotation", _s_set_localRotation);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "localScale", _s_set_localScale);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "parent", _s_set_parent);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "hasChanged", _s_set_hasChanged);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "hierarchyCapacity", _s_set_hierarchyCapacity);
         Utils.EndObjectRegister(type, L, translator, null, null,
             null, null, null);
          Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
         Utils.EndClassRegister(type, L, translator);
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            return LuaAPI.luaL_error(L, "UnityEngine.Transform does not have a constructor!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetParent(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Transform>(L, 2))
                {
                    UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                    gen_to_be_invoked.SetParent( _parent );
                    return 0;
                }
                if(gen_param_count == 3&& translator.Assignable<UnityEngine.Transform>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                    bool _worldPositionStays = LuaAPI.lua_toboolean(L, 3);
                    gen_to_be_invoked.SetParent( _parent, _worldPositionStays );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.SetParent!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetPositionAndRotation(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                {
                    UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
                    UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation);
                    gen_to_be_invoked.SetPositionAndRotation( _position, _rotation );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Translate(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    float _x = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y = (float)LuaAPI.lua_tonumber(L, 3);
                    float _z = (float)LuaAPI.lua_tonumber(L, 4);
                    gen_to_be_invoked.Translate( _x, _y, _z );
                    return 0;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _translation;translator.Get(L, 2, out _translation);
                    gen_to_be_invoked.Translate( _translation );
                    return 0;
                }
                if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.Space>(L, 5))
                {
                    float _x = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y = (float)LuaAPI.lua_tonumber(L, 3);
                    float _z = (float)LuaAPI.lua_tonumber(L, 4);
                    UnityEngine.Space _relativeTo;translator.Get(L, 5, out _relativeTo);
                    gen_to_be_invoked.Translate( _x, _y, _z, _relativeTo );
                    return 0;
                }
                if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.Transform>(L, 5))
                {
                    float _x = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y = (float)LuaAPI.lua_tonumber(L, 3);
                    float _z = (float)LuaAPI.lua_tonumber(L, 4);
                    UnityEngine.Transform _relativeTo = (UnityEngine.Transform)translator.GetObject(L, 5, typeof(UnityEngine.Transform));
                    gen_to_be_invoked.Translate( _x, _y, _z, _relativeTo );
                    return 0;
                }
                if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Space>(L, 3))
                {
                    UnityEngine.Vector3 _translation;translator.Get(L, 2, out _translation);
                    UnityEngine.Space _relativeTo;translator.Get(L, 3, out _relativeTo);
                    gen_to_be_invoked.Translate( _translation, _relativeTo );
                    return 0;
                }
                if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Transform>(L, 3))
                {
                    UnityEngine.Vector3 _translation;translator.Get(L, 2, out _translation);
                    UnityEngine.Transform _relativeTo = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform));
                    gen_to_be_invoked.Translate( _translation, _relativeTo );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.Translate!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Rotate(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    float _xAngle = (float)LuaAPI.lua_tonumber(L, 2);
                    float _yAngle = (float)LuaAPI.lua_tonumber(L, 3);
                    float _zAngle = (float)LuaAPI.lua_tonumber(L, 4);
                    gen_to_be_invoked.Rotate( _xAngle, _yAngle, _zAngle );
                    return 0;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _eulerAngles;translator.Get(L, 2, out _eulerAngles);
                    gen_to_be_invoked.Rotate( _eulerAngles );
                    return 0;
                }
                if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Vector3 _axis;translator.Get(L, 2, out _axis);
                    float _angle = (float)LuaAPI.lua_tonumber(L, 3);
                    gen_to_be_invoked.Rotate( _axis, _angle );
                    return 0;
                }
                if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.Space>(L, 5))
                {
                    float _xAngle = (float)LuaAPI.lua_tonumber(L, 2);
                    float _yAngle = (float)LuaAPI.lua_tonumber(L, 3);
                    float _zAngle = (float)LuaAPI.lua_tonumber(L, 4);
                    UnityEngine.Space _relativeTo;translator.Get(L, 5, out _relativeTo);
                    gen_to_be_invoked.Rotate( _xAngle, _yAngle, _zAngle, _relativeTo );
                    return 0;
                }
                if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Space>(L, 3))
                {
                    UnityEngine.Vector3 _eulerAngles;translator.Get(L, 2, out _eulerAngles);
                    UnityEngine.Space _relativeTo;translator.Get(L, 3, out _relativeTo);
                    gen_to_be_invoked.Rotate( _eulerAngles, _relativeTo );
                    return 0;
                }
                if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Space>(L, 4))
                {
                    UnityEngine.Vector3 _axis;translator.Get(L, 2, out _axis);
                    float _angle = (float)LuaAPI.lua_tonumber(L, 3);
                    UnityEngine.Space _relativeTo;translator.Get(L, 4, out _relativeTo);
                    gen_to_be_invoked.Rotate( _axis, _angle, _relativeTo );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.Rotate!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_RotateAround(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                {
                    UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
                    UnityEngine.Vector3 _axis;translator.Get(L, 3, out _axis);
                    float _angle = (float)LuaAPI.lua_tonumber(L, 4);
                    gen_to_be_invoked.RotateAround( _point, _axis, _angle );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_LookAt(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Transform>(L, 2))
                {
                    UnityEngine.Transform _target = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                    gen_to_be_invoked.LookAt( _target );
                    return 0;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _worldPosition;translator.Get(L, 2, out _worldPosition);
                    gen_to_be_invoked.LookAt( _worldPosition );
                    return 0;
                }
