Assets/Editor/XCodeProjectMod.cs
@@ -232,16 +232,8 @@ public static void BuildIOSProject_Replace() { string _buildPath = GetBuildPath(); UnityEngine.Debug.Log(_buildPath); if (string.IsNullOrEmpty(_buildPath)) { return; } s_IsAppend = false; BuildPipeline.BuildPlayer(ClientPackage.baseLevels, _buildPath, BuildTarget.iOS, BuildOptions.Il2CPP); BuildPipeline.BuildPlayer(ClientPackage.baseLevels, GetBuildPath(), BuildTarget.iOS, BuildOptions.Il2CPP); } #if UNITY_IOS