Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs
@@ -181,7 +181,7 @@ uiroot = GameObject.FindObjectOfType<UIRoot>(); if (uiroot == null) { var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot"); var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot"); var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity); root.name = "UIRoot"; uiroot = root.GetComponent<UIRoot>();