                if(gen_param_count == 3&& translator.Assignable<UnityEngine.Transform>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3))
                {
                    UnityEngine.Transform _target = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                    UnityEngine.Vector3 _worldUp;translator.Get(L, 3, out _worldUp);
                    gen_to_be_invoked.LookAt( _target, _worldUp );
                    return 0;
                }
                if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3))
                {
                    UnityEngine.Vector3 _worldPosition;translator.Get(L, 2, out _worldPosition);
                    UnityEngine.Vector3 _worldUp;translator.Get(L, 3, out _worldUp);
                    gen_to_be_invoked.LookAt( _worldPosition, _worldUp );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.LookAt!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_TransformDirection(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    float _x = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y = (float)LuaAPI.lua_tonumber(L, 3);
                    float _z = (float)LuaAPI.lua_tonumber(L, 4);
                        UnityEngine.Vector3 gen_ret = gen_to_be_invoked.TransformDirection( _x, _y, _z );
                        translator.PushUnityEngineVector3(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction);
                        UnityEngine.Vector3 gen_ret = gen_to_be_invoked.TransformDirection( _direction );
                        translator.PushUnityEngineVector3(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.TransformDirection!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_InverseTransformDirection(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    float _x = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y = (float)LuaAPI.lua_tonumber(L, 3);
                    float _z = (float)LuaAPI.lua_tonumber(L, 4);
                        UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransformDirection( _x, _y, _z );
                        translator.PushUnityEngineVector3(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction);
                        UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransformDirection( _direction );
                        translator.PushUnityEngineVector3(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.InverseTransformDirection!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_TransformVector(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    float _x = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y = (float)LuaAPI.lua_tonumber(L, 3);
                    float _z = (float)LuaAPI.lua_tonumber(L, 4);
                        UnityEngine.Vector3 gen_ret = gen_to_be_invoked.TransformVector( _x, _y, _z );
                        translator.PushUnityEngineVector3(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _vector;translator.Get(L, 2, out _vector);
                        UnityEngine.Vector3 gen_ret = gen_to_be_invoked.TransformVector( _vector );
                        translator.PushUnityEngineVector3(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.TransformVector!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_InverseTransformVector(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    float _x = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y = (float)LuaAPI.lua_tonumber(L, 3);
                    float _z = (float)LuaAPI.lua_tonumber(L, 4);
                        UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransformVector( _x, _y, _z );
                        translator.PushUnityEngineVector3(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _vector;translator.Get(L, 2, out _vector);
                        UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransformVector( _vector );
                        translator.PushUnityEngineVector3(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.InverseTransformVector!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_TransformPoint(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    float _x = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y = (float)LuaAPI.lua_tonumber(L, 3);
                    float _z = (float)LuaAPI.lua_tonumber(L, 4);
                        UnityEngine.Vector3 gen_ret = gen_to_be_invoked.TransformPoint( _x, _y, _z );
                        translator.PushUnityEngineVector3(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
                        UnityEngine.Vector3 gen_ret = gen_to_be_invoked.TransformPoint( _position );
                        translator.PushUnityEngineVector3(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.TransformPoint!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_InverseTransformPoint(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    float _x = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y = (float)LuaAPI.lua_tonumber(L, 3);
                    float _z = (float)LuaAPI.lua_tonumber(L, 4);
                        UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransformPoint( _x, _y, _z );
                        translator.PushUnityEngineVector3(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
                        UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransformPoint( _position );
                        translator.PushUnityEngineVector3(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.InverseTransformPoint!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_DetachChildren(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                {
                    gen_to_be_invoked.DetachChildren(  );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetAsFirstSibling(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                {
                    gen_to_be_invoked.SetAsFirstSibling(  );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetAsLastSibling(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                {
                    gen_to_be_invoked.SetAsLastSibling(  );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetSiblingIndex(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                    gen_to_be_invoked.SetSiblingIndex( _index );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetSiblingIndex(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                {
                        int gen_ret = gen_to_be_invoked.GetSiblingIndex(  );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Find(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                {
                    string _name = LuaAPI.lua_tostring(L, 2);
                        UnityEngine.Transform gen_ret = gen_to_be_invoked.Find( _name );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_IsChildOf(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                {
                    UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                        bool gen_ret = gen_to_be_invoked.IsChildOf( _parent );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetEnumerator(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                {
                        System.Collections.IEnumerator gen_ret = gen_to_be_invoked.GetEnumerator(  );
                        translator.PushAny(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetChild(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                        UnityEngine.Transform gen_ret = gen_to_be_invoked.GetChild( _index );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetParentEx(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 5&& translator.Assignable<UnityEngine.Transform>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)&& translator.Assignable<UnityEngine.Vector3>(L, 5))
