| New file |
| | |
| | | #if USE_UNI_LUA |
| | | using LuaAPI = UniLua.Lua; |
| | | using RealStatePtr = UniLua.ILuaState; |
| | | using LuaCSFunction = UniLua.CSharpFunctionDelegate; |
| | | #else |
| | | using LuaAPI = XLua.LuaDLL.Lua; |
| | | using RealStatePtr = System.IntPtr; |
| | | using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; |
| | | #endif |
| | | |
| | | using XLua; |
| | | using System.Collections.Generic; |
| | | |
| | | |
| | | namespace XLua.CSObjectWrap |
| | | { |
| | | using Utils = XLua.Utils; |
| | | public class UnityEngineTransformWrap |
| | | { |
| | | public static void __Register(RealStatePtr L) |
| | | { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | System.Type type = typeof(UnityEngine.Transform); |
| | | Utils.BeginObjectRegister(type, L, translator, 0, 25, 19, 13); |
| | | |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetParent", _m_SetParent); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPositionAndRotation", _m_SetPositionAndRotation); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "Translate", _m_Translate); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "Rotate", _m_Rotate); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "RotateAround", _m_RotateAround); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "LookAt", _m_LookAt); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformDirection", _m_TransformDirection); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformDirection", _m_InverseTransformDirection); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformVector", _m_TransformVector); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformVector", _m_InverseTransformVector); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformPoint", _m_TransformPoint); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformPoint", _m_InverseTransformPoint); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "DetachChildren", _m_DetachChildren); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAsFirstSibling", _m_SetAsFirstSibling); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAsLastSibling", _m_SetAsLastSibling); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSiblingIndex", _m_SetSiblingIndex); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSiblingIndex", _m_GetSiblingIndex); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "Find", _m_Find); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsChildOf", _m_IsChildOf); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetEnumerator", _m_GetEnumerator); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetChild", _m_GetChild); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetParentEx", _m_SetParentEx); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetChildTransformDeeply", _m_GetChildTransformDeeply); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPosition", _m_SetPosition); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRoot", _m_GetRoot); |
| | | |
| | | |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "position", _g_get_position); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "localPosition", _g_get_localPosition); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "eulerAngles", _g_get_eulerAngles); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "localEulerAngles", _g_get_localEulerAngles); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "right", _g_get_right); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "up", _g_get_up); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "forward", _g_get_forward); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotation", _g_get_rotation); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "localRotation", _g_get_localRotation); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "localScale", _g_get_localScale); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "parent", _g_get_parent); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "worldToLocalMatrix", _g_get_worldToLocalMatrix); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "localToWorldMatrix", _g_get_localToWorldMatrix); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "root", _g_get_root); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "childCount", _g_get_childCount); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "lossyScale", _g_get_lossyScale); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "hasChanged", _g_get_hasChanged); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "hierarchyCapacity", _g_get_hierarchyCapacity); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "hierarchyCount", _g_get_hierarchyCount); |
| | | |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "position", _s_set_position); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "localPosition", _s_set_localPosition); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "eulerAngles", _s_set_eulerAngles); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "localEulerAngles", _s_set_localEulerAngles); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "right", _s_set_right); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "up", _s_set_up); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "forward", _s_set_forward); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotation", _s_set_rotation); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "localRotation", _s_set_localRotation); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "localScale", _s_set_localScale); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "parent", _s_set_parent); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "hasChanged", _s_set_hasChanged); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "hierarchyCapacity", _s_set_hierarchyCapacity); |
