少年修仙传客户端基础资源
cehua-TT
2018-10-25 37621ba044af65d3d5f11b0b8b50d544dbf8552f
Assets/Editor/Tool/PrefabCreateTool.cs
@@ -21,7 +21,7 @@
            var uiroot = GameObject.FindObjectOfType<UIRoot>();
            if (uiroot == null)
            {
                var prefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
                var prefab = BuiltInLoader.LoadPrefab("UIRoot");
                var root = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity);
                root.name = "UIRoot";
                uiroot = root.GetComponent<UIRoot>();