| | |
| | | if (isCancel || _Index >= _AnimOptList.Count) |
| | | { |
| | | EditorUtility.ClearProgressBar(); |
| | | DesignDebug.Log(string.Format("--优化完成-- 错误数量: {0} 总数量: {1}/{2} 错误信息↓:\n{3}\n----------输出完毕----------", _Errors.Count, _Index, _AnimOptList.Count, string.Join(string.Empty, _Errors.ToArray()))); |
| | | DebugEx.Log(string.Format("--优化完成-- 错误数量: {0} 总数量: {1}/{2} 错误信息↓:\n{3}\n----------输出完毕----------", _Errors.Count, _Index, _AnimOptList.Count, string.Join(string.Empty, _Errors.ToArray()))); |
| | | Resources.UnloadUnusedAssets(); |
| | | GC.Collect(); |
| | | AssetDatabase.SaveAssets(); |