| | | |
| | | |
| | | Utils.EndObjectRegister(type, L, translator, null, null, |
| | | null, null, null); |
| | | |
| | | Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | Utils.EndClassRegister(type, L, translator); |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int __CreateInstance(RealStatePtr L) |
| | | { |
| | | return LuaAPI.luaL_error(L, "UnityEngine.Transform does not have a constructor!"); |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_SetParent(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Transform>(L, 2)) |
| | | { |
| | | UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); |
| | | |
| | | gen_to_be_invoked.SetParent( _parent ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<UnityEngine.Transform>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) |
| | | { |
| | | UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); |
| | | bool _worldPositionStays = LuaAPI.lua_toboolean(L, 3); |
| | | |
| | | gen_to_be_invoked.SetParent( _parent, _worldPositionStays ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.SetParent!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_SetPositionAndRotation(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); |
| | | UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation); |
| | | |
| | | gen_to_be_invoked.SetPositionAndRotation( _position, _rotation ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Translate(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) |
| | | { |
| | | float _x = (float)LuaAPI.lua_tonumber(L, 2); |
| | | float _y = (float)LuaAPI.lua_tonumber(L, 3); |
| | | float _z = (float)LuaAPI.lua_tonumber(L, 4); |
| | | |
| | | gen_to_be_invoked.Translate( _x, _y, _z ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2)) |
| | | { |
| | | UnityEngine.Vector3 _translation;translator.Get(L, 2, out _translation); |
| | | |
| | | gen_to_be_invoked.Translate( _translation ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.Space>(L, 5)) |
| | | { |
| | | float _x = (float)LuaAPI.lua_tonumber(L, 2); |
| | | float _y = (float)LuaAPI.lua_tonumber(L, 3); |
| | | float _z = (float)LuaAPI.lua_tonumber(L, 4); |
| | | UnityEngine.Space _relativeTo;translator.Get(L, 5, out _relativeTo); |
| | | |
| | | gen_to_be_invoked.Translate( _x, _y, _z, _relativeTo ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.Transform>(L, 5)) |
| | | { |
| | | float _x = (float)LuaAPI.lua_tonumber(L, 2); |
| | | float _y = (float)LuaAPI.lua_tonumber(L, 3); |
| | | float _z = (float)LuaAPI.lua_tonumber(L, 4); |
| | | UnityEngine.Transform _relativeTo = (UnityEngine.Transform)translator.GetObject(L, 5, typeof(UnityEngine.Transform)); |
| | | |
| | | gen_to_be_invoked.Translate( _x, _y, _z, _relativeTo ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Space>(L, 3)) |
| | | { |
| | | UnityEngine.Vector3 _translation;translator.Get(L, 2, out _translation); |
| | | UnityEngine.Space _relativeTo;translator.Get(L, 3, out _relativeTo); |
| | | |
| | | gen_to_be_invoked.Translate( _translation, _relativeTo ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Transform>(L, 3)) |
| | | { |
| | | UnityEngine.Vector3 _translation;translator.Get(L, 2, out _translation); |
| | | UnityEngine.Transform _relativeTo = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform)); |
| | | |
| | | gen_to_be_invoked.Translate( _translation, _relativeTo ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.Translate!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Rotate(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) |
| | | { |
| | | float _xAngle = (float)LuaAPI.lua_tonumber(L, 2); |
| | | float _yAngle = (float)LuaAPI.lua_tonumber(L, 3); |
| | | float _zAngle = (float)LuaAPI.lua_tonumber(L, 4); |
| | | |
| | | gen_to_be_invoked.Rotate( _xAngle, _yAngle, _zAngle ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2)) |
| | | { |
| | | UnityEngine.Vector3 _eulerAngles;translator.Get(L, 2, out _eulerAngles); |
| | | |
| | | gen_to_be_invoked.Rotate( _eulerAngles ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) |
| | | { |
| | | UnityEngine.Vector3 _axis;translator.Get(L, 2, out _axis); |
| | | float _angle = (float)LuaAPI.lua_tonumber(L, 3); |
| | | |
| | | gen_to_be_invoked.Rotate( _axis, _angle ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.Space>(L, 5)) |
| | | { |
| | | float _xAngle = (float)LuaAPI.lua_tonumber(L, 2); |
| | | float _yAngle = (float)LuaAPI.lua_tonumber(L, 3); |
| | | float _zAngle = (float)LuaAPI.lua_tonumber(L, 4); |
| | | UnityEngine.Space _relativeTo;translator.Get(L, 5, out _relativeTo); |
| | | |
| | | gen_to_be_invoked.Rotate( _xAngle, _yAngle, _zAngle, _relativeTo ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Space>(L, 3)) |
| | | { |
| | | UnityEngine.Vector3 _eulerAngles;translator.Get(L, 2, out _eulerAngles); |
| | | UnityEngine.Space _relativeTo;translator.Get(L, 3, out _relativeTo); |
| | | |
| | | gen_to_be_invoked.Rotate( _eulerAngles, _relativeTo ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Space>(L, 4)) |
| | | { |
| | | UnityEngine.Vector3 _axis;translator.Get(L, 2, out _axis); |
| | | float _angle = (float)LuaAPI.lua_tonumber(L, 3); |
| | | UnityEngine.Space _relativeTo;translator.Get(L, 4, out _relativeTo); |
| | | |
