| | |
| | | using LitJsonForAot;
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| | | using System.Collections;
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| | | using UnityEngine.Networking;
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| | | using StartAotSDK;
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| | | using UnityEngine.U2D;
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| | |
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| | |
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| | | namespace StartAot
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| | |
| | | public bool isPCTestDownLoad = false;
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| | |
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| | | public static readonly string[] VERSION_URL = new string[] {
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| | | "http://vncenter.tuyetvn.com:11000/center/appversion_new.php/?"};
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| | | "http://vncenter.daojmengxvn.com:11000/center/appversion_new.php/?"};
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| | |
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| | | readonly static List<string> excludePngs = new List<string>() { "Launch_1.png", "Launch_2.png", "Launch_3.png", "LoginBackGround.png", "TB_DL_Logo.png" };
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| | |
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| | | public int debugBranch { get; private set; }
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| | |
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| | |
| | | {
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| | | if (Application.isMobilePlatform)
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| | | {
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| | | if (LocalSave.GetString("#@#BrancH") != string.Empty)
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| | | {
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| | | int tmpbranch;
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| | | int.TryParse(LocalSave.GetString("#@#BrancH").Substring(1), out tmpbranch);
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| | | if (tmpbranch != 0)
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| | | debugBranch = tmpbranch;
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| | | }
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| | |
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| | | var parentDirectory = Directory.GetParent(Application.persistentDataPath);
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| | | if (File.Exists(parentDirectory + "/Debug"))
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| | | {
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| | |
| | | {
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| | | Sprite sprite = null;
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| | | #if UNITY_EDITOR
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| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, ".png");
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| | | sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
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| | | if (excludePngs.Contains(StringUtility.Contact(name, ".png")))
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| | | {
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| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, ".png");
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| | | sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
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| | | }
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| | | else
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| | | {
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| | | var spriteAtlas = UnityEditor.AssetDatabase.LoadAssetAtPath<SpriteAtlas>("Assets/ResourcesOut/BuiltIn/Sprites/sprites.spriteatlasv2");
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| | | sprite = spriteAtlas.GetSprite(name);
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| | | }
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| | |
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| | | #else
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| | | if (spriteBundle == null)
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