                {
                    UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                    UnityEngine.Vector3 _localPosition;translator.Get(L, 3, out _localPosition);
                    UnityEngine.Quaternion _rotation;translator.Get(L, 4, out _rotation);
                    UnityEngine.Vector3 _scale;translator.Get(L, 5, out _scale);
                    gen_to_be_invoked.SetParentEx( _parent, _localPosition, _rotation, _scale );
                    return 0;
                }
                if(gen_param_count == 5&& translator.Assignable<UnityEngine.Transform>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& translator.Assignable<UnityEngine.Vector3>(L, 5))
                {
                    UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                    UnityEngine.Vector3 _localPosition;translator.Get(L, 3, out _localPosition);
                    UnityEngine.Vector3 _eulerAngles;translator.Get(L, 4, out _eulerAngles);
                    UnityEngine.Vector3 _scale;translator.Get(L, 5, out _scale);
                    gen_to_be_invoked.SetParentEx( _parent, _localPosition, _eulerAngles, _scale );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.SetParentEx!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetChildTransformDeeply(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    string _childName = LuaAPI.lua_tostring(L, 2);
                    bool _includeSelf = LuaAPI.lua_toboolean(L, 3);
                        UnityEngine.Transform gen_ret = gen_to_be_invoked.GetChildTransformDeeply( _childName, _includeSelf );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _childName = LuaAPI.lua_tostring(L, 2);
                        UnityEngine.Transform gen_ret = gen_to_be_invoked.GetChildTransformDeeply( _childName );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.GetChildTransformDeeply!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetPosition(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5))
                {
                    float _x = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y = (float)LuaAPI.lua_tonumber(L, 3);
                    float _z = (float)LuaAPI.lua_tonumber(L, 4);
                    bool _isLocal = LuaAPI.lua_toboolean(L, 5);
                    gen_to_be_invoked.SetPosition( _x, _y, _z, _isLocal );
                    return 0;
                }
                if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    float _x = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y = (float)LuaAPI.lua_tonumber(L, 3);
                    float _z = (float)LuaAPI.lua_tonumber(L, 4);
                    gen_to_be_invoked.SetPosition( _x, _y, _z );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.SetPosition!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetRoot(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                {
                        UnityEngine.Transform gen_ret = gen_to_be_invoked.GetRoot(  );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_position(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.position);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_localPosition(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.localPosition);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_eulerAngles(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.eulerAngles);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_localEulerAngles(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.localEulerAngles);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_right(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.right);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_up(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.up);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_forward(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.forward);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_rotation(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.rotation);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_localRotation(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.localRotation);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_localScale(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.localScale);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_parent(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.parent);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_worldToLocalMatrix(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.worldToLocalMatrix);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_localToWorldMatrix(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.localToWorldMatrix);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_root(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.root);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_childCount(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.childCount);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_lossyScale(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.lossyScale);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_hasChanged(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.hasChanged);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_hierarchyCapacity(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.hierarchyCapacity);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_hierarchyCount(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.hierarchyCount);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_position(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
            gen_to_be_invoked.position = gen_value;
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_localPosition(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
            gen_to_be_invoked.localPosition = gen_value;
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_eulerAngles(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
            gen_to_be_invoked.eulerAngles = gen_value;
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_localEulerAngles(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
            gen_to_be_invoked.localEulerAngles = gen_value;
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_right(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
            gen_to_be_invoked.right = gen_value;
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_up(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
            gen_to_be_invoked.up = gen_value;
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_forward(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
            gen_to_be_invoked.forward = gen_value;
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_rotation(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value);
            gen_to_be_invoked.rotation = gen_value;
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_localRotation(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value);
            gen_to_be_invoked.localRotation = gen_value;
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_localScale(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
            gen_to_be_invoked.localScale = gen_value;
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_parent(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_hasChanged(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.hasChanged = LuaAPI.lua_toboolean(L, 2);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_hierarchyCapacity(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.hierarchyCapacity = LuaAPI.xlua_tointeger(L, 2);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
    }
}