| | | gen_to_be_invoked.Rotate( _axis, _angle, _relativeTo ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.Rotate!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_RotateAround(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | UnityEngine.Vector3 _point;translator.Get(L, 2, out _point); |
| | | UnityEngine.Vector3 _axis;translator.Get(L, 3, out _axis); |
| | | float _angle = (float)LuaAPI.lua_tonumber(L, 4); |
| | | |
| | | gen_to_be_invoked.RotateAround( _point, _axis, _angle ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_LookAt(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Transform>(L, 2)) |
| | | { |
| | | UnityEngine.Transform _target = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); |
| | | |
| | | gen_to_be_invoked.LookAt( _target ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2)) |
| | | { |
| | | UnityEngine.Vector3 _worldPosition;translator.Get(L, 2, out _worldPosition); |
| | | |
| | | gen_to_be_invoked.LookAt( _worldPosition ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<UnityEngine.Transform>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)) |
| | | { |
| | | UnityEngine.Transform _target = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); |
| | | UnityEngine.Vector3 _worldUp;translator.Get(L, 3, out _worldUp); |
| | | |
| | | gen_to_be_invoked.LookAt( _target, _worldUp ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)) |
| | | { |
| | | UnityEngine.Vector3 _worldPosition;translator.Get(L, 2, out _worldPosition); |
| | | UnityEngine.Vector3 _worldUp;translator.Get(L, 3, out _worldUp); |
| | | |
| | | gen_to_be_invoked.LookAt( _worldPosition, _worldUp ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.LookAt!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_TransformDirection(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) |
| | | { |
| | | float _x = (float)LuaAPI.lua_tonumber(L, 2); |
| | | float _y = (float)LuaAPI.lua_tonumber(L, 3); |
| | | float _z = (float)LuaAPI.lua_tonumber(L, 4); |
| | | |
| | | UnityEngine.Vector3 gen_ret = gen_to_be_invoked.TransformDirection( _x, _y, _z ); |
| | | translator.PushUnityEngineVector3(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2)) |
| | | { |
| | | UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); |
| | | |
| | | UnityEngine.Vector3 gen_ret = gen_to_be_invoked.TransformDirection( _direction ); |
| | | translator.PushUnityEngineVector3(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.TransformDirection!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_InverseTransformDirection(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) |
| | | { |
| | | float _x = (float)LuaAPI.lua_tonumber(L, 2); |
| | | float _y = (float)LuaAPI.lua_tonumber(L, 3); |
| | | float _z = (float)LuaAPI.lua_tonumber(L, 4); |
| | | |
| | | UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransformDirection( _x, _y, _z ); |
| | | translator.PushUnityEngineVector3(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2)) |
| | | { |
| | | UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); |
| | | |
| | | UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransformDirection( _direction ); |
| | | translator.PushUnityEngineVector3(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.InverseTransformDirection!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_TransformVector(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) |
| | | { |
| | | float _x = (float)LuaAPI.lua_tonumber(L, 2); |
| | | float _y = (float)LuaAPI.lua_tonumber(L, 3); |
| | | float _z = (float)LuaAPI.lua_tonumber(L, 4); |
| | | |
| | | UnityEngine.Vector3 gen_ret = gen_to_be_invoked.TransformVector( _x, _y, _z ); |
| | | translator.PushUnityEngineVector3(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2)) |
| | | { |
| | | UnityEngine.Vector3 _vector;translator.Get(L, 2, out _vector); |
| | | |
| | | UnityEngine.Vector3 gen_ret = gen_to_be_invoked.TransformVector( _vector ); |
| | | translator.PushUnityEngineVector3(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.TransformVector!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_InverseTransformVector(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) |
| | | { |
| | | float _x = (float)LuaAPI.lua_tonumber(L, 2); |
| | | float _y = (float)LuaAPI.lua_tonumber(L, 3); |
| | | float _z = (float)LuaAPI.lua_tonumber(L, 4); |
| | | |
| | | UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransformVector( _x, _y, _z ); |
| | | translator.PushUnityEngineVector3(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2)) |
| | | { |
| | | UnityEngine.Vector3 _vector;translator.Get(L, 2, out _vector); |
| | | |
| | | UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransformVector( _vector ); |
| | | translator.PushUnityEngineVector3(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.InverseTransformVector!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_TransformPoint(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) |
| | | { |
| | | float _x = (float)LuaAPI.lua_tonumber(L, 2); |
| | | float _y = (float)LuaAPI.lua_tonumber(L, 3); |
| | | float _z = (float)LuaAPI.lua_tonumber(L, 4); |
| | | |
| | | UnityEngine.Vector3 gen_ret = gen_to_be_invoked.TransformPoint( _x, _y, _z ); |
| | | translator.PushUnityEngineVector3(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2)) |
| | | { |
| | | UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); |
| | | |
| | | UnityEngine.Vector3 gen_ret = gen_to_be_invoked.TransformPoint( _position ); |
