|  |  | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         private void ExcuteBuildAsset(string _category) | 
 |  |  |         private void ExcuteBuildAsset(string _category, bool uncompressed = false) | 
 |  |  |         { | 
 |  |  |             BuildAssetBundleOptions opt = BuildAssetBundleOptions.None; | 
 |  |  |             if (AssetBundleModel.Model.DataSource.CanSpecifyBuildOptions) | 
 |  |  |             { | 
 |  |  |                 if (m_UserData.m_Compression == CompressOptions.Uncompressed) | 
 |  |  |                 if (m_UserData.m_Compression == CompressOptions.Uncompressed || uncompressed) | 
 |  |  |                 { | 
 |  |  |                     opt |= BuildAssetBundleOptions.UncompressedAssetBundle; | 
 |  |  |                 } | 
 |  |  | 
 |  |  |         private void ExcuteBuildVideo() | 
 |  |  |         { | 
 |  |  |             UpdateVideoSetting.SetAllVideoAssetBundleName(); | 
 |  |  |             ExcuteBuildAsset("video"); | 
 |  |  |             ExcuteBuildAsset("video",true); | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         private void ExcuteBuildMobEffectShader() |