| | |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEditor; |
| | | using System.IO; |
| | | using System.Security.Cryptography; |
| | | using System; |
| | | using System.CodeDom; |
| | | using Microsoft.CSharp; |
| | | using System.CodeDom.Compiler; |
| | | using System.Text; |
| | | using System.Reflection; |
| | | using System.Threading; |
| | | |
| | | public class RenameTool : EditorWindow |
| | | { |
| | | [UnityEditor.MenuItem("美术工具/资源重命名")] |
| | | static void Init() |
| | | { |
| | | window = GetWindow(typeof(RenameTool), true, "资源重命名工具") as RenameTool; |
| | | window.position = new Rect(UnityEngine.Screen.width / 2, UnityEngine.Screen.height / 2, 300, 300); |
| | | window.Show(); |
| | | } |
| | | |
| | | private static RenameTool window = null; |
| | | private static string _srcLetter = ""; |
| | | private static string _destLetter = ""; |
| | | private void OnGUI() |
| | | { |
| | | GUILayout.BeginVertical(); |
| | | |
| | | GUILayout.Box(new GUIContent("美术重命名工具:")); |
| | | GUILayout.Label("要替换的字母:"); |
| | | _srcLetter = GUILayout.TextField(_srcLetter); |
| | | GUILayout.Label("替换成最终的字母:"); |
| | | _destLetter = GUILayout.TextField(_destLetter); |
| | | |
| | | |
| | | GUILayout.FlexibleSpace(); |
| | | |
| | | |
| | | GUILayout.BeginHorizontal(); |
| | | if (GUILayout.Button("重命名")) { |
| | | UnityEngine.Object[] objects = Selection.GetFiltered(typeof(System.Object), UnityEditor.SelectionMode.DeepAssets); |
| | | for (int i = 0; i < objects.Length; ++i) { |
| | | UnityEngine.Object srcObj = objects[i]; |
| | | |
| | | string srcObjName = objects[i].name; |
| | | if (srcObjName.Contains(_srcLetter)) { |
| | | srcObjName = srcObjName.Replace(_srcLetter, _destLetter); |
| | | objects[i].name = srcObjName; |
| | | string path = AssetDatabase.GetAssetPath(srcObj); |
| | | AssetDatabase.RenameAsset(path, srcObjName); |
| | | } |
| | | } |
| | | AssetDatabase.SaveAssets(); |
| | | AssetDatabase.Refresh(); |
| | | } |
| | | GUILayout.EndHorizontal(); |
| | | |
| | | GUILayout.EndVertical(); |
| | | } |
| | | } |
| | | |
| | | using System.Collections;
|
| | | using System.Collections.Generic;
|
| | | using UnityEngine;
|
| | | using UnityEditor;
|
| | | using System.IO;
|
| | | using System.Security.Cryptography;
|
| | | using System;
|
| | | using System.CodeDom;
|
| | | using Microsoft.CSharp;
|
| | | using System.CodeDom.Compiler;
|
| | | using System.Text;
|
| | | using System.Reflection;
|
| | | using System.Threading;
|
| | |
|
| | | public class RenameTool : EditorWindow
|
| | | {
|
| | | [UnityEditor.MenuItem("美术工具/资源重命名")]
|
| | | static void Init()
|
| | | {
|
| | | window = GetWindow(typeof(RenameTool), true, "资源重命名工具") as RenameTool;
|
| | | window.position = new Rect(UnityEngine.Screen.width / 2, UnityEngine.Screen.height / 2, 300, 300);
|
| | | window.Show();
|
| | | }
|
| | |
|
| | | private static RenameTool window = null;
|
| | | private static string _srcLetter = "";
|
| | | private static string _destLetter = "";
|
| | | private void OnGUI()
|
| | | {
|
| | | GUILayout.BeginVertical();
|
| | |
|
| | | GUILayout.Box(new GUIContent("美术重命名工具:"));
|
| | | GUILayout.Label("要替换的字母:");
|
| | | _srcLetter = GUILayout.TextField(_srcLetter);
|
| | | GUILayout.Label("替换成最终的字母:");
|
| | | _destLetter = GUILayout.TextField(_destLetter);
|
| | |
|
| | |
|
| | | GUILayout.FlexibleSpace();
|
| | |
|
| | |
|
| | | GUILayout.BeginHorizontal();
|
| | | if (GUILayout.Button("重命名")) {
|
| | | UnityEngine.Object[] objects = Selection.GetFiltered(typeof(System.Object), UnityEditor.SelectionMode.DeepAssets);
|
| | | for (int i = 0; i < objects.Length; ++i) {
|
| | | UnityEngine.Object srcObj = objects[i];
|
| | |
|
| | | string srcObjName = objects[i].name;
|
| | | if (srcObjName.Contains(_srcLetter)) {
|
| | | srcObjName = srcObjName.Replace(_srcLetter, _destLetter);
|
| | | objects[i].name = srcObjName;
|
| | | string path = AssetDatabase.GetAssetPath(srcObj);
|
| | | AssetDatabase.RenameAsset(path, srcObjName);
|
| | | }
|
| | | }
|
| | | AssetDatabase.SaveAssets();
|
| | | AssetDatabase.Refresh();
|
| | | }
|
| | | GUILayout.EndHorizontal();
|
| | |
|
| | | GUILayout.EndVertical();
|
| | | }
|
| | | }
|
| | |
|