| | | translator.PushUnityEngineVector3(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.TransformPoint!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_InverseTransformPoint(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) |
| | | { |
| | | float _x = (float)LuaAPI.lua_tonumber(L, 2); |
| | | float _y = (float)LuaAPI.lua_tonumber(L, 3); |
| | | float _z = (float)LuaAPI.lua_tonumber(L, 4); |
| | | |
| | | UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransformPoint( _x, _y, _z ); |
| | | translator.PushUnityEngineVector3(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2)) |
| | | { |
| | | UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); |
| | | |
| | | UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransformPoint( _position ); |
| | | translator.PushUnityEngineVector3(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.InverseTransformPoint!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_DetachChildren(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | |
| | | gen_to_be_invoked.DetachChildren( ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_SetAsFirstSibling(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | |
| | | gen_to_be_invoked.SetAsFirstSibling( ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_SetAsLastSibling(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | |
| | | gen_to_be_invoked.SetAsLastSibling( ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_SetSiblingIndex(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | int _index = LuaAPI.xlua_tointeger(L, 2); |
| | | |
| | | gen_to_be_invoked.SetSiblingIndex( _index ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetSiblingIndex(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | |
| | | int gen_ret = gen_to_be_invoked.GetSiblingIndex( ); |
| | | LuaAPI.xlua_pushinteger(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Find(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | string _name = LuaAPI.lua_tostring(L, 2); |
| | | |
| | | UnityEngine.Transform gen_ret = gen_to_be_invoked.Find( _name ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_IsChildOf(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); |
| | | |
| | | bool gen_ret = gen_to_be_invoked.IsChildOf( _parent ); |
| | | LuaAPI.lua_pushboolean(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetEnumerator(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | |
| | | System.Collections.IEnumerator gen_ret = gen_to_be_invoked.GetEnumerator( ); |
| | | translator.PushAny(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetChild(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | int _index = LuaAPI.xlua_tointeger(L, 2); |
| | | |
| | | UnityEngine.Transform gen_ret = gen_to_be_invoked.GetChild( _index ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_SetParentEx(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 5&& translator.Assignable<UnityEngine.Transform>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Quaternion>(L, 4)&& translator.Assignable<UnityEngine.Vector3>(L, 5)) |
| | | { |
| | | UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); |
| | | UnityEngine.Vector3 _localPosition;translator.Get(L, 3, out _localPosition); |
| | | UnityEngine.Quaternion _rotation;translator.Get(L, 4, out _rotation); |
| | | UnityEngine.Vector3 _scale;translator.Get(L, 5, out _scale); |
| | | |
| | | gen_to_be_invoked.SetParentEx( _parent, _localPosition, _rotation, _scale ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 5&& translator.Assignable<UnityEngine.Transform>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& translator.Assignable<UnityEngine.Vector3>(L, 5)) |
| | | { |
| | | UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); |
| | | UnityEngine.Vector3 _localPosition;translator.Get(L, 3, out _localPosition); |
| | | UnityEngine.Vector3 _eulerAngles;translator.Get(L, 4, out _eulerAngles); |
| | | UnityEngine.Vector3 _scale;translator.Get(L, 5, out _scale); |
| | | |
| | | gen_to_be_invoked.SetParentEx( _parent, _localPosition, _eulerAngles, _scale ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.SetParentEx!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetChildTransformDeeply(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) |
| | | { |
| | | string _childName = LuaAPI.lua_tostring(L, 2); |
| | | bool _includeSelf = LuaAPI.lua_toboolean(L, 3); |
| | | |
| | | UnityEngine.Transform gen_ret = gen_to_be_invoked.GetChildTransformDeeply( _childName, _includeSelf ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) |
| | | { |
| | | string _childName = LuaAPI.lua_tostring(L, 2); |
| | | |
| | | UnityEngine.Transform gen_ret = gen_to_be_invoked.GetChildTransformDeeply( _childName ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.GetChildTransformDeeply!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_SetPosition(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)) |
| | | { |
| | | float _x = (float)LuaAPI.lua_tonumber(L, 2); |
| | | float _y = (float)LuaAPI.lua_tonumber(L, 3); |
| | | float _z = (float)LuaAPI.lua_tonumber(L, 4); |
| | | bool _isLocal = LuaAPI.lua_toboolean(L, 5); |
| | | |
| | | gen_to_be_invoked.SetPosition( _x, _y, _z, _isLocal ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) |
| | | { |
| | | float _x = (float)LuaAPI.lua_tonumber(L, 2); |
| | | float _y = (float)LuaAPI.lua_tonumber(L, 3); |
| | | float _z = (float)LuaAPI.lua_tonumber(L, 4); |
| | | |
| | | gen_to_be_invoked.SetPosition( _x, _y, _z ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.SetPosition!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetRoot(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | |
| | | UnityEngine.Transform gen_ret = gen_to_be_invoked.GetRoot( ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_position(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.PushUnityEngineVector3(L, gen_to_be_invoked.position); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_localPosition(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.PushUnityEngineVector3(L, gen_to_be_invoked.localPosition); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_eulerAngles(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.PushUnityEngineVector3(L, gen_to_be_invoked.eulerAngles); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_localEulerAngles(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.PushUnityEngineVector3(L, gen_to_be_invoked.localEulerAngles); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_right(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.PushUnityEngineVector3(L, gen_to_be_invoked.right); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_up(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.PushUnityEngineVector3(L, gen_to_be_invoked.up); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_forward(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.PushUnityEngineVector3(L, gen_to_be_invoked.forward); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_rotation(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.rotation); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_localRotation(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.localRotation); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_localScale(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.PushUnityEngineVector3(L, gen_to_be_invoked.localScale); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_parent(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.parent); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_worldToLocalMatrix(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.worldToLocalMatrix); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_localToWorldMatrix(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.localToWorldMatrix); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_root(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.root); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_childCount(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.childCount); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_lossyScale(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | translator.PushUnityEngineVector3(L, gen_to_be_invoked.lossyScale); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_hasChanged(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.lua_pushboolean(L, gen_to_be_invoked.hasChanged); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_hierarchyCapacity(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.hierarchyCapacity); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_hierarchyCount(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.hierarchyCount); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_position(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); |
| | | gen_to_be_invoked.position = gen_value; |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_localPosition(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); |
| | | gen_to_be_invoked.localPosition = gen_value; |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_eulerAngles(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); |
| | | gen_to_be_invoked.eulerAngles = gen_value; |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_localEulerAngles(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); |
| | | gen_to_be_invoked.localEulerAngles = gen_value; |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_right(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); |
| | | gen_to_be_invoked.right = gen_value; |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_up(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); |
| | | gen_to_be_invoked.up = gen_value; |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_forward(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); |
| | | gen_to_be_invoked.forward = gen_value; |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_rotation(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value); |
| | | gen_to_be_invoked.rotation = gen_value; |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_localRotation(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value); |
| | | gen_to_be_invoked.localRotation = gen_value; |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_localScale(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); |
| | | gen_to_be_invoked.localScale = gen_value; |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_parent(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | gen_to_be_invoked.parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_hasChanged(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | gen_to_be_invoked.hasChanged = LuaAPI.lua_toboolean(L, 2); |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_hierarchyCapacity(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); |
| | | gen_to_be_invoked.hierarchyCapacity = LuaAPI.xlua_tointeger(L, 2); |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | } |
| | | } |